Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2015, Special Issue 2015 II, 21 - 26, 01.12.2015
https://doi.org/10.17275/per.15.spi.2.3

Öz

Kaynakça

  • Aydin, S. (2013). Second Life as a Foreign Language Learning Environment: A Review of Research. Turkish Online Journal of Distance Education, 14(1), 53-63.
  • Corbin, J. & Strauss, A. (2008).Basics of qualitative research: Techniques and procedures for developing grounded theory (3rd ed.). Thousand Oaks, CA: Sage.
  • Cuban, L. (2001). Oversold and underused: Computers in schools 1980-2000. Cambridge, MA: Harvard University Press.
  • Godwin-Jones, B. (2004). Emerging technologies: Language in action: From webquests to virtual realities. Language Learning & Technology, 8(3), 9-14.
  • Goktas, Y., Kucuk, S., Aydemir, M., Telli, E., Arpacik, O., Yildirim, G., &Reisoglu, I. (2012). Educational technology research trends in Turkey: A content analysis of the 2000-2009 decade. Educational Sciences: Theory & Practice, 12(1), 177–199
  • Hew, K. F., & Cheung, W. S. (2010). Use of three‐dimensional (3‐D) immersive virtual worlds in K‐12 and higher education settings: A review of the research. British journal of educational technology, 41(1), 33-55.
  • Hışmanoğlu, M. (2012).Integrating Second Life into an EFL classroom: A new dimension in foreign language learning and teaching. International Journal on New Trends in Education and Their Implications, 3 (4), 100, 111.
  • Ioannou‐Georgiou, S. (2002). Constructing meaning with virtual reality. TESOL Journal, 11(3), 21-26.
  • Kelly, A. E., & Lesh, R. A. (2000). Trends and shifts in research methods. In A. E. Kelly, & R. A. Lesh (Eds.), Handbook of Research Design in Mathematics and Science Education (pp.35–44). Mahwah, NJ: Lawrence Erlbaum Associates.
  • Korkmaz, O. (2015). New Trends on Mobile Learning in The Light of Recent Studies. Participatory Educational Research (PER) Vol. 2(1), pp. 1-10.
  • Levy, M. (1997). Computer-assisted language learning: Context and conceptualization. Oxford: Clarendon Press.
  • McGlothlin, J. D. (1997). A child’s first steps in language learning. The Internet TESL Journal, 3. (10).
  • Moore, P. (1995). Learning and teaching in virtual worlds: Implications of virtual reality for education. Australasian Journal of Educational Technology, 11(2).
  • Psotka, J. (1995). Immersive training systems: Virtual reality and education and training. Instructional science, 23(5-6), 405-431.
  • Rapley, T. (2007). Doing conversation, discourse and document analysis. London: Sage.
  • Roed, J. (2003). Language learner behaviour in a virtual environment. Computer assisted language learning, 16(2-3), 155-172.
  • Zhao, Y. (2013). Recent developments in technology and language learning: A literature review and meta-analysis. CALICO journal, 21(1), 7-27.

A Content Analysis of Virtual Reality Studies in Foreign Language Education

Yıl 2015, Special Issue 2015 II, 21 - 26, 01.12.2015
https://doi.org/10.17275/per.15.spi.2.3

Öz

The use of Virtual Reality in education has been highly prevalent in recent years. In nearly every domain of education, integration of Virtual Reality has been ongoing including foreign language teaching and learning. There is a huge shift in teaching and learning facilities from conventional classrooms to interactive ones. What makes Virtual Reality special in comparison to other technologies are immersion, interaction and involvement properties. Therefore, the purpose of this study was to analyze the studies on foreign language learning and teaching through virtual reality technology and to highlight the current trends on this topic, thus propose some suggestions for future researchers of this field. Document analysis method was used in this study. Like other analytical methods in a qualitative research, document analysis requires that data be examined and interpreted in order to elicit meaning, gain understanding, and develop empirical knowledge. 40 research papers published between the years 1995 and 2015 were scanned in terms of data collection tools, research design, sample, sample size, data analysis method, and the topic of the paper. The results of the study revealed that document analysis was in the first place in terms of data collection tool and half of the studies were qualitative. In addition, undergraduate population was primarily the focus of attention. As from sample size, 101-300 size was primarily used. Moreover, effectiveness of virtual reality and game-based learning were the two outstanding topics of these studies

Kaynakça

  • Aydin, S. (2013). Second Life as a Foreign Language Learning Environment: A Review of Research. Turkish Online Journal of Distance Education, 14(1), 53-63.
  • Corbin, J. & Strauss, A. (2008).Basics of qualitative research: Techniques and procedures for developing grounded theory (3rd ed.). Thousand Oaks, CA: Sage.
  • Cuban, L. (2001). Oversold and underused: Computers in schools 1980-2000. Cambridge, MA: Harvard University Press.
  • Godwin-Jones, B. (2004). Emerging technologies: Language in action: From webquests to virtual realities. Language Learning & Technology, 8(3), 9-14.
  • Goktas, Y., Kucuk, S., Aydemir, M., Telli, E., Arpacik, O., Yildirim, G., &Reisoglu, I. (2012). Educational technology research trends in Turkey: A content analysis of the 2000-2009 decade. Educational Sciences: Theory & Practice, 12(1), 177–199
  • Hew, K. F., & Cheung, W. S. (2010). Use of three‐dimensional (3‐D) immersive virtual worlds in K‐12 and higher education settings: A review of the research. British journal of educational technology, 41(1), 33-55.
  • Hışmanoğlu, M. (2012).Integrating Second Life into an EFL classroom: A new dimension in foreign language learning and teaching. International Journal on New Trends in Education and Their Implications, 3 (4), 100, 111.
  • Ioannou‐Georgiou, S. (2002). Constructing meaning with virtual reality. TESOL Journal, 11(3), 21-26.
  • Kelly, A. E., & Lesh, R. A. (2000). Trends and shifts in research methods. In A. E. Kelly, & R. A. Lesh (Eds.), Handbook of Research Design in Mathematics and Science Education (pp.35–44). Mahwah, NJ: Lawrence Erlbaum Associates.
  • Korkmaz, O. (2015). New Trends on Mobile Learning in The Light of Recent Studies. Participatory Educational Research (PER) Vol. 2(1), pp. 1-10.
  • Levy, M. (1997). Computer-assisted language learning: Context and conceptualization. Oxford: Clarendon Press.
  • McGlothlin, J. D. (1997). A child’s first steps in language learning. The Internet TESL Journal, 3. (10).
  • Moore, P. (1995). Learning and teaching in virtual worlds: Implications of virtual reality for education. Australasian Journal of Educational Technology, 11(2).
  • Psotka, J. (1995). Immersive training systems: Virtual reality and education and training. Instructional science, 23(5-6), 405-431.
  • Rapley, T. (2007). Doing conversation, discourse and document analysis. London: Sage.
  • Roed, J. (2003). Language learner behaviour in a virtual environment. Computer assisted language learning, 16(2-3), 155-172.
  • Zhao, Y. (2013). Recent developments in technology and language learning: A literature review and meta-analysis. CALICO journal, 21(1), 7-27.
Toplam 17 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Eğitim Üzerine Çalışmalar
Bölüm Research Articles
Yazarlar

Ekrem Solak

Gamze Erdem Bu kişi benim

Yayımlanma Tarihi 1 Aralık 2015
Kabul Tarihi 30 Ekim 2015
Yayımlandığı Sayı Yıl 2015 Special Issue 2015 II

Kaynak Göster

APA Solak, E., & Erdem, G. (2015). A Content Analysis of Virtual Reality Studies in Foreign Language Education. Participatory Educational Research, 2(5), 21-26. https://doi.org/10.17275/per.15.spi.2.3

Cited By