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Interactive Digital Storytelling Development Process in Science Education

Cilt: 10 Sayı: 1 15 Mart 2025
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Interactive Digital Storytelling Development Process in Science Education

Öz

While digital storytelling is a passive learning method that aims to present information effectively and does not involve the student, interactive digital storytelling offers a more dynamic and individualised environment that supports active learning by putting the student at the story's centre. When considered in an educational setting, both methods are valuable and practical. However, interactive digital storytelling yields more effective results as students actively participate. Its versatility, such as its use in different disciplines in education and training activities, has also made digital storytelling valuable. Digital storytelling has recently become very popular in education in the context of 'information and communication technologies literacy', one of the 21st-century skills. The use of technology in digital storytelling contributes positively to students' interest and attitudes towards the course. This study explains the development stages of interactive digital storytelling applications with examples that can be used in science courses. Digital storytelling should be created through a planned preparation process. This process includes a literature review on the subject, scripting the information obtained, designing scenes suitable for the script, selecting the appropriate program for digital storytelling (such as Adobe Spark, Storybird, or Scratch), creating the designed scenes of the script in the selected program, and sharing the prepared digital storytelling. The preparation process should be carried out within a specific plan to create effective and purposeful teaching material. The primary purpose of this study is to discuss in detail the stages of creating interactive digital storytelling. In explaining the stages, the achievements of the 6th grade "Circulatory System" unit subject of the science course were considered. In this respect, our study is an important guide for researchers, teachers and students in preparing interactive digital stories for other disciplines, especially science education.

Anahtar Kelimeler

Etik Beyan

* Bu çalışma Doç. Dr. Murat ÇETİNKAYA'nın danışmanlığında İrem Cansu DEMİR'in hazırlamış olduğu yüksek lisans tez çalışmasının bir bölümünü içermektedir. ÇIKAR ÇATIŞMASI BEYANI Yazar bu çalışmasında herhangi bir şekilde çıkar çatışması olmadığını beyan eder. ARAŞTIRMA VE YAYIN ETİĞİ BEYANI Yazarlar bu çalışmalarında araştırma ve yayın etiğine uyulduğunu beyan ederler. YAZAR SORUMLULUK BEYANI Yazarlar bu çalışmanın “Kavramsal Çerçeve, Yazı Taslağı, İnceleme ve Düzenleme” kısmının Doç. Dr. Murat ÇETİNKAYA, “Araştırma, Kaynakları Toplama, Görselleştirme” kısmının İrem Cansu DEMİR tarafından yapıldığını beyan ederler.

Kaynakça

  1. Akgül, G. & Tanrıseven, İ. (2019). Fen ve teknoloji dersinde dijital öyküleme sürecinde yaratıcı drama kullanımının öğrencilerin bilimsel yaratıcılıkları ve dijital öykülemeleri üzerindeki etkisi [The use of creative drama in the process of digital storytelling in science and technology course has a significant effect on students' scientific creativity and the effect on digital storytelling]. Kastamonu Journal of Education, 27(6), 2501-2512.
  2. Alexander, B. (2011). The new digital storytelling: Creating narratives with new media. Praeger.
  3. Anderson, K. T., & Chua, P. H. (2010). Digital storytelling as an interactive digital media context. Educational Technology, 50(5), 32-36.
  4. Aydın, A., Aslan, A., & Aydınbelge, B. (2022). Ortaokul ve imam hatip ortaokulu fen bilimleri 6. sınıf ders kitabı [Middle school and imam hatip middle school science 6th grade textbook]. MEB.
  5. Aydınbelge, B., Sarıkavak, İ., Bağcı, Y. M., & Aydın, A. (2022). Ortaokul ve imam hatip ortaokulu fen bilimleri 6 çalışma kitabı [Middle school and imam hatip middle school science 6 workbook]. MEB.
  6. Bilici, S. (2021). Dijital öykülemenin lise öğrencilerinin akademik başarılarına, eleştirel düşünme eğilimlerine, işbirlikli düzenleme ve hikâye kurgulama becerilerine etkisi [Digital storytelling on high school students' academic achievement, critical thinking tendencies, collaborative organisation and story construction skills]. [Unpublished doctoral dissertation]. Atatürk University.
  7. Borazan, İ. (2008). Kavram yanılgısı ve çoklu zekâ alanlarının ilişkilendirilmesine dayalı bir öğretimin kavram yanılgılarının giderilmesindeki etkisinin incelenmesi: “dolaşım sistemi” örneği [Investigation of the effect of a teaching based on the association of misconceptions and multiple intelligence areas on the elimination of misconceptions: "circulatory system" example]. [Unpublished master's thesis], Balıkesir University.
  8. Chen, L. & Lee, J. (2023). The effect of digital storytelling on secondary school students' perception of environmental behaviour and affective dispositions. Research in Science Education, 54(2), 89-105.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Fen Bilgisi Eğitimi

Bölüm

Derleme

Yayımlanma Tarihi

15 Mart 2025

Gönderilme Tarihi

11 Ocak 2025

Kabul Tarihi

8 Mart 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 10 Sayı: 1

Kaynak Göster

APA
Çetinkaya, M., & Demir, İ. C. (2025). Interactive Digital Storytelling Development Process in Science Education. The Journal of Limitless Education and Research, 10(1), 1-33. https://doi.org/10.29250/sead.1618011
AMA
1.Çetinkaya M, Demir İC. Interactive Digital Storytelling Development Process in Science Education. SEAD. 2025;10(1):1-33. doi:10.29250/sead.1618011
Chicago
Çetinkaya, Murat, ve İrem Cansu Demir. 2025. “Interactive Digital Storytelling Development Process in Science Education”. The Journal of Limitless Education and Research 10 (1): 1-33. https://doi.org/10.29250/sead.1618011.
EndNote
Çetinkaya M, Demir İC (01 Mart 2025) Interactive Digital Storytelling Development Process in Science Education. The Journal of Limitless Education and Research 10 1 1–33.
IEEE
[1]M. Çetinkaya ve İ. C. Demir, “Interactive Digital Storytelling Development Process in Science Education”, SEAD, c. 10, sy 1, ss. 1–33, Mar. 2025, doi: 10.29250/sead.1618011.
ISNAD
Çetinkaya, Murat - Demir, İrem Cansu. “Interactive Digital Storytelling Development Process in Science Education”. The Journal of Limitless Education and Research 10/1 (01 Mart 2025): 1-33. https://doi.org/10.29250/sead.1618011.
JAMA
1.Çetinkaya M, Demir İC. Interactive Digital Storytelling Development Process in Science Education. SEAD. 2025;10:1–33.
MLA
Çetinkaya, Murat, ve İrem Cansu Demir. “Interactive Digital Storytelling Development Process in Science Education”. The Journal of Limitless Education and Research, c. 10, sy 1, Mart 2025, ss. 1-33, doi:10.29250/sead.1618011.
Vancouver
1.Murat Çetinkaya, İrem Cansu Demir. Interactive Digital Storytelling Development Process in Science Education. SEAD. 01 Mart 2025;10(1):1-33. doi:10.29250/sead.1618011

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