Araştırma Makalesi

The relationship between animations on digital platforms and the toy industry: Netflix example

Cilt: 15 Sayı: 2 29 Haziran 2025
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The relationship between animations on digital platforms and the toy industry: Netflix example

Öz

Animation and toy industries, as two important parts of the concept of entertainment, are in a relationship that nourishes and shapes each other. Toys have a long history as entertaining and educational tools that develop children’s imagination and creativity. At the same time, popular animated characters and stories play an important role in the design and marketing of toys. Children may prefer to collect toys representing their favorite animated characters, which may increase interest in the animation industry. On the other hand, a successful animated film or television series can create the potential to generate additional income through toy and product sales. Therefore, the relationship between the toy and animation industries is of great importance both commercially and culturally, creating an ecosystem that supports each other and grows together. With the rise of digitalization, especially with the millennium, internet-based platforms have started to change viewing practices. This change has also affected the development of the aforementioned industries. In the article, the historical development of the toy and animation industry was examined; expert opinions and concrete data were tried to be conveyed through description and content analysis method. Within the scope of the study, it was concluded that there is an intense relationship between the toy and animation industry, and this relationship has been strengthened with the widespread use of digital platforms. In addition, it is aimed to create a Turkish resource for stakeholders and literature on the subject.

Anahtar Kelimeler

Kaynakça

  1. Allison, A. ve Cross, G. (2006). Millenial Monsters Japanese Toys and the Global Imagination. University of California Press.
  2. Aslan, E. (2021). Animasyon (Çizgi Film) Tarihine Kültür Aktarımı Açısından Bir Bakış. Folklor/Edebiyat, 27(108), 1059-1074. https://doi.org/10.22559/folklor.1953
  3. Barrier, B. (1999). Hollywood Cartoons American Animation in Its Golden Age. Oxford University Press.
  4. Bendazzi, G. (2016). Animation: A World History, Foundations-the Golden Age. CRC Press Taylor & Francis Group.
  5. Brown, N. (2021). Contemporary Hollywood Animation Style, Storytelling, Culture and Ideology Since the 1990s. Edinburgh University Press Ltd.
  6. Çaplı, B. (2002). Medya ve Etik. İmge Kitabevi.
  7. Furniss, M. (2016). A New History of Animation. Thammes & Hudson.
  8. Hall. K.J. (2004). A soldier’s body: G. I. Joe, Hasbro’s great American hero, and the symptoms of empire. The Journal of Popular Culture 38 (1), pp. 34-54. https://doi.org/10.1111/j.0022-3840.2004.00099.x

Ayrıntılar

Birincil Dil

İngilizce

Konular

Canlandırma-Animasyon, Bilgisayar Oyunları ve Animasyon

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

29 Haziran 2025

Gönderilme Tarihi

30 Haziran 2024

Kabul Tarihi

6 Mayıs 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 15 Sayı: 2

Kaynak Göster

APA
Karaşahinoğlu, Ş., & Dönmez, A. (2025). The relationship between animations on digital platforms and the toy industry: Netflix example. Ordu Üniversitesi Sosyal Bilimler Enstitüsü Sosyal Bilimler Araştırmaları Dergisi, 15(2), 1066-1097. https://doi.org/10.48146/odusobiad.1507790
AMA
1.Karaşahinoğlu Ş, Dönmez A. The relationship between animations on digital platforms and the toy industry: Netflix example. ODÜSOBİAD. 2025;15(2):1066-1097. doi:10.48146/odusobiad.1507790
Chicago
Karaşahinoğlu, Şadi, ve Ahmet Dönmez. 2025. “The relationship between animations on digital platforms and the toy industry: Netflix example”. Ordu Üniversitesi Sosyal Bilimler Enstitüsü Sosyal Bilimler Araştırmaları Dergisi 15 (2): 1066-97. https://doi.org/10.48146/odusobiad.1507790.
EndNote
Karaşahinoğlu Ş, Dönmez A (01 Haziran 2025) The relationship between animations on digital platforms and the toy industry: Netflix example. Ordu Üniversitesi Sosyal Bilimler Enstitüsü Sosyal Bilimler Araştırmaları Dergisi 15 2 1066–1097.
IEEE
[1]Ş. Karaşahinoğlu ve A. Dönmez, “The relationship between animations on digital platforms and the toy industry: Netflix example”, ODÜSOBİAD, c. 15, sy 2, ss. 1066–1097, Haz. 2025, doi: 10.48146/odusobiad.1507790.
ISNAD
Karaşahinoğlu, Şadi - Dönmez, Ahmet. “The relationship between animations on digital platforms and the toy industry: Netflix example”. Ordu Üniversitesi Sosyal Bilimler Enstitüsü Sosyal Bilimler Araştırmaları Dergisi 15/2 (01 Haziran 2025): 1066-1097. https://doi.org/10.48146/odusobiad.1507790.
JAMA
1.Karaşahinoğlu Ş, Dönmez A. The relationship between animations on digital platforms and the toy industry: Netflix example. ODÜSOBİAD. 2025;15:1066–1097.
MLA
Karaşahinoğlu, Şadi, ve Ahmet Dönmez. “The relationship between animations on digital platforms and the toy industry: Netflix example”. Ordu Üniversitesi Sosyal Bilimler Enstitüsü Sosyal Bilimler Araştırmaları Dergisi, c. 15, sy 2, Haziran 2025, ss. 1066-97, doi:10.48146/odusobiad.1507790.
Vancouver
1.Şadi Karaşahinoğlu, Ahmet Dönmez. The relationship between animations on digital platforms and the toy industry: Netflix example. ODÜSOBİAD. 01 Haziran 2025;15(2):1066-97. doi:10.48146/odusobiad.1507790

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