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Eğitimde Metaverse Kullanımı: Uygulamalar, Araçlar ve Etkiler Üzerine Bibliyometrik ve İçerik Analizi

Yıl 2023, Sayı: 13, 1365 - 1384, 31.12.2023
https://doi.org/10.51531/korkutataturkiyat.1393700

Öz

Çalışma, eğitim alanında metaverse teknolojilerinin etkisini araştırmayı amaçlamaktadır. Bu hedefe ulaşmak için bibliyometri ve içerik analizi kullanılmıştır. Çalışma kapsamında toplam 178 çalışma bibliyometrik analize tabi tutulmuş, bunun yanı sıra özel olarak eğitim odaklı 112 çalışma içerik analizi ile incelenmiştir. Analiz, yayınların çoğunluğunun 2023 (n=98) ve 2022 (n=67) yıllarında yoğunlaştığını ortaya koymuştur. Ayrıca, bu çalışmalarda en sık kullanılan anahtar kelimeler arasında metaverse, sanal gerçeklik, artırılmış gerçeklik, eğitim ve yapay zeka bulunmaktadır. Ülke dağılımı açısından en yüksek yayın sayısı sırasıyla Çin (n=103), Güney Kore (n=73), Hindistan (n=34) ve ABD (n=30) kaynaklıdır. Yazarlık açısından en üretken katkıda bulunanlar Kim, J., Lee, H., Lee, L. H., ve Niyato, D. olmuştur. Eğitimde metaverse kullanımı bağlamında sanal gerçeklik, artırılmış gerçeklik, karma gerçeklik ve genişletilmiş gerçeklik teknolojileri en belirgin olanlar olarak ortaya çıkmıştır. Ayrıca, analiz yükseköğretim ve ortaöğretimin metaverse uygulaması için ana bağlamlar olarak tanımlamıştır. İncelenen çalışmalarda sunulan öneriler, Beşeri bir Öğrenme Deneyimi Sağlamak, Öğrenci Deneyimini İyileştirmek, Beceri Geliştirmek İçin, Eğitim Faaliyetlerini Desteklemek İçin ve Malzeme Kullanımı İçin olmak üzere beş grupta kategorize edilmiştir. Son olarak, eğitimde metaverse teknolojisinin sınırlamalarıyla ilgili olarak, Teknik Sorunlar, Yüksek Maliyet, Etik ve Güvenlik Endişeleri, Öğrenme Gereksinimleri, Kullanılan Teknolojinin Sınırlamaları ve Sağlık Sorunları olmak üzere altı kategorili bir yapı belirlenmiştir.

Kaynakça

  • Abbate, S., Centobelli, P., Cerchione, R., Oropallo, E., & Riccio, E. (2022). A First Bibliometric Literature Review on Metaverse. In 2022 IEEE Technology and Engineering Management Conference (TEMSCON EUROPE), 254-260.
  • Agac, G., Sevim, F., Celik, O., Bostan, S., Erdem, R., & Yalcin, Y. I. (2023). Research Hotspots, Trends and Opportunities on the Metaverse in Health Education: A Bibliometric Analysis. Library Hi Tech.
  • Aiello, P., D’elia, F., Di Tore, S., & Sibilio, M. (2012). A Constructivist Approach to Virtual Reality for Experiential Learning. E-learning and Digital Media, 9(3), 317-324.
  • AlDhanhani, B., Daradkeh, M., Gawanmeh, A., Atalla, S., & Miniaoui, S. (2023). Metaverse Adoption in UAE Higher Education: A Hybrid SEM-ANN Approach. 2023 International Conference on Intelligent Metaverse Technologies & Applications (iMETA), 1-7.
  • Al-Ghaili, A. M., Kasim, H., Al-Hada, N. M., Hassan, Z., Othman, M., Hussain, T. J., ... & Shayea, I. (2022). A Review of metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends. IEEE Access.
  • Alhalaybeh, A., Alkhatib, A. A., Albustanji, R. N., Elmanaseer, S., Kanan, T., & Alsakarnah, R. (2023, August). Facilitating Metaverse Integration in education Via Extended Reality and the Internet of Things: An Overview. In 2023 International Conference on Information Technology (ICIT) (pp. 38-42). IEEE.
  • Bakhri, S., & Sofyan, M. A. (2022). Prototype Curriculum: Opportunities and Challenges of Inclusive Schools in Implementing Education for all in the Metaverse Era. Muslim Education Review, 1(2), 157-177.
  • Battal, A., & Taşdelen, A. (2023). The Use of Virtual Worlds in the Field of Education: A Bibliometric Study. Participatory Educational Research, 10(1), 408-423.
  • Bicen, H., & Adedoyin, O. B. (2022). Bibliometric Analysis of Studies on Metaverse in Education. In International Conference on Virtual Learning, 17, 179-192.
  • Bizel, G. (2023). A Bibliometric Analysis: Metaverse in Education Concept. Journal of Metaverse, 3(2), 133-143.
  • Book, B. (2004). Moving Beyond the Game: Social Virtual Worlds. Communication at State of Play 2 Conference 2004, 13-15 November, USA.
  • Cali, U., Kuzlu, M., Karaarslan, E., & Jovanovic, V. (2022, November). Opportunities and Challenges in Metaverse for Industry 4.0 and Beyond Applications. In 2022 IEEE 1st Global Emerging Technology Blockchain Forum: Blockchain & Beyond (iGETblockchain) (pp. 1-6). IEEE.
  • Camilleri, M. A. (2023). Metaverse Applications in Education: A Systematic Review and a Cost-Benefit Analysis. Interactive Technology and Smart Education.
  • Cantone, A. A., Francese, R., Sais, R., Santosuosso, O. P., Sepe, A., Spera, S., ... & Vitiello, G. (2023, September). Contextualized Experiential Language Learning in the Metaverse. In Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter (pp. 1-7).
  • Çelik, F., & Yangın Ersanlı, C. (2022). The Use of Augmented Reality in a Gamified CLIL Lesson and Students’ Achievements and Attitudes: a Quasi-Experimental Study. Smart Learning Environments, 9(1), 30.
  • Çelik, R. (2022). Metaverse Nedir? Kavramsal Değerlendirme ve Genel Bakış [What is Metaverse? Conceptual Assessment and Overview]. Balkan and Near East Journal of Social Sciences, 8(1), 67-74.
  • Collins, C. (2008). Looking to the Future: Higher Education in the Metaverse. Educause Review, 43(5), 51-63.
  • Chen, D., & Zhang, R. (2022). Exploring Research Trends of Emerging Technologies in Health Metaverse: A Bibliometric Analysis. Available at SSRN 3998068.
  • Chen, X., Zou, D., Xie, H., & Wang, F. L. (2023). Metaverse in Education: Contributors, Cooperations, and Research Themes. IEEE Transactions on Learning Technologies.
  • Choi, S. J., Jae-Eun, J., & Yoonhee, S. (2022). Facilitating Interactions in Metaverse Based on Experiential Learning: Platform Analysis and Exploration of Teaching and Learning Strategies. Korean Association for Learner-Centered Curriculum and Instruction, 22(22), 465-483.
  • Christopoulos, A., Conrad, M., & Shukla, M. (2018). Increasing Student Engagement Through Virtual Interactions: How?. Virtual Reality, 22(4), 353-369.
  • Damar, M. (2021). Metaverse Shape of Your Life for Future: A Bibliometric Snapshot. Journal of Metaverse, 1(1), 1-8.
  • De Gagne, J. C., Randall, P. S., Rushton, S., Park, H. K., Cho, E., Yamane, S. S., & Jung, D. (2023). The Use of Metaverse in Nursing Education: An Umbrella Review. Nurse Educator, 48(3), E73-E78.
  • Dionisio, J. D. N., III, W. G. B., & Gilbert, R. (2013). 3D Virtual Worlds and the Metaverse: Status and Future Possibilities. ACM Computing Surveys (CSUR), 45(3), 1-38.
  • Doma, O. O., & Şener, S. M. (2022). Dreamscape Bricks VR: An Experimental Virtual Reality Tool for Architectural Design. Interaction Design and Architecture, 52, 234-258.
  • Duncan, I., Miller, A., & Jiang, S. (2012). A Taxonomy of Virtual Worlds Usage in Education. British Journal of Educational Technology, 43(6), 949-964.
  • Dwinggo Samala, A., Usmeldi, T. A., Bojić, L., Indarta, Y., Tsoy, D., Denden, M., ... & Parma Dewi, I. (2023). Metaverse Technologies in Education: A Systematic Literature Review Using PRISMA. International Journal of Emerging Technologies in Learning (IJET), 18(5).
  • Erfanmanesh, M., & Abrizah, A. (2018). Mapping Worldwide Research on the Internet of Things During 2011-2016. The Electronic Library, 36(6), 979-992.
  • Falkingham, L., & Reeves, R. (1998). Context Analysis—A Technique for Analysing Research in a Field, Applied to Literature on the Management of R&D at the Section Level. Scientometrics, 42(2), 97-120.
  • Farjami, S., Taguchi, R., Nakahira, K. T., Nunez Rattia, R., Fukumura, Y., & Kanematsu, H. (2011). Multilingual Problem-Based Learning in Metaverse. In International Conference on Knowledge-Based and Intelligent Information and Engineering Systems (pp. 499-509). Springer, Heidelberg.
  • Feng, X., Wang, X., & Su, Y. (2022). An analysis of the current status of metaverse research based on bibliometrics. Library Hi Tech, 0(0). https://doi.org/10.1108/LHT-10-2022-0467
  • Flavián, C., Ibáñez-Sánchez, S., & Orús, C. (2019). The Impact of Virtual, Augmented and Mixed Reality Technologies on the Customer Experience. Journal of Business Research, 100, 547-560.
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Using Metaverse in Education: Bibliometric and Content Analysis on Applications, Tools and Impacts

Yıl 2023, Sayı: 13, 1365 - 1384, 31.12.2023
https://doi.org/10.51531/korkutataturkiyat.1393700

Öz

The study aims to investigate the impact of metaverse technologies in the field of education. To achieve this objective, bibliometrics and content analysis were employed. During the study, a total of 178 studies were subjected to bibliometric analysis, while 112 studies specifically focused on education were examined through content analysis. The analysis revealed that most publications were concentrated in 2023 (n=98) and 2022 (n=67). Furthermore, the most frequently employed keywords in these studies included metaverse, virtual reality, augmented reality, education, and artificial intelligence. In terms of country distribution, the highest number of publications originated from China (n=103), followed by South Korea (n=73), India (n=34), and the USA (n=30). On the authorship front, the most prolific contributors were Kim, J., Lee, H., Lee, L. H., and Niyato, D. In the realm of metaverse utilization in education, virtual reality, augmented reality, mixed reality, and extended reality technologies emerged as the most prominent. Additionally, the analysis identified higher education and secondary education as the primary contexts for metaverse application. The recommendations presented in the examined studies were categorized into five groups: To Ensure a Quality Learning Experience, To Improve Student Experience, For Skill Development, To Support Education Activities, and For Material Use. Finally, regarding the limitations of metaverse technology in education, a six-category structure was identified, encompassing Technical Problems, High Cost, Ethical and Safety Concerns, Learning Requirements, Limitations of the Technology Used, and Health Problems.

Kaynakça

  • Abbate, S., Centobelli, P., Cerchione, R., Oropallo, E., & Riccio, E. (2022). A First Bibliometric Literature Review on Metaverse. In 2022 IEEE Technology and Engineering Management Conference (TEMSCON EUROPE), 254-260.
  • Agac, G., Sevim, F., Celik, O., Bostan, S., Erdem, R., & Yalcin, Y. I. (2023). Research Hotspots, Trends and Opportunities on the Metaverse in Health Education: A Bibliometric Analysis. Library Hi Tech.
  • Aiello, P., D’elia, F., Di Tore, S., & Sibilio, M. (2012). A Constructivist Approach to Virtual Reality for Experiential Learning. E-learning and Digital Media, 9(3), 317-324.
  • AlDhanhani, B., Daradkeh, M., Gawanmeh, A., Atalla, S., & Miniaoui, S. (2023). Metaverse Adoption in UAE Higher Education: A Hybrid SEM-ANN Approach. 2023 International Conference on Intelligent Metaverse Technologies & Applications (iMETA), 1-7.
  • Al-Ghaili, A. M., Kasim, H., Al-Hada, N. M., Hassan, Z., Othman, M., Hussain, T. J., ... & Shayea, I. (2022). A Review of metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends. IEEE Access.
  • Alhalaybeh, A., Alkhatib, A. A., Albustanji, R. N., Elmanaseer, S., Kanan, T., & Alsakarnah, R. (2023, August). Facilitating Metaverse Integration in education Via Extended Reality and the Internet of Things: An Overview. In 2023 International Conference on Information Technology (ICIT) (pp. 38-42). IEEE.
  • Bakhri, S., & Sofyan, M. A. (2022). Prototype Curriculum: Opportunities and Challenges of Inclusive Schools in Implementing Education for all in the Metaverse Era. Muslim Education Review, 1(2), 157-177.
  • Battal, A., & Taşdelen, A. (2023). The Use of Virtual Worlds in the Field of Education: A Bibliometric Study. Participatory Educational Research, 10(1), 408-423.
  • Bicen, H., & Adedoyin, O. B. (2022). Bibliometric Analysis of Studies on Metaverse in Education. In International Conference on Virtual Learning, 17, 179-192.
  • Bizel, G. (2023). A Bibliometric Analysis: Metaverse in Education Concept. Journal of Metaverse, 3(2), 133-143.
  • Book, B. (2004). Moving Beyond the Game: Social Virtual Worlds. Communication at State of Play 2 Conference 2004, 13-15 November, USA.
  • Cali, U., Kuzlu, M., Karaarslan, E., & Jovanovic, V. (2022, November). Opportunities and Challenges in Metaverse for Industry 4.0 and Beyond Applications. In 2022 IEEE 1st Global Emerging Technology Blockchain Forum: Blockchain & Beyond (iGETblockchain) (pp. 1-6). IEEE.
  • Camilleri, M. A. (2023). Metaverse Applications in Education: A Systematic Review and a Cost-Benefit Analysis. Interactive Technology and Smart Education.
  • Cantone, A. A., Francese, R., Sais, R., Santosuosso, O. P., Sepe, A., Spera, S., ... & Vitiello, G. (2023, September). Contextualized Experiential Language Learning in the Metaverse. In Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter (pp. 1-7).
  • Çelik, F., & Yangın Ersanlı, C. (2022). The Use of Augmented Reality in a Gamified CLIL Lesson and Students’ Achievements and Attitudes: a Quasi-Experimental Study. Smart Learning Environments, 9(1), 30.
  • Çelik, R. (2022). Metaverse Nedir? Kavramsal Değerlendirme ve Genel Bakış [What is Metaverse? Conceptual Assessment and Overview]. Balkan and Near East Journal of Social Sciences, 8(1), 67-74.
  • Collins, C. (2008). Looking to the Future: Higher Education in the Metaverse. Educause Review, 43(5), 51-63.
  • Chen, D., & Zhang, R. (2022). Exploring Research Trends of Emerging Technologies in Health Metaverse: A Bibliometric Analysis. Available at SSRN 3998068.
  • Chen, X., Zou, D., Xie, H., & Wang, F. L. (2023). Metaverse in Education: Contributors, Cooperations, and Research Themes. IEEE Transactions on Learning Technologies.
  • Choi, S. J., Jae-Eun, J., & Yoonhee, S. (2022). Facilitating Interactions in Metaverse Based on Experiential Learning: Platform Analysis and Exploration of Teaching and Learning Strategies. Korean Association for Learner-Centered Curriculum and Instruction, 22(22), 465-483.
  • Christopoulos, A., Conrad, M., & Shukla, M. (2018). Increasing Student Engagement Through Virtual Interactions: How?. Virtual Reality, 22(4), 353-369.
  • Damar, M. (2021). Metaverse Shape of Your Life for Future: A Bibliometric Snapshot. Journal of Metaverse, 1(1), 1-8.
  • De Gagne, J. C., Randall, P. S., Rushton, S., Park, H. K., Cho, E., Yamane, S. S., & Jung, D. (2023). The Use of Metaverse in Nursing Education: An Umbrella Review. Nurse Educator, 48(3), E73-E78.
  • Dionisio, J. D. N., III, W. G. B., & Gilbert, R. (2013). 3D Virtual Worlds and the Metaverse: Status and Future Possibilities. ACM Computing Surveys (CSUR), 45(3), 1-38.
  • Doma, O. O., & Şener, S. M. (2022). Dreamscape Bricks VR: An Experimental Virtual Reality Tool for Architectural Design. Interaction Design and Architecture, 52, 234-258.
  • Duncan, I., Miller, A., & Jiang, S. (2012). A Taxonomy of Virtual Worlds Usage in Education. British Journal of Educational Technology, 43(6), 949-964.
  • Dwinggo Samala, A., Usmeldi, T. A., Bojić, L., Indarta, Y., Tsoy, D., Denden, M., ... & Parma Dewi, I. (2023). Metaverse Technologies in Education: A Systematic Literature Review Using PRISMA. International Journal of Emerging Technologies in Learning (IJET), 18(5).
  • Erfanmanesh, M., & Abrizah, A. (2018). Mapping Worldwide Research on the Internet of Things During 2011-2016. The Electronic Library, 36(6), 979-992.
  • Falkingham, L., & Reeves, R. (1998). Context Analysis—A Technique for Analysing Research in a Field, Applied to Literature on the Management of R&D at the Section Level. Scientometrics, 42(2), 97-120.
  • Farjami, S., Taguchi, R., Nakahira, K. T., Nunez Rattia, R., Fukumura, Y., & Kanematsu, H. (2011). Multilingual Problem-Based Learning in Metaverse. In International Conference on Knowledge-Based and Intelligent Information and Engineering Systems (pp. 499-509). Springer, Heidelberg.
  • Feng, X., Wang, X., & Su, Y. (2022). An analysis of the current status of metaverse research based on bibliometrics. Library Hi Tech, 0(0). https://doi.org/10.1108/LHT-10-2022-0467
  • Flavián, C., Ibáñez-Sánchez, S., & Orús, C. (2019). The Impact of Virtual, Augmented and Mixed Reality Technologies on the Customer Experience. Journal of Business Research, 100, 547-560.
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  • Guo, H., & Gao, W. (2022). Metaverse-Powered Experiential Situational English-Teaching Design: An Emotion-Based Analysis Method. Frontiers in Psychology, 13, 859159.
  • Hadi Mogavi, R., Hoffman, J., Deng, C., Du, Y., Haq, E. U., & Hui, P. (2023, July). Envisioning an Inclusive Metaverse: Student Perspectives on Accessible and Empowering Metaverse-Enabled Learning. In Proceedings of the Tenth ACM Conference on Learning@ Scale (pp. 346-353).
  • Harris, A. L., & Rea, A. (2009). Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education. Journal of Information Systems Education, 20(2), 137-144.
  • Hirsh-Pasek, K., Zosh, J. M., Hadani, H. S., Golinkoff, R. M., Clark, K., Donohue, C., & Wartella, E. (2022). A Whole New World: Education Meets the Metaverse. Policy brief. Center for Universal Education at The Brookings Institution.
  • Hyunmin K. (2020). Examples of the Development and Operation of the Classes Using Digital Content for Online Education are Focused on the Virtual Museum. Liberal Education Research 14(4), 81-96 . Jeon, J., & Jung, S. K. (2021). Exploring the Educational Applicability of Metaverse-Based Platforms. Korean Information Training Association: Conference Proceedings, 361-368.
  • Jeong, K., Han, S., Lee, D., & Kim, J. (2016). A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production. Journal of the Korea Computer Graphics Society, 22(3), 43-52.
  • Jovanović, A., & Milosavljević, A. (2022). VoRtex Metaverse Platform for Gamified Collaborative Learning. Electronics, 11(3), 317-337.
  • Kaddoura, S., & Al Husseiny, F. (2023). The Rising Trend of Metaverse in Education: Challenges, Opportunities, and Ethical Considerations. PeerJ Computer Science, 9, e1252.
  • Kaya, H. B., & Mutlu, T. (2023). Metaverse or Not Metaverse: A Content Analysis of Turkish Scholars’ Approaches to Edufication in the Metaverse. In Strategies and Opportunities for Technology in the Metaverse World (pp. 235-246). IGI Global.
  • Kemec, A. (2022). From Reality to Virtuality: Re-discussing Cities with the Concept of the Metaverse. International Journal of Management and Accounting, 4(1), 12-20.
  • Kharvi, P. L. (2023, June). Security Risks, User Privacy Risks, and a Trust Framework for the Metaverse Space. In 2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom) (pp. 119-123). IEEE.
  • Ko, S. Y., Jung, H. G., Kim, J. I., & Shin, Y. T. (2021). Concept and Development Directions of Metaverse. Korea Information Processing Society Review, 28(1), 7-16.
  • Kye, B., Han, N., Kim, E., Park, Y., & Jo, S. (2021). Educational Applications of Metaverse: Possibilities and Limitations. Journal of Educational Evaluation for Health Professions, 18, 1–13.
  • Li, H., Cui, C., & Jiang, S. (2022). Strategy for Improving Football Teaching Quality by AI and Metaverse-Empowered in a Mobile Internet Environment. Wireless Networks, 1-10.
  • Liu, Z., Ren, L., Xiao, C., Zhang, K., & Demian, P. (2022). Virtual Reality Aided Therapy Towards Health 4.0: A Two-Decade Bibliometric Analysis. International journal of environmental research and public health, 19(3), 1525.
  • Maharg, P., & Owen, M. (2007). Simulations, Learning and the Metaverse: Changing Cultures in Legal Education. Journal of Information, Law, Technology, 1, 1-28.
  • McBurney, M. K., & Novak, P. L. (2002). What is Bibliometrics and Why Should You Care?. In Proceedings. IEEE International Professional Communication Conference, 108-114.
  • Mihwa K. (2017). The Effect of Role Performance as a Team Member on Learning Achievement and Satisfaction in Small Group Cooperative Learning Using Virtual Reality. Digital Convergence Research, 15(11), 67-76.
  • Min, T., Park, S., Roh, S., & Huh, S.Y. (2023). Research Trend Analysis of Empirical Studies of Education Using Metaverse in Korea. The Korea Association of Yeolin Education.
  • Misra, G., Kumar, V., Agarwal, A., & Agarwal, K. (2016). Internet of Things (IoT)–a Technological Analysis and Survey on Vision, Concepts, Challenges, Innovation Directions, Technologies, and Applications. American Journal of Electrical and Electronic Engineering, 4(1), 23-32.
  • Moro, C. (2023). Utilizing the Metaverse in Anatomy and Physiology. Anatomical Sciences Education, 16(4), 574-581.
  • Muktiarni, M., Rahayu, N. I., Ismail, A., & Wardani, A. K. (2023). Bibliometric Computational Mapping Analysis of Trend Metaverse in Education Using Vosviewer. Journal of Advanced Research in Applied Sciences and Engineering Technology, 32(2), 95-106.
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486-497.
  • Narin, N. G. (2021). A Content Analysis of the Metaverse Articles. Journal of Metaverse, 1(1), 17-24.
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  • Portugal, K. V. (2022). Metaverse: Theoretical Construction and Field of Action. Frontiers in Social Sciences and Humanities, 1(1), 22-37.
  • Reyes, C. G. (2020). Perception of High School Students About Using Metaverse in Augmented Reality Learning Experiences in Mathematics. Pixel-Bit: Media and Education Magazine, 58, 143-159.
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  • Schmitt, M. (2022). Metaverse: Bibliometric Review, Building Blocks, and Implications for Business, Government, and Society. Building Blocks, and Implications for Business, Government, and Society (July 21, 2022).
  • Schroeder, R., Huxor, A., & Smith, A. (2001). Activeworlds: Geography and Social Interaction in Virtual Reality. Futures, 33(7), 569-587.
  • Selçuk, Z., Palancı, M., Kandemir, M., & Dündar, H. (2014). Tendencies of the Researches Published in Education and Science Journal: Content Analysis. Education and Science, 39(173), 428-449.
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  • Teng, Z., Cai, Y., Gao, Y., Zhang, X., & Li, X. (2022). Factors Affecting Learners’ Adoption of an Educational Metaverse Platform: An Empirical Study Based on an Extended UTAUT Model. Mobile Information Systems, 2022.
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  • Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A. H. S., ... & Burgos, D. (2022). Is Metaverse in Education a Blessing or a Curse: A Combined Content and Bibliometric Analysis. Smart Learning Environments, 9(1), 1-31.
  • Tokel, S., & Cevizci, E. (2013). Üç Boyutlu Sanal Dünyalar: Eğitimciler İçin Yol Haritası [3D Virtual Worlds: A Roadmap for Educators]. XV. Academic Informatics Conference Proceedings, 1-6.
  • Türel, Y. L., & Gür, D. (2016). E-öğrenme Ortamlarında Sanal Gerçeklik [Virtual Reality in E-Learning Environments]. In 10th International Computer and Instructional Technologies Symposium (ICITS), Rize, Türkiye.
  • Wider, W., Jiang, L., Lin, J., Fauzi, M. A., Li, J., & Chan, C. K. (2023). Metaverse Chronicles: A Bibliometric Analysis of Its Evolving Landscape. International Journal of Human–Computer Interaction, 1-14.
  • Xi, N., Chen, J., Gama, F., Riar, M., & Hamari, J. (2023). The Challenges of Entering the Metaverse: An Experiment on the Effect of Extended Reality on Workload. Information Systems Frontiers, 25(2), 659-680.
  • Zhao, J., Lu, Y., Zhou, F., Mao, R., & Fei, F. (2022). Systematic Bibliometric Analysis of Research Hotspots and Trends on the Application of Virtual Reality in Nursing. Frontiers in Public Health, 10, 906715.
  • Zhao, X., Ren, Y., & Cheah, K. S. (2023). Leading virtual reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis from the Web of Science (2018–2022). SAGE Open, 13(3), 1-23
Toplam 79 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Öğretim Teknolojileri
Bölüm Araştırma Makaleleri
Yazarlar

Şener Balat 0000-0002-9683-1778

Mehmet Yavuz 0000-0001-6218-232X

Bünyami Kayalı 0000-0001-6419-9088

Yayımlanma Tarihi 31 Aralık 2023
Gönderilme Tarihi 21 Kasım 2023
Kabul Tarihi 19 Aralık 2023
Yayımlandığı Sayı Yıl 2023 Sayı: 13

Kaynak Göster

APA Balat, Ş., Yavuz, M., & Kayalı, B. (2023). Using Metaverse in Education: Bibliometric and Content Analysis on Applications, Tools and Impacts. Korkut Ata Türkiyat Araştırmaları Dergisi(13), 1365-1384. https://doi.org/10.51531/korkutataturkiyat.1393700