Araştırma Makalesi

An Analysis of Dress up Games Played by Preschool Children on Smartphones

Cilt: 39 Sayı: 2 31 Aralık 2020
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An Analysis of Dress up Games Played by Preschool Children on Smartphones

Öz

The main aim of this research is to examine whether the dress-up games played by preschool children are appropriate for the age and development level of those children. For this purpose, the 5 top downloaded games in the market are reviewed and 22 academians have formed the working group. Case study model was used in this study. For this purpose, first of all each frame of the games was recorded by taking a screenshot. Then these squares were examined with professional and in this context, five subject areas have been identified. Subject area defined as character analysis, visual elements, sound, development areas, and given messages. A graded scoring key has been developed for each of these subject areas. This grading key was graded by 22 academician and emergent result was analyzed. Spss program was used for the analysis of graduated scoring keys. When the results of the graded scoring keys applied in the study are analyzed, it is seen that the dressing games examined have positive and negative effects for preschool children. Certainly, it is not possible to limit these effects to completely positive or completely negative. But as a result of the study, it has been determined that there are some parts of dressing games that are not suitable for the age and development of preschool children. For this reason, it has been observed that games should be improved and reconstructed for preschool children. However, there are consensus and contradictions among the academics regarding the 5 subject areas examined. Therefore, increasing the detailed studies on the current subject can be suggested to the researchers.

Anahtar Kelimeler

Destekleyen Kurum

Ondokuz Mayıs Üniversitesi Bilimsel Araştırma Projeleri Birimi

Proje Numarası

PYO.EGF.1904.18.001

Kaynakça

  1. Alıcı, B. (2014). Animasyon filmlerin çocukların tüketim algısına etkisi: robotlar, Barbie moda masalı, Cedric ve Winx club animasyon filmleri incelemesi. Yükseklisans Tezi, Kocaeli Üniversitesi, Kocaeli
  2. Bayeck, R. (2016). Exploring african student video game play: a connected learning theory perspective. The Journal of Pan African Studies, 9(1), 10-34.
  3. Bayraktar, S. (2018). Moda sektöründe transmedya hikaye anlatımı: Barbie bebek transmedya uygulamaları örneği. Erciyes İletişim Dergisi. 5(4), 325-350.
  4. Bilgi ve Teknolojileri Haberleşme Kurumu (2013). Index sektör raporu. Erişim adresi: https://www.btk.gov.tr/uploads/pages/slug/2013-faaliyet-raporu.pdf
  5. Dina, A. & Hackley C.(2016). Video games and young children’s evolving sense of identity: a qualitative study. Young Consumers, 17(2), 10-21.
  6. Ekici, T. (2010). Okulöncesi ve ilköğretim döneminde çocuklara yönelik ses eğitimi. Çankırı Karatekin Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 1(1), 159‐182.
  7. İçke, S. (2013). Representatıon of gender ın contemporary toy desıgn: an analysıs of barbıe doll. Yükseklisans Tezi, İzmir Ekonomi Üniversitesi, İzmir.
  8. İdeal vücut ölçüleri nasıl belirlenir?. (2015, 18 Ağustos). Erişim adresi: http://www.hurriyet.com.tr/kelebek/ideal-vucut-olculeri-nasil-belirlenir 29840784

Ayrıntılar

Birincil Dil

İngilizce

Konular

Eğitim Üzerine Çalışmalar

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2020

Gönderilme Tarihi

31 Mart 2020

Kabul Tarihi

23 Aralık 2020

Yayımlandığı Sayı

Yıl 2020 Cilt: 39 Sayı: 2

Kaynak Göster

APA
Özer, B., & Kurt, B. (2020). An Analysis of Dress up Games Played by Preschool Children on Smartphones. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi, 39(2), 313-326. https://doi.org/10.7822/omuefd.711839
AMA
1.Özer B, Kurt B. An Analysis of Dress up Games Played by Preschool Children on Smartphones. OMÜ EFD. 2020;39(2):313-326. doi:10.7822/omuefd.711839
Chicago
Özer, Bayram, ve Büşra Kurt. 2020. “An Analysis of Dress up Games Played by Preschool Children on Smartphones”. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi 39 (2): 313-26. https://doi.org/10.7822/omuefd.711839.
EndNote
Özer B, Kurt B (01 Aralık 2020) An Analysis of Dress up Games Played by Preschool Children on Smartphones. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi 39 2 313–326.
IEEE
[1]B. Özer ve B. Kurt, “An Analysis of Dress up Games Played by Preschool Children on Smartphones”, OMÜ EFD, c. 39, sy 2, ss. 313–326, Ara. 2020, doi: 10.7822/omuefd.711839.
ISNAD
Özer, Bayram - Kurt, Büşra. “An Analysis of Dress up Games Played by Preschool Children on Smartphones”. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi 39/2 (01 Aralık 2020): 313-326. https://doi.org/10.7822/omuefd.711839.
JAMA
1.Özer B, Kurt B. An Analysis of Dress up Games Played by Preschool Children on Smartphones. OMÜ EFD. 2020;39:313–326.
MLA
Özer, Bayram, ve Büşra Kurt. “An Analysis of Dress up Games Played by Preschool Children on Smartphones”. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi, c. 39, sy 2, Aralık 2020, ss. 313-26, doi:10.7822/omuefd.711839.
Vancouver
1.Bayram Özer, Büşra Kurt. An Analysis of Dress up Games Played by Preschool Children on Smartphones. OMÜ EFD. 01 Aralık 2020;39(2):313-26. doi:10.7822/omuefd.711839