Araştırma Makalesi
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Pre-service Teachers' Preferences and Experiences Regarding Mind and Intelligence Games

Yıl 2026, Cilt: 34 Sayı: 2 , 254 - 270 , 30.04.2026
https://doi.org/10.24106/kefdergi.1939299
https://izlik.org/JA92TJ32TH

Öz

This study aims to examine pre-service teachers’ preferences for and experiences with mind and intelligence games. The study employed a phenomenological research design and included 19 pre-service teachers studying at a faculty of education. Data were collected through semi-structured interviews and analyzed using content analysis. The findings indicate that participants preferred games based on motivation, higher-order thinking, and contextual factors. The games were found to enhance problem-solving, strategic thinking, and planning skills cognitively; promote enjoyment, self-confidence, excitement, happiness, and relaxation affectively; and foster interaction, collaboration, empathy, and a sense of competition socially. Although participants reported certain cognitive and social challenges during gameplay, they emphasized that the use of these games as instructional tools increased motivation and contributed positively to learning processes. Overall, the study demonstrates that mind and intelligence games support both cognitive and affective development and can serve as effective tools in teaching and learning contexts.

Kaynakça

  • Aliyari, H., Sahraei, H., Golabi, S., Kazemi, M., Daliri, M. R., & Minaei-Bidgoli, B. (2021). The effect of brain teaser games on the attention of players based on hormonal and brain signals changes. Basic and Clinical Neuroscience, 12(5), 587-596. https://doi.org/10.32598/bcn.2021.724.9
  • Blanch, A. (2022). Chess instruction improves cognitive abilities and academic performance: A meta-analysis with a z-curve. Applied Cognitive Psychology, 36(4), 612-632. https://doi.org/10.1002/acp.3845
  • Bostan, S. B., & Turan, İ. (2023). Examining the opinions of social studies teachers on instructional games integrated into social studies course. International Journal of Social Sciences, 7(4), 326-346. https://doi.org/10.30830/tobider.sayi.16.18
  • Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. Harper & Row.
  • Dewey, J. (1938). Experience and education. Macmillan.
  • Diamond, A. (2013). Executive functions. Annual Review of Psychology, 64, 135-168. https://doi.org/10.1146/annurev-psych-113011-143750
  • Gobet, F., & Campitelli, G. (2006). Educational benefits of chess instruction: A critical review. In T. Redman (Ed.), Chess and education: Selected essays from the Koltanowski Conference (pp. 124–143). University of Texas Chess Program.
  • Güneş, A. M. (2024). Games in this classroom: Teachers’ views on mind and intelligence games. International Primary Educational Research Journal, 8(2), 117-131. https://doi.org/10.38089/iperj.2024.172
  • Güneş, A.M. (2025). New approaches in education in the context of mind and intelligence games competitions: Teacher opinions. HAYEF: Journal of Education, 22, 1-9. https://doi.org/10.5152/hayef.2025.25041
  • Güneş, A. M., & Güneş, D. (2024). Teacher candidates' experiences regarding mind and intelligence games. Journal of Turkic Civilization Studies, 5(1), 107-128. https://dergipark.org.tr/tr/pub/jtcs/article/1466791
  • Güneş, D., & Yünkül, E. (2021). Assessments of classroom teachers on the use of mind and Intelligence games in primary school. International Journal of Social Sciences Academy, 3(5), 804-829.
  • Hampshire, A., Sandrone, S., & Hellyer, P. J. (2019). A large-scale, cross-sectional investigation into the efficacy of brain training. Frontiers in Human Neuroscience, 13, 221. https://doi.org/10.3389/fnhum.2019.00221
  • Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1), 13-24. https://doi.org/10.1016/j.iheduc.2004.12.001
  • Kul, B. & Kel, S. (2021). The contribution of mind and intelligence games to students: Views of instructors. International Journal of Science and Education, 4(3), 207-225. https://doi.org/10.47477/ubed.840868
  • Miles, M. B., Huberman, A. M., & Saldaña, J. (2014). Qualitative data analysis: A methods sourcebook (3rd ed.). Sage.
  • Ministry of National Education (MoNE). (2013). Ortaokul ve İmam Hatip Ortaokulu Zekâ Oyunları Dersi Öğretim Programı (5, 6, 7 ve 8. sınıflar) [Curriculum for the intelligence games course for secondary schools and imam hatip secondary schools]. Talim ve Terbiye Kurulu Başkanlığı.
  • Ministry of National Education, General Directorate of Teacher Training and Development (MoNE). (2022). Zekâ oyunları uygulamaları eğitimi kursu [Intelligence games practices training course]. https://oygm.meb.gov.tr/www/zek-oyunlari-uygulamalari-egitimi-kursu/icerik/1005
  • Ministry of National Education (MoNE). (2023). Oyun ve oyun etkinlikleri dersi: Zekâ oyunları modülü (DÖP) [Game and play activities course: Intelligence games module (DÖP)]. https://tegm.meb.gov.tr/meb_iys_dosyalar/2023_11/23174005_oyunveoyunetkinliklerizekaoyunlarimoduludop.pdf
  • Moustakas, C. (1994). Phenomenological research methods. SAGE Publications.
  • Partnership for 21st Century Learning. (2019). Framework for 21st century learning definitions. Battelle for Kids.
  • Qian, M., & Clark, K. R. (2016). Game-based learning and 21st century skills: A review of recent research. Computers in Human Behavior, 63, 50-58. https://doi.org/10.1016/j.chb.2016.05.023
  • Rodríguez-Ferrer, J. M., Manzano-León, A., & Aguilar-Parra, J. M. (2023). Game-based learning and service-learning to teach inclusive education in higher education. International Journal of Environmental Research and Public Health, 20(4), 3285. https://doi.org/10.3390/ijerph20043285
  • Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68-78. https://doi.org/10.1037/0003-066X.55.1.68
  • Sala, G., & Gobet, F. (2016). Do the benefits of chess instruction transfer to academic and cognitive skills? A meta-analysis. Educational Research Review, 18, 46-57. https://doi.org/10.1016/j.edurev.2016.02.002
  • Somaa, F., Khan, A., & Arafah, A. (2025). Efficacy of brain training games on the cognitive functioning, working memory and processing speed of healthy individuals: A meta-analysis. Journal of Pharmacy and Bioallied Sciences, 17(Suppl 2), S1719-S1723. https://doi.org/10.4103/jpbs.jpbs_281_25
  • Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times. Jossey-Bass /Wiley.
  • Vygotsky, L. S. (1978). Mind in society: Development of higher psychological processes. Harvard University Press.
  • Zelazo, P. D., Müller, U., Frye, D., Marcovitch, S., Argitis, G., Boseovski, J., Chiang, J. K., Hongwanishkul, D., Schuster, B. V., & Sutherland, A. (2003). The development of executive function in early childhood. Monographs of the Society for Research in Child Development, 68(3), vii-137. https://doi.org/10.1111/j.0037-976X.2003.00260.x

Öğretmen Adaylarının Akıl ve Zekâ Oyunlarına Yönelik Tercih ve Deneyimleri

Yıl 2026, Cilt: 34 Sayı: 2 , 254 - 270 , 30.04.2026
https://doi.org/10.24106/kefdergi.1939299
https://izlik.org/JA92TJ32TH

Öz

Bu çalışma, öğretmen adaylarının zekâ ve akıl oyunlarına yönelik tercihlerini ve deneyimlerini incelemeyi amaçlamaktadır. Araştırmada fenomenolojik desen kullanılmış ve bir eğitim fakültesinde öğrenim gören 19 öğretmen adayıyla çalışılmıştır. Veriler yarı yapılandırılmış görüşmeler yoluyla toplanmış ve içerik analizi ile çözümlenmiştir. Bulgular, öğretmen adaylarının oyunları motivasyon, üst düzey düşünme ve bağlamsal etkenler doğrultusunda tercih ettiklerini göstermektedir. Oyunların bilişsel açıdan problem çözme, stratejik düşünme ve planlama becerilerini geliştirdiği; duyuşsal açıdan eğlence, özgüven, heyecan, mutluluk ve rahatlama sağladığı; sosyal açıdan ise etkileşim, iş birliği, empati ve rekabet duygusunu desteklediği belirlenmiştir. Katılımcılar oyun sürecinde bazı bilişsel ve sosyal zorluklarla karşılaştıklarını ifade etmekle birlikte, bu oyunların öğretim sürecinde materyal olarak kullanılmasının motivasyonu artırdığını ve öğrenme süreçlerine olumlu katkı sağladığını vurgulamışlardır. Sonuç olarak, akıl ve zekâ oyunlarının hem bilişsel hem de duyuşsal gelişimi desteklediği ve öğretim süreçlerinde etkili bir araç olarak kullanılabileceği ortaya konmuştur.

Kaynakça

  • Aliyari, H., Sahraei, H., Golabi, S., Kazemi, M., Daliri, M. R., & Minaei-Bidgoli, B. (2021). The effect of brain teaser games on the attention of players based on hormonal and brain signals changes. Basic and Clinical Neuroscience, 12(5), 587-596. https://doi.org/10.32598/bcn.2021.724.9
  • Blanch, A. (2022). Chess instruction improves cognitive abilities and academic performance: A meta-analysis with a z-curve. Applied Cognitive Psychology, 36(4), 612-632. https://doi.org/10.1002/acp.3845
  • Bostan, S. B., & Turan, İ. (2023). Examining the opinions of social studies teachers on instructional games integrated into social studies course. International Journal of Social Sciences, 7(4), 326-346. https://doi.org/10.30830/tobider.sayi.16.18
  • Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. Harper & Row.
  • Dewey, J. (1938). Experience and education. Macmillan.
  • Diamond, A. (2013). Executive functions. Annual Review of Psychology, 64, 135-168. https://doi.org/10.1146/annurev-psych-113011-143750
  • Gobet, F., & Campitelli, G. (2006). Educational benefits of chess instruction: A critical review. In T. Redman (Ed.), Chess and education: Selected essays from the Koltanowski Conference (pp. 124–143). University of Texas Chess Program.
  • Güneş, A. M. (2024). Games in this classroom: Teachers’ views on mind and intelligence games. International Primary Educational Research Journal, 8(2), 117-131. https://doi.org/10.38089/iperj.2024.172
  • Güneş, A.M. (2025). New approaches in education in the context of mind and intelligence games competitions: Teacher opinions. HAYEF: Journal of Education, 22, 1-9. https://doi.org/10.5152/hayef.2025.25041
  • Güneş, A. M., & Güneş, D. (2024). Teacher candidates' experiences regarding mind and intelligence games. Journal of Turkic Civilization Studies, 5(1), 107-128. https://dergipark.org.tr/tr/pub/jtcs/article/1466791
  • Güneş, D., & Yünkül, E. (2021). Assessments of classroom teachers on the use of mind and Intelligence games in primary school. International Journal of Social Sciences Academy, 3(5), 804-829.
  • Hampshire, A., Sandrone, S., & Hellyer, P. J. (2019). A large-scale, cross-sectional investigation into the efficacy of brain training. Frontiers in Human Neuroscience, 13, 221. https://doi.org/10.3389/fnhum.2019.00221
  • Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1), 13-24. https://doi.org/10.1016/j.iheduc.2004.12.001
  • Kul, B. & Kel, S. (2021). The contribution of mind and intelligence games to students: Views of instructors. International Journal of Science and Education, 4(3), 207-225. https://doi.org/10.47477/ubed.840868
  • Miles, M. B., Huberman, A. M., & Saldaña, J. (2014). Qualitative data analysis: A methods sourcebook (3rd ed.). Sage.
  • Ministry of National Education (MoNE). (2013). Ortaokul ve İmam Hatip Ortaokulu Zekâ Oyunları Dersi Öğretim Programı (5, 6, 7 ve 8. sınıflar) [Curriculum for the intelligence games course for secondary schools and imam hatip secondary schools]. Talim ve Terbiye Kurulu Başkanlığı.
  • Ministry of National Education, General Directorate of Teacher Training and Development (MoNE). (2022). Zekâ oyunları uygulamaları eğitimi kursu [Intelligence games practices training course]. https://oygm.meb.gov.tr/www/zek-oyunlari-uygulamalari-egitimi-kursu/icerik/1005
  • Ministry of National Education (MoNE). (2023). Oyun ve oyun etkinlikleri dersi: Zekâ oyunları modülü (DÖP) [Game and play activities course: Intelligence games module (DÖP)]. https://tegm.meb.gov.tr/meb_iys_dosyalar/2023_11/23174005_oyunveoyunetkinliklerizekaoyunlarimoduludop.pdf
  • Moustakas, C. (1994). Phenomenological research methods. SAGE Publications.
  • Partnership for 21st Century Learning. (2019). Framework for 21st century learning definitions. Battelle for Kids.
  • Qian, M., & Clark, K. R. (2016). Game-based learning and 21st century skills: A review of recent research. Computers in Human Behavior, 63, 50-58. https://doi.org/10.1016/j.chb.2016.05.023
  • Rodríguez-Ferrer, J. M., Manzano-León, A., & Aguilar-Parra, J. M. (2023). Game-based learning and service-learning to teach inclusive education in higher education. International Journal of Environmental Research and Public Health, 20(4), 3285. https://doi.org/10.3390/ijerph20043285
  • Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68-78. https://doi.org/10.1037/0003-066X.55.1.68
  • Sala, G., & Gobet, F. (2016). Do the benefits of chess instruction transfer to academic and cognitive skills? A meta-analysis. Educational Research Review, 18, 46-57. https://doi.org/10.1016/j.edurev.2016.02.002
  • Somaa, F., Khan, A., & Arafah, A. (2025). Efficacy of brain training games on the cognitive functioning, working memory and processing speed of healthy individuals: A meta-analysis. Journal of Pharmacy and Bioallied Sciences, 17(Suppl 2), S1719-S1723. https://doi.org/10.4103/jpbs.jpbs_281_25
  • Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times. Jossey-Bass /Wiley.
  • Vygotsky, L. S. (1978). Mind in society: Development of higher psychological processes. Harvard University Press.
  • Zelazo, P. D., Müller, U., Frye, D., Marcovitch, S., Argitis, G., Boseovski, J., Chiang, J. K., Hongwanishkul, D., Schuster, B. V., & Sutherland, A. (2003). The development of executive function in early childhood. Monographs of the Society for Research in Child Development, 68(3), vii-137. https://doi.org/10.1111/j.0037-976X.2003.00260.x
Toplam 28 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Okul Öncesi Eğitim
Bölüm Araştırma Makalesi
Yazarlar

Ahmet Melih Güneş 0000-0002-7484-5685

Eyup Yünkül 0000-0002-6177-3766

Gönderilme Tarihi 24 Ekim 2025
Kabul Tarihi 17 Mart 2026
Yayımlanma Tarihi 30 Nisan 2026
DOI https://doi.org/10.24106/kefdergi.1939299
IZ https://izlik.org/JA92TJ32TH
Yayımlandığı Sayı Yıl 2026 Cilt: 34 Sayı: 2

Kaynak Göster

APA Güneş, A. M., & Yünkül, E. (2026). Pre-service Teachers’ Preferences and Experiences Regarding Mind and Intelligence Games. Kastamonu Education Journal, 34(2), 254-270. https://doi.org/10.24106/kefdergi.1939299

Kastamonu Eğitim Dergisi, Creative Commons Atıf 4.0 Uluslararası Lisansı (CC BY) ile lisanslanmıştır.

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