Araştırma Makalesi

Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games

Sayı: 16 31 Ekim 2025
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Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games

Öz

This article examines the use and classification of narrators and monstrators in video games. It explores the utilization of narrators and monstrators, their characteristics and classification, and their application in video games. The research framework, which draws upon narratology and cinema studies, served as a foundation for the subsequent analysis of Baldur’s Gate 3, Slay the Princess, and The Bard’s Tale games. This analysis employed a close reading technique, which entailed playing or watching gameplay videos. The study resulted in the categorization of narrators and monstrators in video games and an in-depth examination of their use in video games. The article proposes a novel perspective on narrators and monstrators in game studies, while concurrently furnishing a framework for the classification of these elements.

Anahtar Kelimeler

Kaynakça

  1. Bizzocchi, J., & Tanenbaum, J. (2011). Well read: Applying close reading techniques to gameplay experiences. Well Played 3.0: Video Games, Value and Meaning, 3, 289-316.
  2. Booth, W. C. (1983). The Rhetoric of Fiction (2nd ed.). The University of Chicago Press.
  3. Chandler, D., & Munday, R. (2011). A dictionary of media and communication. Oxford University Press, USA. Clay, K. (2023, December 3). Why Baldur’s Gate 3 is a masterclass in game writing. KAT CLAY. https://www.katclay.com/why-baldurs-gate-3-is-a-masterclass-in-game-writing/
  4. Dervişcemaloğlu, B. (2022). Çözülemeyen bulmaca: Anlatıcı üzerine tartışmalar. Dergah Yayınları.
  5. Devil’s Grief. (2025, March 19). Horizon Wiki. https://horizon.fandom.com/wiki/Devil%27s_Grief
  6. Dubbelman, T. (2016). Narrative game mechanics. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, 9, 39-50. https://doi.org/10.1007/978-3-319-48279-8_4
  7. Fernández-Vara, C. (2011). Game spaces speak volumes: Indexical storytelling. Proceedings of DiGRA 2011 Conference: Think Design Play. https://dl.digra.org/index.php/dl/article/view/512
  8. Fludernik, M. (2009). An introduction to narratology. Routledge.

Ayrıntılar

Birincil Dil

İngilizce

Konular

İletişim Çalışmaları, Yeni Medya, İletişim ve Medya Çalışmaları (Diğer)

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

28 Ekim 2025

Yayımlanma Tarihi

31 Ekim 2025

Gönderilme Tarihi

16 Haziran 2025

Kabul Tarihi

26 Eylül 2025

Yayımlandığı Sayı

Yıl 2025 Sayı: 16

Kaynak Göster

APA
Sakoğlu, N. A., & Süngü, E. (2025). Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim, 16, 242-266. https://doi.org/10.32739/etkilesim.2025.8.16.312
AMA
1.Sakoğlu NA, Süngü E. Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim. 2025;(16):242-266. doi:10.32739/etkilesim.2025.8.16.312
Chicago
Sakoğlu, Nur Aleyna, ve Ertuğrul Süngü. 2025. “Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games”. Etkileşim, sy 16: 242-66. https://doi.org/10.32739/etkilesim.2025.8.16.312.
EndNote
Sakoğlu NA, Süngü E (01 Ekim 2025) Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim 16 242–266.
IEEE
[1]N. A. Sakoğlu ve E. Süngü, “Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games”, Etkileşim, sy 16, ss. 242–266, Eki. 2025, doi: 10.32739/etkilesim.2025.8.16.312.
ISNAD
Sakoğlu, Nur Aleyna - Süngü, Ertuğrul. “Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games”. Etkileşim. 16 (01 Ekim 2025): 242-266. https://doi.org/10.32739/etkilesim.2025.8.16.312.
JAMA
1.Sakoğlu NA, Süngü E. Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim. 2025;:242–266.
MLA
Sakoğlu, Nur Aleyna, ve Ertuğrul Süngü. “Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games”. Etkileşim, sy 16, Ekim 2025, ss. 242-66, doi:10.32739/etkilesim.2025.8.16.312.
Vancouver
1.Nur Aleyna Sakoğlu, Ertuğrul Süngü. Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim. 01 Ekim 2025;(16):242-66. doi:10.32739/etkilesim.2025.8.16.312