Derleme
BibTex RIS Kaynak Göster

Dijital Rekreasyon Kavramına Genel Bir Bakış Ve Bibliyometrik Analizi

Yıl 2023, Cilt: 13 Sayı: 3, 3491 - 3508, 30.11.2023
https://doi.org/10.48146/odusobiad.1232612

Öz

Dijital rekreasyon, araştırmacıların dikkatini çeken nispeten yeni bir konudur. Bu çalışmanın temel amacı, dijital rekreasyon değerlendirmesi üzerine yaklaşık yirmi yıllık araştırmaların bibliyometrik analizini sunmaktır. Çalışma, 1999’dan 2022'ye kadar Web of Science' da yayınlanan 56 dokumanın bir incelemesini içermektedir. Yayın trendi hala büyümektedir. Çalışmada kullanılan VOSviewer, temel odak alanlarını, etkili yazarları, yayınları ve dergileri belirlemeye ve ortak atıf ve bibliyografik eşleştirme gibi çeşitli ağ analizi tekniklerini kullanan bir programdır. Dokümanlar, başta arkeoloji olmak üzere mimarlık, sanat, mühendislik (bilgisayar, elektrik-elektronik ve kimya) coğrafya, sosyal hizmetler ve iletişim gibi çeşitli kategorilerdeki yayınlardan oluşmaktadır. Konuyla ilgili 19 farklı ülkede çalışmalar yapılmış olup en çok İspanya, İngiltere ve Hindistan’da yayınlar görülmektedir. İlgili çalışmaların anahtar kelimeleri sanal rekreasyon (virtual recreation) ve sanal gerçeklik (virtual reality) olmak üzere iki temel başlık altında toplanmıştır. Bu çalışma, dijital rekreasyon değerlendirmesi hakkında daha fazla bilgi edinmek isteyenler için bir referans noktası olarak kullanılabilir. Ayrıca bu bibliyometrik çalışma, genel olarak, araştırmacıların dijital rekreasyon ile ilgili literatüre yeni bulgular ve bilgiler eklemek için odaklandığı alanın bütünsel bir görüntüsünü sunmaktadır.

Kaynakça

  • Akoğlan K ozak, M . & Ö zkeroğlu, Ö . ( 2018). Turizm v e R ekreasyon K avramları: S anal B akış i le Değerlendirme, II. Uluslararası Sürdürülebilir Turizm Kongresi, 20-22 Eylül 2018, ss. 399-409, Gümüşhane.https://kutuphane.gumushane.edu.tr/media/uploads/kutuphane/files/iiuluslararas- surdurulebilir-turizm-kongresi.pdf.
  • Alonso Ruiz, R., Sáenz de Jubera Ocón, M., Valdemoros San Emeterio, M., & Ponce de León Elizondo, A. (2022). Digital Leisure: An Opportunity for Intergenerational Well-Being in Times of Pandemic?. Journal of New Approaches in Educational Research, 11(1), 31-48. https://doi.org/10.7821/naer.2022.1.806.
  • Aylan, F . K ., & A ylan, S . ( 2020). S anal g erçeklik v e a rtırılmış g erçeklik u ygulamalarının r ekreatif faaliyetlere yansıması: dijital rekreasyon. Türk Turizm Araştırmaları Dergisi, 4(3), 2746- 2760.􀀃https://doi.org/10.26677/TR1010.2020.507.
  • Bastidas-Manzano, A., Sánchez-Fernández, J., & Casado-Aranda, L. (2020). The Past, Present, and Future of Smart Tourism Destinations: A Bibliometric Analysis. Journal of Hospitality & Tourism Research, 45, 529- 552. https://doi.org/10.1177/1096348020967.
  • Bayram, A.T., & Kavlak, H. T. (2021). Rekreasyon Disiplinlerarası Yaklaşım ve Örnek Olaylar. Gül Güneş, S., Varol, F., (Ed.). Ankara: Nobel Yayınevi. ISBN-978-625-439-749-3.
  • Brown, André G.P. (2001), Architectural Critique Through Digital Scenariobuilding. Augmenting Architectural Criticism and Narrative, 9th International Conference on Computer Aided Architectural Design Futures 2001, Netherlands. https://doi.org/10.1007/978-94-010-0868- 6.
  • Carmo, M., & Cláudio, A. (2013). 3D Virtual Exhibitions. DESIDOC Journal of Library & Information Technology, 33(3), 222-235. http://dx.doi.org/10.14429/djlit.33.3.4608.
  • Chang, H. H., & Chiang, C. C. (2022). Is Virtual Reality Technology an Effective Tool for Tourism Destination Marketing? A Flow Perspective. Journal of Hospitality and Tourism Technology. 13(3), 427-440. https://doi.org/10.1108/jhtt-03-2021-0076.
  • Cots, I., Vilà, J., Diloli, J., Ferré, R., Bricio, L. (2018). Virtual Archaeology: from Archaeological Excavation to the Management and Diffusion of Heritage. Les Cases de la Catedral (Tortosa) and the Protohistorical Settlement of La Cella (Salou), Tarragona, Virtual Archaeology Review, 9 (19), 102-113. https://doi.org/10.4995/var.2018.9754.
  • Del Rio-Cidoncha, J. Rojas-Sola & F. Gonzaléz-Cabanez (2020). Computer-Aided Design and Kinematic Simulation of Huygens’s Pendulum Clock, Applied Science. 10, 538. https://doi.org/10.3390/app10020538.
  • D.K., McAllister, L. Nyland, V. Popescu, A. Lastra & C. McCue, (1999). Real-Time Rendering of Real- World Environments, Rendering Techniques '99, Proceedings of the Eurographics Workshop on Rendering, Granada, Spain.
  • Doğan, G ., DHYI, S. M . M. A . & A l, U. ( 2018). W eb o f Science’tan çıkarılan T ürkiye adresli d ergiler üzerine bir araştırma. Türk Kütüphaneciliği, 32(3), 151-162. https://doi.org/10.24146/tkd.2018.35.
  • Donthu, N., Kumar, S., Pattnaik, D., & Lim, W. M. (2021). A Bibliometric Retrospection of Marketing from the Lens of Psychology: Insights from Psychology & Marketing, Psychology & Marketing. 38(5), 834–865. https://doi.org/10.1002/mar.21472.
  • Enriquez, C., Jurado, M. J, Bailey, A., Callen, D., Collado, M.J., Espina, G., Marroquín, P., Oliva, E., Osla, E., Ramos, M.I., Sarceño, S. & Feito, F.R. (2020). The UAS-Based 3D Image Characterization of Mozarabic Church Ruins in Bobastro (Malaga), Spain. Remote Sensing, 12(15): 2377. https://doi.org/10.3390/rs12152377.
  • Gangarajaiah, R., Abdulaziz, M., Sjöland, H., Nilsson, P. & Liu, L. (2016). A Digitally Assisted Nonlinearity Mitigation System for Tuneable Channel Select Filters, IEEE T. Circuits System II, 63(1), 69–73. https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339448.
  • Gallistl, V. & Nimrod, G. (2020). Media-Based Leisure and Wellbeing: a Study of Older Internet Users. Leisure Studies, 39(2), 251-265. https://doi.org/10.1080/02614367.2019.1694568.
  • Güncan, Ö. (2021a). Elektronik Boş Zaman Uygulamaları “Sanal Rekreasyon” mudur yoksa “Dijital Rekreasyon” mu? Sosyal, Beşerî ve İdari Bilimler Dergisi. 4(2), 163-181. https://doi.org/10.26677/TR1010.2021.647
  • Güncan, Ö. (2021b). Sanal Rekreasyon Kavramının Özellik ve Temel Unsurlarını Belirlemeye Yönelik Bir Çalışma . Tourism and Recreation , 3(1) , 66-76. https://dergipark.org.tr/tr/pub/tourismandrecreation/issue/63274/901224.
  • Gooding, P. (2013). Mass Digitization and the Garbage Dump: the Conflicting Needs of Quantitative and Qualitative Methods. Literary and Linguistic Computing, 28(3), 425-431. https://doi.org/10.1093/llc/fqs054.
  • Gretzel, U., Sigala, M., Xiang, Z., & Koo, C. (2015). Smart Tourism: Foundations and Developments. Electronic Markets, 25(3), 179-188. https://doi.org/10.1007/s12525-015- 0196-8.
  • Ho, C. H., & Cho, Y. H. (2021). Social Media as a Pathway to Leisure: Digital Leisure Culture among New Mothers with Young Children in Taiwan. Leisure Sciences, 44, 1-19. https://doi.org/10.1080/01490400.2021.2007823.
  • Ihamaki, P. (2012). Geocachers: The Creative Tourism Experience. Journal of Hospitality and Tourism Technology, 3(3), 152-175. https://doi.org/10.1108/17579881211264468.
  • Kılıç, S., & Alkan, R. M. (2018). Dördüncü Sanayi Devrimi Endüstri 4.0: Dünya ve Türkiye Değerlendirmeleri. Girişimcilik İnovasyon ve Pazarlama Araştırmaları Dergisi, 2(3), 29-49. https://doi.org/10.31006/gipad.417536.
  • Kostyrka-Allchorne, K, Cooper, NR, Simpson, A, & Sonuga-Barke, EJS. (2020). Children’s Mental Health and Recreation: Limited Evidence for Associations with Screen Use. Acta Paediatr. 109(12), 2648– 2655. https://doi.org/10.1111/apa.15292.
  • Kurutkan, M. N., & Orhan, F. (2018). Kalite Prensiplerinin Görsel Haritalama Tekniğine Göre Bibliyometrik Analizi. Ankara: Sageya Yayınevi. ISBN: 978-605-184-089-5.
  • López-Sintas, J., Rojas-DeFrancisco, L., & García-Álvarez, E. (2017). Home-Based Digital Leisure: Doing the Same Leisure Activities, but Digital. Cogent Social Sciences, 3(1), 1309741. https://doi.org/10.1080/23311886.2017.1309741
  • Matt, C., Hess, T. & Benlian, A. (2015). Digital Transformation Strategies, Business and Information Systems Engineering, 57(5),339-343. https://link.springer.com/article/10.1007/s12599-015- 0401-5.
  • Nunen, K.V, Li, J., Reniers, G. & Ponnet, K. (2018). Bibliometric Analysis of Safety Culture Research. Safety Science, 108, 248-258. https://doi.org/10.1016/j.ssci.2017.08.011.
  • Özen, A. & Gürel, F.N. (2020). Kamu Denetiminde Dijital Dönüşüm: Dijital İkiz Yöntemi, İzmir Journal of Social Sciences, 2(1), 16-23. https://dergipark.org.tr/en/download/article-file/1029335.
  • Rogers, A. G., & Leung, Y. F. (2021). More Helpful than Hurtful? Information, Technology, and Uncertainty in Outdoor Recreation. Leisure Sciences, 1-19. https://doi.org/10.1080/01490400.2020.1871132.
  • Rüßmann, M., Lorenz, M., Gerbert, P., Waldner, M., Justus, J., Engel, P., & Harnisch, M. (2015). Industry 4.0: The Future of Productivity and Growth in Manufacturing Industries. Boston Consulting Group, 9(1), 54-89. https://www.bcg.com/publications/2015/engineered_products_project_business_industry_ 4_future_productivity_growth_manufacturing_industries.
  • Seo, Y. (2013). Electronic Sports: A New Marketing Landscape of the Experience Economy. Journal of Marketing Management, 29(13-14), 1542- 1560. https://doi.org/10.1080/0267257X.2013.822906.
  • Silk, M., Millington, B., Rich, E. & Bush, A. (2016). (Re-)Thinking Digital Leisure. Leisure Studies. 35(6), 712-723. https://doi.org/10.1080/02614367.2016.1240223.
  • Stone, R ., W hite, D ., G uest, R . & F rancis, B . ( 2009). The V irtual S cylla: a n E xploration of “ Serious Games”, Artificial Life and Simulation Complexity. Virtual Reality, 13, 13–25. https://doi.org/10.1007/s10055-008-0111-0.
  • Şeref, İ., & Karagöz, B. (2019). Türkçe Eğitimi Akademik Alanına İlişkin Bir Değerlendirme: Web Of Science Veri Tabanına Dayalı Bibliyometrik İnceleme. Dil Eğitimi ve Araştırmaları Dergisi, 5(2), 213-231. https://doi.org/10.31464/jlere.578224.
  • Testa, J. (2016). The Web of Science journal selection process. http://wokinfo.com/essays/ journalselection-process/, 27 Mart 2023 tarihinde indirilmiştir.
  • Topsakal, Y. (2020). Rekreasyon Tarihsel Gelişim, Teoriler, Farklı Alanlarla İlişkiler ve Güncel Gelişmeler. Yağmur, Y ., G aberli, Ü ., ( Ed.). A nkara: N obel B ilimsel E serler. ISBN- 9786257296304.
  • Ukşul, Ş. (2016). Türkiye’de Eğitimde Ölçme ve Değerlendirme Alanında Yapılmış Bilimsel Yayınların Sosyal Ağ Analizi ile Değerlendirilmesi: Bir Bibliyometrik Çalışma. Akdeniz Üniversitesi Eğitim Bilimleri Enstitüsü Eğitim Bilimleri Anabilim Dalı, Antalya.
  • Van Eck, N.& Waltman, L. (2009). Software Survey: VOSviewer, A Computer Program For Bibliometric Mapping, Scientometrics, 84(2), 523-538. https://doi.org/10.1007/s11192-009-0146-3.
  • Viana- Lora, A. & Nel-lo – Andreu, M.G. (2022). Bibliometric analysis of trends in COVID-19 and tourism. Humanities And Social Sciences Communications, 9 (173), 1-8. https://doi.org/10.1057/s41599-022-01194-5.
  • Wang, Y., Lai, N., Zuo, J., Chen, G., & Du, H. (2016), Characteristics and Trends of Research on Waste- To-Energy Incineration: A Bibliometric Analysis, 1999–2015, Renewable and Sustainable Energy Reviews, 66, 95-104. https://doi.org/10.1016/j.rser.2016.07.006.
  • Yadav, S. & Pradhan, S.K. (2014). Investigations into Dynamic Response of Automobile Components during Crash Simulation, Procedia Engineering, 97, 1254-1264. https://doi.org/10.1016/j.proeng.2014.12.404.
  • Zan, B. U. (2012). Türkiye’de Bilim Dallarında Karşılaştırmalı Bibliyometrik Analiz Çalışması. [Yayınlanmış Doktora Tezi]. Ankara Üniversitesi Sosyal Bilimler Enstitüsü. Ankara.
Yıl 2023, Cilt: 13 Sayı: 3, 3491 - 3508, 30.11.2023
https://doi.org/10.48146/odusobiad.1232612

Öz

Kaynakça

  • Akoğlan K ozak, M . & Ö zkeroğlu, Ö . ( 2018). Turizm v e R ekreasyon K avramları: S anal B akış i le Değerlendirme, II. Uluslararası Sürdürülebilir Turizm Kongresi, 20-22 Eylül 2018, ss. 399-409, Gümüşhane.https://kutuphane.gumushane.edu.tr/media/uploads/kutuphane/files/iiuluslararas- surdurulebilir-turizm-kongresi.pdf.
  • Alonso Ruiz, R., Sáenz de Jubera Ocón, M., Valdemoros San Emeterio, M., & Ponce de León Elizondo, A. (2022). Digital Leisure: An Opportunity for Intergenerational Well-Being in Times of Pandemic?. Journal of New Approaches in Educational Research, 11(1), 31-48. https://doi.org/10.7821/naer.2022.1.806.
  • Aylan, F . K ., & A ylan, S . ( 2020). S anal g erçeklik v e a rtırılmış g erçeklik u ygulamalarının r ekreatif faaliyetlere yansıması: dijital rekreasyon. Türk Turizm Araştırmaları Dergisi, 4(3), 2746- 2760.􀀃https://doi.org/10.26677/TR1010.2020.507.
  • Bastidas-Manzano, A., Sánchez-Fernández, J., & Casado-Aranda, L. (2020). The Past, Present, and Future of Smart Tourism Destinations: A Bibliometric Analysis. Journal of Hospitality & Tourism Research, 45, 529- 552. https://doi.org/10.1177/1096348020967.
  • Bayram, A.T., & Kavlak, H. T. (2021). Rekreasyon Disiplinlerarası Yaklaşım ve Örnek Olaylar. Gül Güneş, S., Varol, F., (Ed.). Ankara: Nobel Yayınevi. ISBN-978-625-439-749-3.
  • Brown, André G.P. (2001), Architectural Critique Through Digital Scenariobuilding. Augmenting Architectural Criticism and Narrative, 9th International Conference on Computer Aided Architectural Design Futures 2001, Netherlands. https://doi.org/10.1007/978-94-010-0868- 6.
  • Carmo, M., & Cláudio, A. (2013). 3D Virtual Exhibitions. DESIDOC Journal of Library & Information Technology, 33(3), 222-235. http://dx.doi.org/10.14429/djlit.33.3.4608.
  • Chang, H. H., & Chiang, C. C. (2022). Is Virtual Reality Technology an Effective Tool for Tourism Destination Marketing? A Flow Perspective. Journal of Hospitality and Tourism Technology. 13(3), 427-440. https://doi.org/10.1108/jhtt-03-2021-0076.
  • Cots, I., Vilà, J., Diloli, J., Ferré, R., Bricio, L. (2018). Virtual Archaeology: from Archaeological Excavation to the Management and Diffusion of Heritage. Les Cases de la Catedral (Tortosa) and the Protohistorical Settlement of La Cella (Salou), Tarragona, Virtual Archaeology Review, 9 (19), 102-113. https://doi.org/10.4995/var.2018.9754.
  • Del Rio-Cidoncha, J. Rojas-Sola & F. Gonzaléz-Cabanez (2020). Computer-Aided Design and Kinematic Simulation of Huygens’s Pendulum Clock, Applied Science. 10, 538. https://doi.org/10.3390/app10020538.
  • D.K., McAllister, L. Nyland, V. Popescu, A. Lastra & C. McCue, (1999). Real-Time Rendering of Real- World Environments, Rendering Techniques '99, Proceedings of the Eurographics Workshop on Rendering, Granada, Spain.
  • Doğan, G ., DHYI, S. M . M. A . & A l, U. ( 2018). W eb o f Science’tan çıkarılan T ürkiye adresli d ergiler üzerine bir araştırma. Türk Kütüphaneciliği, 32(3), 151-162. https://doi.org/10.24146/tkd.2018.35.
  • Donthu, N., Kumar, S., Pattnaik, D., & Lim, W. M. (2021). A Bibliometric Retrospection of Marketing from the Lens of Psychology: Insights from Psychology & Marketing, Psychology & Marketing. 38(5), 834–865. https://doi.org/10.1002/mar.21472.
  • Enriquez, C., Jurado, M. J, Bailey, A., Callen, D., Collado, M.J., Espina, G., Marroquín, P., Oliva, E., Osla, E., Ramos, M.I., Sarceño, S. & Feito, F.R. (2020). The UAS-Based 3D Image Characterization of Mozarabic Church Ruins in Bobastro (Malaga), Spain. Remote Sensing, 12(15): 2377. https://doi.org/10.3390/rs12152377.
  • Gangarajaiah, R., Abdulaziz, M., Sjöland, H., Nilsson, P. & Liu, L. (2016). A Digitally Assisted Nonlinearity Mitigation System for Tuneable Channel Select Filters, IEEE T. Circuits System II, 63(1), 69–73. https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339448.
  • Gallistl, V. & Nimrod, G. (2020). Media-Based Leisure and Wellbeing: a Study of Older Internet Users. Leisure Studies, 39(2), 251-265. https://doi.org/10.1080/02614367.2019.1694568.
  • Güncan, Ö. (2021a). Elektronik Boş Zaman Uygulamaları “Sanal Rekreasyon” mudur yoksa “Dijital Rekreasyon” mu? Sosyal, Beşerî ve İdari Bilimler Dergisi. 4(2), 163-181. https://doi.org/10.26677/TR1010.2021.647
  • Güncan, Ö. (2021b). Sanal Rekreasyon Kavramının Özellik ve Temel Unsurlarını Belirlemeye Yönelik Bir Çalışma . Tourism and Recreation , 3(1) , 66-76. https://dergipark.org.tr/tr/pub/tourismandrecreation/issue/63274/901224.
  • Gooding, P. (2013). Mass Digitization and the Garbage Dump: the Conflicting Needs of Quantitative and Qualitative Methods. Literary and Linguistic Computing, 28(3), 425-431. https://doi.org/10.1093/llc/fqs054.
  • Gretzel, U., Sigala, M., Xiang, Z., & Koo, C. (2015). Smart Tourism: Foundations and Developments. Electronic Markets, 25(3), 179-188. https://doi.org/10.1007/s12525-015- 0196-8.
  • Ho, C. H., & Cho, Y. H. (2021). Social Media as a Pathway to Leisure: Digital Leisure Culture among New Mothers with Young Children in Taiwan. Leisure Sciences, 44, 1-19. https://doi.org/10.1080/01490400.2021.2007823.
  • Ihamaki, P. (2012). Geocachers: The Creative Tourism Experience. Journal of Hospitality and Tourism Technology, 3(3), 152-175. https://doi.org/10.1108/17579881211264468.
  • Kılıç, S., & Alkan, R. M. (2018). Dördüncü Sanayi Devrimi Endüstri 4.0: Dünya ve Türkiye Değerlendirmeleri. Girişimcilik İnovasyon ve Pazarlama Araştırmaları Dergisi, 2(3), 29-49. https://doi.org/10.31006/gipad.417536.
  • Kostyrka-Allchorne, K, Cooper, NR, Simpson, A, & Sonuga-Barke, EJS. (2020). Children’s Mental Health and Recreation: Limited Evidence for Associations with Screen Use. Acta Paediatr. 109(12), 2648– 2655. https://doi.org/10.1111/apa.15292.
  • Kurutkan, M. N., & Orhan, F. (2018). Kalite Prensiplerinin Görsel Haritalama Tekniğine Göre Bibliyometrik Analizi. Ankara: Sageya Yayınevi. ISBN: 978-605-184-089-5.
  • López-Sintas, J., Rojas-DeFrancisco, L., & García-Álvarez, E. (2017). Home-Based Digital Leisure: Doing the Same Leisure Activities, but Digital. Cogent Social Sciences, 3(1), 1309741. https://doi.org/10.1080/23311886.2017.1309741
  • Matt, C., Hess, T. & Benlian, A. (2015). Digital Transformation Strategies, Business and Information Systems Engineering, 57(5),339-343. https://link.springer.com/article/10.1007/s12599-015- 0401-5.
  • Nunen, K.V, Li, J., Reniers, G. & Ponnet, K. (2018). Bibliometric Analysis of Safety Culture Research. Safety Science, 108, 248-258. https://doi.org/10.1016/j.ssci.2017.08.011.
  • Özen, A. & Gürel, F.N. (2020). Kamu Denetiminde Dijital Dönüşüm: Dijital İkiz Yöntemi, İzmir Journal of Social Sciences, 2(1), 16-23. https://dergipark.org.tr/en/download/article-file/1029335.
  • Rogers, A. G., & Leung, Y. F. (2021). More Helpful than Hurtful? Information, Technology, and Uncertainty in Outdoor Recreation. Leisure Sciences, 1-19. https://doi.org/10.1080/01490400.2020.1871132.
  • Rüßmann, M., Lorenz, M., Gerbert, P., Waldner, M., Justus, J., Engel, P., & Harnisch, M. (2015). Industry 4.0: The Future of Productivity and Growth in Manufacturing Industries. Boston Consulting Group, 9(1), 54-89. https://www.bcg.com/publications/2015/engineered_products_project_business_industry_ 4_future_productivity_growth_manufacturing_industries.
  • Seo, Y. (2013). Electronic Sports: A New Marketing Landscape of the Experience Economy. Journal of Marketing Management, 29(13-14), 1542- 1560. https://doi.org/10.1080/0267257X.2013.822906.
  • Silk, M., Millington, B., Rich, E. & Bush, A. (2016). (Re-)Thinking Digital Leisure. Leisure Studies. 35(6), 712-723. https://doi.org/10.1080/02614367.2016.1240223.
  • Stone, R ., W hite, D ., G uest, R . & F rancis, B . ( 2009). The V irtual S cylla: a n E xploration of “ Serious Games”, Artificial Life and Simulation Complexity. Virtual Reality, 13, 13–25. https://doi.org/10.1007/s10055-008-0111-0.
  • Şeref, İ., & Karagöz, B. (2019). Türkçe Eğitimi Akademik Alanına İlişkin Bir Değerlendirme: Web Of Science Veri Tabanına Dayalı Bibliyometrik İnceleme. Dil Eğitimi ve Araştırmaları Dergisi, 5(2), 213-231. https://doi.org/10.31464/jlere.578224.
  • Testa, J. (2016). The Web of Science journal selection process. http://wokinfo.com/essays/ journalselection-process/, 27 Mart 2023 tarihinde indirilmiştir.
  • Topsakal, Y. (2020). Rekreasyon Tarihsel Gelişim, Teoriler, Farklı Alanlarla İlişkiler ve Güncel Gelişmeler. Yağmur, Y ., G aberli, Ü ., ( Ed.). A nkara: N obel B ilimsel E serler. ISBN- 9786257296304.
  • Ukşul, Ş. (2016). Türkiye’de Eğitimde Ölçme ve Değerlendirme Alanında Yapılmış Bilimsel Yayınların Sosyal Ağ Analizi ile Değerlendirilmesi: Bir Bibliyometrik Çalışma. Akdeniz Üniversitesi Eğitim Bilimleri Enstitüsü Eğitim Bilimleri Anabilim Dalı, Antalya.
  • Van Eck, N.& Waltman, L. (2009). Software Survey: VOSviewer, A Computer Program For Bibliometric Mapping, Scientometrics, 84(2), 523-538. https://doi.org/10.1007/s11192-009-0146-3.
  • Viana- Lora, A. & Nel-lo – Andreu, M.G. (2022). Bibliometric analysis of trends in COVID-19 and tourism. Humanities And Social Sciences Communications, 9 (173), 1-8. https://doi.org/10.1057/s41599-022-01194-5.
  • Wang, Y., Lai, N., Zuo, J., Chen, G., & Du, H. (2016), Characteristics and Trends of Research on Waste- To-Energy Incineration: A Bibliometric Analysis, 1999–2015, Renewable and Sustainable Energy Reviews, 66, 95-104. https://doi.org/10.1016/j.rser.2016.07.006.
  • Yadav, S. & Pradhan, S.K. (2014). Investigations into Dynamic Response of Automobile Components during Crash Simulation, Procedia Engineering, 97, 1254-1264. https://doi.org/10.1016/j.proeng.2014.12.404.
  • Zan, B. U. (2012). Türkiye’de Bilim Dallarında Karşılaştırmalı Bibliyometrik Analiz Çalışması. [Yayınlanmış Doktora Tezi]. Ankara Üniversitesi Sosyal Bilimler Enstitüsü. Ankara.
Yıl 2023, Cilt: 13 Sayı: 3, 3491 - 3508, 30.11.2023
https://doi.org/10.48146/odusobiad.1232612

Öz

Kaynakça

  • Akoğlan K ozak, M . & Ö zkeroğlu, Ö . ( 2018). Turizm v e R ekreasyon K avramları: S anal B akış i le Değerlendirme, II. Uluslararası Sürdürülebilir Turizm Kongresi, 20-22 Eylül 2018, ss. 399-409, Gümüşhane.https://kutuphane.gumushane.edu.tr/media/uploads/kutuphane/files/iiuluslararas- surdurulebilir-turizm-kongresi.pdf.
  • Alonso Ruiz, R., Sáenz de Jubera Ocón, M., Valdemoros San Emeterio, M., & Ponce de León Elizondo, A. (2022). Digital Leisure: An Opportunity for Intergenerational Well-Being in Times of Pandemic?. Journal of New Approaches in Educational Research, 11(1), 31-48. https://doi.org/10.7821/naer.2022.1.806.
  • Aylan, F . K ., & A ylan, S . ( 2020). S anal g erçeklik v e a rtırılmış g erçeklik u ygulamalarının r ekreatif faaliyetlere yansıması: dijital rekreasyon. Türk Turizm Araştırmaları Dergisi, 4(3), 2746- 2760.􀀃https://doi.org/10.26677/TR1010.2020.507.
  • Bastidas-Manzano, A., Sánchez-Fernández, J., & Casado-Aranda, L. (2020). The Past, Present, and Future of Smart Tourism Destinations: A Bibliometric Analysis. Journal of Hospitality & Tourism Research, 45, 529- 552. https://doi.org/10.1177/1096348020967.
  • Bayram, A.T., & Kavlak, H. T. (2021). Rekreasyon Disiplinlerarası Yaklaşım ve Örnek Olaylar. Gül Güneş, S., Varol, F., (Ed.). Ankara: Nobel Yayınevi. ISBN-978-625-439-749-3.
  • Brown, André G.P. (2001), Architectural Critique Through Digital Scenariobuilding. Augmenting Architectural Criticism and Narrative, 9th International Conference on Computer Aided Architectural Design Futures 2001, Netherlands. https://doi.org/10.1007/978-94-010-0868- 6.
  • Carmo, M., & Cláudio, A. (2013). 3D Virtual Exhibitions. DESIDOC Journal of Library & Information Technology, 33(3), 222-235. http://dx.doi.org/10.14429/djlit.33.3.4608.
  • Chang, H. H., & Chiang, C. C. (2022). Is Virtual Reality Technology an Effective Tool for Tourism Destination Marketing? A Flow Perspective. Journal of Hospitality and Tourism Technology. 13(3), 427-440. https://doi.org/10.1108/jhtt-03-2021-0076.
  • Cots, I., Vilà, J., Diloli, J., Ferré, R., Bricio, L. (2018). Virtual Archaeology: from Archaeological Excavation to the Management and Diffusion of Heritage. Les Cases de la Catedral (Tortosa) and the Protohistorical Settlement of La Cella (Salou), Tarragona, Virtual Archaeology Review, 9 (19), 102-113. https://doi.org/10.4995/var.2018.9754.
  • Del Rio-Cidoncha, J. Rojas-Sola & F. Gonzaléz-Cabanez (2020). Computer-Aided Design and Kinematic Simulation of Huygens’s Pendulum Clock, Applied Science. 10, 538. https://doi.org/10.3390/app10020538.
  • D.K., McAllister, L. Nyland, V. Popescu, A. Lastra & C. McCue, (1999). Real-Time Rendering of Real- World Environments, Rendering Techniques '99, Proceedings of the Eurographics Workshop on Rendering, Granada, Spain.
  • Doğan, G ., DHYI, S. M . M. A . & A l, U. ( 2018). W eb o f Science’tan çıkarılan T ürkiye adresli d ergiler üzerine bir araştırma. Türk Kütüphaneciliği, 32(3), 151-162. https://doi.org/10.24146/tkd.2018.35.
  • Donthu, N., Kumar, S., Pattnaik, D., & Lim, W. M. (2021). A Bibliometric Retrospection of Marketing from the Lens of Psychology: Insights from Psychology & Marketing, Psychology & Marketing. 38(5), 834–865. https://doi.org/10.1002/mar.21472.
  • Enriquez, C., Jurado, M. J, Bailey, A., Callen, D., Collado, M.J., Espina, G., Marroquín, P., Oliva, E., Osla, E., Ramos, M.I., Sarceño, S. & Feito, F.R. (2020). The UAS-Based 3D Image Characterization of Mozarabic Church Ruins in Bobastro (Malaga), Spain. Remote Sensing, 12(15): 2377. https://doi.org/10.3390/rs12152377.
  • Gangarajaiah, R., Abdulaziz, M., Sjöland, H., Nilsson, P. & Liu, L. (2016). A Digitally Assisted Nonlinearity Mitigation System for Tuneable Channel Select Filters, IEEE T. Circuits System II, 63(1), 69–73. https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339448.
  • Gallistl, V. & Nimrod, G. (2020). Media-Based Leisure and Wellbeing: a Study of Older Internet Users. Leisure Studies, 39(2), 251-265. https://doi.org/10.1080/02614367.2019.1694568.
  • Güncan, Ö. (2021a). Elektronik Boş Zaman Uygulamaları “Sanal Rekreasyon” mudur yoksa “Dijital Rekreasyon” mu? Sosyal, Beşerî ve İdari Bilimler Dergisi. 4(2), 163-181. https://doi.org/10.26677/TR1010.2021.647
  • Güncan, Ö. (2021b). Sanal Rekreasyon Kavramının Özellik ve Temel Unsurlarını Belirlemeye Yönelik Bir Çalışma . Tourism and Recreation , 3(1) , 66-76. https://dergipark.org.tr/tr/pub/tourismandrecreation/issue/63274/901224.
  • Gooding, P. (2013). Mass Digitization and the Garbage Dump: the Conflicting Needs of Quantitative and Qualitative Methods. Literary and Linguistic Computing, 28(3), 425-431. https://doi.org/10.1093/llc/fqs054.
  • Gretzel, U., Sigala, M., Xiang, Z., & Koo, C. (2015). Smart Tourism: Foundations and Developments. Electronic Markets, 25(3), 179-188. https://doi.org/10.1007/s12525-015- 0196-8.
  • Ho, C. H., & Cho, Y. H. (2021). Social Media as a Pathway to Leisure: Digital Leisure Culture among New Mothers with Young Children in Taiwan. Leisure Sciences, 44, 1-19. https://doi.org/10.1080/01490400.2021.2007823.
  • Ihamaki, P. (2012). Geocachers: The Creative Tourism Experience. Journal of Hospitality and Tourism Technology, 3(3), 152-175. https://doi.org/10.1108/17579881211264468.
  • Kılıç, S., & Alkan, R. M. (2018). Dördüncü Sanayi Devrimi Endüstri 4.0: Dünya ve Türkiye Değerlendirmeleri. Girişimcilik İnovasyon ve Pazarlama Araştırmaları Dergisi, 2(3), 29-49. https://doi.org/10.31006/gipad.417536.
  • Kostyrka-Allchorne, K, Cooper, NR, Simpson, A, & Sonuga-Barke, EJS. (2020). Children’s Mental Health and Recreation: Limited Evidence for Associations with Screen Use. Acta Paediatr. 109(12), 2648– 2655. https://doi.org/10.1111/apa.15292.
  • Kurutkan, M. N., & Orhan, F. (2018). Kalite Prensiplerinin Görsel Haritalama Tekniğine Göre Bibliyometrik Analizi. Ankara: Sageya Yayınevi. ISBN: 978-605-184-089-5.
  • López-Sintas, J., Rojas-DeFrancisco, L., & García-Álvarez, E. (2017). Home-Based Digital Leisure: Doing the Same Leisure Activities, but Digital. Cogent Social Sciences, 3(1), 1309741. https://doi.org/10.1080/23311886.2017.1309741
  • Matt, C., Hess, T. & Benlian, A. (2015). Digital Transformation Strategies, Business and Information Systems Engineering, 57(5),339-343. https://link.springer.com/article/10.1007/s12599-015- 0401-5.
  • Nunen, K.V, Li, J., Reniers, G. & Ponnet, K. (2018). Bibliometric Analysis of Safety Culture Research. Safety Science, 108, 248-258. https://doi.org/10.1016/j.ssci.2017.08.011.
  • Özen, A. & Gürel, F.N. (2020). Kamu Denetiminde Dijital Dönüşüm: Dijital İkiz Yöntemi, İzmir Journal of Social Sciences, 2(1), 16-23. https://dergipark.org.tr/en/download/article-file/1029335.
  • Rogers, A. G., & Leung, Y. F. (2021). More Helpful than Hurtful? Information, Technology, and Uncertainty in Outdoor Recreation. Leisure Sciences, 1-19. https://doi.org/10.1080/01490400.2020.1871132.
  • Rüßmann, M., Lorenz, M., Gerbert, P., Waldner, M., Justus, J., Engel, P., & Harnisch, M. (2015). Industry 4.0: The Future of Productivity and Growth in Manufacturing Industries. Boston Consulting Group, 9(1), 54-89. https://www.bcg.com/publications/2015/engineered_products_project_business_industry_ 4_future_productivity_growth_manufacturing_industries.
  • Seo, Y. (2013). Electronic Sports: A New Marketing Landscape of the Experience Economy. Journal of Marketing Management, 29(13-14), 1542- 1560. https://doi.org/10.1080/0267257X.2013.822906.
  • Silk, M., Millington, B., Rich, E. & Bush, A. (2016). (Re-)Thinking Digital Leisure. Leisure Studies. 35(6), 712-723. https://doi.org/10.1080/02614367.2016.1240223.
  • Stone, R ., W hite, D ., G uest, R . & F rancis, B . ( 2009). The V irtual S cylla: a n E xploration of “ Serious Games”, Artificial Life and Simulation Complexity. Virtual Reality, 13, 13–25. https://doi.org/10.1007/s10055-008-0111-0.
  • Şeref, İ., & Karagöz, B. (2019). Türkçe Eğitimi Akademik Alanına İlişkin Bir Değerlendirme: Web Of Science Veri Tabanına Dayalı Bibliyometrik İnceleme. Dil Eğitimi ve Araştırmaları Dergisi, 5(2), 213-231. https://doi.org/10.31464/jlere.578224.
  • Testa, J. (2016). The Web of Science journal selection process. http://wokinfo.com/essays/ journalselection-process/, 27 Mart 2023 tarihinde indirilmiştir.
  • Topsakal, Y. (2020). Rekreasyon Tarihsel Gelişim, Teoriler, Farklı Alanlarla İlişkiler ve Güncel Gelişmeler. Yağmur, Y ., G aberli, Ü ., ( Ed.). A nkara: N obel B ilimsel E serler. ISBN- 9786257296304.
  • Ukşul, Ş. (2016). Türkiye’de Eğitimde Ölçme ve Değerlendirme Alanında Yapılmış Bilimsel Yayınların Sosyal Ağ Analizi ile Değerlendirilmesi: Bir Bibliyometrik Çalışma. Akdeniz Üniversitesi Eğitim Bilimleri Enstitüsü Eğitim Bilimleri Anabilim Dalı, Antalya.
  • Van Eck, N.& Waltman, L. (2009). Software Survey: VOSviewer, A Computer Program For Bibliometric Mapping, Scientometrics, 84(2), 523-538. https://doi.org/10.1007/s11192-009-0146-3.
  • Viana- Lora, A. & Nel-lo – Andreu, M.G. (2022). Bibliometric analysis of trends in COVID-19 and tourism. Humanities And Social Sciences Communications, 9 (173), 1-8. https://doi.org/10.1057/s41599-022-01194-5.
  • Wang, Y., Lai, N., Zuo, J., Chen, G., & Du, H. (2016), Characteristics and Trends of Research on Waste- To-Energy Incineration: A Bibliometric Analysis, 1999–2015, Renewable and Sustainable Energy Reviews, 66, 95-104. https://doi.org/10.1016/j.rser.2016.07.006.
  • Yadav, S. & Pradhan, S.K. (2014). Investigations into Dynamic Response of Automobile Components during Crash Simulation, Procedia Engineering, 97, 1254-1264. https://doi.org/10.1016/j.proeng.2014.12.404.
  • Zan, B. U. (2012). Türkiye’de Bilim Dallarında Karşılaştırmalı Bibliyometrik Analiz Çalışması. [Yayınlanmış Doktora Tezi]. Ankara Üniversitesi Sosyal Bilimler Enstitüsü. Ankara.

An Overview Of The Concept Of Digital Recreation And Bibliometric Analysis

Yıl 2023, Cilt: 13 Sayı: 3, 3491 - 3508, 30.11.2023
https://doi.org/10.48146/odusobiad.1232612

Öz

Digital recreation is a relatively new topic which is gathering researchers' attention. The main objective of this study is to present a bibliometric analysis of about twenty years of research on digital recreation assessment. The study comprises a review of 56 documents published in Web of Science from 1999 to 2022. The trend of publications is still growing. The VOSviewer used in the study is a program that uses various network analysis techniques such as co-citation and bibliographic aggregation to identify key areas of focus, influential authors, publications and journals. The documents consist of publications in various categories such as archeology, architecture, art, engineering (computer, electrical-electronics and chemistry), geography, social services and communication. Studies on the subject have been made in 19 different countries, and the papers are mostly seen in Spain, England and India. The keywords of the related studies are grouped under two main headings as virtual recreation and virtual reality. This study can be used as a point of reference for those interested in gaining more knowledge about digital recreation assessment. In addition, this bibliometric study generally provides the whole image of the field that researchers focus on novel areas to add new findings and knowledge in the literature about digital recreation.

Kaynakça

  • Akoğlan K ozak, M . & Ö zkeroğlu, Ö . ( 2018). Turizm v e R ekreasyon K avramları: S anal B akış i le Değerlendirme, II. Uluslararası Sürdürülebilir Turizm Kongresi, 20-22 Eylül 2018, ss. 399-409, Gümüşhane.https://kutuphane.gumushane.edu.tr/media/uploads/kutuphane/files/iiuluslararas- surdurulebilir-turizm-kongresi.pdf.
  • Alonso Ruiz, R., Sáenz de Jubera Ocón, M., Valdemoros San Emeterio, M., & Ponce de León Elizondo, A. (2022). Digital Leisure: An Opportunity for Intergenerational Well-Being in Times of Pandemic?. Journal of New Approaches in Educational Research, 11(1), 31-48. https://doi.org/10.7821/naer.2022.1.806.
  • Aylan, F . K ., & A ylan, S . ( 2020). S anal g erçeklik v e a rtırılmış g erçeklik u ygulamalarının r ekreatif faaliyetlere yansıması: dijital rekreasyon. Türk Turizm Araştırmaları Dergisi, 4(3), 2746- 2760.􀀃https://doi.org/10.26677/TR1010.2020.507.
  • Bastidas-Manzano, A., Sánchez-Fernández, J., & Casado-Aranda, L. (2020). The Past, Present, and Future of Smart Tourism Destinations: A Bibliometric Analysis. Journal of Hospitality & Tourism Research, 45, 529- 552. https://doi.org/10.1177/1096348020967.
  • Bayram, A.T., & Kavlak, H. T. (2021). Rekreasyon Disiplinlerarası Yaklaşım ve Örnek Olaylar. Gül Güneş, S., Varol, F., (Ed.). Ankara: Nobel Yayınevi. ISBN-978-625-439-749-3.
  • Brown, André G.P. (2001), Architectural Critique Through Digital Scenariobuilding. Augmenting Architectural Criticism and Narrative, 9th International Conference on Computer Aided Architectural Design Futures 2001, Netherlands. https://doi.org/10.1007/978-94-010-0868- 6.
  • Carmo, M., & Cláudio, A. (2013). 3D Virtual Exhibitions. DESIDOC Journal of Library & Information Technology, 33(3), 222-235. http://dx.doi.org/10.14429/djlit.33.3.4608.
  • Chang, H. H., & Chiang, C. C. (2022). Is Virtual Reality Technology an Effective Tool for Tourism Destination Marketing? A Flow Perspective. Journal of Hospitality and Tourism Technology. 13(3), 427-440. https://doi.org/10.1108/jhtt-03-2021-0076.
  • Cots, I., Vilà, J., Diloli, J., Ferré, R., Bricio, L. (2018). Virtual Archaeology: from Archaeological Excavation to the Management and Diffusion of Heritage. Les Cases de la Catedral (Tortosa) and the Protohistorical Settlement of La Cella (Salou), Tarragona, Virtual Archaeology Review, 9 (19), 102-113. https://doi.org/10.4995/var.2018.9754.
  • Del Rio-Cidoncha, J. Rojas-Sola & F. Gonzaléz-Cabanez (2020). Computer-Aided Design and Kinematic Simulation of Huygens’s Pendulum Clock, Applied Science. 10, 538. https://doi.org/10.3390/app10020538.
  • D.K., McAllister, L. Nyland, V. Popescu, A. Lastra & C. McCue, (1999). Real-Time Rendering of Real- World Environments, Rendering Techniques '99, Proceedings of the Eurographics Workshop on Rendering, Granada, Spain.
  • Doğan, G ., DHYI, S. M . M. A . & A l, U. ( 2018). W eb o f Science’tan çıkarılan T ürkiye adresli d ergiler üzerine bir araştırma. Türk Kütüphaneciliği, 32(3), 151-162. https://doi.org/10.24146/tkd.2018.35.
  • Donthu, N., Kumar, S., Pattnaik, D., & Lim, W. M. (2021). A Bibliometric Retrospection of Marketing from the Lens of Psychology: Insights from Psychology & Marketing, Psychology & Marketing. 38(5), 834–865. https://doi.org/10.1002/mar.21472.
  • Enriquez, C., Jurado, M. J, Bailey, A., Callen, D., Collado, M.J., Espina, G., Marroquín, P., Oliva, E., Osla, E., Ramos, M.I., Sarceño, S. & Feito, F.R. (2020). The UAS-Based 3D Image Characterization of Mozarabic Church Ruins in Bobastro (Malaga), Spain. Remote Sensing, 12(15): 2377. https://doi.org/10.3390/rs12152377.
  • Gangarajaiah, R., Abdulaziz, M., Sjöland, H., Nilsson, P. & Liu, L. (2016). A Digitally Assisted Nonlinearity Mitigation System for Tuneable Channel Select Filters, IEEE T. Circuits System II, 63(1), 69–73. https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339448.
  • Gallistl, V. & Nimrod, G. (2020). Media-Based Leisure and Wellbeing: a Study of Older Internet Users. Leisure Studies, 39(2), 251-265. https://doi.org/10.1080/02614367.2019.1694568.
  • Güncan, Ö. (2021a). Elektronik Boş Zaman Uygulamaları “Sanal Rekreasyon” mudur yoksa “Dijital Rekreasyon” mu? Sosyal, Beşerî ve İdari Bilimler Dergisi. 4(2), 163-181. https://doi.org/10.26677/TR1010.2021.647
  • Güncan, Ö. (2021b). Sanal Rekreasyon Kavramının Özellik ve Temel Unsurlarını Belirlemeye Yönelik Bir Çalışma . Tourism and Recreation , 3(1) , 66-76. https://dergipark.org.tr/tr/pub/tourismandrecreation/issue/63274/901224.
  • Gooding, P. (2013). Mass Digitization and the Garbage Dump: the Conflicting Needs of Quantitative and Qualitative Methods. Literary and Linguistic Computing, 28(3), 425-431. https://doi.org/10.1093/llc/fqs054.
  • Gretzel, U., Sigala, M., Xiang, Z., & Koo, C. (2015). Smart Tourism: Foundations and Developments. Electronic Markets, 25(3), 179-188. https://doi.org/10.1007/s12525-015- 0196-8.
  • Ho, C. H., & Cho, Y. H. (2021). Social Media as a Pathway to Leisure: Digital Leisure Culture among New Mothers with Young Children in Taiwan. Leisure Sciences, 44, 1-19. https://doi.org/10.1080/01490400.2021.2007823.
  • Ihamaki, P. (2012). Geocachers: The Creative Tourism Experience. Journal of Hospitality and Tourism Technology, 3(3), 152-175. https://doi.org/10.1108/17579881211264468.
  • Kılıç, S., & Alkan, R. M. (2018). Dördüncü Sanayi Devrimi Endüstri 4.0: Dünya ve Türkiye Değerlendirmeleri. Girişimcilik İnovasyon ve Pazarlama Araştırmaları Dergisi, 2(3), 29-49. https://doi.org/10.31006/gipad.417536.
  • Kostyrka-Allchorne, K, Cooper, NR, Simpson, A, & Sonuga-Barke, EJS. (2020). Children’s Mental Health and Recreation: Limited Evidence for Associations with Screen Use. Acta Paediatr. 109(12), 2648– 2655. https://doi.org/10.1111/apa.15292.
  • Kurutkan, M. N., & Orhan, F. (2018). Kalite Prensiplerinin Görsel Haritalama Tekniğine Göre Bibliyometrik Analizi. Ankara: Sageya Yayınevi. ISBN: 978-605-184-089-5.
  • López-Sintas, J., Rojas-DeFrancisco, L., & García-Álvarez, E. (2017). Home-Based Digital Leisure: Doing the Same Leisure Activities, but Digital. Cogent Social Sciences, 3(1), 1309741. https://doi.org/10.1080/23311886.2017.1309741
  • Matt, C., Hess, T. & Benlian, A. (2015). Digital Transformation Strategies, Business and Information Systems Engineering, 57(5),339-343. https://link.springer.com/article/10.1007/s12599-015- 0401-5.
  • Nunen, K.V, Li, J., Reniers, G. & Ponnet, K. (2018). Bibliometric Analysis of Safety Culture Research. Safety Science, 108, 248-258. https://doi.org/10.1016/j.ssci.2017.08.011.
  • Özen, A. & Gürel, F.N. (2020). Kamu Denetiminde Dijital Dönüşüm: Dijital İkiz Yöntemi, İzmir Journal of Social Sciences, 2(1), 16-23. https://dergipark.org.tr/en/download/article-file/1029335.
  • Rogers, A. G., & Leung, Y. F. (2021). More Helpful than Hurtful? Information, Technology, and Uncertainty in Outdoor Recreation. Leisure Sciences, 1-19. https://doi.org/10.1080/01490400.2020.1871132.
  • Rüßmann, M., Lorenz, M., Gerbert, P., Waldner, M., Justus, J., Engel, P., & Harnisch, M. (2015). Industry 4.0: The Future of Productivity and Growth in Manufacturing Industries. Boston Consulting Group, 9(1), 54-89. https://www.bcg.com/publications/2015/engineered_products_project_business_industry_ 4_future_productivity_growth_manufacturing_industries.
  • Seo, Y. (2013). Electronic Sports: A New Marketing Landscape of the Experience Economy. Journal of Marketing Management, 29(13-14), 1542- 1560. https://doi.org/10.1080/0267257X.2013.822906.
  • Silk, M., Millington, B., Rich, E. & Bush, A. (2016). (Re-)Thinking Digital Leisure. Leisure Studies. 35(6), 712-723. https://doi.org/10.1080/02614367.2016.1240223.
  • Stone, R ., W hite, D ., G uest, R . & F rancis, B . ( 2009). The V irtual S cylla: a n E xploration of “ Serious Games”, Artificial Life and Simulation Complexity. Virtual Reality, 13, 13–25. https://doi.org/10.1007/s10055-008-0111-0.
  • Şeref, İ., & Karagöz, B. (2019). Türkçe Eğitimi Akademik Alanına İlişkin Bir Değerlendirme: Web Of Science Veri Tabanına Dayalı Bibliyometrik İnceleme. Dil Eğitimi ve Araştırmaları Dergisi, 5(2), 213-231. https://doi.org/10.31464/jlere.578224.
  • Testa, J. (2016). The Web of Science journal selection process. http://wokinfo.com/essays/ journalselection-process/, 27 Mart 2023 tarihinde indirilmiştir.
  • Topsakal, Y. (2020). Rekreasyon Tarihsel Gelişim, Teoriler, Farklı Alanlarla İlişkiler ve Güncel Gelişmeler. Yağmur, Y ., G aberli, Ü ., ( Ed.). A nkara: N obel B ilimsel E serler. ISBN- 9786257296304.
  • Ukşul, Ş. (2016). Türkiye’de Eğitimde Ölçme ve Değerlendirme Alanında Yapılmış Bilimsel Yayınların Sosyal Ağ Analizi ile Değerlendirilmesi: Bir Bibliyometrik Çalışma. Akdeniz Üniversitesi Eğitim Bilimleri Enstitüsü Eğitim Bilimleri Anabilim Dalı, Antalya.
  • Van Eck, N.& Waltman, L. (2009). Software Survey: VOSviewer, A Computer Program For Bibliometric Mapping, Scientometrics, 84(2), 523-538. https://doi.org/10.1007/s11192-009-0146-3.
  • Viana- Lora, A. & Nel-lo – Andreu, M.G. (2022). Bibliometric analysis of trends in COVID-19 and tourism. Humanities And Social Sciences Communications, 9 (173), 1-8. https://doi.org/10.1057/s41599-022-01194-5.
  • Wang, Y., Lai, N., Zuo, J., Chen, G., & Du, H. (2016), Characteristics and Trends of Research on Waste- To-Energy Incineration: A Bibliometric Analysis, 1999–2015, Renewable and Sustainable Energy Reviews, 66, 95-104. https://doi.org/10.1016/j.rser.2016.07.006.
  • Yadav, S. & Pradhan, S.K. (2014). Investigations into Dynamic Response of Automobile Components during Crash Simulation, Procedia Engineering, 97, 1254-1264. https://doi.org/10.1016/j.proeng.2014.12.404.
  • Zan, B. U. (2012). Türkiye’de Bilim Dallarında Karşılaştırmalı Bibliyometrik Analiz Çalışması. [Yayınlanmış Doktora Tezi]. Ankara Üniversitesi Sosyal Bilimler Enstitüsü. Ankara.
Yıl 2023, Cilt: 13 Sayı: 3, 3491 - 3508, 30.11.2023
https://doi.org/10.48146/odusobiad.1232612

Öz

Kaynakça

  • Akoğlan K ozak, M . & Ö zkeroğlu, Ö . ( 2018). Turizm v e R ekreasyon K avramları: S anal B akış i le Değerlendirme, II. Uluslararası Sürdürülebilir Turizm Kongresi, 20-22 Eylül 2018, ss. 399-409, Gümüşhane.https://kutuphane.gumushane.edu.tr/media/uploads/kutuphane/files/iiuluslararas- surdurulebilir-turizm-kongresi.pdf.
  • Alonso Ruiz, R., Sáenz de Jubera Ocón, M., Valdemoros San Emeterio, M., & Ponce de León Elizondo, A. (2022). Digital Leisure: An Opportunity for Intergenerational Well-Being in Times of Pandemic?. Journal of New Approaches in Educational Research, 11(1), 31-48. https://doi.org/10.7821/naer.2022.1.806.
  • Aylan, F . K ., & A ylan, S . ( 2020). S anal g erçeklik v e a rtırılmış g erçeklik u ygulamalarının r ekreatif faaliyetlere yansıması: dijital rekreasyon. Türk Turizm Araştırmaları Dergisi, 4(3), 2746- 2760.􀀃https://doi.org/10.26677/TR1010.2020.507.
  • Bastidas-Manzano, A., Sánchez-Fernández, J., & Casado-Aranda, L. (2020). The Past, Present, and Future of Smart Tourism Destinations: A Bibliometric Analysis. Journal of Hospitality & Tourism Research, 45, 529- 552. https://doi.org/10.1177/1096348020967.
  • Bayram, A.T., & Kavlak, H. T. (2021). Rekreasyon Disiplinlerarası Yaklaşım ve Örnek Olaylar. Gül Güneş, S., Varol, F., (Ed.). Ankara: Nobel Yayınevi. ISBN-978-625-439-749-3.
  • Brown, André G.P. (2001), Architectural Critique Through Digital Scenariobuilding. Augmenting Architectural Criticism and Narrative, 9th International Conference on Computer Aided Architectural Design Futures 2001, Netherlands. https://doi.org/10.1007/978-94-010-0868- 6.
  • Carmo, M., & Cláudio, A. (2013). 3D Virtual Exhibitions. DESIDOC Journal of Library & Information Technology, 33(3), 222-235. http://dx.doi.org/10.14429/djlit.33.3.4608.
  • Chang, H. H., & Chiang, C. C. (2022). Is Virtual Reality Technology an Effective Tool for Tourism Destination Marketing? A Flow Perspective. Journal of Hospitality and Tourism Technology. 13(3), 427-440. https://doi.org/10.1108/jhtt-03-2021-0076.
  • Cots, I., Vilà, J., Diloli, J., Ferré, R., Bricio, L. (2018). Virtual Archaeology: from Archaeological Excavation to the Management and Diffusion of Heritage. Les Cases de la Catedral (Tortosa) and the Protohistorical Settlement of La Cella (Salou), Tarragona, Virtual Archaeology Review, 9 (19), 102-113. https://doi.org/10.4995/var.2018.9754.
  • Del Rio-Cidoncha, J. Rojas-Sola & F. Gonzaléz-Cabanez (2020). Computer-Aided Design and Kinematic Simulation of Huygens’s Pendulum Clock, Applied Science. 10, 538. https://doi.org/10.3390/app10020538.
  • D.K., McAllister, L. Nyland, V. Popescu, A. Lastra & C. McCue, (1999). Real-Time Rendering of Real- World Environments, Rendering Techniques '99, Proceedings of the Eurographics Workshop on Rendering, Granada, Spain.
  • Doğan, G ., DHYI, S. M . M. A . & A l, U. ( 2018). W eb o f Science’tan çıkarılan T ürkiye adresli d ergiler üzerine bir araştırma. Türk Kütüphaneciliği, 32(3), 151-162. https://doi.org/10.24146/tkd.2018.35.
  • Donthu, N., Kumar, S., Pattnaik, D., & Lim, W. M. (2021). A Bibliometric Retrospection of Marketing from the Lens of Psychology: Insights from Psychology & Marketing, Psychology & Marketing. 38(5), 834–865. https://doi.org/10.1002/mar.21472.
  • Enriquez, C., Jurado, M. J, Bailey, A., Callen, D., Collado, M.J., Espina, G., Marroquín, P., Oliva, E., Osla, E., Ramos, M.I., Sarceño, S. & Feito, F.R. (2020). The UAS-Based 3D Image Characterization of Mozarabic Church Ruins in Bobastro (Malaga), Spain. Remote Sensing, 12(15): 2377. https://doi.org/10.3390/rs12152377.
  • Gangarajaiah, R., Abdulaziz, M., Sjöland, H., Nilsson, P. & Liu, L. (2016). A Digitally Assisted Nonlinearity Mitigation System for Tuneable Channel Select Filters, IEEE T. Circuits System II, 63(1), 69–73. https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339448.
  • Gallistl, V. & Nimrod, G. (2020). Media-Based Leisure and Wellbeing: a Study of Older Internet Users. Leisure Studies, 39(2), 251-265. https://doi.org/10.1080/02614367.2019.1694568.
  • Güncan, Ö. (2021a). Elektronik Boş Zaman Uygulamaları “Sanal Rekreasyon” mudur yoksa “Dijital Rekreasyon” mu? Sosyal, Beşerî ve İdari Bilimler Dergisi. 4(2), 163-181. https://doi.org/10.26677/TR1010.2021.647
  • Güncan, Ö. (2021b). Sanal Rekreasyon Kavramının Özellik ve Temel Unsurlarını Belirlemeye Yönelik Bir Çalışma . Tourism and Recreation , 3(1) , 66-76. https://dergipark.org.tr/tr/pub/tourismandrecreation/issue/63274/901224.
  • Gooding, P. (2013). Mass Digitization and the Garbage Dump: the Conflicting Needs of Quantitative and Qualitative Methods. Literary and Linguistic Computing, 28(3), 425-431. https://doi.org/10.1093/llc/fqs054.
  • Gretzel, U., Sigala, M., Xiang, Z., & Koo, C. (2015). Smart Tourism: Foundations and Developments. Electronic Markets, 25(3), 179-188. https://doi.org/10.1007/s12525-015- 0196-8.
  • Ho, C. H., & Cho, Y. H. (2021). Social Media as a Pathway to Leisure: Digital Leisure Culture among New Mothers with Young Children in Taiwan. Leisure Sciences, 44, 1-19. https://doi.org/10.1080/01490400.2021.2007823.
  • Ihamaki, P. (2012). Geocachers: The Creative Tourism Experience. Journal of Hospitality and Tourism Technology, 3(3), 152-175. https://doi.org/10.1108/17579881211264468.
  • Kılıç, S., & Alkan, R. M. (2018). Dördüncü Sanayi Devrimi Endüstri 4.0: Dünya ve Türkiye Değerlendirmeleri. Girişimcilik İnovasyon ve Pazarlama Araştırmaları Dergisi, 2(3), 29-49. https://doi.org/10.31006/gipad.417536.
  • Kostyrka-Allchorne, K, Cooper, NR, Simpson, A, & Sonuga-Barke, EJS. (2020). Children’s Mental Health and Recreation: Limited Evidence for Associations with Screen Use. Acta Paediatr. 109(12), 2648– 2655. https://doi.org/10.1111/apa.15292.
  • Kurutkan, M. N., & Orhan, F. (2018). Kalite Prensiplerinin Görsel Haritalama Tekniğine Göre Bibliyometrik Analizi. Ankara: Sageya Yayınevi. ISBN: 978-605-184-089-5.
  • López-Sintas, J., Rojas-DeFrancisco, L., & García-Álvarez, E. (2017). Home-Based Digital Leisure: Doing the Same Leisure Activities, but Digital. Cogent Social Sciences, 3(1), 1309741. https://doi.org/10.1080/23311886.2017.1309741
  • Matt, C., Hess, T. & Benlian, A. (2015). Digital Transformation Strategies, Business and Information Systems Engineering, 57(5),339-343. https://link.springer.com/article/10.1007/s12599-015- 0401-5.
  • Nunen, K.V, Li, J., Reniers, G. & Ponnet, K. (2018). Bibliometric Analysis of Safety Culture Research. Safety Science, 108, 248-258. https://doi.org/10.1016/j.ssci.2017.08.011.
  • Özen, A. & Gürel, F.N. (2020). Kamu Denetiminde Dijital Dönüşüm: Dijital İkiz Yöntemi, İzmir Journal of Social Sciences, 2(1), 16-23. https://dergipark.org.tr/en/download/article-file/1029335.
  • Rogers, A. G., & Leung, Y. F. (2021). More Helpful than Hurtful? Information, Technology, and Uncertainty in Outdoor Recreation. Leisure Sciences, 1-19. https://doi.org/10.1080/01490400.2020.1871132.
  • Rüßmann, M., Lorenz, M., Gerbert, P., Waldner, M., Justus, J., Engel, P., & Harnisch, M. (2015). Industry 4.0: The Future of Productivity and Growth in Manufacturing Industries. Boston Consulting Group, 9(1), 54-89. https://www.bcg.com/publications/2015/engineered_products_project_business_industry_ 4_future_productivity_growth_manufacturing_industries.
  • Seo, Y. (2013). Electronic Sports: A New Marketing Landscape of the Experience Economy. Journal of Marketing Management, 29(13-14), 1542- 1560. https://doi.org/10.1080/0267257X.2013.822906.
  • Silk, M., Millington, B., Rich, E. & Bush, A. (2016). (Re-)Thinking Digital Leisure. Leisure Studies. 35(6), 712-723. https://doi.org/10.1080/02614367.2016.1240223.
  • Stone, R ., W hite, D ., G uest, R . & F rancis, B . ( 2009). The V irtual S cylla: a n E xploration of “ Serious Games”, Artificial Life and Simulation Complexity. Virtual Reality, 13, 13–25. https://doi.org/10.1007/s10055-008-0111-0.
  • Şeref, İ., & Karagöz, B. (2019). Türkçe Eğitimi Akademik Alanına İlişkin Bir Değerlendirme: Web Of Science Veri Tabanına Dayalı Bibliyometrik İnceleme. Dil Eğitimi ve Araştırmaları Dergisi, 5(2), 213-231. https://doi.org/10.31464/jlere.578224.
  • Testa, J. (2016). The Web of Science journal selection process. http://wokinfo.com/essays/ journalselection-process/, 27 Mart 2023 tarihinde indirilmiştir.
  • Topsakal, Y. (2020). Rekreasyon Tarihsel Gelişim, Teoriler, Farklı Alanlarla İlişkiler ve Güncel Gelişmeler. Yağmur, Y ., G aberli, Ü ., ( Ed.). A nkara: N obel B ilimsel E serler. ISBN- 9786257296304.
  • Ukşul, Ş. (2016). Türkiye’de Eğitimde Ölçme ve Değerlendirme Alanında Yapılmış Bilimsel Yayınların Sosyal Ağ Analizi ile Değerlendirilmesi: Bir Bibliyometrik Çalışma. Akdeniz Üniversitesi Eğitim Bilimleri Enstitüsü Eğitim Bilimleri Anabilim Dalı, Antalya.
  • Van Eck, N.& Waltman, L. (2009). Software Survey: VOSviewer, A Computer Program For Bibliometric Mapping, Scientometrics, 84(2), 523-538. https://doi.org/10.1007/s11192-009-0146-3.
  • Viana- Lora, A. & Nel-lo – Andreu, M.G. (2022). Bibliometric analysis of trends in COVID-19 and tourism. Humanities And Social Sciences Communications, 9 (173), 1-8. https://doi.org/10.1057/s41599-022-01194-5.
  • Wang, Y., Lai, N., Zuo, J., Chen, G., & Du, H. (2016), Characteristics and Trends of Research on Waste- To-Energy Incineration: A Bibliometric Analysis, 1999–2015, Renewable and Sustainable Energy Reviews, 66, 95-104. https://doi.org/10.1016/j.rser.2016.07.006.
  • Yadav, S. & Pradhan, S.K. (2014). Investigations into Dynamic Response of Automobile Components during Crash Simulation, Procedia Engineering, 97, 1254-1264. https://doi.org/10.1016/j.proeng.2014.12.404.
  • Zan, B. U. (2012). Türkiye’de Bilim Dallarında Karşılaştırmalı Bibliyometrik Analiz Çalışması. [Yayınlanmış Doktora Tezi]. Ankara Üniversitesi Sosyal Bilimler Enstitüsü. Ankara.
Toplam 43 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Turizm (Diğer)
Bölüm DERLEME
Yazarlar

Damla Erdem 0000-0001-9792-7109

Ayşegül Kutluk Bozkurt 0000-0002-7739-3063

Erken Görünüm Tarihi 27 Ekim 2023
Yayımlanma Tarihi 30 Kasım 2023
Gönderilme Tarihi 11 Ocak 2023
Yayımlandığı Sayı Yıl 2023 Cilt: 13 Sayı: 3

Kaynak Göster

APA Erdem, D., & Kutluk Bozkurt, A. (2023). Dijital Rekreasyon Kavramına Genel Bir Bakış Ve Bibliyometrik Analizi. Ordu Üniversitesi Sosyal Bilimler Enstitüsü Sosyal Bilimler Araştırmaları Dergisi, 13(3), 3491-3508. https://doi.org/10.48146/odusobiad.1232612

  Bilginin ışığında aydınlanmak dileğiyle....

 ODÜSOBİAD