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The Integration of Artificial Intelligence in Furniture Design: A Case Study

Yıl 2025, Cilt: 5 Sayı: 1, 92 - 121, 04.07.2025
https://doi.org/10.56590/stdarticle.1499016

Öz

The Purpose of the Study: The importance of artificial intelligence (AI) in design-related education, particularly in interior architecture, has become increasingly significant in today's world. This study aims to explore the integration of AI in furniture design education and its impact on student projects. The primary objective is to evaluate how AI can be incorporated into the design process and how it can enhance students' creative abilities.
Conceptual/Theoretical Framework: This research reviews the literature on AI's application in interior architecture and furniture design, highlighting its potential benefits and contributions to current educational methodologies. This study focuses on the "Material and Construction Techniques for Furniture" course, examining how AI-based projects influence students' learning and design outcomes. The study also includes a discussion of the 'text-to-image' literature related to the visual creation technology that the students utilized.
Method: The study was conducted with 47 students from the Department of Interior Architecture and Environmental Design at Antalya Bilim University. Students were tasked with redesigning plastic stools into seating elements inspired by selected figures using AI tools. The students were advised to use the artificial intelligence programs MidJourney and DALL-E. In the study, the students' projects were evaluated and graded by a jury. In this context, the projects of students who received 80 points or above were selected. Thus, seven projects were included in the article for detailed analysis. Data were analyzed using qualitative methods to assess students' experiences and learning processes with AI.
Findings: The findings indicate that effective use of AI design tools requires a strong foundation in existing design principles; otherwise, the results can be arbitrary. AI tools were most beneficial during the ideation and creative stages. The analysis underscores the transformative potential of AI in traditional design education through innovative methodologies and the promotion of interdisciplinary skills. Clear and guided instruction is crucial for maximizing AI's effectiveness in an educational setting.
Conclusion: This study provides valuable insights into the application of AI in design education and suggests that AI-generated imagery can add practical value to the ideation process. The findings highlight key considerations for educators and researchers when integrating AI into design education.

Kaynakça

  • ALAWADHI, A. M., & YOUSEF, D. M. (2023). Revolutionizing plastic furniture design: Harnessing the power of artificial intelligence. Arab International Journal of Information Technology & Data, 3(4), 7-46.
  • ALPAK, E. M., DÜZENLI, T. & MUMCU, S. (2020). Raising awareness of seating furniture design in landscape architecture education: Physical, activity-use and meaning dimensions. International Journal of Technology and Design Education, 30(3), 587-611. https://doi.org/10.1007/s10798-019-09514-8
  • BARKER, N. (2023, June 19). You are now entering the AItopia. Dezeen. https://www.dezeen.com/2023/06/19/aitopia-artificial-intelligence-series/
  • BAŞARIR, L. (2022). Modelling AI in architectural education. Gazi University Journal of Science, 35(4), 1260-1278. https://doi.org/10.35378/gujs.967981
  • BICKERSTETH, R. (2023, July 29). Dezeen in depth asks if AI will really take architects' jobs?. Dezeen. https://www.dezeen.com/2023/07/29/dezeen-in-depth-asks-if-ai-will-really-take-architects-jobs/
  • BONGIOVANNI, E. (2020, July 15). AI powered furniture design. Inedit. https://www.inedit-project.eu/2020/06/15/ai-powered-furniture-design/
  • CAIRES, C.S., ESTADIEU, G., OLGA NG KA MAN, S. (2024). Design thinking methodology and text-to-image artificial intelligence: A case study in the context of furniture design education. In: Martins, N., Brandão, D., Fernandes-Marcos, A. (Eds.), Perspectives on Design and Digital Communication IV. Springer Series in Design and Innovation, vol. 33. Springer, Cham. https://doi.org/10.1007/978-3-031-41770-2_7
  • CHANG, Y. S., HU, K. J., CHIANG, C. W. & LUGMAYR, A. (2019). Applying mobile augmented reality (AR) to teach interior design students in layout plans: Evaluation of learning effectiveness based on the arcs model of learning motivation theory. Sensors, 20(1), 105. https://doi.org/10.3390/s20010105
  • CHATTERJEE, P. (2018). Artifıcial intelligence and higher education. Siliconindia. https://www.siliconindia.com/magazines/December2018/AI/#page=20
  • COUNCIL FOR INTERIOR DESIGN ACCREDITATION. (n.d.). CIDA professional standards 2022. https://static1.squarespace.com/static/5c9ae7530490796e32442342/t/61def12b98890e3d27744c59/1642000683919/Professional+Standards+2022.pdf
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  • DAI, S., LI, Y., GRACE, K. & GLOBA, A. (2023). Towards human-AI collaborative architectural concept design via semantic AI. In: Turrin, M., Andriotis, C., Rafiee, A. (Eds.), Computer-Aided Architectural Design.
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  • ELSHATER, A. (2017). Widen the scale of urban design to the level of city planning: Argument beyond a case of two cities. UPLanD-Journal of Urban Planning, Landscape & Environmental Design, 2(2), 207-221. https://doi.org/10.6093/2531-9906/5266
  • ERDEM, Ş. T. (2019). Examining the effects of the industrial revolution on furniture. A+ Arch Design International Journal of Architecture and Design, 5(2), 103-118. http://dx.doi.org/10.17932/IAU.ARCH.2015.017/arch_v05i2005
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  • FREITAG, M., WESTNER, P., SCHILLER, C., NUNEZ, M. J., GIGANTE, F. & Berbegal, S. (2018). Agile product-service design with VR-technology: A use case in the furniture industry. Procedia CIRP, 73, 114-119. https://doi.org/10.1016/j.procir.2018.03.305
  • HAKIMSHAFAEI, M. (2023). Survey of generative AI in architecture and design [Unpublished doctoral dissertation]. University of California.
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Mobilya Tasarımına Yapay Zekanın Entegrasyonu: Bir Vaka Çalışması

Yıl 2025, Cilt: 5 Sayı: 1, 92 - 121, 04.07.2025
https://doi.org/10.56590/stdarticle.1499016

Öz

Giriş ve Çalışmanın Amacı: Yapay zekanın tasarım eğitimi, özellikle iç mimarlık alanında, giderek daha önemli hale gelmiştir. Bu çalışma, yapay zekanın mobilya tasarımı eğitimine entegrasyonunu ve bu entegrasyonun öğrenci projeleri üzerindeki etkilerini araştırmayı amaçlamaktadır. Çalışmanın amacı, yapay zekanın tasarım sürecine nasıl dahil edilebileceğini ve öğrencilerin yaratıcı yeteneklerini nasıl geliştirebileceğini değerlendirmektir.
Kavramsal/Kuramsal Çerçeve: Bu çalışma, iç mimarlık ve mobilya tasarımı alanındaki literatürü gözden geçirerek, yapay zekanın bu alanlarda nasıl kullanılabileceğini ve mevcut eğitim yöntemlerine nasıl katkı sağlayabileceğini ortaya koymaktadır. Bu araştırma, özellikle "Mobilya Malzemeleri ve Yapım Teknikleri" dersi bağlamında, yapay zeka tabanlı projelerin öğrenciler üzerindeki etkisini incelemektedir. Öğrencilerin kullanmış oldukları yapay zeka ile görsel oluşturma teknoloji olan “text-to-image” literatürüne de araştırmada yer verilmektedir.
Yöntem: Araştırma, Antalya Bilim Üniversitesi İç Mimarlık ve Çevre Tasarımı Bölümü'nde öğrenim gören 47 öğrencinin katılımıyla gerçekleştirilmiştir. Öğrenciler, yapay zeka araçlarını kullanarak plastik tabureleri seçtikleri figürlere göre yeniden tasarlamışlardır. Öğrencilere kullanmaları için MidJourney ve DALL-e yapay zeka programları tavsiye edilmiştir. Çalışmada, öğrencilerin projeleri bir jüri tarafınadn değerlendirilerek notlandırılmıştır. Bu bağlamda 80 puan ve üzeri alan öğrencilerin projeleri seçilmiştir. Böylece yedi proje detaylı analiz için makalede yer almıştır. Veriler, nitel analiz yöntemleri kullanılarak incelenmiş ve öğrencilerin yapay zeka kullanımındaki deneyimleri ve öğrenme süreçleri değerlendirilmiştir.
Bulgular: Araştırma bulguları, yapay zeka tasarım araçlarının etkili bir şekilde kullanılabilmesi için mevcut tasarım ilkelerine dair güçlü bir bilgi birikimine ihtiyaç olduğunu göstermektedir. Yapay zeka araçları, özellikle fikir üretme ve yaratıcılık aşamalarında öğrencilerin performansını artırmıştır. Ancak, net ve yönlendirici talimatlar olmadan, sonuçlar rastgele olabilmektedir. Analizler, yapay zekanın yenilikçi metodolojiler ve disiplinler arası becerilerin teşviki sayesinde geleneksel tasarım eğitiminde büyük bir dönüşüm potansiyeline sahip olduğunu ortaya koymaktadır.
Sonuç: Bu çalışma, yapay zekanın tasarım eğitiminde nasıl uygulanabileceğine dair önemli içgörüler sunmakta ve yapay zeka ile görüntü oluşturmanın fikir üretimine pratik bir değer katabileceğini önermektedir. Çalışmanın sonuçları, eğitimciler ve araştırmacılar için rehberlik sağlayarak, yapay zekanın tasarım eğitimine entegrasyonunda dikkat edilmesi gereken noktaları vurgulamaktadır.

Kaynakça

  • ALAWADHI, A. M., & YOUSEF, D. M. (2023). Revolutionizing plastic furniture design: Harnessing the power of artificial intelligence. Arab International Journal of Information Technology & Data, 3(4), 7-46.
  • ALPAK, E. M., DÜZENLI, T. & MUMCU, S. (2020). Raising awareness of seating furniture design in landscape architecture education: Physical, activity-use and meaning dimensions. International Journal of Technology and Design Education, 30(3), 587-611. https://doi.org/10.1007/s10798-019-09514-8
  • BARKER, N. (2023, June 19). You are now entering the AItopia. Dezeen. https://www.dezeen.com/2023/06/19/aitopia-artificial-intelligence-series/
  • BAŞARIR, L. (2022). Modelling AI in architectural education. Gazi University Journal of Science, 35(4), 1260-1278. https://doi.org/10.35378/gujs.967981
  • BICKERSTETH, R. (2023, July 29). Dezeen in depth asks if AI will really take architects' jobs?. Dezeen. https://www.dezeen.com/2023/07/29/dezeen-in-depth-asks-if-ai-will-really-take-architects-jobs/
  • BONGIOVANNI, E. (2020, July 15). AI powered furniture design. Inedit. https://www.inedit-project.eu/2020/06/15/ai-powered-furniture-design/
  • CAIRES, C.S., ESTADIEU, G., OLGA NG KA MAN, S. (2024). Design thinking methodology and text-to-image artificial intelligence: A case study in the context of furniture design education. In: Martins, N., Brandão, D., Fernandes-Marcos, A. (Eds.), Perspectives on Design and Digital Communication IV. Springer Series in Design and Innovation, vol. 33. Springer, Cham. https://doi.org/10.1007/978-3-031-41770-2_7
  • CHANG, Y. S., HU, K. J., CHIANG, C. W. & LUGMAYR, A. (2019). Applying mobile augmented reality (AR) to teach interior design students in layout plans: Evaluation of learning effectiveness based on the arcs model of learning motivation theory. Sensors, 20(1), 105. https://doi.org/10.3390/s20010105
  • CHATTERJEE, P. (2018). Artifıcial intelligence and higher education. Siliconindia. https://www.siliconindia.com/magazines/December2018/AI/#page=20
  • COUNCIL FOR INTERIOR DESIGN ACCREDITATION. (n.d.). CIDA professional standards 2022. https://static1.squarespace.com/static/5c9ae7530490796e32442342/t/61def12b98890e3d27744c59/1642000683919/Professional+Standards+2022.pdf
  • ÇATALYÜREKOĞLU, S. & ALTIPARMAKOĞULLARI, Y. (2023). Kent mobilyalarinin tasarım süreçlerinin ve ergonomisinin üretici ve kullanıcı görüşleri çerçevesinde değerlendirilmesi: Kent mobilyası tasarım süreci ve ergonomisi. Tasarim+ Kuram, 19(39), 296-315. https://doi.org/10.59215/tasarimkuram.398
  • DAI, S., LI, Y., GRACE, K. & GLOBA, A. (2023). Towards human-AI collaborative architectural concept design via semantic AI. In: Turrin, M., Andriotis, C., Rafiee, A. (Eds.), Computer-Aided Architectural Design.
  • INTERCONNECTIONS: Co-computing Beyond Boundaries. CAAD Futures 2023. Communications in computer and information science: Vol 1819. Springer, Cham. https://doi.org/10.1007/978-3-031-37189-9_5
  • ELSHATER, A. (2017). Widen the scale of urban design to the level of city planning: Argument beyond a case of two cities. UPLanD-Journal of Urban Planning, Landscape & Environmental Design, 2(2), 207-221. https://doi.org/10.6093/2531-9906/5266
  • ERDEM, Ş. T. (2019). Examining the effects of the industrial revolution on furniture. A+ Arch Design International Journal of Architecture and Design, 5(2), 103-118. http://dx.doi.org/10.17932/IAU.ARCH.2015.017/arch_v05i2005
  • EUROPEAN COUNCIL OF INTERIOR ARCHITECTS. (n.d.). The European charter of interior architect training 2020. https://ecia.net/news/the-european-charter-of-interior-architect-training-2020
  • FAILES, I. (2019, July 1). Behind-the-scenes: Tricks and techniques that ILM used to transform characters in ‘Bumblebee’. Cartoon Brew. https://www.cartoonbrew.com/feature-film/behind-the-scenes-tricks-and-techniques-that-ilm-used-to-transform-characters-in-bumblebee-168309.html
  • FREITAG, M., WESTNER, P., SCHILLER, C., NUNEZ, M. J., GIGANTE, F. & Berbegal, S. (2018). Agile product-service design with VR-technology: A use case in the furniture industry. Procedia CIRP, 73, 114-119. https://doi.org/10.1016/j.procir.2018.03.305
  • HAKIMSHAFAEI, M. (2023). Survey of generative AI in architecture and design [Unpublished doctoral dissertation]. University of California.
  • HANAFY, N. O. (2023). Artificial intelligence's effects on design process creativity:" A study on used AI Text-to-Image in architecture". Journal of Building Engineering, 80, 107999.
  • HARSUVANAKIT, A. (n.d.). Elbo Chair. Arthur Harsuvanakit. http://www.arthurharsuvanakit.com/#/new-page-1/
  • HEDGES, K. E. (2023, June 25-28). Artificial intelligence (AI) art generators in the architectural design curricula [Conference presentation]. 2023 ASEE Annual Conference & Exposition, Baltimore, Maryland. https://peer.asee.org/42293
  • INTERNATIONAL FEDERATION OF INTERIOR ARCHITECTS/DESIGNERS. (n.d.). IFI interior architecture/design education policy (IFI IA/D EP). https://ifiworld.org/wp-content/uploads/2020/10/IFI-Interiors-Education-Policy_IFI-IAD-EP-Sept2020.pdf
  • JEANNE [@OlympedeGouges]. (n.d.). “Travis Fimmel” [Photo]. Pinterest. https://www.pinterest.de/pin/361413938847180843/
  • JORDAHN, S. (2019, April 11). Philippe Starck, Kartell and Autodesk unveil "world's first production chair designed with artificial intelligence". Dezeen. https://www.dezeen.com/2019/04/11/ai-chair-philippe-starck-kartell-autodesk-artificial-intelligence-video/
  • KAYA, H. S., KAYA, M. E., YAKUT, E. S., ÇİÇEK, M. & TOZLUOĞLU, E. G. (2022). An interdisciplinary urban furniture design model. A| Z ITU Journal of The Faculty of Architecture, 19(3), 721-740. https://doi.org/10.5505/itujfa.2022.92979
  • KIM, J. (2011). Modeling cognitive and affective processes of designers in the early stages of design: Mental categorization of information processing [Unpublished doctoral dissertation]. Arts et Métiers ParisTech.
  • KOÇER, Ç. (2019). Scale in urban design: The notion of scale in spatial design thinking [Unpublished master’s thesis]. Middle East Technical University.
  • MADANIPOUR, A. (1997). Ambiguities of urban design. The Town Planning Review, 68(3), 363-383.
  • MARCH, A. & LEÓN, J. (2015, December 9-11). Urban design: An underutilized tool for disaster risk reduction? [Conference presentation]. 7th State of Australian Cities Conference, Gold Coast, Australia. https://apo.org.au/node/63341
  • MARTET, C. (2023, August 18). Jeff Koons, the king of controversy!. Rise art. https://www.kazoart.com/blog/en/jeff-koons-the-king-of-controversy/
  • MCCULLY, M. (2023, November 18). Pablo Picasso. Britannica. https://www.britannica.com/biography/Pablo-Picasso#/media/1/459275/68752
  • MESTYLE STUDIO3 [@mestyle.studio3]. (n.d.). “Portrait of Genghis Khan or Chinggis Khaan in warriors traditionally wearing typical mongolian dress culture of mongolia” [Photo]. Freepik. https://www.freepik.com/premium-photo/portrait-genghis-khan-chinggis-khaan-warriors-traditionally-wearing-typical-mongolian-dress-culture-mongolia_5956258.htm
  • MIKALONYTĖ, E. S. & KNEER, M. (2022). Can artificial intelligence make art?: Folk intuitions as to whether AI-driven robots can be viewed as artists and produce art. ACM Transactions on Human-Robot Interaction (THRI), 11(4), 1-19. https://doi.org/10.1145/3530875
  • MOLINA, B. (2023, June 6). Apple unveils Vision Pro headset for spatial computing. USA Today, 02B. https://link.gale.com/apps/doc/A751994409/AONE?u=anon~59f4fbbd&sid=sitemap&xid=2c47a238
  • OH, H., YOON, S. Y. & SHYU, C. R. (2008). How can virtual reality reshape furniture retailing?. Clothing and Textiles Research Journal, 26(2), 143-163. https://doi.org/10.1177/0887302X08314789
  • ÖZTÜRKCAN, S. (2021). Service innovation: Using augmented reality in the IKEA Place App. Journal of Information Technology Teaching Cases, 11(1), 8-13. https://doi.org/10.1177/2043886920947110
  • PHAN, V. T. & CHOO, S. Y. (2010). Interior design in augmented reality environment. International Journal of Computer Applications, 5(5), 16-21. http://doi.org/10.5120/912-1290
  • PİRİM, H. (2006). Yapay zeka. Yaşar Üniversitesi E-Dergisi, 1(1), 81-93.
  • RATICAN, J., HUTSON, J. & WRIGHT, A. (2023). A proposed meta-reality immersive development pipeline: Generative AI models and Extended Reality (XR) content for the Metaverse. Journal of Intelligent Learning Systems and Applications, 15, 24-35. https://doi.org/10.4236/jilsa.2023.151002
  • RHODES, M. (2016, October 3). So. Algorithms are designing chairs now. Wired. https://www.wired.com/2016/10/elbo-chair-autodesk-algorithm/
  • ROSENBOOM, D. (1983). Artificial intelligence and art education. DavidRosenboom. https://davidrosenboom.com/s/AI_Art_Edu_1983.pdf
  • TANG, J. K., LAU, W. M., CHAN, K. K. & TO, K. H. (2014, December 9-12). AR interior designer: Automatic furniture arrangement using spatial and functional relationships [Conference presentation]. 2014 International Conference on Virtual Systems & Multimedia (VSMM), Hong Kong, China. https://doi.org/10.1109/VSMM.2014.7136652
  • TRIVELLIN, E., MARSEGLIA, M., FILIERI, J., LOTTI, G., CANTINI, F., TANZINI, A. & MATTEUCCI, E. (2020, July 16-20). Smart Garden (SMAG): A system of outdoor furniture equipped with artificial intelligence [Conference presentation]. Advances in Manufacturing, Production Management and Process Control: Proceedings of the AHFE 2020 Virtual Conferences on Human Aspects of Advanced Manufacturing, Advanced Production Management and Process Control, and Additive Manufacturing, Modeling Systems and 3D Prototyping, USA, 140-146, Springer International Publishing. https://doi.org/10.1007/978-3-030-51981-0_18
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  • WIGGAN, A. (2020, January 19). The best order for the Gal Gadot Wonder Woman movies. I’ll get drive-thru. https://illgetdrivethru.com/2020/01/19/the-best-order-for-the-gal-gadot-wonder-woman-movies/
  • WONG, N. (2016, August 11). A chair created through generative design. Design Milk. https://design-milk.com/elbo-chair-created-generative-design/
  • XIN, C. (2022). Exploring the effectiveness of VR-based product demonstrations featuring items of furniture. Library Hi Tech. https://doi.org/10.1108/LHT-01-2022-0001
  • XIONG, X., YUE, X. & WU, Z. (2023). Current status and development trends of Chinese intelligent furniture industry. Journal of Renewable Materials, 11(3), 1353-1366. https://doi.org/10.32604/jrm.2022.023447
  • YAN, H., ZHANG, H., LIU, L., ZHOU, D., XU, X., ZHANG, Z. & YAN, S. (2022). Toward intelligent design: An AI-based fashion designer using generative adversarial networks aided by sketch and rendering generators. IEEE Transactions on Multimedia, 25, 2323-2338. https://doi.org/10.1109/TMM.2022.3146010
  • YOON, S. Y. & CHO, J. Y. (2009, March). Understanding furniture decision making process and design preference using web-based VR technology [Conference presentation]. Annual Conference of IDEC, St. Louis, Missouri, 25-28.
  • ZHANG, C., WANG, W., PANGARO, P., MARTELARO, N. & BYRNE, D. (2023). Generative image AI using design sketches as input: Opportunities and challenges. Proceedings of the 15th Conference on Creativity and Cognition, USA, 254-261. https://doi.org/10.1145/3591196.3596820
  • ZOU, N., GONG, Q., CHAI, Q. & CHAI, C. (2023). The role of virtual reality technology in conceptual design: Positioning, applications, and value. Digital Creativity, 34(1), 53-77. https://doi.org/10.1080/14626268.2023.2166080
  • URL-1: https://blurppy.files.wordpress.com/2015/04/threezero-tmnt-2014-sixth-scale-figure-michelangelo.jpg
Toplam 55 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular İç Mimarlık
Bölüm Araştırma Makaleleri
Yazarlar

Yaren Şekerci 0000-0003-4509-6299

Mehmet Uğur Kahraman 0000-0003-1237-1792

Hakan Bal 0000-0003-1816-265X

Erken Görünüm Tarihi 2 Temmuz 2025
Yayımlanma Tarihi 4 Temmuz 2025
Gönderilme Tarihi 10 Haziran 2024
Kabul Tarihi 29 Haziran 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 5 Sayı: 1

Kaynak Göster

APA Şekerci, Y., Kahraman, M. U., & Bal, H. (2025). The Integration of Artificial Intelligence in Furniture Design: A Case Study. ART/Icle: Sanat Ve Tasarım Dergisi, 5(1), 92-121. https://doi.org/10.56590/stdarticle.1499016

ART/icle: Sanat ve Tasarım Dergisi

ISSN: 2718-1057
e-ISSN: 2791-7665