The History and Problems of Experimental Digital Pinball and Developing a Pinball Video Game Concept Based on Music
Öz
Anahtar Kelimeler
Kaynakça
- Edler, D. (2020). Where spatial visualization meets landscape research and “Pinballology”: examples of landscape construction in pinball games. KN-Journal of Cartography and Geographic Information, 70(2), 55-69.
- Galeyev, B. M., & Vanechkina, I. L. (2001). Was Scriabin a synesthete?. Leonardo: Historical Perspective, 34(4), 357-361.
- IFPI. (2018), Music consumer insight report. Audience Net.
- Kandinsky, V. (1946) On the spiritual in art. Solomon R. Guggenheim Foundation.
- Knight Foundation. (2002). Classical music consumer segmentation study: How Americans relate to classical music and their local orchestras. Audience Insight LLC.
- Mccabe, W. L. (2010) Color and sound: Synaesthesia at the crossroads of music and science (Unpublished doctoral thesis). University of Florida.
- Wong, D. Earl, D. Zeyda, F., & Koenig, S. (2008). Programming pinball machines for fun and education. The University of South California. Retrieved from http://idmlab.org/bib/abstracts/papers/tr-pinball.pdf.
Ayrıntılar
Birincil Dil
İngilizce
Konular
İletişim ve Medya Çalışmaları
Bölüm
Diğer
Yazarlar
Ersin Ertan
*
0000-0002-0348-9089
Czech Republic
Yayımlanma Tarihi
21 Nisan 2023
Gönderilme Tarihi
3 Ocak 2023
Kabul Tarihi
27 Mart 2023
Yayımlandığı Sayı
Yıl 2023 Sayı: 11


