COMPARISON OF REALITY TYPES
Öz
Anahtar Kelimeler
Kaynakça
- 1. Angulo, A. and Velasco, G.V. (2013) Immersive simulation of architectural spatial experiences, XVII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Knowledge-based Design, Chile, 495-499. doi: https://doi.org/10.5151/despro-sigradi2013-0095
- 2. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B. (2001) Recent advances in augmented reality, IEEE Computer Graphics and Applications, 21(6): 34-47. doi: https://doi.org/10.1109/38.963459.
- 3. Azuma, R.T. (1997) A survey of augmented reality, Presence, 6(4): 355-385. doi: https://doi.org/10.1162/pres.1997.6.4.355
- 4. Bamodu, O. and Ye, X. (2013) Virtual reality and virtual reality systems components, 2nd International Conference on Systems Engineering and Modelling ICSEM-13, 921-924. doi: https://doi.org/10.2991/icsem.2013.192
- 5. Berryman, D.R. (2012) Augmented reality: a review, Medical Reference Services Quarterly, 31(2): 212-218. doi: https://doi.org/10.1080/02763869.2012.670604
- 6. Billinghurst, M., Clark, A., Lee, G. (2015) A survey of augmented reality, Foundations and Trends in Human-Computer Interaction, 8 (2-3); 73-272. doi: https://doi.org/10.1561/1100000049
- 7. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., Ivkovic, M. (2011) Augmented reality technologies, systems and applications, Multimedia Tools and Applications, 51: 341-377. doi: https://doi.org/10.1007/s11042-010-0660-6
- 8. Chen, C-H., I-Jui, L., Ling-Yi, L. (2016) Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions, Computers in Human Behavior, 55(A): 477-485. doi: https://doi.org/10.1016/j.chb.2015.09.033
Ayrıntılar
Birincil Dil
İngilizce
Konular
Elektrik Mühendisliği
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
31 Aralık 2020
Gönderilme Tarihi
3 Eylül 2020
Kabul Tarihi
28 Ekim 2020
Yayımlandığı Sayı
Yıl 2020 Cilt: 25 Sayı: 3
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