Araştırma Makalesi

INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS' LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES

Cilt: 26 Sayı: 3 31 Aralık 2021
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INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS' LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES

Öz

In engineering education Virtual Reality (VR) and Augmented Reality (AR) technologies have been recently adopted in the teaching of technical subjects showing good potential for visual interaction with the objects. This study aims to investigate the effect of using a specifically developed mobile AR Engineering Drawing (ED) application (Apps) for improving the cognitive learning levels of students and learning achievement. In this study, experimental design with pre-test and post-test control groups and interview were used to measure of participants’ success. For this purpose, a total of 30 participants involved in the experimental group used AR application for training, whereas another 20 participants without AR training were kept as a control group. The increase in performance between pre-test and post-test was 39.7% for the experimental group and 17.2% for the control group. The results indicated a 19.6% higher learning performance in the experimental group through the use of the AR application for training. This result shows the very important effect the mobile AR engineering drawing application had in terms of acquiring new knowledge and skills on the participants. The study also shows that teaching Engineering Drawing subjects using AR Apps significantly increases students' conceptual and cognitive comprehension levels.

Anahtar Kelimeler

Destekleyen Kurum

AB Erasmus Stratejik Ortaklıklar Mesleki Eğitim Programı

Proje Numarası

2017-1-TR01-KA202-45941

Kaynakça

  1. 1. Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016) Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories, Computers in Human Behavior, 57, 334-342. doi:10.1016/j.chb.2015.12.054
  2. 2. Arslan, R., & Uzaslan, N. T. (2017). Impact of competency-based and target-oriented training on employee performance: A case study, Industry and Higher Education, 31 (5), 289-292. doi:10.1177/0950422217715199
  3. 3. Balak, M. V., & Kısa, M. (2016). Artırılmış gerçeklik teknolojisinin teknik resim eğitimi üzerindeki etkilerinin araştırılması. Harran Üniversitesi Mühendislik Dergisi, 1(2), 17-26.
  4. 4. Balak, V., & Miman, M. (2020). A formative study on the use of augmented reality in technical drawing courses. Emerging Materials Research, 9(4), 1293-1299. doi:10.1680/jemmr.20.00276
  5. 5. Balak, V., Kisa, M., & Miman, M. (2018). A Scale Development for Favoring Virtual Reality Applications in Technical Drawing Courses. International Journal of Scientific and Technological Research, 4(5).
  6. 6. Chen, Y. C., Chi, H. L., Hung, W. H., & Kang, S. C. (2011). Use of tangible and augmented reality models in engineering graphics courses, Journal of Professional Issues in Engineering Education & Practice, 137(4), 267-276. doi:10.1061/(ASCE)EI.1943-5541.0000078
  7. 7. Chin, K. Y., Wang, C. S., & Chen, Y. L. (2019). Effects of an augmented reality-based mobile system on students’ learning achievements and motivation for a liberal arts course. Interactive Learning Environments, 27(7), 927-941. doi:10.1080/ 10494820.2018.1504308
  8. 8. Dugard, P & Todman J. (1995) Analysis of Pre‐test‐Post‐test Control Group Designs in Educational Research, Educational Psychology, 15:2, 181-198, DOI: 10.1080/ 0144341950150207

Ayrıntılar

Birincil Dil

İngilizce

Konular

Makine Mühendisliği

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2021

Gönderilme Tarihi

9 Nisan 2021

Kabul Tarihi

22 Eylül 2021

Yayımlandığı Sayı

Yıl 2021 Cilt: 26 Sayı: 3

Kaynak Göster

APA
Arslan, R., Kuş, A., Emreli, D., Unver, E., & Huerta, O. (2021). INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi, 26(3), 787-798. https://doi.org/10.17482/uumfd.912061
AMA
1.Arslan R, Kuş A, Emreli D, Unver E, Huerta O. INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES. UUJFE. 2021;26(3):787-798. doi:10.17482/uumfd.912061
Chicago
Arslan, Ridvan, Abdil Kuş, Derya Emreli, Ertu Unver, ve Omar Huerta. 2021. “INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES”. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi 26 (3): 787-98. https://doi.org/10.17482/uumfd.912061.
EndNote
Arslan R, Kuş A, Emreli D, Unver E, Huerta O (01 Aralık 2021) INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi 26 3 787–798.
IEEE
[1]R. Arslan, A. Kuş, D. Emreli, E. Unver, ve O. Huerta, “INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES”, UUJFE, c. 26, sy 3, ss. 787–798, Ara. 2021, doi: 10.17482/uumfd.912061.
ISNAD
Arslan, Ridvan - Kuş, Abdil - Emreli, Derya - Unver, Ertu - Huerta, Omar. “INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES”. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi 26/3 (01 Aralık 2021): 787-798. https://doi.org/10.17482/uumfd.912061.
JAMA
1.Arslan R, Kuş A, Emreli D, Unver E, Huerta O. INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES. UUJFE. 2021;26:787–798.
MLA
Arslan, Ridvan, vd. “INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES”. Uludağ Üniversitesi Mühendislik Fakültesi Dergisi, c. 26, sy 3, Aralık 2021, ss. 787-98, doi:10.17482/uumfd.912061.
Vancouver
1.Ridvan Arslan, Abdil Kuş, Derya Emreli, Ertu Unver, Omar Huerta. INVESTIGATION OF THE EFFECTS OF USING AUGMENTED REALITY APPS ON STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION IN ENGINEERING DRAWING COURSES. UUJFE. 01 Aralık 2021;26(3):787-98. doi:10.17482/uumfd.912061

DUYURU:

30.03.2021- Nisan 2021 (26/1) sayımızdan itibaren TR-Dizin yeni kuralları gereği, dergimizde basılacak makalelerde, ilk gönderim aşamasında Telif Hakkı Formu yanısıra, Çıkar Çatışması Bildirim Formu ve Yazar Katkısı Bildirim Formu da tüm yazarlarca imzalanarak gönderilmelidir. Yayınlanacak makalelerde de makale metni içinde "Çıkar Çatışması" ve "Yazar Katkısı" bölümleri yer alacaktır. İlk gönderim aşamasında doldurulması gereken yeni formlara "Yazım Kuralları" ve "Makale Gönderim Süreci" sayfalarımızdan ulaşılabilir. (Değerlendirme süreci bu tarihten önce tamamlanıp basımı bekleyen makalelerin yanısıra değerlendirme süreci devam eden makaleler için, yazarlar tarafından ilgili formlar doldurularak sisteme yüklenmelidir).  Makale şablonları da, bu değişiklik doğrultusunda güncellenmiştir. Tüm yazarlarımıza önemle duyurulur.

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