Araştırma Makalesi
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Türkiye’deki Metaverse Makalelerinin İçerik Analizi

Yıl 2023, Sayı: 14, 1 - 16, 30.06.2023
https://doi.org/10.55609/yenimedya.1257584

Öz

Metaverse, yaklaşık otuz yıl önceki ilk kavramsallaştırmasından bu yana günlük yaşamın bir parçası haline gelmiştir. İnsanların fiziksel gerçekliğin ötesinde dijital bir ortamda etkileşime girdiği sanal bir alanı ifade etmektedir. Ayrıca kripto para birimi, oyunlaştırma ve NFT gibi bir dizi yeni terim ve kavramla da ilişkilidir. Terimin geniş kullanımı nedeniyle Metaverse, bilgisayar biliminden kişiler arası iletişim çalışmalarına, sosyolojiden pazarlamaya kadar birçok disiplinin ilgisini çekmiştir. Mevcut çalışma, akademisyenlerin ve farklı akademik alanlardan araştırmacıların bu kavramla nasıl ilgilendiklerini incelemektedir. Metaverse ile ilgili toplam 91 akademik makale içerik analizine tabi tutulmuştur. Makaleler, Türkiye'de yayınlanan akademik dergiler için bir çevrimiçi barındırma hizmeti ve editoryal iş akışı yönetim sistemi olan DergiPark'tan alınmıştır. MAXQDA kullanılarak makaleler yıl, dil, dergi, anahtar kelimeler, bilimsel alan, akademik disiplin, metodoloji, örnekleme ve Metaverse ile ilgili kavramlar açısından incelenmiştir. Sonuçlar, Türkiye'deki Metaverse araştırmalarının çoğunun nitel yöntemler kullanılarak sosyal bilimler kapsamında yürütüldüğünü ve makalelerin çoğunluğunun Türkçe yazıldığını göstermiştir. Özellikle Metaverse kavramı, din, moda, pazarlama, turizm, ekonomi, sağlık ve spor dahil olmak üzere birçok farklı alandan araştırmacının ilgisini çekmektedir.

Destekleyen Kurum

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Proje Numarası

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Teşekkür

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Kaynakça

  • Abbate, S., Centobelli, P., Cerchione, R., Oropallo E.& Riccio E. (2022). A first bibliometric literature review on Metaverse. 2022 IEEE Technology and Engineering Management Conference (TEMSCON EUROPE), 254-260.
  • Akyildiz, Ian F. & Guo, Hongzhi (2022). Wireless communication research challenges for Extended Reality (XR). ITU Journal on Future and Evolving Technologies, 3(2), 273-287.
  • Ball, M. (2021). Framework for the metaverse: The metaverse primer. February 18, 2022 from https://www.matthewball.vc/all/ forwardtothemetaverseprimer. [Google Scholar]
  • Bryson, S. (2013). Virtual Reality: A Definition History - A Personal Essay. https://arxiv.org/pdf/1312.4322v1.pdf.
  • Damar, M. (2021). Metaverse shape of your life for future: a bibliometric snapshot. Journal of Metaverse, 1(1), 1-8.
  • DergiPark (2022). https://dergipark.org.tr/ (Retrieved November 11, 2022).
  • Dionisio, J. D. N., III, W. G. B. & Gilbert, R. (2013). 3D virtual worlds and the metaverse: current status and future possibilities. ACM Computing Surveys (CSUR), 45(3), 1-38.
  • Duan, H., Li, J., Fan, S., Lin, Z., Wu, X. & Cai, W. (2021). Metaverse for social good: a university campus prototype. Proceedings of the 29th ACM International Conference on Multimedia. 153-161.
  • Evans, L., Frith, J. & Saker, M. (2022). From microverse to metaverse: modelling the future through today’s virtual worlds. Emerald Publishing Limited.
  • Fujiuchi, K. & Riggie, J. (2019). Academic library collections in the age of extended reality (XR). Collection Management, 44, 296-303.
  • Gökçe Narin, N. (2021). A content analysis of the metaverse articles. Journal of Metaverse, 1(1), 17-24.
  • Hsieh, H.-F., & Shannon, S. E. (2005). Three Approaches to Qualitative Content Analysis. Qualitative Health Research, 15(9), 1277–1288. doi:10.1177/1049732305276687.
  • Lee, L., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C.& Hui, P. (2021). All one needs to know about metaverse: a complete survey on technological singularity. Virtual Ecosystem, and Research Agenda. ArXiv, 05352
  • Nath, K. (2022). Evolution of the ınternet from web 1.0 to metaverse: the good, the bad and the ugly. 10.36227/techrxiv.19743676.v1
  • Park, S. & Kim, Y. (2022). A Metaverse: taxonomy, components, applications, and open challenges. in IEEE, 10, 4209-4251.
  • Peddie, J. (2017). Augmented reality where we will all live. Springer International Publishing.
  • Selonen P, Belimpasakis P, You, Y, Pylvänäinen, T. & Uusitalo, S. (2012). Mixed reality web service platform. Multimedia Systems, 18(3), 215-230.
  • Weinberger, M. (2022). What Is Metaverse? A Definition Based on Qualitative Meta-Synthesis. Future Internet, 14(11), 1-15

A Content Analysis of the Metaverse Articles in Turkey*

Yıl 2023, Sayı: 14, 1 - 16, 30.06.2023
https://doi.org/10.55609/yenimedya.1257584

Öz

Since its first conceptualization nearly three decades ago, the Metaverse has become a part of daily life. It refers to a virtual space where people interact in a digital environment beyond physical reality. It is also related to a range of new terms and concepts, such as cryptocurrency, gamification, and NFT. Because of the wide usage of the term, the Metaverse has attracted the attention of many disciplines, from computer science to interpersonal communication studies, and from sociology to marketing. Accordingly, the current study examines how academics and researchers from different academic fields are interested in this term. A total of 91 academic papers regarding the Metaverse were subjected to content analysis. These were sampled from DergiPark, an online hosting service and editorial workflow management system for academic journals published in Turkey. Using MAXQDA, the articles were examined in terms of year, language, journal, keywords, scientific field, academic discipline, methodology, sampling, and Metaverse-related concepts. The results showed that most Metaverse research in Turkey has been conducted within social sciences using qualitative methods while the majority of articles were written in Turkish. Notably, the concept of the Metaverse has attracted the attention of researchers from many different fields, including religion, fashion, marketing, tourism, economy, health, and sports.

Proje Numarası

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Kaynakça

  • Abbate, S., Centobelli, P., Cerchione, R., Oropallo E.& Riccio E. (2022). A first bibliometric literature review on Metaverse. 2022 IEEE Technology and Engineering Management Conference (TEMSCON EUROPE), 254-260.
  • Akyildiz, Ian F. & Guo, Hongzhi (2022). Wireless communication research challenges for Extended Reality (XR). ITU Journal on Future and Evolving Technologies, 3(2), 273-287.
  • Ball, M. (2021). Framework for the metaverse: The metaverse primer. February 18, 2022 from https://www.matthewball.vc/all/ forwardtothemetaverseprimer. [Google Scholar]
  • Bryson, S. (2013). Virtual Reality: A Definition History - A Personal Essay. https://arxiv.org/pdf/1312.4322v1.pdf.
  • Damar, M. (2021). Metaverse shape of your life for future: a bibliometric snapshot. Journal of Metaverse, 1(1), 1-8.
  • DergiPark (2022). https://dergipark.org.tr/ (Retrieved November 11, 2022).
  • Dionisio, J. D. N., III, W. G. B. & Gilbert, R. (2013). 3D virtual worlds and the metaverse: current status and future possibilities. ACM Computing Surveys (CSUR), 45(3), 1-38.
  • Duan, H., Li, J., Fan, S., Lin, Z., Wu, X. & Cai, W. (2021). Metaverse for social good: a university campus prototype. Proceedings of the 29th ACM International Conference on Multimedia. 153-161.
  • Evans, L., Frith, J. & Saker, M. (2022). From microverse to metaverse: modelling the future through today’s virtual worlds. Emerald Publishing Limited.
  • Fujiuchi, K. & Riggie, J. (2019). Academic library collections in the age of extended reality (XR). Collection Management, 44, 296-303.
  • Gökçe Narin, N. (2021). A content analysis of the metaverse articles. Journal of Metaverse, 1(1), 17-24.
  • Hsieh, H.-F., & Shannon, S. E. (2005). Three Approaches to Qualitative Content Analysis. Qualitative Health Research, 15(9), 1277–1288. doi:10.1177/1049732305276687.
  • Lee, L., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C.& Hui, P. (2021). All one needs to know about metaverse: a complete survey on technological singularity. Virtual Ecosystem, and Research Agenda. ArXiv, 05352
  • Nath, K. (2022). Evolution of the ınternet from web 1.0 to metaverse: the good, the bad and the ugly. 10.36227/techrxiv.19743676.v1
  • Park, S. & Kim, Y. (2022). A Metaverse: taxonomy, components, applications, and open challenges. in IEEE, 10, 4209-4251.
  • Peddie, J. (2017). Augmented reality where we will all live. Springer International Publishing.
  • Selonen P, Belimpasakis P, You, Y, Pylvänäinen, T. & Uusitalo, S. (2012). Mixed reality web service platform. Multimedia Systems, 18(3), 215-230.
  • Weinberger, M. (2022). What Is Metaverse? A Definition Based on Qualitative Meta-Synthesis. Future Internet, 14(11), 1-15
Toplam 18 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Bölüm Araştırma Makaleleri
Yazarlar

Ozge Habiboglu 0000-0001-5312-5024

Ali Çağlar Karabıyık 0000-0002-5264-7418

Proje Numarası -
Yayımlanma Tarihi 30 Haziran 2023
Gönderilme Tarihi 28 Şubat 2023
Yayımlandığı Sayı Yıl 2023 Sayı: 14

Kaynak Göster

APA Habiboglu, O., & Karabıyık, A. Ç. (2023). Türkiye’deki Metaverse Makalelerinin İçerik Analizi. Yeni Medya(14), 1-16. https://doi.org/10.55609/yenimedya.1257584