Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games
Öz
Anahtar Kelimeler
Kaynakça
- Bizzocchi, J., & Tanenbaum, J. (2011). Well read: Applying close reading techniques to gameplay experiences. Well Played 3.0: Video Games, Value and Meaning, 3, 289-316.
- Booth, W. C. (1983). The Rhetoric of Fiction (2nd ed.). The University of Chicago Press.
- Chandler, D., & Munday, R. (2011). A dictionary of media and communication. Oxford University Press, USA. Clay, K. (2023, December 3). Why Baldur’s Gate 3 is a masterclass in game writing. KAT CLAY. https://www.katclay.com/why-baldurs-gate-3-is-a-masterclass-in-game-writing/
- Dervişcemaloğlu, B. (2022). Çözülemeyen bulmaca: Anlatıcı üzerine tartışmalar. Dergah Yayınları.
- Devil’s Grief. (2025, March 19). Horizon Wiki. https://horizon.fandom.com/wiki/Devil%27s_Grief
- Dubbelman, T. (2016). Narrative game mechanics. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, 9, 39-50. https://doi.org/10.1007/978-3-319-48279-8_4
- Fernández-Vara, C. (2011). Game spaces speak volumes: Indexical storytelling. Proceedings of DiGRA 2011 Conference: Think Design Play. https://dl.digra.org/index.php/dl/article/view/512
- Fludernik, M. (2009). An introduction to narratology. Routledge.
Ayrıntılar
Birincil Dil
İngilizce
Konular
İletişim Çalışmaları, Yeni Medya, İletişim ve Medya Çalışmaları (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Ertuğrul Süngü
*
0000-0001-7957-0281
Türkiye
Erken Görünüm Tarihi
28 Ekim 2025
Yayımlanma Tarihi
31 Ekim 2025
Gönderilme Tarihi
16 Haziran 2025
Kabul Tarihi
26 Eylül 2025
Yayımlandığı Sayı
Yıl 2025 Sayı: 16


