Araştırma Makalesi

Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”

Cilt: 5 Sayı: 1 30 Haziran 2022
PDF İndir
TR EN

Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”

Abstract

Islamophobia popularized as an anti-Muslim public discourse in the decade following the al-Qaida attack on the Twin-towers and Pentagon in the United States of America. Following the attacks, numerous scholarly studies have confirmed that anti-Muslim prejudice, commonly referred to as Islamophobia, has become a prominent feature of Western societies. The perception of threat at home placed Muslims at the focus as the Christian West’s “Other.” Within this context, this study contributes to the debate on the meaning of ‘Islamophobia’ based on generalizations, assumptions, and stereotypes of Islam and Muslims. Following discourse analysis as its primary methodology, the article deconstructs the representations of Islam and Muslims in the most popular digital war game, Call of Duty. Thus, this article contributes to how digital war games communicate misleading stereotypes and have been involved in stigmatizing Islam and Muslims and perpetuating Islamophobia in the context of the US-led Global War on Terror. Based on its analysis of the game, the article concludes that the stereotyped group is portrayed more often in a violent-terrorism context than in a nonviolent context where a solid associative link between terrorism and Arabs is established.

Keywords

Kaynakça

  1. Anderson, B. (2006). Imagined communities: Reflections on the origin and spread of nationalism. London, New York: Verso.
  2. Allen, C. (2007). Islamophobia and its consequences. In European Islam: Challenges for Public Policy and Society (p. 144-167). Brussel: CEPS Centre for European Policy Studies.
  3. Altsultany, E. (2012). Arabs and Muslims in the Media: Race and Representation After 9/11. New York: New York University Press.
  4. Bakali, N. (2016). Popular Cultural Islamophobia: Muslim Representations in Films, News Media, and Television Programs. Islamophobia Transgressions: Cultural Studies and Education, 5(1), 63-78.
  5. Bhabha, H. K. (1994). The Location of Culture. New York, London: Routledge.Bates, T. R. (1975, Apr-Jun). Gramsci and the Theory of Hegemony. Journal of the History of Ideas, 36(2), 351-366.
  6. Billig, M. (1995). Banal nationalism. London: Sage.
  7. Buke Okyar, I. (2022). “Neither the sweets of Damascus nor the face of the Arab”: Arab image in Turkish political cartoons, 1876-1950. New York: Syracuse University Press.
  8. Doyle, N. J. (2016). The fear of Islam: French context and reaction. In D. Pratt and R. Woodlock (Eds.), Fear of Muslims? Bounderies of Religious Freedom: Regulating Religion in Diverse Societies (pp. 167-190). Switzerland: Springer, Cham.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Haziran 2022

Gönderilme Tarihi

18 Mart 2022

Kabul Tarihi

6 Haziran 2022

Yayımlandığı Sayı

Yıl 2022 Cilt: 5 Sayı: 1

Kaynak Göster

APA
Buke Okyar, D. İ., & Abdullayeva, N. (2022). Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”. Journal of Media and Religion Studies, 5(1), 37-60. https://doi.org/10.47951/mediad.1089786

Cited By

Creative Commons License MEDYA VE DİN ARAŞTIRMALARI DERGİSİ (MEDİAD) - JOURNAL OF MEDIA AND RELIGION STUDIES

Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International