Yıl 2023,
, 285 - 298, 29.12.2023
Naciye Duman
,
Faruk Arıcı
Proje Numarası
1919B012306343
Kaynakça
- Arici, F., Yildirim, P., Caliklar, Ş., & Yilmaz, R. M. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 142, 103647.
- Arıcı, F., & Arıcı, B. (2022). Eğitimde Artırılmış Gerçeklik Uygulamaları ve Materyal Tasarımı Örnekleri. İKSAD.
- Ali, D.F., Omar, M., Abdullah, A.H., Ibrahim, N.H., Mokhtar, M., Zaid, N.M., & Johari, N. (2021). 5 Years into Augmented Reality Technology in Education: Research Trends, Bibliometric Study and its Application to Enhance Visualization Skills. WSEAS Transactions on Systems and Control archive, 16, 253-260.
- Aydogdu, F., & Kelpšiene, M. (2021). Uses of Augmented Reality in Preschool Education. International Technology and Education Journal, 5(1), 11-20.
- Azuma, R. T. (1997). A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355-385.
- Auditor-General, W. A. (2016). Information and communication technology (ICT) in education.
- Bacca, J. L., Baldiris, S. M., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: a systematic review of research and applications. Journal of Educational Technology and Society, 2014, vol. 17, núm. 4, p. 133-149.
- Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and Trends® in Human–Computer Interaction, 8(2-3), 73-272.
- Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education–cases, places and potentials. Educational Media International, 51(1), 1-15.
- Bressler, D. M. & Bodzin, A. M. (2013). A mixed methods assessment of students’ flow experiences during a mobile augmented reality science game. Journal of ComputermAssisted Learning, 29, 505-517.
- Büyüköztürk, Ş., Kılıç Çakmak, E., Akgün, Ö., Karadeniz, Ş., & Demirel, F. (2021). Bilimsel Araştırma Yöntemleri. Pegem.
- Cai, S., Chiang, F-K., & Wang, X. (2013). Using the Augmented Reality 3D technique for a convex ımaging experiment in a physics course, International Journal of Engineering Education, 29(4), 856–865.
- Chang, S. C., & Hwang, G. J. (2018) Impacts of an Augmented Reality-Based Flipped Learning Guiding Approach on Students’ Scientific Project Performance and Perce p-tions. Computers & Education, 125, 226-239.
- Chiotaki, D., Poulopoulos, V., & Karpouzis, K. (2023). Adaptive game-based learning in education: a systematic review. Frontiers in Computer Science, 5, 1062350.
- Chen, X., G. Yu, G, Cheng., & T, Hao. (2019). Research topics, author profiles, and collaboration networks in the top-ranked journal on educational technology over the past 40 years: A bibliometric analysis. Journal of Computers in Education, 6(4), 563–585. https://doi.org/10.1007/s40692-019-00149-1
- Cheng, K. H., & Tsai, C. C. (2016). The interaction of child–parent shared reading with an augmented reality (AR) picture book and parents’ conceptions of AR learning. British Journal of Educational Technology, 47, 203–222
- Cheng, M. T., Shet, H. C., & Annetta, L. A. (2015). Game immersion experience: its hierarchical structure and impact on game‐based science learning. Journal of Computer Assisted Learning, 31(3), 232-253.
- Davis, F. D., Bagozzi, R. P. & Warshaw, P. R. (1989). User Acceptance of Computer Technology: A Comparison of Two Theoretical Models. Management Science, 35 (8): 982–1003.
- Falagas, M. E., A. I. Karavasiou, & I. A. Bliziotis. (2006). A bibliometric analysis of global trends of research productivity in tropical medicine. Acta Tropica, 99(2–3), 155–159. doi:10.1016/j.actatropica.2006.07.011.
- Fernández-Valero, P., Soto-Sánchez, J., & Lara, M. (2023). Effects of interventions on fundamental motor skills and physical activity in preschoolers: Systematic review. Retos, 48, 94-100.
- Ferrer-Torregrosa, J., Torralba, J., Jimenez, M. A., García, S., & Barcia, J. M. (2015). ARBOOK: development and assessment of a tool based on augmented reality for anatomy. Journal of Science Education and Technology, 24(1), 119-124.
- Furht B. (2011). Artırılmış gerçeklik el kitabı. Springer. 10.1007 / 978-1-4614-0064-6_1.
- Han, J., Jo, M., Hyun, E., & So, H. J. (2015). Examining young children’s perception toward augmented reality-infused dramatic play. Education Technology Research and Development, 63, 455–474.
- Huang, Y., Li, H., & Fong, R. (2016). Using Augmented Reality in early art education: a case study in Hong Kong kindergarten. Early Child Development and Care, 186, 879–894.
- Huang, T. C., Chen, C. C., & Chou, Y. W. (2016). Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Computers & Education, 96, 72-82.
- Iordache, D.D., Pribeanu, C., &Balog, A. (2012). Influence of specific AR capabilities on the learning effectiveness and efficiency. Studies in Informatics and Control, 21 (3), 233-240.
- Kuang, Y., & Bai, X. (2019). The Feasibility Study of Augmented Reality Technology in Early Childhood Education. 2019 14th International Conference on Computer Science & Education (ICCSE), 172-175.
- Kotzageorgiou, M., Kellidou, P. M., Voulgari, I., & Nteropoulou, E. (2018). Augmented reality and the symbolic play of pre-school Children with autism. In K. Ntalianis, A. Andreatos., & C. Sgouropoulou (Eds.), Proceedings of the 17th European Conference on e-Learning (pp. 273–280). Greece: University of West Attica
- Kye, B., & Kim, Y. (2008). Investigation of the relationships between media characteristics, presence, flow, and learning effects in augmented reality based learning augmented reality. International Journal for Education Media and Technology, 2(1), 4-14.
- Lambert, W. E. (1972). Language, psychology, and culture.
- Lorusso, M. L., Giorgetti, M., Travellini, S., Greci, L., Zangiacomi, A., Mondellini, M., ...Reni, G. (2018). Giok the Alien: An AR-based integrated system for the empowerment of problem-solving, pragmatic, and social skills in pre-school children. MDPI, 18, 1–16.
- Luo, J., Boland, R.J., & Chan, C.H. (2020). How to Use Technology in Educational Innovation. Roberts Academic Medicine Handbook.
- Marshall, C. & Rossman, G. B. (2014). Designing Qualitative Research. New York: Sage
- Nurdiantami, Y., & Agil, H.M. (2020). The Use of Technology in Early Childhood Education: A Systematic Review. Proceedings of the International Conference of Health Development. Covid-19 and the Role of Healthcare Workers in the Industrial Era (ICHD 2020).
- Ozdamli, F., & Karagozlu, D. (2018). Preschool Teachers’ Opinions on the Use of Augmented Reality Application in Preschool Science Education. Croatian Journal of Education-Hrvatski Casopis za Odgoj i obrazovanje, 20, 43-74.
- Öztürk, O., & Gürler, G. (2021). Bir literatür incelemesi aracı olarak bibliyometrik analiz. Nobel Yayınevi.
- Safar, A. H., & Al-Jafar, A. A. (2017). The effectiveness of using augmented reality apps in teaching the English alphabet to kindergarten children: A case study in the State of Kuwait. EURASIA 12 Australasian Journal of Early Childhood 45(1) Journal of Mathematics Science and Technology Education, 13, 417–440.
- Song, Y., X. Chen, T. Hao, Z. Liu, & Z, Lan. (2019). Exploring two decades of research on classroom dialogue by using bibliometric analysis. Computers & Education, 137, 12–31. https://doi.org/10.1016/j.compedu.2019.04.002.
- Sumadio, D.D., & Rambli, D.R.A. (2010). Preliminary evaluation on user acceptance of the augmented reality use for education. Proceedings of Second International Conference on Computer Engineering and Applications (pp. 461-465).
- Varman, S. D., Cliff, D. P., Jones, R. A., Hammersley, M. L., Zhang, Z., Charlton, K., & Kelly, B. (2021). Experiential learning interventions and healthy eating outcomes in children: a systematic literature review. International Journal of Environmental Research and Public Health, 18(20), 10824.
- Wojciechowski, R., & Cellary, W (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, 68, 570–585.
- Yilmaz, R. (2016). Educational magic toys developed with augmented reality technology for early childhood education. Computers in Human Behaviour, 54, 240–248.
- Yilmaz, R. M., Kucuk, S., & Goktas, Y. (2017). Are augmented reality picture books magic or real for preschool children aged five to six? British Journal of Educational Technology, 48, 824–841.
- Yilmaz, R. M., Topu, F. B., & Takkaç Tulgar, A. (2022). An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning. Education and Information Technologies, 27(5), 6989-7017.
- Zhang, Q., Sun, J., & Yeung, W. Y. (2023). Effects of using picture books in mathematics teaching and learning: A systematic literature review from 2000–2022. Review of Education, 11(1), e3383.
Okul Öncesinde Artırılmış Gerçeklik Teknolojisi Kullanımına Yönelik Bibliyometrik Haritalama Analizi*
Yıl 2023,
, 285 - 298, 29.12.2023
Naciye Duman
,
Faruk Arıcı
Öz
Son yıllarda teknolojinin gelişmesiyle birlikte, artırılmış gerçeklik (AG) teknolojisi eğitim alanında yaygın olarak kullanılmaya başlanmıştır. Eğitim ortamlarında kullanılması ile öğretimin niteliğini artıran AG teknolojisi özellikle okul öncesi eğitimde, çocukların öğrenme sürecine katkı sağlayabilecek bir teknoloji olarak öne çıkmaktadır. AG teknolojisi sayesinde, öğrencilerin interaktif bir şekilde öğrenmeleri sağlanarak, eğlenceli ve etkili bir öğrenme ortamı yaratılmaktadır. Bu nedenle, AG teknolojisinin okul öncesi eğitimde kullanımı üzerine yapılan akademik çalışmaların bibliyometrik analizi önem kazanmaktadır. Araştırmada okul öncesi dönemde AG kullanımıyla ilgili Web of Science’ta yer alan 95 çalışma incelenmiştir. Bu çalışmalarda erken çocukluk dönemi, etkileşim, İngilizce öğretimi, motivasyon ve ilgi kavramlarının sıklıkla kullanıldığı görülmüştür. Dolayısıyla yürütülen araştırmaların bu kavramlara odaklandığı söylenebilir. Son zamanlarda yürütülen araştırmaların örneklem düzeyinin okul öncesi öğrencileri üzerinde yoğunlaştığı, lisans düzeyinde yürütülen çalışmaların daha az tercih edildiği anlaşılmaktadır. Elde edilen sonuçlar doğrultusunda öğretmen yetiştirmede, üst düzey duyuşsal ve bilişsel becerilere yönelik çalışmalara ihtiyaç olduğu söylenebilir. Ayrıca araştırmada alandaki saygın araştırmacı ve dergiler belirlenmiştir. Bu araştırmacı ve dergiler takip edilerek okul öncesi dönemde AG kullanımı ile ilgili geçerli ve güvenilir bilgilere ulaşılabilir.
Etik Beyan
Çalışma etik ilkelere uygun olarak yürütülmüştür.
Destekleyen Kurum
Bu çalışma TÜBİTAK 2209-A Üniversite Öğrencileri Araştırma Projeleri Destekleme Programı 2023 yılı 1. dönem çağrısı Kapsamında Desteklenmiştir (Proje No:1919B012306343).
Proje Numarası
1919B012306343
Teşekkür
Bu çalışma TÜBİTAK 2209-A Üniversite Öğrencileri Araştırma Projeleri Destekleme Programı 2023 yılı 1. dönem çağrısı Kapsamında Desteklenmiştir. TÜBİTAK'a proje desteği için teşekkür ederiz (Proje No:1919B012306343).
Kaynakça
- Arici, F., Yildirim, P., Caliklar, Ş., & Yilmaz, R. M. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 142, 103647.
- Arıcı, F., & Arıcı, B. (2022). Eğitimde Artırılmış Gerçeklik Uygulamaları ve Materyal Tasarımı Örnekleri. İKSAD.
- Ali, D.F., Omar, M., Abdullah, A.H., Ibrahim, N.H., Mokhtar, M., Zaid, N.M., & Johari, N. (2021). 5 Years into Augmented Reality Technology in Education: Research Trends, Bibliometric Study and its Application to Enhance Visualization Skills. WSEAS Transactions on Systems and Control archive, 16, 253-260.
- Aydogdu, F., & Kelpšiene, M. (2021). Uses of Augmented Reality in Preschool Education. International Technology and Education Journal, 5(1), 11-20.
- Azuma, R. T. (1997). A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355-385.
- Auditor-General, W. A. (2016). Information and communication technology (ICT) in education.
- Bacca, J. L., Baldiris, S. M., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: a systematic review of research and applications. Journal of Educational Technology and Society, 2014, vol. 17, núm. 4, p. 133-149.
- Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and Trends® in Human–Computer Interaction, 8(2-3), 73-272.
- Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education–cases, places and potentials. Educational Media International, 51(1), 1-15.
- Bressler, D. M. & Bodzin, A. M. (2013). A mixed methods assessment of students’ flow experiences during a mobile augmented reality science game. Journal of ComputermAssisted Learning, 29, 505-517.
- Büyüköztürk, Ş., Kılıç Çakmak, E., Akgün, Ö., Karadeniz, Ş., & Demirel, F. (2021). Bilimsel Araştırma Yöntemleri. Pegem.
- Cai, S., Chiang, F-K., & Wang, X. (2013). Using the Augmented Reality 3D technique for a convex ımaging experiment in a physics course, International Journal of Engineering Education, 29(4), 856–865.
- Chang, S. C., & Hwang, G. J. (2018) Impacts of an Augmented Reality-Based Flipped Learning Guiding Approach on Students’ Scientific Project Performance and Perce p-tions. Computers & Education, 125, 226-239.
- Chiotaki, D., Poulopoulos, V., & Karpouzis, K. (2023). Adaptive game-based learning in education: a systematic review. Frontiers in Computer Science, 5, 1062350.
- Chen, X., G. Yu, G, Cheng., & T, Hao. (2019). Research topics, author profiles, and collaboration networks in the top-ranked journal on educational technology over the past 40 years: A bibliometric analysis. Journal of Computers in Education, 6(4), 563–585. https://doi.org/10.1007/s40692-019-00149-1
- Cheng, K. H., & Tsai, C. C. (2016). The interaction of child–parent shared reading with an augmented reality (AR) picture book and parents’ conceptions of AR learning. British Journal of Educational Technology, 47, 203–222
- Cheng, M. T., Shet, H. C., & Annetta, L. A. (2015). Game immersion experience: its hierarchical structure and impact on game‐based science learning. Journal of Computer Assisted Learning, 31(3), 232-253.
- Davis, F. D., Bagozzi, R. P. & Warshaw, P. R. (1989). User Acceptance of Computer Technology: A Comparison of Two Theoretical Models. Management Science, 35 (8): 982–1003.
- Falagas, M. E., A. I. Karavasiou, & I. A. Bliziotis. (2006). A bibliometric analysis of global trends of research productivity in tropical medicine. Acta Tropica, 99(2–3), 155–159. doi:10.1016/j.actatropica.2006.07.011.
- Fernández-Valero, P., Soto-Sánchez, J., & Lara, M. (2023). Effects of interventions on fundamental motor skills and physical activity in preschoolers: Systematic review. Retos, 48, 94-100.
- Ferrer-Torregrosa, J., Torralba, J., Jimenez, M. A., García, S., & Barcia, J. M. (2015). ARBOOK: development and assessment of a tool based on augmented reality for anatomy. Journal of Science Education and Technology, 24(1), 119-124.
- Furht B. (2011). Artırılmış gerçeklik el kitabı. Springer. 10.1007 / 978-1-4614-0064-6_1.
- Han, J., Jo, M., Hyun, E., & So, H. J. (2015). Examining young children’s perception toward augmented reality-infused dramatic play. Education Technology Research and Development, 63, 455–474.
- Huang, Y., Li, H., & Fong, R. (2016). Using Augmented Reality in early art education: a case study in Hong Kong kindergarten. Early Child Development and Care, 186, 879–894.
- Huang, T. C., Chen, C. C., & Chou, Y. W. (2016). Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Computers & Education, 96, 72-82.
- Iordache, D.D., Pribeanu, C., &Balog, A. (2012). Influence of specific AR capabilities on the learning effectiveness and efficiency. Studies in Informatics and Control, 21 (3), 233-240.
- Kuang, Y., & Bai, X. (2019). The Feasibility Study of Augmented Reality Technology in Early Childhood Education. 2019 14th International Conference on Computer Science & Education (ICCSE), 172-175.
- Kotzageorgiou, M., Kellidou, P. M., Voulgari, I., & Nteropoulou, E. (2018). Augmented reality and the symbolic play of pre-school Children with autism. In K. Ntalianis, A. Andreatos., & C. Sgouropoulou (Eds.), Proceedings of the 17th European Conference on e-Learning (pp. 273–280). Greece: University of West Attica
- Kye, B., & Kim, Y. (2008). Investigation of the relationships between media characteristics, presence, flow, and learning effects in augmented reality based learning augmented reality. International Journal for Education Media and Technology, 2(1), 4-14.
- Lambert, W. E. (1972). Language, psychology, and culture.
- Lorusso, M. L., Giorgetti, M., Travellini, S., Greci, L., Zangiacomi, A., Mondellini, M., ...Reni, G. (2018). Giok the Alien: An AR-based integrated system for the empowerment of problem-solving, pragmatic, and social skills in pre-school children. MDPI, 18, 1–16.
- Luo, J., Boland, R.J., & Chan, C.H. (2020). How to Use Technology in Educational Innovation. Roberts Academic Medicine Handbook.
- Marshall, C. & Rossman, G. B. (2014). Designing Qualitative Research. New York: Sage
- Nurdiantami, Y., & Agil, H.M. (2020). The Use of Technology in Early Childhood Education: A Systematic Review. Proceedings of the International Conference of Health Development. Covid-19 and the Role of Healthcare Workers in the Industrial Era (ICHD 2020).
- Ozdamli, F., & Karagozlu, D. (2018). Preschool Teachers’ Opinions on the Use of Augmented Reality Application in Preschool Science Education. Croatian Journal of Education-Hrvatski Casopis za Odgoj i obrazovanje, 20, 43-74.
- Öztürk, O., & Gürler, G. (2021). Bir literatür incelemesi aracı olarak bibliyometrik analiz. Nobel Yayınevi.
- Safar, A. H., & Al-Jafar, A. A. (2017). The effectiveness of using augmented reality apps in teaching the English alphabet to kindergarten children: A case study in the State of Kuwait. EURASIA 12 Australasian Journal of Early Childhood 45(1) Journal of Mathematics Science and Technology Education, 13, 417–440.
- Song, Y., X. Chen, T. Hao, Z. Liu, & Z, Lan. (2019). Exploring two decades of research on classroom dialogue by using bibliometric analysis. Computers & Education, 137, 12–31. https://doi.org/10.1016/j.compedu.2019.04.002.
- Sumadio, D.D., & Rambli, D.R.A. (2010). Preliminary evaluation on user acceptance of the augmented reality use for education. Proceedings of Second International Conference on Computer Engineering and Applications (pp. 461-465).
- Varman, S. D., Cliff, D. P., Jones, R. A., Hammersley, M. L., Zhang, Z., Charlton, K., & Kelly, B. (2021). Experiential learning interventions and healthy eating outcomes in children: a systematic literature review. International Journal of Environmental Research and Public Health, 18(20), 10824.
- Wojciechowski, R., & Cellary, W (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, 68, 570–585.
- Yilmaz, R. (2016). Educational magic toys developed with augmented reality technology for early childhood education. Computers in Human Behaviour, 54, 240–248.
- Yilmaz, R. M., Kucuk, S., & Goktas, Y. (2017). Are augmented reality picture books magic or real for preschool children aged five to six? British Journal of Educational Technology, 48, 824–841.
- Yilmaz, R. M., Topu, F. B., & Takkaç Tulgar, A. (2022). An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning. Education and Information Technologies, 27(5), 6989-7017.
- Zhang, Q., Sun, J., & Yeung, W. Y. (2023). Effects of using picture books in mathematics teaching and learning: A systematic literature review from 2000–2022. Review of Education, 11(1), e3383.