Rol Yapma Oyunlarında (RYO) Sonlu Durum Makinelerinin (SDM) Kullanımı ve Analizi: Bir Deneysel Araştırma
Öz
Anahtar Kelimeler
Kaynakça
- Hakkarainen, H., & Stenros, J. (2003). The Meilahti school: Thoughts on role-playing. As Larp Grows Up–Theory and Methods in Larp. Copenhagen: Knudepunkt, 54-54.
- Statistica Role Playing Games- Worldwide Report, 2023. (RYO Oyunları Raporu) (https://www.statista.com/outlook/dmo/app/gam es/role-playing-games/worldwide).
- Jagdale, D. (2021). Finite state machine in game development. algorithms, 10(1).
- Jiang, X., Safaei, F., & Boustead, P. (2007). An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role-playing games. Computer Communications, 30(16), 3075-3084.
- Li, S. G., & Kuo, X. (2007). The enhanced quality function deployment for developing virtual items in massive multiplayer online role playing games. Computers & Industrial Engineering, 53(4), 628- 641.
- Cole, H., & Griffiths, M. D. (2007). Social interactions in massively multiplayer online role-playing gamers. Cyberpsychology & behavior, 10(4), 575-583.
- Chen, H., Mori, Y., & Matsuba, I. (2014). Solving the balance problem of massively multiplayer online role-playing games using coevolutionary programming. Applied Soft Computing, 18, 1-11.
- Badrinarayanan, V. A., Sierra, J. J., & Martin, K. M. (2015). A dual identification framework of online multiplayer video games: The case of massively multiplayer online role-playing games (MMORPGs). Journal of Business Research, 68(5), 1045-1052.
Ayrıntılar
Birincil Dil
Türkçe
Konular
Yapay Zeka (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Burak Şahin
0009-0001-9801-7729
Türkiye
Hakan Aydın
*
0000-0002-0122-8512
Türkiye
Zafer Güney
0000-0003-1974-4264
Türkiye
Yüksel Bal
0000-0003-1816-8162
Türkiye
Yayımlanma Tarihi
30 Haziran 2024
Gönderilme Tarihi
6 Ekim 2023
Kabul Tarihi
27 Aralık 2023
Yayımlandığı Sayı
Yıl 2024 Cilt: 7 Sayı: 1