Araştırma Makalesi

Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds

Cilt: 11 Sayı: 2 30 Nisan 2020
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Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds

Öz

The main purpose of this study is to understand the satisfaction level of students to teach the basics of programming in 3D virtual worlds and investigate the factors affecting their satisfaction. Multiple case study with three cases were conducted in three different educational programs: as curricular (Case-1), extra-curricular (Case-2) and after-school (Case-3). Satisfaction scale adopted from previous study was used to understand current level of satisfaction and semi-structured interviews were conducted with participants to reveal factors affecting satisfaction. Descriptive analysis of quantitative data showed that that the most satisfied students were those from Case-1 (M = 4.35), Case-3 (M = 4.28) and Case-2 (M = 3.99), respectively. Single case analysis of qualitative data revealed the factors increasing and decreasing satisfaction of the students. Apart from the story about the tasks, group study, object construction, having tasks, off-task activities, 3D environment and tour in the environment emerged as an increasing factor across all three cases at different ratios. Technical problems, studying alone, difficulty of the tasks, and avatar-related problems were the factors stated by some of the students across all cases as decreasing factors. Cross-case analysis provided a table which shows the similarities and differences among the cases. 

Anahtar Kelimeler

Kaynakça

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  2. Berland, M. (2017). Constructionist Learning. In K. Peppler (Ed.), The SAGE Encyclopedia of Out-of-School Learning (Vol. 1, pp. 139–141). Thousand Oaks, California: SAGE Publications, Inc. https://doi.org/10.4135/9781483385198.n59
  3. Bishop-Clark, C., Courte, J., & Howard, E. V. (2006). Programming in Pairs with Alice to Improve Confidence, Enjoyment, and Achievement. Journal of Educational Computing Research, 34(2), 213–228. https://doi.org/10.2190/CFKF-UGGC-JG1Q-7T40
  4. Brennan, K. A. (2013). Best of Both Worlds: Issues of Structure and Agency in Computational Creation, in and Out of School. (Unpublished Doctoral Dissertation). Massachusetts Institute of Technology,Cambridge, MA.
  5. Buffum, P. S., Frankosky, M., Boyer, K. E., Wiebe, E., Mott, B., & Lester, J. (2015). Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science. In 2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT) (pp. 1–8). IEEE. https://doi.org/10.1109/RESPECT.2015.7296496
  6. Choudhury, J., & Banerjee, I. (2012). Programming in Virtual Worlds for Educational Requirements: LSL Scripting and Environment Development Challenges. International Journal of Computer Science Research and Application, 2(3), 30–41.
  7. Crellin, J., Duke-Williams, E., Chandler, J., & Collinson, T. (2009). Virtual worlds in computing education. Computer Science Education, 19(4), 315–334. https://doi.org/10.1080/08993400903384950
  8. Creswell, J. W. (2007). Qualitative inquiry and research design: Choosing among five approaches (2nd ed.). Thousand Oaks, CA: Sage Publications.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Nisan 2020

Gönderilme Tarihi

27 Ağustos 2019

Kabul Tarihi

29 Nisan 2020

Yayımlandığı Sayı

Yıl 2020 Cilt: 11 Sayı: 2

Kaynak Göster

APA
Battal, A., & Tokel, S. T. (2020). Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds. Turkish Online Journal of Qualitative Inquiry, 11(2), 218-246. https://doi.org/10.17569/tojqi.611707
AMA
1.Battal A, Tokel ST. Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds. TOJQI. 2020;11(2):218-246. doi:10.17569/tojqi.611707
Chicago
Battal, Ali, ve S. Tuğba Tokel. 2020. “Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds”. Turkish Online Journal of Qualitative Inquiry 11 (2): 218-46. https://doi.org/10.17569/tojqi.611707.
EndNote
Battal A, Tokel ST (01 Nisan 2020) Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds. Turkish Online Journal of Qualitative Inquiry 11 2 218–246.
IEEE
[1]A. Battal ve S. T. Tokel, “Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds”, TOJQI, c. 11, sy 2, ss. 218–246, Nis. 2020, doi: 10.17569/tojqi.611707.
ISNAD
Battal, Ali - Tokel, S. Tuğba. “Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds”. Turkish Online Journal of Qualitative Inquiry 11/2 (01 Nisan 2020): 218-246. https://doi.org/10.17569/tojqi.611707.
JAMA
1.Battal A, Tokel ST. Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds. TOJQI. 2020;11:218–246.
MLA
Battal, Ali, ve S. Tuğba Tokel. “Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds”. Turkish Online Journal of Qualitative Inquiry, c. 11, sy 2, Nisan 2020, ss. 218-46, doi:10.17569/tojqi.611707.
Vancouver
1.Ali Battal, S. Tuğba Tokel. Investigating the Factors Affecting Students’ Satisfaction in a Programming Course Designed in 3D Virtual Worlds. TOJQI. 01 Nisan 2020;11(2):218-46. doi:10.17569/tojqi.611707

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