The Effect of Digital Game-Based and Different Education Programs on Phonological Awareness Skills of 60-72 Months-Old Children
Abstract
Keywords
Teşekkür
Kaynakça
- Amorim, A. N., Jeon, L., Abel, Y., Felisberto, E. F., Barbosa, L. N., & Dias, N. M. (2020). Using escribo play video games to improve phonological awareness, early reading, and writing in preschool. Educational Researcher, 49(3), 188-197. https://doi.org/10.3102/0013189X20909824
- Arias, M. P. (2023). Phonological Awareness Games-A Take Home Kit. Greensboro College.
- Arnold, D. H., Chary, M., Gair, S. L., Helm, A. F., Herman, R., Kang, S., & Lokhandwala, S. (2021). A randomized controlled trial of an educational app to improve preschoolers’ emergent literacy skills. Journal of Children and Media, 15(4), 457-475. https://doi.org/10.1080/17482798.2020.1863239
- Arnott, L. (2013). Are we allowed to blink? Young children’s leadership and ownership while mediating interactions around technologies. International Journal of Early Years Education, 21(1), 97-115. https://doi.org/10.1080/09669760.2013.772049
- Bayraktar, V., & Temel, Z. F. (2014). Okuma yazmaya hazırlık eğitim programı’nın çocukların okuma yazma becerilerine etkisi [The effect of the program of readiness education on the skills on reading-writing skills]. Hacettepe University Journal of Education, 29(3), 08-22.
- Becker, K. (2017). Choosing and using digital games in the classroom (pp. 175-214). Springer.
- Beers, C. S., Beers, J. W., & Smith, J. O. (2010). A principal’s guide to literacy teaching. Guilford Press.
- Bennett, M., & Parise, M. (2014). Computer technology: Possibilities and pitfalls. Childhood Education, 90(5), 365-369. https://doi.org/10.1080/00094056.2014.952579
Ayrıntılar
Birincil Dil
İngilizce
Konular
Öğretim Teknolojileri , Çocuk Gelişimi Eğitimi , Eğitim Üzerine Çalışmalar (Diğer)
Bölüm
Araştırma Makalesi
Erken Görünüm Tarihi
28 Ocak 2024
Yayımlanma Tarihi
28 Ocak 2024
Gönderilme Tarihi
12 Eylül 2023
Kabul Tarihi
30 Ekim 2023
Yayımlandığı Sayı
Yıl 2024 Cilt: 17 Sayı: 1
Cited By
Enhancing Early Childhood Students’ Computational Thinking Competency Through Digital Game-Based Learning
International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE)
https://doi.org/10.23947/2334-8496-2025-13-2-365-378