Araştırma Makalesi

Digital Games and Their Effects

Cilt: 8 Sayı: 2 15 Temmuz 2023
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Digital Games and Their Effects

Öz

Digital games, personal computers, game consoles, tablets, mobile devices, smartphones, and so on include games played in tools. They have spread rapidly with technological developments and become an educational tool over time. Digital games have various positive and negative aspects. Their negative aspects are of making children imprudent, letting them addicted to the screen, directing them to violence, and disconnecting them from society and its values. The positive aspects are listed as developing children's physical, sensory, mental and imagination skills at a high level, giving them the habits of cooperation, helping the child discover his limits and learn about his environment. In this study, it was aimed to determine the frequency and duration of playing digital games of students aged between 06 and 15 in our country, to determine which game types they prefer, and to clarify the positive and negative aspects of games. Case study, one of the qualitative research methods, was utilized in the research, and studies published in recent years were selected. At the end of the research, it was revealed that 96.2 of the boys aged 06 to 15 and 91.8 of the girls regularly play digital games, boys play games for an average of 3 hours each, and girls play for 2 hours each. It was observed that 68.4 of the boys preferred war games and 44.3 of the girls preferred adventure games. War games are the ones with high violence content such as weapons, swords, sticks, superheroes, pirates, and warriors. According to studies, children who play war games constantly become desensitized to real-life violence and increasingly adopt aggressive behaviors. Violence in children becomes a habit and is directly transferred to daily life. This situation was determined as danger for the future of boys; thus, suggestions were made to parents to prevent it.

Anahtar Kelimeler

Kaynakça

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Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

15 Temmuz 2023

Gönderilme Tarihi

20 Haziran 2023

Kabul Tarihi

30 Haziran 2023

Yayımlandığı Sayı

Yıl 2023 Cilt: 8 Sayı: 2

Kaynak Göster

APA
Güneş, F. (2023). Digital Games and Their Effects. The Journal of Limitless Education and Research, 8(2), 202-228. https://doi.org/10.29250/sead.1317753
AMA
1.Güneş F. Digital Games and Their Effects. SEAD. 2023;8(2):202-228. doi:10.29250/sead.1317753
Chicago
Güneş, Firdevs. 2023. “Digital Games and Their Effects”. The Journal of Limitless Education and Research 8 (2): 202-28. https://doi.org/10.29250/sead.1317753.
EndNote
Güneş F (01 Temmuz 2023) Digital Games and Their Effects. The Journal of Limitless Education and Research 8 2 202–228.
IEEE
[1]F. Güneş, “Digital Games and Their Effects”, SEAD, c. 8, sy 2, ss. 202–228, Tem. 2023, doi: 10.29250/sead.1317753.
ISNAD
Güneş, Firdevs. “Digital Games and Their Effects”. The Journal of Limitless Education and Research 8/2 (01 Temmuz 2023): 202-228. https://doi.org/10.29250/sead.1317753.
JAMA
1.Güneş F. Digital Games and Their Effects. SEAD. 2023;8:202–228.
MLA
Güneş, Firdevs. “Digital Games and Their Effects”. The Journal of Limitless Education and Research, c. 8, sy 2, Temmuz 2023, ss. 202-28, doi:10.29250/sead.1317753.
Vancouver
1.Firdevs Güneş. Digital Games and Their Effects. SEAD. 01 Temmuz 2023;8(2):202-28. doi:10.29250/sead.1317753

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