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Pazarlama Eğitiminin Dijitalleşmesi: Covid-19 Sonrası Dönemde Üniversiteler İçin Yeni Yaklaşımlar

Yıl 2021, Cilt: 4 Sayı: 1, 61 - 74, 20.04.2021
https://doi.org/10.32329/uad.878216

Öz

Bilgi Çağı’na geçişten en çok etkilenen alanlardan biri de eğitimdir. Üniversiteler ve fakülteler farklı ortamlarda paylaşılan ve hızla artan bilgi tüketimi nedeniyle buna uyum sağlamak zorundadır. Pazarlama eğitimi elbette bu gelişmelerden nasibini almaktadır. Bu çalışmada; çağın gerektirdiği bu yeni durumda pazarlama bilimi ve eğitiminin nasıl takip edileceğine dair betimsel bir çalışma yapılmıştır. Çalışma; eğitimdeki dijital gelişmeler ve dijitalleşmenin neden olduğu değişikliklerin pazarlama eğitimi üzerindeki etkilerine odaklanmaktadır. Ayrıca pazarlama eğitiminde zorunlu değişime uygun yeni yaklaşımlar, gerekçeler ve öneriler tartışılmaktadır. Bilgi Çağı’nda eğitim kurumları bu yeni durumlara ve yeni normlara uyum sağlamak zorundadır. Bu nedenle pazarlama eğitimine aktif, uyarlanabilir ve deneyimsel öğrenme gibi kavramların dâhil edilmesi gerektiği anlaşılmaktadır.

Kaynakça

  • AL-Dahlaki, Z. A. H., & AL-Tameemi, R. S. A. (2019). Active Learning And Creative Thinking. Opcion, 35(20), 2899-2921.
  • Barclay, C. & Logan, D. (2013). Towards an understanding of the implementation & adoption of massive online open courses (MOOCs) in a developing economy context. Proceedings Annual Workshop of the AIS Special Interest Group for ICT in Global Development, 6, 1–14.
  • Belleflamme, P., & Jacqmin, J. (2014). An Economic Appraisal of MOOC Platforms: Business Models and Impacts on Higher Education. SSRN Electronic Journal. http://doi.org/10.2139/ssrn.2537270
  • Benbunan-Fich, R., Lozada, H. R., Pirog, S., Priluck, R., & Wisenblit, J. (2001). Integrating Information Technology into the Marketing Curriculum: A Pragmatic Paradigm, Journal of Marketing Education, 23 (April), 5-15.
  • Bolton, R. N., Chapman, R. G., & Mills, A. J. (2018). Harnessing Digital Disruption With Marketing Simulations. Journal of Marketing Education, 41(1), 15–31. http://doi.org/10.1177/0273475318803417
  • Brahimi, T., & Sarirete, A. (2015). Learning outside the classroom through MOOCs. Computers in Human Behavior, 51, 604–609. http://doi.org/10.1016/j.chb.2015.03.013
  • Brennan, L., Lu, V. N., & von der Heidt, T. (2018). Transforming marketing education: Historical, contemporary and future perspectives. Australasian Marketing Journal, 26, 65-69.
  • Brennan, R. (2009). Using case studies in university‐level marketing education. Marketing Intelligence & Planning, 27(4), 467–473. http://doi.org/10.1108/02634500910964038
  • Brennan, R. & Ahmad, S. J. (2005). Using Case Studies in Management Education : The Student Perspective. The International Journal of Management Education, 4(3), 21-30.
  • Burbules, N. C., & Callister, T. A. (1996). Knowledge At The Crossroads: Some Alternative Futures of Hypertext Learning Envıronments. Educational Theory, 46(1), 23–50. http://doi.org/10.1111/j.1741-5446.1996.00023.x
  • Chapman, S., McPhee, P., & Proudman, B. (1992). What is Experiential Education? Journal of Experiential Education, 15(2), 16–23. http://doi.org/10.1177/105382599201500203
  • Chonko, L. B. (2003). A Look to the Future of Marketing Education: Observations of One Teacher-Researcher Curmudgeon. Marketing Education Review, 13(1), 1-18. http://doi.org/10.1080/10528008.2003.11488806
  • Christensen, C. M., Raynor, M. E., & McDonald, R. (2015 December). What Is Disruptive Innovation? Retreived May 6, 2020 from HBR website: https://hbr.org/2015/12/what-is-disruptive-innovation
  • Clarke III, I., Flaherty, T. B., & Mottner, S. (2001). Student Perceptions of Educational Technology Tools. Journal of Marketing Education, 23 (December), 169-177.
  • Close, A. G., Dixit, A., & Malhotra, N. K. (2005). Chalkboards to Cybercourses: The Internet and Marketing Education. Marketing Education Review, 15:2, 81-94. http://doi.org/10.1080/10528008.2005.11488911
  • Crews, T., & Butterfield, J. B. (2014). Data for Flipped Classroom Design: Using Student Feedback to Identify the Best Components from Online and Face-to-Face Classes. Higher Education Studies, 4(3). http://doi.org/10.5539/hes.v4n3p38
  • Crittenden, W. F., Biel, I. K., & Lovely, W. A. (2018). Embracing Digitalization: Student Learning and New Technologies. Journal of Marketing Education, 41(1), 5–14. http://doi.org/10.1177/0273475318820895
  • Deming, D. J., Goldin, C., Katz, L. F., & Yuchtman, N. (2015). Can Online Learning Bend the Higher Education Cost Curve? American Economic Review, 105(5), 496–501. http://doi.org/10.1257/aer.p20151024
  • Doucette, D. (2018 October). Meeting the Educational Demands of Generation, Retreived May 5, 2020 from EdTech website: https://edtechmagazine.com/higher/article/2018/10/meeting-educational-demands-generation-z
  • Frontczak, N. T. (1998). A Paradigm for the Selection, Use and Development of Experiential Learning Activities in Marketing Education. Marketing Education Review, 8:3, 25-33. http://doi.org/10.1080/10528008.1998.11488641
  • Garrison, D. R., & Kanuka, H. (2004). Blended learning: Uncovering its transformative potential in higher education. The Internet and Higher Education, 7(2), 95–105. http://doi.org/10.1016/j.iheduc.2004.02.001
  • Green, T. (2015). Flipped Classrooms: An Agenda for Innovative Marketing Education in the Digital Era. Marketing Education Review, 25:3, 179-191. http://doi.org/10.1080/10528008.2015.1044851
  • Guzley, R., Avanzino, S., & Bor, A. (2006). Simulated Computer-Mediated/Video-Interactive Distance Learning: A Test of Motivation, Interaction Satisfaction, Delivery, Learning & Perceived Effectiveness. Journal of Computer-Mediated Communication, 6(3). http://doi.org/10.1111/j.1083-6101.2001.tb00122.x
  • Harrigan, P., & Hulbert, B. (2011). How Can Marketing Academics Serve Marketing Practice? The New Marketing DNA as a Model for Marketing Education. Journal of Marketing Education, 33(3), 253–272. http://doi.org/10.1177/0273475311420234
  • Heick, T. (2019 June). A Comprehensive Gamification Framework For Human Motivation, Retreived May 7, 2020 from TeachThought: https://www.teachthought.com/learning-models/complete-gamification-framework-comprehensive-framework-for-student-motivation/
  • Howarth, J. P., D’Alessandro, S., Johnson, L., & White, L. (2016). Learner motivation for MOOC registration and the role of MOOCs as a university ‘taster’. International Journal of Lifelong Education, 35(1), 74-85. http://doi.org/10.1080/02601370.2015.1122667
  • Howarth, J., D’Alessandro, S., Johnson, L., & White, L. (2017). MOOCs to university: a consumer goal and marketing perspective. Journal of Marketing for Higher Education, 27(1), 144–158. http://doi.org/10.1080/08841241.2017.1306603
  • Hunt, J. (1981). Dewey's Philosophical Method and its Influence on His Philosophy of Education. Journal of Experiential Education, 4(1), 29-34. https://doi.org/10.1177/105382598100400106
  • Jacqmin, J. (2019). Providing MOOCs: A FUN way to enroll students? Information Economics and Policy, 48, 32–39. http://doi.org/10.1016/j.infoecopol.2018.10.002
  • Joplin, L. (1981). On Defining Experiential Education. Journal of Experiential Education, 4(1), 17–20. http://doi.org/10.1177/105382598100400104
  • Kanter, R. M. (1989 November). The New Managerial Work, Retreived April 29, 2020 from HBR website: https://hbr.org/1989/11/the-new-managerial-work
  • Ke, F., Xie, K., & Xie, Y. (2015). Game-based learning engagement: A theory- and data-driven exploration. British Journal of Educational Technology. http://doi.org/10.1111/bjet.12314.
  • Kolb, D. A. (1984). Experiential Learning. Englewood Cliffs, NJ: Prentice Hall. Kolosseus, B., Bauer, D., & Bernhardt, S. A. (1995). From writer to designer: Modeling composing processes in a hypertext environment. Technical Communication Quarterly, 4(1), 79–93. doi:10.1080/10572259509364590
  • Kozinsky, S. (2017 July). How Generation Z Is Shaping The Change In Education, Retreived May 5, 2020 from Forbes website: https://www.forbes.com/sites/sievakozinsky /2017/07/24/how-generation-z-is-shaping-the-change-in-education/#14f21c8d6520
  • Lage, M. J., Platt, G. J., & Treglia, M. (2000). Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment. The Journal of Economic Education, 31(1), 30. http://doi.org/10.2307/1183338
  • Lamberton, C. & Stephen, A. T. (2016). A Thematic Exploration of Digital, Social Media, and Mobile Marketing: Research Evolution from 2000 to 2015 and an Agenda for Future Inquiry. Journal of Marketing, 80(6), 146–172. http://doi.org/10.1509/jm.15.0415
  • Maher, M. & Dehbozorgi, N., Dorodchi, M. & Macneil, S. (2020). Design Patterns for Active Learning. In J. A. Keith-Le & M. P. Morgan (Eds.), Faculty Experiences in Active Learning: A Collection of Strategies for Implementing Active Learning Across Disciplines (pp. 130-158). University of North Carolina Press
  • McKinley Marketing Partners (2018 April). 10 Key Insights from the 2018 Marketing Hiring Trends Report, Retreived April 30, 2020, from https://mckinleymarketingpartners.com/ resources/newsroom/10-key-insights-from-the-2018-marketing-hiring-trends-report/
  • Natesan, N. C., & Smith, K. H. (1998). The Internet educational tool in the global marketing classroom. Journal of Marketing Education, 20(2), 149-160.
  • Ölmez, A., Adnan, M., Karaarslan, E. & Öksüzer, Ş. (2018). A blockchain based certification system for education: bcertified. In 7th International Conference on “Innovations in Learning For The Future” 2018 Proceedings. S. 118-120.
  • Piaget, J. (1945). Play, dreams and imitation in childhood. London: Heinemann.
  • Piccoli, G., Ahmad, R., & Ives, B. (2001). Web-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic IT Skills Training. MIS Quarterly, 25(4), 401. http://doi.org/10.2307/3250989
  • Ramocki, S. P. (2007). A Critical Challenge Awaiting Marketing Education. Marketing Education Review, 17(3), 11-20. http://doi.org/10.1080/10528008.2007.11489010
  • Ryan, G., Valverde, M., & Rodríguez-Ardura, I. (2001) Marketing Education, Distance Learning and Hypermedia: Teaching “Current Issues in Marketing” In a Virtual Campus. Marketing Education Review, 11(3), 41-53. http://doi.org/10.1080/10528008.2001.11488756
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Digitalization of Marketing Education: New Approaches for Universities in the Post-Covid-19 Era

Yıl 2021, Cilt: 4 Sayı: 1, 61 - 74, 20.04.2021
https://doi.org/10.32329/uad.878216

Öz

Education is one of the areas most affected by the transition to the information age. Universities and faculties/schools have to adapt to this, otherwise the consumption of information that is increased and shared from different environments may be detached from universities. Marketing education, of course, gets its share from these developments. In this direction, a descriptive study was conducted on how to follow marketing science and education in this new situation. This study focuses on digital disruptions in education and the effects of the deterioration caused by digitalization on marketing education. Moreover, the new approaches which are appropriate for the mandatory change in marketing education with reasons and recommendations are discussed. In the information age, educational institutions have to adapt to these new situations and new norms. Therefore, concepts such as active, adaptive and experiential learning with addition of new tools should be included in marketing education.

Kaynakça

  • AL-Dahlaki, Z. A. H., & AL-Tameemi, R. S. A. (2019). Active Learning And Creative Thinking. Opcion, 35(20), 2899-2921.
  • Barclay, C. & Logan, D. (2013). Towards an understanding of the implementation & adoption of massive online open courses (MOOCs) in a developing economy context. Proceedings Annual Workshop of the AIS Special Interest Group for ICT in Global Development, 6, 1–14.
  • Belleflamme, P., & Jacqmin, J. (2014). An Economic Appraisal of MOOC Platforms: Business Models and Impacts on Higher Education. SSRN Electronic Journal. http://doi.org/10.2139/ssrn.2537270
  • Benbunan-Fich, R., Lozada, H. R., Pirog, S., Priluck, R., & Wisenblit, J. (2001). Integrating Information Technology into the Marketing Curriculum: A Pragmatic Paradigm, Journal of Marketing Education, 23 (April), 5-15.
  • Bolton, R. N., Chapman, R. G., & Mills, A. J. (2018). Harnessing Digital Disruption With Marketing Simulations. Journal of Marketing Education, 41(1), 15–31. http://doi.org/10.1177/0273475318803417
  • Brahimi, T., & Sarirete, A. (2015). Learning outside the classroom through MOOCs. Computers in Human Behavior, 51, 604–609. http://doi.org/10.1016/j.chb.2015.03.013
  • Brennan, L., Lu, V. N., & von der Heidt, T. (2018). Transforming marketing education: Historical, contemporary and future perspectives. Australasian Marketing Journal, 26, 65-69.
  • Brennan, R. (2009). Using case studies in university‐level marketing education. Marketing Intelligence & Planning, 27(4), 467–473. http://doi.org/10.1108/02634500910964038
  • Brennan, R. & Ahmad, S. J. (2005). Using Case Studies in Management Education : The Student Perspective. The International Journal of Management Education, 4(3), 21-30.
  • Burbules, N. C., & Callister, T. A. (1996). Knowledge At The Crossroads: Some Alternative Futures of Hypertext Learning Envıronments. Educational Theory, 46(1), 23–50. http://doi.org/10.1111/j.1741-5446.1996.00023.x
  • Chapman, S., McPhee, P., & Proudman, B. (1992). What is Experiential Education? Journal of Experiential Education, 15(2), 16–23. http://doi.org/10.1177/105382599201500203
  • Chonko, L. B. (2003). A Look to the Future of Marketing Education: Observations of One Teacher-Researcher Curmudgeon. Marketing Education Review, 13(1), 1-18. http://doi.org/10.1080/10528008.2003.11488806
  • Christensen, C. M., Raynor, M. E., & McDonald, R. (2015 December). What Is Disruptive Innovation? Retreived May 6, 2020 from HBR website: https://hbr.org/2015/12/what-is-disruptive-innovation
  • Clarke III, I., Flaherty, T. B., & Mottner, S. (2001). Student Perceptions of Educational Technology Tools. Journal of Marketing Education, 23 (December), 169-177.
  • Close, A. G., Dixit, A., & Malhotra, N. K. (2005). Chalkboards to Cybercourses: The Internet and Marketing Education. Marketing Education Review, 15:2, 81-94. http://doi.org/10.1080/10528008.2005.11488911
  • Crews, T., & Butterfield, J. B. (2014). Data for Flipped Classroom Design: Using Student Feedback to Identify the Best Components from Online and Face-to-Face Classes. Higher Education Studies, 4(3). http://doi.org/10.5539/hes.v4n3p38
  • Crittenden, W. F., Biel, I. K., & Lovely, W. A. (2018). Embracing Digitalization: Student Learning and New Technologies. Journal of Marketing Education, 41(1), 5–14. http://doi.org/10.1177/0273475318820895
  • Deming, D. J., Goldin, C., Katz, L. F., & Yuchtman, N. (2015). Can Online Learning Bend the Higher Education Cost Curve? American Economic Review, 105(5), 496–501. http://doi.org/10.1257/aer.p20151024
  • Doucette, D. (2018 October). Meeting the Educational Demands of Generation, Retreived May 5, 2020 from EdTech website: https://edtechmagazine.com/higher/article/2018/10/meeting-educational-demands-generation-z
  • Frontczak, N. T. (1998). A Paradigm for the Selection, Use and Development of Experiential Learning Activities in Marketing Education. Marketing Education Review, 8:3, 25-33. http://doi.org/10.1080/10528008.1998.11488641
  • Garrison, D. R., & Kanuka, H. (2004). Blended learning: Uncovering its transformative potential in higher education. The Internet and Higher Education, 7(2), 95–105. http://doi.org/10.1016/j.iheduc.2004.02.001
  • Green, T. (2015). Flipped Classrooms: An Agenda for Innovative Marketing Education in the Digital Era. Marketing Education Review, 25:3, 179-191. http://doi.org/10.1080/10528008.2015.1044851
  • Guzley, R., Avanzino, S., & Bor, A. (2006). Simulated Computer-Mediated/Video-Interactive Distance Learning: A Test of Motivation, Interaction Satisfaction, Delivery, Learning & Perceived Effectiveness. Journal of Computer-Mediated Communication, 6(3). http://doi.org/10.1111/j.1083-6101.2001.tb00122.x
  • Harrigan, P., & Hulbert, B. (2011). How Can Marketing Academics Serve Marketing Practice? The New Marketing DNA as a Model for Marketing Education. Journal of Marketing Education, 33(3), 253–272. http://doi.org/10.1177/0273475311420234
  • Heick, T. (2019 June). A Comprehensive Gamification Framework For Human Motivation, Retreived May 7, 2020 from TeachThought: https://www.teachthought.com/learning-models/complete-gamification-framework-comprehensive-framework-for-student-motivation/
  • Howarth, J. P., D’Alessandro, S., Johnson, L., & White, L. (2016). Learner motivation for MOOC registration and the role of MOOCs as a university ‘taster’. International Journal of Lifelong Education, 35(1), 74-85. http://doi.org/10.1080/02601370.2015.1122667
  • Howarth, J., D’Alessandro, S., Johnson, L., & White, L. (2017). MOOCs to university: a consumer goal and marketing perspective. Journal of Marketing for Higher Education, 27(1), 144–158. http://doi.org/10.1080/08841241.2017.1306603
  • Hunt, J. (1981). Dewey's Philosophical Method and its Influence on His Philosophy of Education. Journal of Experiential Education, 4(1), 29-34. https://doi.org/10.1177/105382598100400106
  • Jacqmin, J. (2019). Providing MOOCs: A FUN way to enroll students? Information Economics and Policy, 48, 32–39. http://doi.org/10.1016/j.infoecopol.2018.10.002
  • Joplin, L. (1981). On Defining Experiential Education. Journal of Experiential Education, 4(1), 17–20. http://doi.org/10.1177/105382598100400104
  • Kanter, R. M. (1989 November). The New Managerial Work, Retreived April 29, 2020 from HBR website: https://hbr.org/1989/11/the-new-managerial-work
  • Ke, F., Xie, K., & Xie, Y. (2015). Game-based learning engagement: A theory- and data-driven exploration. British Journal of Educational Technology. http://doi.org/10.1111/bjet.12314.
  • Kolb, D. A. (1984). Experiential Learning. Englewood Cliffs, NJ: Prentice Hall. Kolosseus, B., Bauer, D., & Bernhardt, S. A. (1995). From writer to designer: Modeling composing processes in a hypertext environment. Technical Communication Quarterly, 4(1), 79–93. doi:10.1080/10572259509364590
  • Kozinsky, S. (2017 July). How Generation Z Is Shaping The Change In Education, Retreived May 5, 2020 from Forbes website: https://www.forbes.com/sites/sievakozinsky /2017/07/24/how-generation-z-is-shaping-the-change-in-education/#14f21c8d6520
  • Lage, M. J., Platt, G. J., & Treglia, M. (2000). Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment. The Journal of Economic Education, 31(1), 30. http://doi.org/10.2307/1183338
  • Lamberton, C. & Stephen, A. T. (2016). A Thematic Exploration of Digital, Social Media, and Mobile Marketing: Research Evolution from 2000 to 2015 and an Agenda for Future Inquiry. Journal of Marketing, 80(6), 146–172. http://doi.org/10.1509/jm.15.0415
  • Maher, M. & Dehbozorgi, N., Dorodchi, M. & Macneil, S. (2020). Design Patterns for Active Learning. In J. A. Keith-Le & M. P. Morgan (Eds.), Faculty Experiences in Active Learning: A Collection of Strategies for Implementing Active Learning Across Disciplines (pp. 130-158). University of North Carolina Press
  • McKinley Marketing Partners (2018 April). 10 Key Insights from the 2018 Marketing Hiring Trends Report, Retreived April 30, 2020, from https://mckinleymarketingpartners.com/ resources/newsroom/10-key-insights-from-the-2018-marketing-hiring-trends-report/
  • Natesan, N. C., & Smith, K. H. (1998). The Internet educational tool in the global marketing classroom. Journal of Marketing Education, 20(2), 149-160.
  • Ölmez, A., Adnan, M., Karaarslan, E. & Öksüzer, Ş. (2018). A blockchain based certification system for education: bcertified. In 7th International Conference on “Innovations in Learning For The Future” 2018 Proceedings. S. 118-120.
  • Piaget, J. (1945). Play, dreams and imitation in childhood. London: Heinemann.
  • Piccoli, G., Ahmad, R., & Ives, B. (2001). Web-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic IT Skills Training. MIS Quarterly, 25(4), 401. http://doi.org/10.2307/3250989
  • Ramocki, S. P. (2007). A Critical Challenge Awaiting Marketing Education. Marketing Education Review, 17(3), 11-20. http://doi.org/10.1080/10528008.2007.11489010
  • Ryan, G., Valverde, M., & Rodríguez-Ardura, I. (2001) Marketing Education, Distance Learning and Hypermedia: Teaching “Current Issues in Marketing” In a Virtual Campus. Marketing Education Review, 11(3), 41-53. http://doi.org/10.1080/10528008.2001.11488756
  • Schneider, J. (2015 May). How to Market to the iGeneration, Retreived May 5, 2020 from HBR website: https://hbr.org/2015/05/how-to-market-to-the-igeneration
  • Shah, P., Madhavaram, S., & Laverie, D. A. (2019). Developing And Demonstrating Effective Pedagogy In Marketing Education: Pedagogical Competence As An Organızıng Framework For Teaching Portfolios. Marketing Education Review, 29(4), 283-304. http://doi.org/10.1080/10528008.2019.1657775
  • Shaltoni, A. M. (2016). E-marketing education in transition: An analysis of international courses and programs. The International Journal of Management Education, 14, 212-218. http://dx.doi.org/10.1016/j.ijme.2016.04.004
  • Siemens, G. (2005, January). A Learning Theory for the Digital Age, Retreived May 3, 2020, from http://www.itdl.org/Journal/Jan_05/article01.htm
  • Silva, R., Rodrigues, R., & Leal, C. (2019). Play it again: how gamebased learning improves flow in Accounting and Marketing education. Accounting Education, 28(5), 484-507. http://doi.org/10.1080/09639284.2019.1647859
  • Simon, B., Haghirian, P., & Schlegelmilch, B. B. (2003). Enriching Global Marketing Education with Virtual Classrooms an Effectiveness Study. Marketing Education Review, 13(3), 27-39. http://doi.org/10.1080/10528008.2003.11488838
  • Sinkula, J. M., Baker, W. E., & Noordewier, T. (1997). A Framework for Market-Based Organizational Learning: Linking Values, Knowledge, and Behavior. Journal of the Academy of Marketing Science, 25(4), 305–318. http://doi.org/10.1177/0092070397254003
  • Slater, S. F., & Narver, J. C. (1995). Market Orientation and the Learning Organization. Journal of Marketing, 59 (October), 63-74.
  • Slota, S. T., & Young, M. F. (2017). Stories, Games, and Learning through Play: The Affordances of Game Narrative for Education. In R. Zheng, & M. Gardner (Eds.), Handbook of Research on Serious Games for Educational Applications (pp. 294-319). Hershey, PA: IGI Global. http://doi.org/10.4018/978-1-5225-0513-6.ch014
  • Snowball, J. D. (2014). Using interactive content and online activities to accommodate diversity in a large first year class. Higher Education, 67(6), 823–838. http://doi.org/10.1007/s10734-013-9708-7
  • Stringfellow, L., Ennis, S., Brennan, R., & Harker, M. J. (2006). Mind the gap: The relevance of marketing education to marketing practice. Marketing Intelligence & Planning, 24(3), 245–256. http://doi.org/10.1108/02634500610665718
  • Sweeney, J. C., & Ingram, D. (2001). A Comparison of Traditional and Web-Based Tutorials in Marketing Education: An Exploratory Study. Journal of Marketing Education, 23 (April), 55-62.
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  • Telli Yamamoto, G. (2009). Oyun, İnternet, Advergame ve Mobil Oyun, Pazarlama ve İletişim Kültürü Dergisi, vol. 3.
  • Telli Yamamoto, G., & Altun, D. (2020). Coronavirüs ve Çevrimiçi (Online) Eğitimin Önlenemeyen Yükselişi. Üniversite Araştırmaları Dergisi, 3(1), 25-34.
  • Telli Yamamoto, G., Demiray, U., & Kesim, M. (Eds) (2010). Türkiye'de e-öğrenme: gelişmeler ve uygulamalar: Ankara: Uğur Demiray.
  • Tsichritzis, D. (1999). Reengineering the university. Communications of the ACM, 42(6), 93–100. http://doi.org/10.1145/303849.303867
  • Uncles, M. D. (2018). Directions in higher education: A marketing perspective. Australasian Marketing Journal, 26, 187-193.
  • Vos, L. (2014). Marketing simulation games: a review of issues in teaching and learning. The Marketing Review, 14(1), 67-96.
  • Vos, L. (2015). Simulation games in business and marketing education: How educators assess student learning from simulations. The International Journal of Management Education, 13(2015), 57-74.
  • Vos, L., & Brennan, R. (2010). Marketing simulation games: student and lecturer perspectives. Marketing Intelligence and Planning, 28(7), 882-897.
  • Voss, B. D. (2013). Massive open online courses (MOOCS): A primer for university and college board members. Retrieved May 5, 2020, from AGB website: http://agb.org/sites/agb.org/files/report_2013_MOOCs.pdf
  • Zahay, D., Altounian, D., Pollitte, W., & James, J. (2019). Effective Resource Deployment In Digital Marketing Education. Marketing Education Review, 29(3), 182-192. http://doi.org/10.1080/10528008.2018.1555000
Toplam 67 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Araştırma Makalesi
Yazarlar

Sahure Gonca Telli 0000-0002-8238-3185

Samet Aydın 0000-0003-2275-4682

Yayımlanma Tarihi 20 Nisan 2021
Yayımlandığı Sayı Yıl 2021 Cilt: 4 Sayı: 1

Kaynak Göster

APA Telli, S. G., & Aydın, S. (2021). Digitalization of Marketing Education: New Approaches for Universities in the Post-Covid-19 Era. Journal of University Research, 4(1), 61-74. https://doi.org/10.32329/uad.878216

Articles published in the Journal of University Research (Üniversite Araştırmaları Dergisi - ÜAD) are licensed under a Creative Commons Attribution 4.0 International (CC BY 4.0) License 32353.