Araştırma Makalesi
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Gerçeklik Türlerinin Karşılaştırılması

Yıl 2020, , 1155 - 1168, 31.12.2020
https://doi.org/10.17482/uumfd.789985

Öz

Teknolojideki hızlı gelişmeler, yaşamın her alanına yansımakta ve doğrudan etkilemektedir. Bu alanlardan birisi de gerçeklik teknolojisidir. Fiziksel dünyayı dijital dünya ile birleştiren bu teknolojiyle insanların "gerçeklik" algısında değişiklikler oluşturulabilmektedir. Gerçekleştirilen çalışmada son zamanlarda popüler hale gelen artırılmış, sanal ve karma gerçeklik teknolojilerinin temelleri, esasları, uygulamaları hakkında bilgiler sunularak ayrıntılı karşılaştırmalar yapılmıştır.

Kaynakça

  • 1. Angulo, A. and Velasco, G.V. (2013) Immersive simulation of architectural spatial experiences, XVII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Knowledge-based Design, Chile, 495-499. doi: https://doi.org/10.5151/despro-sigradi2013-0095
  • 2. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B. (2001) Recent advances in augmented reality, IEEE Computer Graphics and Applications, 21(6): 34-47. doi: https://doi.org/10.1109/38.963459.
  • 3. Azuma, R.T. (1997) A survey of augmented reality, Presence, 6(4): 355-385. doi: https://doi.org/10.1162/pres.1997.6.4.355
  • 4. Bamodu, O. and Ye, X. (2013) Virtual reality and virtual reality systems components, 2nd International Conference on Systems Engineering and Modelling ICSEM-13, 921-924. doi: https://doi.org/10.2991/icsem.2013.192
  • 5. Berryman, D.R. (2012) Augmented reality: a review, Medical Reference Services Quarterly, 31(2): 212-218. doi: https://doi.org/10.1080/02763869.2012.670604
  • 6. Billinghurst, M., Clark, A., Lee, G. (2015) A survey of augmented reality, Foundations and Trends in Human-Computer Interaction, 8 (2-3); 73-272. doi: https://doi.org/10.1561/1100000049
  • 7. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., Ivkovic, M. (2011) Augmented reality technologies, systems and applications, Multimedia Tools and Applications, 51: 341-377. doi: https://doi.org/10.1007/s11042-010-0660-6
  • 8. Chen, C-H., I-Jui, L., Ling-Yi, L. (2016) Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions, Computers in Human Behavior, 55(A): 477-485. doi: https://doi.org/10.1016/j.chb.2015.09.033
  • 9. Coates, G. (1992) Program from Invisible Site—a virtual sho, a multimedia performance work presented by George Coates Performance Works, San Francisco, CA, March, 1992.
  • 10. Costanza E., Kunz A., Fjeld M. (2009) Mixed Reality: A Survey. In: Lalanne D., Kohlas J. (eds) Human Machine Interaction. Lecture Notes in Computer Science, vol 5440. Springer, Berlin, Heidelberg. doi: https://doi.org/10.1007/978-3-642-00437-7_3
  • 11. Çetinkaya, H., Akçay, M. (2013) Eğitim ortamlarında arttırılmış gerçeklik uygulamaları, Akademik Bilişim Kongresi, Antalya
  • 12. Farshid, M., Paschen, J., Eriksson, T., Kietzmann, J. (2018) Go boldly! Explore augmented reality (AR), virtual reality (VR), and mixed reality (MR) for business, Business Horizons, 61, 657-663. doi: https://doi.org/10.1016/j.bushor.2018.05.009
  • 13. Hashimoto, S., Tan, J.K., Ishikawa, S. (2007) A method of creating a transparent space based on mixed reality, Artificial Life and Robotics, 11: 57-60. doi: https://doi.org/10.1007/s10015-006-0400-1
  • 14. Hsiao, K-F., Rashvand, H.F. (2011) Body language and augmented reality learning environment, 2011 Fifth FTRA International Conference on Multimedia and Ubiquitous Engineering, Loutraki, Greece, 246-250. doi: https://doi.org/10.1109/MUE.2011.51
  • 15. Huang, K-T., Ball, C., Francis, J., Ratan, R., Boumis, J., Fordham, J. (2019) Augmented versus virtual reality in education: an exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications, Cyberpsychology, Behavior, and Social Networking, 22(2): 105-110. doi: https://doi.org/10.1089/cyber.2018.0150
  • 16. Hughes, C.E., Stapleton, C., Hughes, D.E., Smith, E. (2005) Mixed reality in education, entertainment and training, IEEE Computer Graphics and Applications, 25(6): 24-30. doi: https://doi.org/ 10.1109/MCG.2005.139
  • 17. İbili, E., Şahin, S. (2013) Artırılmış gerçeklik ile interaktif 3D geometri kitabı yazılımın tasarımı ve geliştirilmesi: ARGE3D, Afyon Kocatepe Üniversitesi Fen ve Mühendislik Bilimleri Dergisi, 13(1): 1-8. doi: https://doi.org/10.5578/fmbd.6213
  • 18. Janssen, R. (2011) Augmented reality - The ethical importance of a shared context, Master Thesis.
  • 19. Kounavis, C.D., Kasimati, A.E., Zamani, E.D. (2012) Enhancing the tourism experience through mobile augmented reality: challenges and prospects, International Journal of Engineering Business Management, 4(10): 1-6. doi: https://doi.org/10.5772/51644
  • 20. Li, Y., Huang, J., Tian, F., Wang, H-A., Dai, G-Z. (2019) Gesture interaction in virtual reality, Virtual Reality & Intelligent Hardware, 1(1): 84-112. doi: https://doi.org/10.3724/SP.J.2096-5796.2018.0006
  • 21. McMillan, K., Flood, K., Glaeser, R. (2017) Virtual reality, augmented reality, mixed reality, and the marine conservation movement, Aquatic Conservation: Marine and Freshwater Ecosystems, 27(S1): 162-168. doi: https://doi.org/10.1002/aqc.2820
  • 22. Mekni, M., Lemieux, A. (2014) Augmented reality: Applications, challenges and future trends, Applied Computational Science - Proceedings of the 13th International Conference on Applied Computer and Applied Computational Science (ACACOS'14), Kuala Lumpur, Malaysia, 205-214.
  • 23. Memi, E. (2006) Now see this; Boeing’s working on augmented reality which could change space training, ops, Boeing Frontiers, 21.
  • 24. Milgram, P., Takemura, H., Utsumi, A., Kishino, F. (1995) Augmented reality: a class of displays on the reality-virtuality continuum, Proc. SPIE 2351, Telemanipulator and Telepresence Technologies, 282-292. doi: https://doi.org/10.1117/12.197321
  • 25. Nedic, Z., Machotka, J., Nafalski, A. (2003) Remote laboratories versus virtual and real laboratories, 33rd Annual Frontiers in Education, FIE 2003., Westminster, CO, T3E-T3E. doi: https://doi.org/10.1109/FIE.2003.1263343.
  • 26. O’Connor, M., Hughes, C.E. (2005) Authoring and delivering mixed reality experiences, 2005 International Conference on Human-Computer Interface Advances in Modeling and Simulation (SIMCHI'05), 33–39.
  • 27. Odeh, S., Shanab, S.A., Anabtawi, M., Hodrob, R. (2013) A Remote engineering lab based on augmented reality for teaching electronics, International Journal of Online and Biomedical Engineering, 9(5): 61-67. doi: http://dx.doi.org/10.3991/ijoe.v9iS5.2496
  • 28. Onime C., Uhomoibhi, J., Radicella, S. (2015) MARE: Mobile augmented reality based experiments in science, technology and engineering, In book: Restivo, M.T., Cardoso, A., Lopes, A.M. (Eds.) Online Experimentation: Emerging Technologies and IoT, International Frequency Sensor Association Publishing, Barcelona.
  • 29. Portalés, C., Lerma, J.L. and Pérez, C. (2009) Photogrammetry and augmented reality for cultural heritage applications, The Photogrammetric Record, 24(128): 316-331. doi: https://doi.org/10.1111/j.1477-9730.2009.00549.x
  • 30. Rokhsaritalemi, S., Sadeghi-Niaraki, A., Choi, S-M. (2020) A review on mixed reality: Current trends, challenges and prospects, Applied Sciences, 10, 636. doi: https://doi.org/10.3390/app10020636
  • 31. State, A., Livingston, M., Garrett, W., Hirota, G., Whitton, M., Pisano, E., Fuchs, H. (1996) Technologies for augmented reality systems: Realizing ultrasound-guided needle biopsies, 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’96), New Orleans, LA, 439–446. doi: https://doi.org/10.1145/237170.237283
  • 32. Steuer, J. (1992) Defining virtual reality: Dimensions determining telepresence, Journal of Communication, 42(4): 73–93. doi: https://doi.org/10.1111/j.1460-2466.1992.tb00812.x
  • 33. Střelák, D. (2016) Augmented reality tourist guide, Master Thesis, Masarykova Univerzita Fakulta Informatiky.
  • 34. Stretton, T., Cochrane, T., Narayan, V. (2018) Exploring mobile mixed reality in healthcare higher education: A systematic review, Research in Learning Technology, 26: 1-19. doi: https://doi.org/10.25304/rlt.v26.2131
  • 35. Tuli, N. and Mantri, A. (2015) Augmented reality as teaching aid: Making chemistry Interactive, Journal of Engineering Education Transformations, Special Issue: 188-191. doi: https://doi.org/10.16920/ijerit/2015/v0i0/59624
  • 36. Uchiyama, S., Takemoto, K., Satoh, K., Yamamoto, H., Tamura, H. (2002) MR Platform: a basic body on which mixed reality applications are built, International Symposium on Mixed and Augmented Reality, Darmstadt, Germany, 2002, pp. 246-320, doi: 10.1109/ISMAR.2002.1115095.
  • 37. URL1, Oxford English Dictionary, https://www.lexico.com/ (Accessing date: 2020)
  • 38. URL2, Cambridge Dictionary, https://dictionary.cambridge.org/ (Accessing date: 2020)
  • 39. URL3, Longman Dictionary, https://www.ldoceonline.com/ (Accessing date: 2020)
  • 40. URL4, Macmillan Dictionary, https://www.macmillandictionary.com/ (Accessing date: 2020)
  • 41. URL5, https://www.dictionary.com/ (Accessing date: 2020)
  • 42. URL6, https://www.oxfordlearnersdictionaries.com/ (Accessing date: 2020)
  • 43. URL7, https://www.collinsdictionary.com/ (Accessing date: 2020)
  • 44. URL8, https://en.wikipedia.org/wiki/Augmented_reality (Accessing date: 2020)
  • 45. URL9, Sevim, D. (2019) Augmented reality - Artırılmış gerçeklik avantajları ve dezavantajları, https://www.protopars.com/augmented-reality-artirilmis-gerceklik-avantajlari-ve-dezavantajlari/ (Accessing date: 2020)
  • 46. URL10, https://www.panono.com/en/blog/blog-posts/augmented-reality-ar-virtual-reality-vr-different-areas-of-application-advantages-and-disadvantages/index.html (Accessing date: 2020)
  • 47. URL11, Bardi, J. (2019) What is virtual reality?, https://www.marxentlabs.com/what-is-virtual-reality/ (Accessing date: 2020)
  • 48. URL12, Babich, N. (2019) How VR in education will change how we learn and teach, https://xd.adobe.com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach/#:~:text=Virtual%20reality%20can%20be%20used,but%20also%20interact%20 with%20it (Accessing date: 2020)
  • 49. URL13, http://aboutaugmentedreality.blogspot.com/p/limitations-of-ar.html (Accessing date: 2020)
  • 50. URL14, https://assignmenthelp4me.com/discussions/what-are-the-advantages-and-disadvantages-of-augmented-reality.html#:~:text=Disadvantages%20of%20augmented%20reality%2D&text=Lack%20of%20privacy%20is%20major%20drawback%20of%20AR.&text=Low%20performance%20level%20of%20AR,be%20arise%20during%20testing%20phase.&text=Augmented%20reality%20can%20cause%20mental%20health%20issues.&text=Lack%20of%20security%20may%20affect%20the%20overall%20augmented%20reality%20principle (Accessing date: 2020)
  • 51. URL15, https://yourstory.com/mystory/c6ba370f23-the-benefits-and-disad (Accessing date: 2020)
  • 52. URL16, Jaquith, T., & The Futurism Team (2017). New realities: How VR, AR, and MR stack up, https://futurism.com/images/vr-ar-and-mr-whats-the-difference-infographic-2 (Accessing date: 2020)
  • 53. URL17, http://web.tecnico.ulisboa.pt/ist188480/cmul/devices.html (Accessing date: 2020)
  • 54. URL18, https://www.onirix.com/learn-about-ar/the-best-augmented-reality-hardware-in-2019/ (Accessing date: 2020)
  • 55. URL19, https://blog.treasuredata.com/blog/2019/11/14/augmented-vs-virtual-reality-difference/ (Accessing date: 2020)
  • 56. Yoshida, S., Kihara, K., Takeshita, H., Fujii, Y. (2014) Instructive head-mounted display system: pointing device using a vision-based finger tracking technique applied to surgical education. Videosurgery and Other Miniinvasive Techniques, 9(3): 449-452. doi: https://dx.doi.org/10.5114/wiitm.2014.44132
  • 57. Zhao, Q. (2009) A survey on virtual reality,

COMPARISON OF REALITY TYPES

Yıl 2020, , 1155 - 1168, 31.12.2020
https://doi.org/10.17482/uumfd.789985

Öz

Rapid developments in technology reflect and directly affect all areas of life. One of these areas is reality technology. With this technology that combines the physical world with the digital world, changes can be created in humans' "reality" perception. This study presents information and detailed comparisons about the fundamentals, principles, and applications of augmented, virtual, and mixed reality technologies that have become popular recently. 

Kaynakça

  • 1. Angulo, A. and Velasco, G.V. (2013) Immersive simulation of architectural spatial experiences, XVII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Knowledge-based Design, Chile, 495-499. doi: https://doi.org/10.5151/despro-sigradi2013-0095
  • 2. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B. (2001) Recent advances in augmented reality, IEEE Computer Graphics and Applications, 21(6): 34-47. doi: https://doi.org/10.1109/38.963459.
  • 3. Azuma, R.T. (1997) A survey of augmented reality, Presence, 6(4): 355-385. doi: https://doi.org/10.1162/pres.1997.6.4.355
  • 4. Bamodu, O. and Ye, X. (2013) Virtual reality and virtual reality systems components, 2nd International Conference on Systems Engineering and Modelling ICSEM-13, 921-924. doi: https://doi.org/10.2991/icsem.2013.192
  • 5. Berryman, D.R. (2012) Augmented reality: a review, Medical Reference Services Quarterly, 31(2): 212-218. doi: https://doi.org/10.1080/02763869.2012.670604
  • 6. Billinghurst, M., Clark, A., Lee, G. (2015) A survey of augmented reality, Foundations and Trends in Human-Computer Interaction, 8 (2-3); 73-272. doi: https://doi.org/10.1561/1100000049
  • 7. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., Ivkovic, M. (2011) Augmented reality technologies, systems and applications, Multimedia Tools and Applications, 51: 341-377. doi: https://doi.org/10.1007/s11042-010-0660-6
  • 8. Chen, C-H., I-Jui, L., Ling-Yi, L. (2016) Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions, Computers in Human Behavior, 55(A): 477-485. doi: https://doi.org/10.1016/j.chb.2015.09.033
  • 9. Coates, G. (1992) Program from Invisible Site—a virtual sho, a multimedia performance work presented by George Coates Performance Works, San Francisco, CA, March, 1992.
  • 10. Costanza E., Kunz A., Fjeld M. (2009) Mixed Reality: A Survey. In: Lalanne D., Kohlas J. (eds) Human Machine Interaction. Lecture Notes in Computer Science, vol 5440. Springer, Berlin, Heidelberg. doi: https://doi.org/10.1007/978-3-642-00437-7_3
  • 11. Çetinkaya, H., Akçay, M. (2013) Eğitim ortamlarında arttırılmış gerçeklik uygulamaları, Akademik Bilişim Kongresi, Antalya
  • 12. Farshid, M., Paschen, J., Eriksson, T., Kietzmann, J. (2018) Go boldly! Explore augmented reality (AR), virtual reality (VR), and mixed reality (MR) for business, Business Horizons, 61, 657-663. doi: https://doi.org/10.1016/j.bushor.2018.05.009
  • 13. Hashimoto, S., Tan, J.K., Ishikawa, S. (2007) A method of creating a transparent space based on mixed reality, Artificial Life and Robotics, 11: 57-60. doi: https://doi.org/10.1007/s10015-006-0400-1
  • 14. Hsiao, K-F., Rashvand, H.F. (2011) Body language and augmented reality learning environment, 2011 Fifth FTRA International Conference on Multimedia and Ubiquitous Engineering, Loutraki, Greece, 246-250. doi: https://doi.org/10.1109/MUE.2011.51
  • 15. Huang, K-T., Ball, C., Francis, J., Ratan, R., Boumis, J., Fordham, J. (2019) Augmented versus virtual reality in education: an exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications, Cyberpsychology, Behavior, and Social Networking, 22(2): 105-110. doi: https://doi.org/10.1089/cyber.2018.0150
  • 16. Hughes, C.E., Stapleton, C., Hughes, D.E., Smith, E. (2005) Mixed reality in education, entertainment and training, IEEE Computer Graphics and Applications, 25(6): 24-30. doi: https://doi.org/ 10.1109/MCG.2005.139
  • 17. İbili, E., Şahin, S. (2013) Artırılmış gerçeklik ile interaktif 3D geometri kitabı yazılımın tasarımı ve geliştirilmesi: ARGE3D, Afyon Kocatepe Üniversitesi Fen ve Mühendislik Bilimleri Dergisi, 13(1): 1-8. doi: https://doi.org/10.5578/fmbd.6213
  • 18. Janssen, R. (2011) Augmented reality - The ethical importance of a shared context, Master Thesis.
  • 19. Kounavis, C.D., Kasimati, A.E., Zamani, E.D. (2012) Enhancing the tourism experience through mobile augmented reality: challenges and prospects, International Journal of Engineering Business Management, 4(10): 1-6. doi: https://doi.org/10.5772/51644
  • 20. Li, Y., Huang, J., Tian, F., Wang, H-A., Dai, G-Z. (2019) Gesture interaction in virtual reality, Virtual Reality & Intelligent Hardware, 1(1): 84-112. doi: https://doi.org/10.3724/SP.J.2096-5796.2018.0006
  • 21. McMillan, K., Flood, K., Glaeser, R. (2017) Virtual reality, augmented reality, mixed reality, and the marine conservation movement, Aquatic Conservation: Marine and Freshwater Ecosystems, 27(S1): 162-168. doi: https://doi.org/10.1002/aqc.2820
  • 22. Mekni, M., Lemieux, A. (2014) Augmented reality: Applications, challenges and future trends, Applied Computational Science - Proceedings of the 13th International Conference on Applied Computer and Applied Computational Science (ACACOS'14), Kuala Lumpur, Malaysia, 205-214.
  • 23. Memi, E. (2006) Now see this; Boeing’s working on augmented reality which could change space training, ops, Boeing Frontiers, 21.
  • 24. Milgram, P., Takemura, H., Utsumi, A., Kishino, F. (1995) Augmented reality: a class of displays on the reality-virtuality continuum, Proc. SPIE 2351, Telemanipulator and Telepresence Technologies, 282-292. doi: https://doi.org/10.1117/12.197321
  • 25. Nedic, Z., Machotka, J., Nafalski, A. (2003) Remote laboratories versus virtual and real laboratories, 33rd Annual Frontiers in Education, FIE 2003., Westminster, CO, T3E-T3E. doi: https://doi.org/10.1109/FIE.2003.1263343.
  • 26. O’Connor, M., Hughes, C.E. (2005) Authoring and delivering mixed reality experiences, 2005 International Conference on Human-Computer Interface Advances in Modeling and Simulation (SIMCHI'05), 33–39.
  • 27. Odeh, S., Shanab, S.A., Anabtawi, M., Hodrob, R. (2013) A Remote engineering lab based on augmented reality for teaching electronics, International Journal of Online and Biomedical Engineering, 9(5): 61-67. doi: http://dx.doi.org/10.3991/ijoe.v9iS5.2496
  • 28. Onime C., Uhomoibhi, J., Radicella, S. (2015) MARE: Mobile augmented reality based experiments in science, technology and engineering, In book: Restivo, M.T., Cardoso, A., Lopes, A.M. (Eds.) Online Experimentation: Emerging Technologies and IoT, International Frequency Sensor Association Publishing, Barcelona.
  • 29. Portalés, C., Lerma, J.L. and Pérez, C. (2009) Photogrammetry and augmented reality for cultural heritage applications, The Photogrammetric Record, 24(128): 316-331. doi: https://doi.org/10.1111/j.1477-9730.2009.00549.x
  • 30. Rokhsaritalemi, S., Sadeghi-Niaraki, A., Choi, S-M. (2020) A review on mixed reality: Current trends, challenges and prospects, Applied Sciences, 10, 636. doi: https://doi.org/10.3390/app10020636
  • 31. State, A., Livingston, M., Garrett, W., Hirota, G., Whitton, M., Pisano, E., Fuchs, H. (1996) Technologies for augmented reality systems: Realizing ultrasound-guided needle biopsies, 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’96), New Orleans, LA, 439–446. doi: https://doi.org/10.1145/237170.237283
  • 32. Steuer, J. (1992) Defining virtual reality: Dimensions determining telepresence, Journal of Communication, 42(4): 73–93. doi: https://doi.org/10.1111/j.1460-2466.1992.tb00812.x
  • 33. Střelák, D. (2016) Augmented reality tourist guide, Master Thesis, Masarykova Univerzita Fakulta Informatiky.
  • 34. Stretton, T., Cochrane, T., Narayan, V. (2018) Exploring mobile mixed reality in healthcare higher education: A systematic review, Research in Learning Technology, 26: 1-19. doi: https://doi.org/10.25304/rlt.v26.2131
  • 35. Tuli, N. and Mantri, A. (2015) Augmented reality as teaching aid: Making chemistry Interactive, Journal of Engineering Education Transformations, Special Issue: 188-191. doi: https://doi.org/10.16920/ijerit/2015/v0i0/59624
  • 36. Uchiyama, S., Takemoto, K., Satoh, K., Yamamoto, H., Tamura, H. (2002) MR Platform: a basic body on which mixed reality applications are built, International Symposium on Mixed and Augmented Reality, Darmstadt, Germany, 2002, pp. 246-320, doi: 10.1109/ISMAR.2002.1115095.
  • 37. URL1, Oxford English Dictionary, https://www.lexico.com/ (Accessing date: 2020)
  • 38. URL2, Cambridge Dictionary, https://dictionary.cambridge.org/ (Accessing date: 2020)
  • 39. URL3, Longman Dictionary, https://www.ldoceonline.com/ (Accessing date: 2020)
  • 40. URL4, Macmillan Dictionary, https://www.macmillandictionary.com/ (Accessing date: 2020)
  • 41. URL5, https://www.dictionary.com/ (Accessing date: 2020)
  • 42. URL6, https://www.oxfordlearnersdictionaries.com/ (Accessing date: 2020)
  • 43. URL7, https://www.collinsdictionary.com/ (Accessing date: 2020)
  • 44. URL8, https://en.wikipedia.org/wiki/Augmented_reality (Accessing date: 2020)
  • 45. URL9, Sevim, D. (2019) Augmented reality - Artırılmış gerçeklik avantajları ve dezavantajları, https://www.protopars.com/augmented-reality-artirilmis-gerceklik-avantajlari-ve-dezavantajlari/ (Accessing date: 2020)
  • 46. URL10, https://www.panono.com/en/blog/blog-posts/augmented-reality-ar-virtual-reality-vr-different-areas-of-application-advantages-and-disadvantages/index.html (Accessing date: 2020)
  • 47. URL11, Bardi, J. (2019) What is virtual reality?, https://www.marxentlabs.com/what-is-virtual-reality/ (Accessing date: 2020)
  • 48. URL12, Babich, N. (2019) How VR in education will change how we learn and teach, https://xd.adobe.com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach/#:~:text=Virtual%20reality%20can%20be%20used,but%20also%20interact%20 with%20it (Accessing date: 2020)
  • 49. URL13, http://aboutaugmentedreality.blogspot.com/p/limitations-of-ar.html (Accessing date: 2020)
  • 50. URL14, https://assignmenthelp4me.com/discussions/what-are-the-advantages-and-disadvantages-of-augmented-reality.html#:~:text=Disadvantages%20of%20augmented%20reality%2D&text=Lack%20of%20privacy%20is%20major%20drawback%20of%20AR.&text=Low%20performance%20level%20of%20AR,be%20arise%20during%20testing%20phase.&text=Augmented%20reality%20can%20cause%20mental%20health%20issues.&text=Lack%20of%20security%20may%20affect%20the%20overall%20augmented%20reality%20principle (Accessing date: 2020)
  • 51. URL15, https://yourstory.com/mystory/c6ba370f23-the-benefits-and-disad (Accessing date: 2020)
  • 52. URL16, Jaquith, T., & The Futurism Team (2017). New realities: How VR, AR, and MR stack up, https://futurism.com/images/vr-ar-and-mr-whats-the-difference-infographic-2 (Accessing date: 2020)
  • 53. URL17, http://web.tecnico.ulisboa.pt/ist188480/cmul/devices.html (Accessing date: 2020)
  • 54. URL18, https://www.onirix.com/learn-about-ar/the-best-augmented-reality-hardware-in-2019/ (Accessing date: 2020)
  • 55. URL19, https://blog.treasuredata.com/blog/2019/11/14/augmented-vs-virtual-reality-difference/ (Accessing date: 2020)
  • 56. Yoshida, S., Kihara, K., Takeshita, H., Fujii, Y. (2014) Instructive head-mounted display system: pointing device using a vision-based finger tracking technique applied to surgical education. Videosurgery and Other Miniinvasive Techniques, 9(3): 449-452. doi: https://dx.doi.org/10.5114/wiitm.2014.44132
  • 57. Zhao, Q. (2009) A survey on virtual reality,
Toplam 57 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Elektrik Mühendisliği
Bölüm Araştırma Makaleleri
Yazarlar

Sanaa Irıqat 0000-0002-8360-1500

Fahri Vatansever 0000-0002-3885-8622

Yayımlanma Tarihi 31 Aralık 2020
Gönderilme Tarihi 3 Eylül 2020
Kabul Tarihi 28 Ekim 2020
Yayımlandığı Sayı Yıl 2020

Kaynak Göster

APA Irıqat, S., & Vatansever, F. (2020). COMPARISON OF REALITY TYPES. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi, 25(3), 1155-1168. https://doi.org/10.17482/uumfd.789985
AMA Irıqat S, Vatansever F. COMPARISON OF REALITY TYPES. UUJFE. Aralık 2020;25(3):1155-1168. doi:10.17482/uumfd.789985
Chicago Irıqat, Sanaa, ve Fahri Vatansever. “COMPARISON OF REALITY TYPES”. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi 25, sy. 3 (Aralık 2020): 1155-68. https://doi.org/10.17482/uumfd.789985.
EndNote Irıqat S, Vatansever F (01 Aralık 2020) COMPARISON OF REALITY TYPES. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi 25 3 1155–1168.
IEEE S. Irıqat ve F. Vatansever, “COMPARISON OF REALITY TYPES”, UUJFE, c. 25, sy. 3, ss. 1155–1168, 2020, doi: 10.17482/uumfd.789985.
ISNAD Irıqat, Sanaa - Vatansever, Fahri. “COMPARISON OF REALITY TYPES”. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi 25/3 (Aralık 2020), 1155-1168. https://doi.org/10.17482/uumfd.789985.
JAMA Irıqat S, Vatansever F. COMPARISON OF REALITY TYPES. UUJFE. 2020;25:1155–1168.
MLA Irıqat, Sanaa ve Fahri Vatansever. “COMPARISON OF REALITY TYPES”. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi, c. 25, sy. 3, 2020, ss. 1155-68, doi:10.17482/uumfd.789985.
Vancouver Irıqat S, Vatansever F. COMPARISON OF REALITY TYPES. UUJFE. 2020;25(3):1155-68.

DUYURU:

30.03.2021- Nisan 2021 (26/1) sayımızdan itibaren TR-Dizin yeni kuralları gereği, dergimizde basılacak makalelerde, ilk gönderim aşamasında Telif Hakkı Formu yanısıra, Çıkar Çatışması Bildirim Formu ve Yazar Katkısı Bildirim Formu da tüm yazarlarca imzalanarak gönderilmelidir. Yayınlanacak makalelerde de makale metni içinde "Çıkar Çatışması" ve "Yazar Katkısı" bölümleri yer alacaktır. İlk gönderim aşamasında doldurulması gereken yeni formlara "Yazım Kuralları" ve "Makale Gönderim Süreci" sayfalarımızdan ulaşılabilir. (Değerlendirme süreci bu tarihten önce tamamlanıp basımı bekleyen makalelerin yanısıra değerlendirme süreci devam eden makaleler için, yazarlar tarafından ilgili formlar doldurularak sisteme yüklenmelidir).  Makale şablonları da, bu değişiklik doğrultusunda güncellenmiştir. Tüm yazarlarımıza önemle duyurulur.

Bursa Uludağ Üniversitesi, Mühendislik Fakültesi Dekanlığı, Görükle Kampüsü, Nilüfer, 16059 Bursa. Tel: (224) 294 1907, Faks: (224) 294 1903, e-posta: mmfd@uludag.edu.tr