Araştırma Makalesi
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In The Context of Fan Culture and Virtual Influencer Concepts The First Digital Fan: Leothefan

Yıl 2024, Sayı: 16, 53 - 76, 29.06.2024
https://doi.org/10.55609/yenimedya.1446604

Öz

Social media platforms, which have become carriers of new communication and expression forms in digital environments, influence communication in personal, cultural, and societal contexts. These platforms, where expression and representation can be amalgamated through various modes of sharing, significantly enhance the visibility of influencers and fans. Additionally, social media has opened the door to the representation of techno-identities, where artificial intelligence-generated virtual characters can create their spheres of influence, manifest within the 'digital reality,' and reflect human passions. Leo constitutes the foundation of this study both as a fan/supporter and as a virtual influencer. The study, which is framed by the convergence of sports fandom and supporter practices with fan and influencer practices, also examines the relationship between media fandom and sports fandom. Concrete findings related to the topics addressed within the theoretical framework were sought through data obtained from the social media accounts of ‘Leo the fan’. The findings of the study reveal the relationship between sports fandom and media fandom with fan practices and influencer practices.

Kaynakça

  • Arikan, N. (2020). Reflections of the use of technology on sports education and sports products. In M. Durnali & İ. Limon (Eds.), Enriching Teaching andLearning Environments With Contemporary Technologies (pp.188-201). IGI Global. https://doi.org/10.4018/978-1-7998-3383-3.ch011
  • Behare, N., Mahajan, R. D., Singh, M., Iyer, V., Gupta, U., & Somani, P. P. (2024). The power of influence: unleashing the potential of influencer marketing. In S. Teixeira, S. Teixeira, Z. Oliveira, & E. Souza (Eds.), Using Influencer Marketing as a Digital Business Strategy (pp.1-36). IGI Global. https://doi.org/10.4018/979-8-3693-0551-5.ch001
  • Bektaş Durmuş, S. & Yazıcı, B. (2022). Sosyal medyanın geleceği: yapay zekâ ürünü sanal influencerlar. In Ü. Molo (Eds.), Genişletilmiş Gerçeklik ve Medya, (pp.121-136) Nobel Akademik Yayıncılık. Burns, K. S. (2021). The history of social media influencers. B. Watking (Eds.), Research Perspectives on Social Media Influencers and Brand Communication, Lexington Books.
  • Campbell, C. & Farrell, J.R. (2020). More than meets the eye: the functional components underlying influencer. Marketing, Business Horizons, 63(4), 469-479. https://doi.org/10.1016/j. bushor.2020.03.003
  • Cheung, L. M., Leung, W.K.S., Aw, E. C. & Koay, K. Y. (2022) I follow what you post!: The role of social media influencers’ content characteristics in consumers’ online brand-related activities (COBRAs). Journal of Retailing and Consumer Services, 66, 1-14. https://doi.org/10.1016/j.jretconser.2022.102940
  • de Veirman, M., Cauberghe, V. & Hudders, L. (2017), Marketing through Instagram influencers: The impact of number of followers and product divergence on brand attitude. International Journal of Advertising, 36(5), 798-828. https:// doi.org/10.1080/02650487.2017.1348035
  • Çomu, T. & Halaiqa, İ. (2014). Web içeriklerinin metin temelli çözümlemesi. In M. Binark (Eds.), Yeni Medya Çalışmalarında Araştırma Yöntem ve Teknikleri, Ayrıntı Yayınları.
  • Duffet, M. (2013). Understanding fandom: an introduction to the study of media fan culture. Bloomsbury Academic.
  • Fiske, J. (1992). The cultural economy of fandom. In L. A. Lewis (Eds.), Adoring Audience – Fan Culture and Popular Media. (pp. 30-49). Routledge.
  • Galatasaray (2023, October 13). Dünyanın ilk dijital taraftarı Leo yuvasında. https://www. galatasaray.org/haber/kulup/dunyanin-ilkdijital-taraftari-leo-yuvasinda/54110.
  • Gantz, W. & Wenner, L.A. (1995) Fanship and the television viewing experience. Sociology of Sport Journal, 12(1), 56–73. https://doi.org/10.1123/ ssj.12.1.56
  • Gantz, W. & Lewis, N. (2014). Fanship differences between traditional and newer media. In A. C. Billings & M. Hardin (Eds.), Routledge Handbook of Sport and New Media. (pp.19-31).Routledge. https://doi.org/10.4324/9780203114711
  • Gross, J. & Von Wangenheim, F. (2018). The big four of influencer marketing a typology of influencers. Marketing Review St. Gallen, 2, 30-38.
  • Guo, S. (2020). Return of fandom in the digital Age with the rise of social media. In C. Wang (Eds.), Handbook of Research on the Impact of Fandom in Society and Consumerism (pp.193-210). IGI Global. https://doi.org/10.4018/978-1-7998-1048-3.ch010
  • Harrington, S. (2016). Televizyonu tweetlemek: canlı TV, izleyiciler ve sosyal medya. (E. Erbatur, Trans), In Weller, K., Bruns, A., Burgess, J., Mahrt, M., Puschmann, C. (Eds.), Twitter ve Toplum. (pp.325-338). Epsilon Yayıncılık.
  • Harrison, L. (2021). Micro-SMI the beginning of a theoretical mode. In B. Watking, (Eds.), Research Perspectives on Social Media Influencers and Brand Communication. Lexington Books.
  • Hutchins, B. (2011). The acceleration of media sport culture. Information, Communication and Society. 14(2), 237–257. https://doi.org/10.1080/13 69118X.2010.508534.
  • İşoğlu, U. (2017, December 19). Sosyal medyanın futbol üzerindeki etkisi. https://www.goal.com/ tr/haber/sosyal-medyanin-futbol-uezerindeki etkisi/1q19k4l99rg4n1ug3mp31x1qtn.
  • Jenkins, H. (1992). Textual Poachers Television Fans & Participatory Culture. Routledge.
  • Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. New York University Press.
  • Jenkins, H. (2007, April 23). Slash me, mash me, spread me.... http://henryjenkins.org/ blog/2007/04/slash_me_mash_me_but_please_sp.html.
  • Jenkins, H. (2017). Medya yöndeşmesinin kültürel mantığı. (E. Çizmeci, Trans), In F. Aydoğan (Eds.),Yeni Medya Kuramları. (pp.33-45). Der Yayınları. Jenkins, H. (2018). Fandom, negotiation, and participatory culture. In P. Booth (Eds.), A Companion to Media Fandom and Fan Studies. (pp.13-26). Wiley Blackwell.
  • Johnson, L. M., Chou, W. W., Mastromartino, B.,& Zhang, J. J. (2020). Sport fan consumption: contemporary research and emerging trends. In C. Wang (Eds.), Handbook of Research on the Impact of Fandom in Society andConsumerism (pp.149-170). IGI Global. https://doi.org/10.4018/978-1-7998-1048-3.ch008
  • Kalman-Lamb, N. (2020). Imagined communities of fandom: sport, spectatorship, meaning and alienation in late capitalism. Sport in Society. https://doi.org/10.1080/17430437.2020.1720656
  • Kouchih, A. & Mataa, H. (2023). The potential of influencer marketing in the emerging metaverse. In R. Bansal, S. Qalati, & A. Chakir (Eds.), Influencer Marketing Applications Within the Metaverse (pp. 57-77). IGI Global. https://doi. org/10.4018/978-1-6684-8898-0.ch004.
  • Leo. [@leothefan1905]. X. https://twitter.com/LeoTheFan1905.
  • Leo. [@leothefan1905]. Can you hear me now? [Tweet]. X, https://twitter.com/LeoTheFan1905/ status/1729965665480487369/photo/1
  • Leo. [@leothefan1905]. Şampiyon Cimbombom’um ne istersen iste benden, İstersen donatalım dört bir yanı bayraklarla! [Tweet]. X, https://twitter.com/LeoTheFan1905/ status/1734147337822281793/photo/1
  • Leo. [@leothefan1905]. Şans gelince elinden geleni yaptı, gelmeyince sesini çıkarmadan hazır bekledi. Münih deplasmanında ismini tabelaya yazdırdı. Ayrılırken de kulübüne kazandırdı. Senden razıyız Cédric! Yolun açık olsun. [Tweet]. X, https://twitter.com/LeoTheFan1905/ status/1753364278550159515
  • Leo [leothefan]. Instagram. https://www.instagram. com/leothefan/
  • Leo [leothefan]. YouTube. https://www.youtube. com/@leothefan
  • Leo [leothefan]. #Aslanlargibimuhabbet Bölüm 1: Şehinşah. https://www.youtube.com/ watch?v=BfgHUtMuuHQ&t=608s
  • Leo [leothefan]. Sorularınızı yanıtlıyorum. https://www.youtube.com/ watch?v=eqKVYBvg4E8&t=268s
  • Leo [leothefan]. Galatasaray müzesine gittim! (Vlog). https://www.youtube.com/watch?v=- riiuT5pDtY&t=81s
  • Leo [leothefan]. Merhaba ben Leo!. https://www. youtube.com/watch?v=hcIXaGvmj9U
  • Maderer, D., Parganas, P. & Anagnostopoulos, C. (2018). Brand-image communication through social media: the case of european professional football clubs. International Journal of Sport Communication. 11, 319–338. https://doi.org/10.1123/ijsc.2018-0086
  • Molo, Ü. (2023). Postmodern özne bağlamında müzik üretimi: kurucu özneden öznesellik anlayışına. In S. Karatay & B. Gezmen (Eds.), Dijital Müzik ve Müziğin Dönüşümü. (pp. 299- 332). Nobel Akademik Yayıncılık. Oxford Learner’s Dictionaries. Influencer. https://www.oxfordlearnersdictionaries.com/ definition/english/influencer?q=influencer
  • Robinson, B. (2020). Towards an ontology and ethics of virtual influencers. Australasian Journal of Information Systems Selected Papers from the conference of the Aust Inst of Computer Ethics (AiCE). 24, https://doi.org/10.3127/ajis.v24i0.2807
  • Sands, S., Campbell, C., Plangger, K., & Ferraro,C. (2022). Unreal influence: Leveraging AI in influencer marketing. European Journal Of Marketıng. 56(6), 1721-1747. https://doi.org/10.1108/EJM-12-2019-0949
  • Thomas, V.L. & Fowler, K. (2020). Close encounters of the AI Kind: use of AI influencers as brand endorsers. Journal of Advertising. 50(1), 11-25. https://doi.org/10.1080/00913367.2020.1810595
  • Tulloch, J. & Jenkins, M. (1995). Science fiction audiences: watching ‘Doctor Who’ and ‘StarTrek’. Routledge. Virtual Humans. Virtual influencers. https://www.virtualhumans.org/#influencers
  • Weinswig, D. (2016, October 5). Influencers are the new brands. Forbes. https://www.forbes.com/ sites/deborahweinswig/2016/10/05/influencersare-the-new-brands/
  • Wpdevshed (2024, January 21). How many influencers are there in 2024? New data, calculations & charts. https://wpdevshed.com/ how-many-influencers-are-there/
  • Yıldırım, A. & Şimşek, H. (2016). Sosyal Bilimlerde Nitel Araştırma Yöntemleri. Seçkin Yayıncılık.
  • Zhou, S., Barnes, L., McCormick, H. & Cano, M.B. (2021). Social media influencers’ narrative strategies to create eWOM: A theoretical contribution. International Journal of Information Management. 59. https://doi.org/10.1016/j.ijinfomgt.2020.102293.

Hayran Kültürü ve Sanal Influencer Kavramları Çerçevesinde İlk Dijital Taraftar: Leothefan

Yıl 2024, Sayı: 16, 53 - 76, 29.06.2024
https://doi.org/10.55609/yenimedya.1446604

Öz

Dijital ortamlardaki yeni iletişim ve ifade biçimlerinin taşıyıcısı konumuna gelen sosyal medya platformları, iletişimi kişisel, kültürel ve toplumsal bağlamlarda etkilemektedir. İfade ve temsilin, paylaşım türleri aracılığıyla birleştirilebildiği bu platformlar, influencerları ve hayranları oldukça görünür kılmaktadır. Bunun yanında yapay zekâ aracılığıyla üretilmiş sanal karakterlerin de etki alanları oluşturabildiği, ‘dijital gerçekliğin’ içerisinde boy gösterebildiği ve insanlara has tutkuları yansıtabildiği bir alan olarak sosyal medya, tekno-kimliklerin temsiline de kapı aralamıştır. Yeni teknolojilerin yeni temsil biçimleri yaratmada kullanılmasının bir örneği olarak görülebilecek olan dijital taraftar Leo, hem bir hayran/taraftar hem de sanal bir influencer olarak bu çalışmanın temelini oluşturmaktadır. Teorik çerçevesini spor hayranlığının ve taraftarlığın, hayran ve influencer pratikleri ile yakınsamasının oluşturduğu çalışma, medya hayranlığı ile spor hayranlığı arasındaki ilişkiyi de irdelemektedir. Araştırma kapsamında ‘Leo the fan’ sosyal medya hesaplarından elde edilen veriler ile teorik çerçevede ele alınan konulara ilişkin somut bulgulara ulaşılmaya çalışılmıştır. Araştırmanın bulguları, spor hayranlığı ve medya hayranlığı ile hayran pratikleri ve influencer pratikleri arasındaki ilişkiyi ortaya koymaktadır.

Kaynakça

  • Arikan, N. (2020). Reflections of the use of technology on sports education and sports products. In M. Durnali & İ. Limon (Eds.), Enriching Teaching andLearning Environments With Contemporary Technologies (pp.188-201). IGI Global. https://doi.org/10.4018/978-1-7998-3383-3.ch011
  • Behare, N., Mahajan, R. D., Singh, M., Iyer, V., Gupta, U., & Somani, P. P. (2024). The power of influence: unleashing the potential of influencer marketing. In S. Teixeira, S. Teixeira, Z. Oliveira, & E. Souza (Eds.), Using Influencer Marketing as a Digital Business Strategy (pp.1-36). IGI Global. https://doi.org/10.4018/979-8-3693-0551-5.ch001
  • Bektaş Durmuş, S. & Yazıcı, B. (2022). Sosyal medyanın geleceği: yapay zekâ ürünü sanal influencerlar. In Ü. Molo (Eds.), Genişletilmiş Gerçeklik ve Medya, (pp.121-136) Nobel Akademik Yayıncılık. Burns, K. S. (2021). The history of social media influencers. B. Watking (Eds.), Research Perspectives on Social Media Influencers and Brand Communication, Lexington Books.
  • Campbell, C. & Farrell, J.R. (2020). More than meets the eye: the functional components underlying influencer. Marketing, Business Horizons, 63(4), 469-479. https://doi.org/10.1016/j. bushor.2020.03.003
  • Cheung, L. M., Leung, W.K.S., Aw, E. C. & Koay, K. Y. (2022) I follow what you post!: The role of social media influencers’ content characteristics in consumers’ online brand-related activities (COBRAs). Journal of Retailing and Consumer Services, 66, 1-14. https://doi.org/10.1016/j.jretconser.2022.102940
  • de Veirman, M., Cauberghe, V. & Hudders, L. (2017), Marketing through Instagram influencers: The impact of number of followers and product divergence on brand attitude. International Journal of Advertising, 36(5), 798-828. https:// doi.org/10.1080/02650487.2017.1348035
  • Çomu, T. & Halaiqa, İ. (2014). Web içeriklerinin metin temelli çözümlemesi. In M. Binark (Eds.), Yeni Medya Çalışmalarında Araştırma Yöntem ve Teknikleri, Ayrıntı Yayınları.
  • Duffet, M. (2013). Understanding fandom: an introduction to the study of media fan culture. Bloomsbury Academic.
  • Fiske, J. (1992). The cultural economy of fandom. In L. A. Lewis (Eds.), Adoring Audience – Fan Culture and Popular Media. (pp. 30-49). Routledge.
  • Galatasaray (2023, October 13). Dünyanın ilk dijital taraftarı Leo yuvasında. https://www. galatasaray.org/haber/kulup/dunyanin-ilkdijital-taraftari-leo-yuvasinda/54110.
  • Gantz, W. & Wenner, L.A. (1995) Fanship and the television viewing experience. Sociology of Sport Journal, 12(1), 56–73. https://doi.org/10.1123/ ssj.12.1.56
  • Gantz, W. & Lewis, N. (2014). Fanship differences between traditional and newer media. In A. C. Billings & M. Hardin (Eds.), Routledge Handbook of Sport and New Media. (pp.19-31).Routledge. https://doi.org/10.4324/9780203114711
  • Gross, J. & Von Wangenheim, F. (2018). The big four of influencer marketing a typology of influencers. Marketing Review St. Gallen, 2, 30-38.
  • Guo, S. (2020). Return of fandom in the digital Age with the rise of social media. In C. Wang (Eds.), Handbook of Research on the Impact of Fandom in Society and Consumerism (pp.193-210). IGI Global. https://doi.org/10.4018/978-1-7998-1048-3.ch010
  • Harrington, S. (2016). Televizyonu tweetlemek: canlı TV, izleyiciler ve sosyal medya. (E. Erbatur, Trans), In Weller, K., Bruns, A., Burgess, J., Mahrt, M., Puschmann, C. (Eds.), Twitter ve Toplum. (pp.325-338). Epsilon Yayıncılık.
  • Harrison, L. (2021). Micro-SMI the beginning of a theoretical mode. In B. Watking, (Eds.), Research Perspectives on Social Media Influencers and Brand Communication. Lexington Books.
  • Hutchins, B. (2011). The acceleration of media sport culture. Information, Communication and Society. 14(2), 237–257. https://doi.org/10.1080/13 69118X.2010.508534.
  • İşoğlu, U. (2017, December 19). Sosyal medyanın futbol üzerindeki etkisi. https://www.goal.com/ tr/haber/sosyal-medyanin-futbol-uezerindeki etkisi/1q19k4l99rg4n1ug3mp31x1qtn.
  • Jenkins, H. (1992). Textual Poachers Television Fans & Participatory Culture. Routledge.
  • Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. New York University Press.
  • Jenkins, H. (2007, April 23). Slash me, mash me, spread me.... http://henryjenkins.org/ blog/2007/04/slash_me_mash_me_but_please_sp.html.
  • Jenkins, H. (2017). Medya yöndeşmesinin kültürel mantığı. (E. Çizmeci, Trans), In F. Aydoğan (Eds.),Yeni Medya Kuramları. (pp.33-45). Der Yayınları. Jenkins, H. (2018). Fandom, negotiation, and participatory culture. In P. Booth (Eds.), A Companion to Media Fandom and Fan Studies. (pp.13-26). Wiley Blackwell.
  • Johnson, L. M., Chou, W. W., Mastromartino, B.,& Zhang, J. J. (2020). Sport fan consumption: contemporary research and emerging trends. In C. Wang (Eds.), Handbook of Research on the Impact of Fandom in Society andConsumerism (pp.149-170). IGI Global. https://doi.org/10.4018/978-1-7998-1048-3.ch008
  • Kalman-Lamb, N. (2020). Imagined communities of fandom: sport, spectatorship, meaning and alienation in late capitalism. Sport in Society. https://doi.org/10.1080/17430437.2020.1720656
  • Kouchih, A. & Mataa, H. (2023). The potential of influencer marketing in the emerging metaverse. In R. Bansal, S. Qalati, & A. Chakir (Eds.), Influencer Marketing Applications Within the Metaverse (pp. 57-77). IGI Global. https://doi. org/10.4018/978-1-6684-8898-0.ch004.
  • Leo. [@leothefan1905]. X. https://twitter.com/LeoTheFan1905.
  • Leo. [@leothefan1905]. Can you hear me now? [Tweet]. X, https://twitter.com/LeoTheFan1905/ status/1729965665480487369/photo/1
  • Leo. [@leothefan1905]. Şampiyon Cimbombom’um ne istersen iste benden, İstersen donatalım dört bir yanı bayraklarla! [Tweet]. X, https://twitter.com/LeoTheFan1905/ status/1734147337822281793/photo/1
  • Leo. [@leothefan1905]. Şans gelince elinden geleni yaptı, gelmeyince sesini çıkarmadan hazır bekledi. Münih deplasmanında ismini tabelaya yazdırdı. Ayrılırken de kulübüne kazandırdı. Senden razıyız Cédric! Yolun açık olsun. [Tweet]. X, https://twitter.com/LeoTheFan1905/ status/1753364278550159515
  • Leo [leothefan]. Instagram. https://www.instagram. com/leothefan/
  • Leo [leothefan]. YouTube. https://www.youtube. com/@leothefan
  • Leo [leothefan]. #Aslanlargibimuhabbet Bölüm 1: Şehinşah. https://www.youtube.com/ watch?v=BfgHUtMuuHQ&t=608s
  • Leo [leothefan]. Sorularınızı yanıtlıyorum. https://www.youtube.com/ watch?v=eqKVYBvg4E8&t=268s
  • Leo [leothefan]. Galatasaray müzesine gittim! (Vlog). https://www.youtube.com/watch?v=- riiuT5pDtY&t=81s
  • Leo [leothefan]. Merhaba ben Leo!. https://www. youtube.com/watch?v=hcIXaGvmj9U
  • Maderer, D., Parganas, P. & Anagnostopoulos, C. (2018). Brand-image communication through social media: the case of european professional football clubs. International Journal of Sport Communication. 11, 319–338. https://doi.org/10.1123/ijsc.2018-0086
  • Molo, Ü. (2023). Postmodern özne bağlamında müzik üretimi: kurucu özneden öznesellik anlayışına. In S. Karatay & B. Gezmen (Eds.), Dijital Müzik ve Müziğin Dönüşümü. (pp. 299- 332). Nobel Akademik Yayıncılık. Oxford Learner’s Dictionaries. Influencer. https://www.oxfordlearnersdictionaries.com/ definition/english/influencer?q=influencer
  • Robinson, B. (2020). Towards an ontology and ethics of virtual influencers. Australasian Journal of Information Systems Selected Papers from the conference of the Aust Inst of Computer Ethics (AiCE). 24, https://doi.org/10.3127/ajis.v24i0.2807
  • Sands, S., Campbell, C., Plangger, K., & Ferraro,C. (2022). Unreal influence: Leveraging AI in influencer marketing. European Journal Of Marketıng. 56(6), 1721-1747. https://doi.org/10.1108/EJM-12-2019-0949
  • Thomas, V.L. & Fowler, K. (2020). Close encounters of the AI Kind: use of AI influencers as brand endorsers. Journal of Advertising. 50(1), 11-25. https://doi.org/10.1080/00913367.2020.1810595
  • Tulloch, J. & Jenkins, M. (1995). Science fiction audiences: watching ‘Doctor Who’ and ‘StarTrek’. Routledge. Virtual Humans. Virtual influencers. https://www.virtualhumans.org/#influencers
  • Weinswig, D. (2016, October 5). Influencers are the new brands. Forbes. https://www.forbes.com/ sites/deborahweinswig/2016/10/05/influencersare-the-new-brands/
  • Wpdevshed (2024, January 21). How many influencers are there in 2024? New data, calculations & charts. https://wpdevshed.com/ how-many-influencers-are-there/
  • Yıldırım, A. & Şimşek, H. (2016). Sosyal Bilimlerde Nitel Araştırma Yöntemleri. Seçkin Yayıncılık.
  • Zhou, S., Barnes, L., McCormick, H. & Cano, M.B. (2021). Social media influencers’ narrative strategies to create eWOM: A theoretical contribution. International Journal of Information Management. 59. https://doi.org/10.1016/j.ijinfomgt.2020.102293.
Toplam 45 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Yeni Medya, İletişim ve Medya Çalışmaları (Diğer)
Bölüm Araştırma Makaleleri
Yazarlar

Serkan Karatay 0000-0002-8637-1915

Erken Görünüm Tarihi 28 Haziran 2024
Yayımlanma Tarihi 29 Haziran 2024
Gönderilme Tarihi 4 Mart 2024
Kabul Tarihi 15 Mayıs 2024
Yayımlandığı Sayı Yıl 2024 Sayı: 16

Kaynak Göster

APA Karatay, S. (2024). In The Context of Fan Culture and Virtual Influencer Concepts The First Digital Fan: Leothefan. Yeni Medya(16), 53-76. https://doi.org/10.55609/yenimedya.1446604