ERGENLER İÇİN BİLGİSAYAR BAĞIMLILIĞI ÖLÇEĞİ
Öz
Anahtar Kelimeler
Bilgisayar Bağımlılığı, İnternet Bağımlılığı, Oyun Bağımlılığı
Kaynakça
- 1. Young, KS. Internet addiction: The emergence of a new clinical disorder. Cyberpsychology & Behavior 1998; 1(3): 237–244.
- 2. Davis, RA; Flett, GL ve Besser, A. Validation of a new scale for measuring problematic internet use: Implications for pre-employment screening. CyberPsychology & Behavior, 2002; 5(4): 331-345.
- 3. Morahan-Martin, JM ve Schumacker, P. ‘Incidence and correlates of pathological Internet use.’ Computer Human Behaviour 2000; 16: 13–29.
- 4. Salguero, RAT ve Moran, RMB. ‘Measuring Problem Video Game Playing in Adolescents.’ Addiction 2002; 97: 1601-1606.
- 5. Kandell, J. Internet addiction on campus—the vulnerability of college students. Cyberpsychology &Behavior 1998; 1: 46–59.
- 6. Hauge, MR ve Gentile, DA. Video Game Addiction Among Adolescents: Associations with Academic Performance and Aggression. Presented at Society for Research in Child Development Conference, April 2003, Tampa, FL. http://www.psychology.iastate.edu/FACULTY/dgentile/SRCD%20Video %20Game%20Addiction.pdf adresinden 02.10.2007 tarihinde erişilmiştir.
- 7. NIMF. Computer and Video Game Addiction. National Institute on Media and the Family 2005. http://www.mediafamily.org/facts/facts_gameaddiction.shtml adresinden 02.10.2007 tarihinde erişilmiştir.
- 8. Ceyhan, E; Ceyhan, AA ve Gürcan, A. ‘Problemli İnternet Kullanımı Ölçeğinin Geçerlilik ve Güvenirlilik Çalışmaları.’ Kuram ve Uygulamada Eğitim Bilimleri 2007; 7(1): 387-416.
- 9. Griffiths, MD ve Hunt, N. ‘Computer Game Playing in Adolescence: Prevalence and Demographic Indicators.’ Journal of Community & Applied Social Pyschology 1995; 5: 189- 193.
- 10. Sherry, JL ve Lucas, K. Video Game Uses And Gratifications As Predictors Of Use And Game Preference. International Communication Association 2001, Marriott Hotel, San Diego, CA. http://icdweb.cc.purdue.edu/%7Esherryj/videogames/VGUG.pdf adresinden 10.10.2006 tarihinde erişilmiştir.