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Yeni “Hız Kültürü” ve “Anlam Yitimi” Teorisi: Eğlence Endüstrisinin Gençlik Kimlikleri Üzerindeki Etkisi, Youtube Shorts ve Reels Analizi

Yıl 2025, Cilt: 7 Sayı: 2, 133 - 156, 31.10.2025
https://doi.org/10.55055/mekcad.1774428

Öz

Bu çalışma, hız kültürü ve anlam yitimi teorisi bağlamında, dijital eğlence endüstrisinin gençlik kimlikleri üzerindeki etkilerini incelemektedir. Araştırmada özellikle YouTube Shorts ve Instagram Reels gibi kısa video formatlarının genç bireylerin kimlik oluşumu, değer algıları ve sosyal etkileşimleri üzerindeki etkisi ele alınmıştır. Nitel betimleyici analiz yöntemiyle gerçekleştirilen çalışmada, dijital platformlardaki içeriklerin yüzeysel ve hızlı tüketim biçiminin, gençlerin kültürel/ sosyal bağlamdaki anlam arayışını nasıl dönüştürdüğü analiz edilmiştir. Araştırmanın bulguları, kısa video içeriklerinin eğlence odaklı olmaktan öte, genç bireylerin toplumsal kabul görme, aidiyet ve popülerlik arzularını pekiştirdiğini göstermektedir. Bununla birlikte, bu içeriklerin hızlı tüketim doğasının, bireysel kimliklerin derinleşmesini engellediği ve anlam yitimine yol açtığı tespit edilmiştir. Ayrıca, hızla değişen trendlerin genç bireylerde sürekli güncel kalma baskısı yarattığı ve bu durumun zihinsel refah üzerinde olumsuz etkiler doğurduğu gözlemlenmiştir. Hız kültürünün dijital eğlence platformlarında gençlik kimliklerini yüzeyselleştirdiği ve toplumsal anlam üretimini zayıflattığı sonucuna ulaşılmıştır. Bu bağlamda, gençlerin dijital dünyadaki hız kültürüyle olan ilişkisini anlamlandırmak, eğitici ve bilinçlendirici politikalar geliştirmek için kritik bir öneme sahiptir. Bu makale, dijital çağın gençlik kimlikleri üzerindeki etkilerine yönelik sosyolojik tartışmalara katkı sağlamayı amaçlamaktadır. Hızlı tüketilen her şey, insanı kendisinden biraz daha uzaklaştırır. Derinleşmeden akan bir nehir gibi, hız kültürü gençlik kimliklerini gelişigüzel boğmaktadır. Dijital dünyada hız, kimliği şekillendiren bir araç değil, onu eriten bir unsurdur. “Hız Kültürü ve Anlam Yitimi Teorisi,” modern toplumda dijitalleşme ve anlık tüketim alışkanlıklarının bireysel ve kolektif anlam arayışını nasıl kaybettiğini inceler. Bu teori, özellikle eğlence endüstrisi ve sosyal medyanın gençlik kimlikleri üzerindeki etkisini, derinlikten uzak, geçici bir varoluş biçimi yaratarak analiz eder.

Etik Beyan

Tüm etik kurallara uyulmuştur.

Destekleyen Kurum

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Proje Numarası

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Teşekkür

-

Kaynakça

  • Anderson, C., & Keltner, D. (2002). The role of empathy in the formation and maintenance of social bonds. Behavioral and Brain Sciences, 25(1): 21–22. https://doi.org/10.1017/S0140525X02230010
  • Arakji, R. Y., & Lang, K. R. (2007). Digital consumer networks and producer-consumer collaboration: Innovation and product development in the digital entertainment industry. Proceedings of the 40th Annual Hawaii International Conference on System Sciences (HICSS’07), 211–222. https://doi.org/10.1109/HICSS.2007.173
  • Aydın, R. (2022). Kaygı ve tüketim: Modern toplumda benliğin onarımı. Kaygı. Bursa Uludağ Üniversitesi Fen-Edebiyat Fakültesi Felsefe Dergisi, 21(1): 287–332. https://doi.org/10.20981/kaygi.1034173
  • Bassiouni, D. H., & Hackley, C. (2014). ‘Generation Z’ children’s adaptation to digital consumer culture: A critical literature review. Journal of Customer Behaviour, 13(2): 113–133. https://doi.org/10.1362/147539214X14024779483591
  • Bates, S., & Ferri, A. J. (2010). What’s entertainment? Notes toward a definition. Studies in Popular Culture, 33(1), 1–20. http://www.jogoremoto.pt/docs/extra/FjSXoz.pdf
  • Bergh, A. (2020). Understanding influence operations in social media: A cyber kill chain approach. Journal of Information Warfare, 19(4): 110–131. https://www.jstor.org/stable/27033648
  • Bishop, S. (2018). Anxiety, panic and self-optimization: Inequalities and the YouTube algorithm. Convergence, 24(1), 69–84. https://doi.org/10.1177/1354856517736978
  • Bosser, A. G., Cavazza, M., & Champagnat, R. (2010). Linear logic for non-linear storytelling. In ECAI 2010 (pp. 713–718). IOS Press. https://research.tees.ac.uk/ws/portalfiles/portal/6423029/110653.pdf
  • Brailovskaia, J. (2024). The “vicious circle of addictive social media use and mental health” model. Acta Psychologica, 247, 1–15. https://doi.org/10.1016/j.actpsy.2024.104306
  • Cash, H., Rae, C. D., Steel, A. H., & Winkler, A. (2012). Internet addiction: A brief summary of research and practice. Current Psychiatry Reviews, 8(4): 292–298. https://www.eurekaselect.com/article/46487
  • Chou, C., Condron, L., & Belland, J. C. (2005). A review of the research on internet addiction. Educational Psychology Review, 17(4): 363–388. https://link.springer.com/article/10.1007/s10648-005-8138-1
  • Connell, A. (2024). 32 top Instagram Reels statistics for 2024. 26 Aralık 2024 tarihinde Adam Connell sitesinden alınmıştır. https://adamconnell.me/instagram-reels-statistics/
  • Connell, A. (2024). 35 YouTube Shorts statistics for 2024 (growth & trends). 25 Aralık 2024 tarihinde Adam Connell sitesinden alınmıştır. https://adamconnell.me/youtube-shorts-statistics/
  • Cotgrove, S. (1970). The sociology of science and technology. The British Journal of Sociology, 21(1), 1–15. https://doi.org/10.2307/588267
  • Davenport, T. H., & Beck, J. C. (2001). The attention economy. Harvard Business School Press. https://www.oreilly.com/library/view/the-attention-economy/9781422160800/
  • Dhiman, D. B. (2023). A paradigm shift in the entertainment industry in the digital age: A critical review. Global Media Journal, 1–20. https://www.globalmediajournal.com/open-access/a-paradigm-shift-in-the-entertainment-industry-in-the-digital-age-a-critical-review.php?aid=93411
  • Dos Santos Bruss, S. M. (2023). Uncertain identities in Indian electronic space. In Feminist solidarities after modulation (pp. 193–230). Punctum Books. https://library.oapen.org/bitstream/handle/20.500.12657/85662/0397.1.00.pdf?sequence=8
  • Duan, Y., Khoury, C., Joh, U., Smith, A. O., Cousin, C., & Hemsley, J. (2024). Comparing climate change content and comments across Instagram Reels, TikTok, and YouTube Shorts and long videos. Proceedings of the Association for Information Science and Technology, 61(1), 103–114. https://doi.org/10.1002/pra2.1012
  • Dunleavy, P., Margetts, H., Bastow, S., & Tinkler, J. (2006). New public management is dead: Long live digital-era governance. Journal of Public Administration Research and Theory, 16(3): 467–494. https://academic.oup.com/jpart/article/16/3/467/934257
  • Durkheim, É. (1951). Suicide: A study in sociology (J. A. Spaulding & G. Simpson, Trans.). Free Press. (Original work published 1897). https://web.stanford.edu/class/polisci100a/durkheim.pdf
  • Eliacik, K., Bolat, N., & Koçyiğit, C. (2016). Internet addiction, sleep and health-related life quality among obese individuals: A comparison study of the growing problems in adolescent health. Eating and Weight Disorders, 21, 709–717. https://doi.org/10.1007/s40519-016-0327-z
  • Feigenbaum, H. B. (2003). Digital entertainment: Jumps the border. Scientific American, 288(3), 78–83. https://www.jstor.org/stable/26060206
  • YouTube Shorts. (2024). Search. 25.12.2024 tarihinde YouTube. https://www.youtube.com adresinden alındı.
  • YouTube. (2024). Most Viewed Videos of All Time. 25.12.2024 tarihinde YouTube. www.youtube.com adresinden alındı.

The New “Culture of Speed” and “Loss of Meaning” Theory: The Impact of the Entertainment Industry on Youth Identities, an Analysis of Youtube Shorts and Reels

Yıl 2025, Cilt: 7 Sayı: 2, 133 - 156, 31.10.2025
https://doi.org/10.55055/mekcad.1774428

Öz

This study examines the effects of the digital entertainment industry on youth identities within the framework of the new “Culture of Speed” and “Loss of Meaning” theory. The research focuses specifically on the impact of short video formats, such as YouTube Shorts and Instagram Reels, on the identity formation, value perceptions, and social interactions of young individuals. Conducted using a qualitative descriptive analysis method, the study analyzes how the superficial and fast consumption patterns of digital platform content transform young people’s quest for meaning in cultural and social contexts. The findings reveal that short video content, beyond being entertainment-oriented, reinforces young people’s desires for social acceptance, belonging, and popularity. However, the fast-paced nature of this consumption was found to hinder the deepening of individual identities and lead to a loss of meaning. Furthermore, rapidly changing trends were observed to create constant pressure on young people to stay updated, negatively impacting their mental well-being. It was concluded that the culture of speed in digital entertainment platforms superficializes youth identities and weakens societal meaning-making processes. In this context, understanding young people’s relationship with the culture of speed in the digital world is crucial for developing educational and awareness-raising policies. This article aims to contribute to sociological discussions on the impacts of the digital age on youth identities. Everything consumed rapidly distances individuals further from themselves. Like a river that flows without deepening, the culture of speed carelessly drowns youth identities. In the digital world, speed is not a tool that shapes identity, but a force that dissolves it. The “Theory of Speed Culture and Loss of Meaning” examines how digitalization and instant consumption habits in modern society have led to the erosion of both individual and collective quests for meaning. This theory analyzes the impact of the entertainment industry and social media on youth identities, revealing how they foster a transient mode of existence devoid of depth.

Etik Beyan

All ethical rules have been complied with.

Destekleyen Kurum

-

Proje Numarası

-

Teşekkür

-

Kaynakça

  • Anderson, C., & Keltner, D. (2002). The role of empathy in the formation and maintenance of social bonds. Behavioral and Brain Sciences, 25(1): 21–22. https://doi.org/10.1017/S0140525X02230010
  • Arakji, R. Y., & Lang, K. R. (2007). Digital consumer networks and producer-consumer collaboration: Innovation and product development in the digital entertainment industry. Proceedings of the 40th Annual Hawaii International Conference on System Sciences (HICSS’07), 211–222. https://doi.org/10.1109/HICSS.2007.173
  • Aydın, R. (2022). Kaygı ve tüketim: Modern toplumda benliğin onarımı. Kaygı. Bursa Uludağ Üniversitesi Fen-Edebiyat Fakültesi Felsefe Dergisi, 21(1): 287–332. https://doi.org/10.20981/kaygi.1034173
  • Bassiouni, D. H., & Hackley, C. (2014). ‘Generation Z’ children’s adaptation to digital consumer culture: A critical literature review. Journal of Customer Behaviour, 13(2): 113–133. https://doi.org/10.1362/147539214X14024779483591
  • Bates, S., & Ferri, A. J. (2010). What’s entertainment? Notes toward a definition. Studies in Popular Culture, 33(1), 1–20. http://www.jogoremoto.pt/docs/extra/FjSXoz.pdf
  • Bergh, A. (2020). Understanding influence operations in social media: A cyber kill chain approach. Journal of Information Warfare, 19(4): 110–131. https://www.jstor.org/stable/27033648
  • Bishop, S. (2018). Anxiety, panic and self-optimization: Inequalities and the YouTube algorithm. Convergence, 24(1), 69–84. https://doi.org/10.1177/1354856517736978
  • Bosser, A. G., Cavazza, M., & Champagnat, R. (2010). Linear logic for non-linear storytelling. In ECAI 2010 (pp. 713–718). IOS Press. https://research.tees.ac.uk/ws/portalfiles/portal/6423029/110653.pdf
  • Brailovskaia, J. (2024). The “vicious circle of addictive social media use and mental health” model. Acta Psychologica, 247, 1–15. https://doi.org/10.1016/j.actpsy.2024.104306
  • Cash, H., Rae, C. D., Steel, A. H., & Winkler, A. (2012). Internet addiction: A brief summary of research and practice. Current Psychiatry Reviews, 8(4): 292–298. https://www.eurekaselect.com/article/46487
  • Chou, C., Condron, L., & Belland, J. C. (2005). A review of the research on internet addiction. Educational Psychology Review, 17(4): 363–388. https://link.springer.com/article/10.1007/s10648-005-8138-1
  • Connell, A. (2024). 32 top Instagram Reels statistics for 2024. 26 Aralık 2024 tarihinde Adam Connell sitesinden alınmıştır. https://adamconnell.me/instagram-reels-statistics/
  • Connell, A. (2024). 35 YouTube Shorts statistics for 2024 (growth & trends). 25 Aralık 2024 tarihinde Adam Connell sitesinden alınmıştır. https://adamconnell.me/youtube-shorts-statistics/
  • Cotgrove, S. (1970). The sociology of science and technology. The British Journal of Sociology, 21(1), 1–15. https://doi.org/10.2307/588267
  • Davenport, T. H., & Beck, J. C. (2001). The attention economy. Harvard Business School Press. https://www.oreilly.com/library/view/the-attention-economy/9781422160800/
  • Dhiman, D. B. (2023). A paradigm shift in the entertainment industry in the digital age: A critical review. Global Media Journal, 1–20. https://www.globalmediajournal.com/open-access/a-paradigm-shift-in-the-entertainment-industry-in-the-digital-age-a-critical-review.php?aid=93411
  • Dos Santos Bruss, S. M. (2023). Uncertain identities in Indian electronic space. In Feminist solidarities after modulation (pp. 193–230). Punctum Books. https://library.oapen.org/bitstream/handle/20.500.12657/85662/0397.1.00.pdf?sequence=8
  • Duan, Y., Khoury, C., Joh, U., Smith, A. O., Cousin, C., & Hemsley, J. (2024). Comparing climate change content and comments across Instagram Reels, TikTok, and YouTube Shorts and long videos. Proceedings of the Association for Information Science and Technology, 61(1), 103–114. https://doi.org/10.1002/pra2.1012
  • Dunleavy, P., Margetts, H., Bastow, S., & Tinkler, J. (2006). New public management is dead: Long live digital-era governance. Journal of Public Administration Research and Theory, 16(3): 467–494. https://academic.oup.com/jpart/article/16/3/467/934257
  • Durkheim, É. (1951). Suicide: A study in sociology (J. A. Spaulding & G. Simpson, Trans.). Free Press. (Original work published 1897). https://web.stanford.edu/class/polisci100a/durkheim.pdf
  • Eliacik, K., Bolat, N., & Koçyiğit, C. (2016). Internet addiction, sleep and health-related life quality among obese individuals: A comparison study of the growing problems in adolescent health. Eating and Weight Disorders, 21, 709–717. https://doi.org/10.1007/s40519-016-0327-z
  • Feigenbaum, H. B. (2003). Digital entertainment: Jumps the border. Scientific American, 288(3), 78–83. https://www.jstor.org/stable/26060206
  • YouTube Shorts. (2024). Search. 25.12.2024 tarihinde YouTube. https://www.youtube.com adresinden alındı.
  • YouTube. (2024). Most Viewed Videos of All Time. 25.12.2024 tarihinde YouTube. www.youtube.com adresinden alındı.
Toplam 24 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular İletişim Çalışmaları, İletişim Kuramları, Kültür, Temsil ve Kimlik
Bölüm Araştırma Makaleleri
Yazarlar

Arif Akbaş 0000-0002-8480-4350

Proje Numarası -
Yayımlanma Tarihi 31 Ekim 2025
Gönderilme Tarihi 30 Ağustos 2025
Kabul Tarihi 22 Eylül 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 7 Sayı: 2

Kaynak Göster

APA Akbaş, A. (2025). Yeni “Hız Kültürü” ve “Anlam Yitimi” Teorisi: Eğlence Endüstrisinin Gençlik Kimlikleri Üzerindeki Etkisi, Youtube Shorts ve Reels Analizi. Medya ve Kültürel Çalışmalar Dergisi, 7(2), 133-156. https://doi.org/10.55055/mekcad.1774428