EĞİTİMDE OYUNLAŞTIRMA: ARAŞTIRMA EĞİLİMLERİ
Öz
Anahtar Kelimeler
Kaynakça
- Avolio, B.J., Sosik, J.J., Kahai, S.S., & Baker, B. (2014). E-leadership: Re-examining transformations in leadership source and transmission. The Leadership Quarterly, 25, 105–131.
- Baker, P.M.A., Bujak, K. R., & DeMillo, R. (2012). The evolving university: Disruptive change and institutional innovation. Procedia Computer Science, 14, 330-335.
- Birch, H. (2013). Motivational Effects of Gamification of Piano Instruction and Practice. Master of Arts Graduate Department of Curriculum, Teaching and Learning. University of Toronto. Yayınlamamış Yüksek Lisans Tezi.
- Bozkaya, M., Aydın, I. E., & Kumtepe, E. G. (2012). Research Trends and Issues in Educational Technology: A Content Analysis of TOJET (2008-2011). Turkish Online Journal of Educational Technology-TOJET, 11(2), 264-277.
- Bryman, A. (2012). Social research methods. Oxford university press.
- Burguillo, J. C. (2010). Using game theory and competition-based learning to stimulate student motivation and performance. Computers & Education, 55(2), 566-575.
- Codish, D., & Ravid, G. (2014). Personality Based Gamification – EducationalGamification for Extroverts and Introverts. Proceedings of the 9th Chais Conference for the Study of Innovation and Learning Technologies: Learning in the Technological Era, Israel.
- Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harper & Row.
Ayrıntılar
Birincil Dil
Türkçe
Konular
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Bölüm
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Yazarlar
Erinç Karataş
Bu kişi benim
Yayımlanma Tarihi
1 Mayıs 2014
Gönderilme Tarihi
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Kabul Tarihi
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Yayımlandığı Sayı
Yıl 2014 Cilt: 15 Sayı: 2
