The Effect of Digital Game-Based and Different Education Programs on Phonological Awareness Skills of 60-72 Months-Old Children
Abstract
Keywords
Thanks
References
- Amorim, A. N., Jeon, L., Abel, Y., Felisberto, E. F., Barbosa, L. N., & Dias, N. M. (2020). Using escribo play video games to improve phonological awareness, early reading, and writing in preschool. Educational Researcher, 49(3), 188-197. https://doi.org/10.3102/0013189X20909824
- Arias, M. P. (2023). Phonological Awareness Games-A Take Home Kit. Greensboro College.
- Arnold, D. H., Chary, M., Gair, S. L., Helm, A. F., Herman, R., Kang, S., & Lokhandwala, S. (2021). A randomized controlled trial of an educational app to improve preschoolers’ emergent literacy skills. Journal of Children and Media, 15(4), 457-475. https://doi.org/10.1080/17482798.2020.1863239
- Arnott, L. (2013). Are we allowed to blink? Young children’s leadership and ownership while mediating interactions around technologies. International Journal of Early Years Education, 21(1), 97-115. https://doi.org/10.1080/09669760.2013.772049
- Bayraktar, V., & Temel, Z. F. (2014). Okuma yazmaya hazırlık eğitim programı’nın çocukların okuma yazma becerilerine etkisi [The effect of the program of readiness education on the skills on reading-writing skills]. Hacettepe University Journal of Education, 29(3), 08-22.
- Becker, K. (2017). Choosing and using digital games in the classroom (pp. 175-214). Springer.
- Beers, C. S., Beers, J. W., & Smith, J. O. (2010). A principal’s guide to literacy teaching. Guilford Press.
- Bennett, M., & Parise, M. (2014). Computer technology: Possibilities and pitfalls. Childhood Education, 90(5), 365-369. https://doi.org/10.1080/00094056.2014.952579
Details
Primary Language
English
Subjects
Instructional Technologies , Child Development Education , Specialist Studies in Education (Other)
Journal Section
Research Article
Early Pub Date
January 28, 2024
Publication Date
January 28, 2024
Submission Date
September 12, 2023
Acceptance Date
October 30, 2023
Published in Issue
Year 2024 Volume: 17 Number: 1
Cited By
Enhancing Early Childhood Students’ Computational Thinking Competency Through Digital Game-Based Learning
International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE)
https://doi.org/10.23947/2334-8496-2025-13-2-365-378