Araştırma Makalesi

Digital Games and Values Education in the Transmission of Morality through Codes

Cilt: 44 Sayı: 2 31 Aralık 2025
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Digital Games and Values Education in the Transmission of Morality through Codes

Öz

This study aims to critically evaluate the moral transmission potential of digital games within the context of values education and to analyze the pedagogical, cultural, and technological dynamics that influence this process within a holistic framework. As children and young people grow up immersed in digital culture, traditional methods of value transmission fall short in terms of both content and methodology. This necessitates a rethinking of values education in the digital age and increases its strategic importance in educational, ethical, and cultural contexts. A qualitative survey model was adopted within the scope of the research, and a multidimensional theoretical analysis was conducted in light of game-based learning theories, moral representation approaches, the digital media literacy framework, and current educational technology literature. Data were evaluated using systematic content analysis using internationally published academic articles, reports, and books. Specifically, the study explored how value transmission is possible in artificial intelligence and augmented reality-based game environments, under what conditions it becomes ineffective, and how it can be optimized. According to the study's key findings, when digital games are structured as experiential spaces that not only provide information but also enable moral decision-making, empathy, and the development of social responsibility, they can create a meaningful, lasting, and behavioral impact on value transfer. However, this impact depends not only on the content level but also on the presence of design elements such as the depth of the game's moral scenario, customization capabilities, emotional engagement, and the ability to convey ethical implications to the player. Otherwise, digital games lose their value-adding potential by becoming entertaining simulations detached from the pedagogical context. In this context, digital games should not be considered merely as auxiliary tools in the future of values education; they should be considered as multi-layered learning environments with the potential to evolve into a tool for pedagogical and cultural transformation.

Anahtar Kelimeler

Kaynakça

  1. Abramova, V., & Bernardino, J. (2013). Ethic in massively multiplayer online role-playing games. In 2013 1st International Conference of the Portuguese Society for Engineering Education (CISPEE) (pp. 1–9). Porto, Portugal: IEEE. https://doi.org/10.1109/CISPEE.2013.6701985
  2. Adinolf, S., & Turkay, S. (2018). Toxic behaviors in esports games: Player perceptions and coping strategies. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 365–372). Melbourne, VIC, Australia: ACM. https://doi.org/10.1145/3270316.3271545
  3. Abramova, V., & Bernardino, J. (2013). Ethic in massively multiplayer online role-playing games. In 2013 1st International Conference of the Portuguese Society for Engineering Education (CISPEE) (pp. 1–9). Porto, Portugal: IEEE. https://doi.org/10.1109/CISPEE.2013.6701985
  4. Adinolf, S., & Turkay, S. (2018). Toxic behaviors in esports games: Player perceptions and coping strategies. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 365–372). Melbourne, VIC, Australia: ACM. https://doi.org/10.1145/3270316.3271545
  5. Akgül, G. D., & Kılıç, M. (2020). Fen bilgisi öğretmen adaylarının eğitsel dijital oyunlar ve KODU uygulamasına yönelik görüşleri. Fen Bilimleri Öğretimi Dergisi, 8(2), 101–120.
  6. Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12(5), 353–359. https://doi.org/10.1111/1467-9280.00366
  7. Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., … Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151–173. https://doi.org/10.1037/a0018251
  8. Angelides, M. C., & Agius, H. (Eds.). (2014). Handbook of digital games (1st ed.). Wiley. https://doi.org/10.1002/9781118796443

Ayrıntılar

Birincil Dil

İngilizce

Konular

Türkçe ve Sosyal Bilimler Eğitimi (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2025

Gönderilme Tarihi

24 Temmuz 2025

Kabul Tarihi

21 Ekim 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 44 Sayı: 2

Kaynak Göster

APA
Demir, İ. (2025). Digital Games and Values Education in the Transmission of Morality through Codes. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi, 44(2), 421-469. https://doi.org/10.7822/omuefd.1750286
AMA
1.Demir İ. Digital Games and Values Education in the Transmission of Morality through Codes. OMÜ EFD. 2025;44(2):421-469. doi:10.7822/omuefd.1750286
Chicago
Demir, İsmail. 2025. “Digital Games and Values Education in the Transmission of Morality through Codes”. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi 44 (2): 421-69. https://doi.org/10.7822/omuefd.1750286.
EndNote
Demir İ (01 Aralık 2025) Digital Games and Values Education in the Transmission of Morality through Codes. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi 44 2 421–469.
IEEE
[1]İ. Demir, “Digital Games and Values Education in the Transmission of Morality through Codes”, OMÜ EFD, c. 44, sy 2, ss. 421–469, Ara. 2025, doi: 10.7822/omuefd.1750286.
ISNAD
Demir, İsmail. “Digital Games and Values Education in the Transmission of Morality through Codes”. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi 44/2 (01 Aralık 2025): 421-469. https://doi.org/10.7822/omuefd.1750286.
JAMA
1.Demir İ. Digital Games and Values Education in the Transmission of Morality through Codes. OMÜ EFD. 2025;44:421–469.
MLA
Demir, İsmail. “Digital Games and Values Education in the Transmission of Morality through Codes”. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi, c. 44, sy 2, Aralık 2025, ss. 421-69, doi:10.7822/omuefd.1750286.
Vancouver
1.İsmail Demir. Digital Games and Values Education in the Transmission of Morality through Codes. OMÜ EFD. 01 Aralık 2025;44(2):421-69. doi:10.7822/omuefd.1750286