Araştırma Makalesi

The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage

Cilt: 8 Sayı: 4 20 Aralık 2023
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The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage

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The preservation of the archaeological heritage with appropriate techniques and methods ensures that it is transferred to future generations in a sustainable way. Various laws, charters and regulations at the national and international level serve as a guide for the right conservation approaches in these areas. However, ensuring sustainability in the protection of cultural heritage is possible by transferring information to society through correct presentation techniques and creating awareness and consciousness in individuals. With the rapid developments in technology, computer-based visualization techniques are used in the presentation of cultural heritage. It has been seen in digital applications that started to be developed in the 2000’s that immersive technologies such as VR and AR, which are applied in fields such as education, health, automotive, entertainment, etc., can be used effectively in the presentation of cultural heritage. In this article, international steps taken in the protection of archaeological heritage and immersive technologies are mentioned, the purposes of using these technologies as a presentation technique in the protection of archaeological heritage are classified and evaluated through examples. Technologies such as VR and AR have been found to be an effective tool in the representation of archaeological heritage and it is aimed that the examples presented will have an encouraging effect for more effective studies in the future.

Anahtar Kelimeler

Kaynakça

  1. Ahunbay, Z. (2010). Arkeolojik Alanlarda Koruma Sorunları Kuramsal ve Yasal Açılardan Değerlendirme. TÜBA-KED 8, 103-118.
  2. Alberts, H.C. & Hazen, H.D. (2010). Maintaining Authenticity and Integrity at Cultural World Heritage Sites. Geographical Review, 100 (1), 56-73.
  3. Arena, F., Collotta, M., Pau, G. & Termine, F. (2022). An Overview of Augmented Reality. Computers 2022, 11, 28. https://doi.org/10.3390/ computers11020028
  4. Argiolas, R., Bagnolo, V., Cera, S. & Cuccu, S. (2022).Virtual Environments to Communicate Built Cultural Heritage: A HBIM Based Virtual Tour. International Archives of the Photogrammetry, Remote Sensing Spatial Information Sciences. XLVI-5/W1-2022, 21–29, https://doi.org/10.5194/isprs- archives-XLVI-5- W1-2022-21-2022, 2022.
  5. Bekele, M., Pierdicca, R., Frontoni, E., Malinverni, E. & Gain, J., (2018). A survey of augmented, virtual, and mixed reality for cultural heritage. Journal of Computing and Cultural Heritage, 11. https://doi.org/10.1145/3145534.
  6. Bruno, F., Barbieri, L., Mangeruga, M., Cozza, M., Lagudi, A., Čejka, J., Liarokapis, F. & Skarlatos, D. (2019). Underwater augmented reality for improving the diving experience in submerged archaeological sites. Ocean Engineering, 190. https://doi.org/10.1016/j.oceaneng.2019.106487
  7. Council of Europe. (1969). European Convention on the Protection of the Archaeological Heritage.
  8. Council of Europe. (1992). European Convention on the Protection of the Archaeological Heritage (Revised).

Ayrıntılar

Birincil Dil

İngilizce

Konular

Mimari Miras ve Koruma

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

20 Aralık 2023

Gönderilme Tarihi

31 Ağustos 2023

Kabul Tarihi

9 Kasım 2023

Yayımlandığı Sayı

Yıl 2023 Cilt: 8 Sayı: 4

Kaynak Göster

APA
Öztürk, M. (2023). The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage. Mimarlık ve Yaşam, 8(4), 817-836. https://doi.org/10.26835/my.1352984
AMA
1.Öztürk M. The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage. MY. 2023;8(4):817-836. doi:10.26835/my.1352984
Chicago
Öztürk, Merve. 2023. “The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage”. Mimarlık ve Yaşam 8 (4): 817-36. https://doi.org/10.26835/my.1352984.
EndNote
Öztürk M (01 Aralık 2023) The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage. Mimarlık ve Yaşam 8 4 817–836.
IEEE
[1]M. Öztürk, “The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage”, MY, c. 8, sy 4, ss. 817–836, Ara. 2023, doi: 10.26835/my.1352984.
ISNAD
Öztürk, Merve. “The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage”. Mimarlık ve Yaşam 8/4 (01 Aralık 2023): 817-836. https://doi.org/10.26835/my.1352984.
JAMA
1.Öztürk M. The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage. MY. 2023;8:817–836.
MLA
Öztürk, Merve. “The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage”. Mimarlık ve Yaşam, c. 8, sy 4, Aralık 2023, ss. 817-36, doi:10.26835/my.1352984.
Vancouver
1.Merve Öztürk. The Use of Immersive Technologies as a Representation Tool in the Protection of Archaeological Heritage. MY. 01 Aralık 2023;8(4):817-36. doi:10.26835/my.1352984

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