Araştırma Makalesi

The Effect of Digital Game-Based and Different Education Programs on Phonological Awareness Skills of 60-72 Months-Old Children

Cilt: 17 Sayı: 1 28 Ocak 2024
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The Effect of Digital Game-Based and Different Education Programs on Phonological Awareness Skills of 60-72 Months-Old Children

Abstract

This study examines the effects of digital game-based and different educational programs on the phonological awareness skills of 60-72-month-old children. The study group of the research consists of 60-72-month-old children studying in kindergartens affiliated with primary schools. The study group was divided into three experimental groups and one control group. There were 22 children in experimental group 1, 16 in experimental group 2, 17 in experimental group 3, and 17 in the control group, totaling 72 children. In the study, a phonological awareness education program was applied to experimental group 1, a digital game-supported phonological awareness education program was applied to experimental group 2, a digital game-based phonological awareness education program was applied to experimental group 3, and no intervention was applied to the control group. A quasi-experimental design was used as the research model. The Study used the Early Literacy Skills Assessment Tool (ELSA) and the Early Literacy Test for Preschoolers (ELTKC) as data collection tools. A pre-test was administered to the study and control groups, and after the pre-test, educational programs were applied to the experimental groups for ten weeks. After the educational programs were implemented, a post-test was administered to the experimental and control groups, and a retention test was administered to the experimental groups. According to the results of the study, it was determined that there was a significant difference between the experimental groups and between the experimental groups and the control group.

Keywords

Teşekkür

We want to express our gratitude to Sekizdesekiz Group for their contributions.

Kaynakça

  1. Amorim, A. N., Jeon, L., Abel, Y., Felisberto, E. F., Barbosa, L. N., & Dias, N. M. (2020). Using escribo play video games to improve phonological awareness, early reading, and writing in preschool. Educational Researcher, 49(3), 188-197. https://doi.org/10.3102/0013189X20909824
  2. Arias, M. P. (2023). Phonological Awareness Games-A Take Home Kit. Greensboro College.
  3. Arnold, D. H., Chary, M., Gair, S. L., Helm, A. F., Herman, R., Kang, S., & Lokhandwala, S. (2021). A randomized controlled trial of an educational app to improve preschoolers’ emergent literacy skills. Journal of Children and Media, 15(4), 457-475. https://doi.org/10.1080/17482798.2020.1863239
  4. Arnott, L. (2013). Are we allowed to blink? Young children’s leadership and ownership while mediating interactions around technologies. International Journal of Early Years Education, 21(1), 97-115. https://doi.org/10.1080/09669760.2013.772049
  5. Bayraktar, V., & Temel, Z. F. (2014). Okuma yazmaya hazırlık eğitim programı’nın çocukların okuma yazma becerilerine etkisi [The effect of the program of readiness education on the skills on reading-writing skills]. Hacettepe University Journal of Education, 29(3), 08-22.
  6. Becker, K. (2017). Choosing and using digital games in the classroom (pp. 175-214). Springer.
  7. Beers, C. S., Beers, J. W., & Smith, J. O. (2010). A principal’s guide to literacy teaching. Guilford Press.
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Ayrıntılar

Birincil Dil

İngilizce

Konular

Öğretim Teknolojileri , Çocuk Gelişimi Eğitimi , Eğitim Üzerine Çalışmalar (Diğer)

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

28 Ocak 2024

Yayımlanma Tarihi

28 Ocak 2024

Gönderilme Tarihi

12 Eylül 2023

Kabul Tarihi

30 Ekim 2023

Yayımlandığı Sayı

Yıl 2024 Cilt: 17 Sayı: 1

Kaynak Göster

APA
Göle, M. O., & Temel, F. (2024). The Effect of Digital Game-Based and Different Education Programs on Phonological Awareness Skills of 60-72 Months-Old Children. Journal of Theoretical Educational Sciences, 17(1), 202-235. https://doi.org/10.30831/akukeg.1358837

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