EN
TR
Determining Avatar Consumers Shopping Behavior in Second Life
Öz
Virtual shopping allows users to build economic relationships, leading to the development of virtual businesses and the appreciation of virtual currencies. It also allows users to express their creativity, which adds a new dimension to the design and marketing of virtual products. Second Life is a platform where individuals create their digital identities with the unlimited possibilities offered by the virtual world. In this environment, the virtual shopping experience is an important element that enriches users’ social interactions, offers economic opportunities, and allows them to express their creativity. Users have access to a wide range of products from clothes to jewelry, from household goods to artworks through virtual stores. Research was conducted with researcher avatars in the Second Life universe, one of the most popular virtual world platforms. The snowball sampling method was used to reach 26 consumers with purchasing experience in the virtual world. Summarizing the results of the research, it is seen that the participants have been in SL for a long time and the majority of them belong to Generation X and Y. It was revealed that they mostly shopped from the Second Life virtual market, and clothes ranked first among the products they frequently purchased. They also expressed their opinions on the need for more varieties and types of this frequently purchased product type.
Anahtar Kelimeler
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Pazarlama Yönetimi, Pazarlama (Diğer)
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
26 Mart 2025
Gönderilme Tarihi
19 Ağustos 2024
Kabul Tarihi
15 Mart 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 6 Sayı: 1
APA
Yaşa Özeltürkay, E., Gülmez, M., & Zorlular, B. (2025). Determining Avatar Consumers Shopping Behavior in Second Life. Sosyal Mucit Academic Review, 6(1), 98-118. https://doi.org/10.54733/smar.1535827
AMA
1.Yaşa Özeltürkay E, Gülmez M, Zorlular B. Determining Avatar Consumers Shopping Behavior in Second Life. SMAR. 2025;6(1):98-118. doi:10.54733/smar.1535827
Chicago
Yaşa Özeltürkay, Eda, Murat Gülmez, ve Beste Zorlular. 2025. “Determining Avatar Consumers Shopping Behavior in Second Life”. Sosyal Mucit Academic Review 6 (1): 98-118. https://doi.org/10.54733/smar.1535827.
EndNote
Yaşa Özeltürkay E, Gülmez M, Zorlular B (01 Mart 2025) Determining Avatar Consumers Shopping Behavior in Second Life. Sosyal Mucit Academic Review 6 1 98–118.
IEEE
[1]E. Yaşa Özeltürkay, M. Gülmez, ve B. Zorlular, “Determining Avatar Consumers Shopping Behavior in Second Life”, SMAR, c. 6, sy 1, ss. 98–118, Mar. 2025, doi: 10.54733/smar.1535827.
ISNAD
Yaşa Özeltürkay, Eda - Gülmez, Murat - Zorlular, Beste. “Determining Avatar Consumers Shopping Behavior in Second Life”. Sosyal Mucit Academic Review 6/1 (01 Mart 2025): 98-118. https://doi.org/10.54733/smar.1535827.
JAMA
1.Yaşa Özeltürkay E, Gülmez M, Zorlular B. Determining Avatar Consumers Shopping Behavior in Second Life. SMAR. 2025;6:98–118.
MLA
Yaşa Özeltürkay, Eda, vd. “Determining Avatar Consumers Shopping Behavior in Second Life”. Sosyal Mucit Academic Review, c. 6, sy 1, Mart 2025, ss. 98-118, doi:10.54733/smar.1535827.
Vancouver
1.Eda Yaşa Özeltürkay, Murat Gülmez, Beste Zorlular. Determining Avatar Consumers Shopping Behavior in Second Life. SMAR. 01 Mart 2025;6(1):98-118. doi:10.54733/smar.1535827
