Research Article

The Effect of Gamification Activities on Biodiversity Literacy

Volume: 24 Number: 4 October 25, 2025
TR EN

The Effect of Gamification Activities on Biodiversity Literacy

Abstract

This study explores how gamification enriched learning activities affect biodiversity learning in terms of achievement, attitudes and science learning skills. Fifty-six year- 5 pupils participated in the research that utilized a quasi-experimental approach with an intervention group receiving biodiversity education through gamification activities over a five-week period. The "Biodiversity Literacy Assessment Scale" was utilized to collect data. Results demonstrated gamified learning significantly increases students’ biodiversity achievement. Additionally, notable improvements were observed in the experimental group across various dimensions of biodiversity literacy, including understanding the importance of biodiversity conservation, sustainability, and species conservation, as well as ethical considerations related to biodiversity. Including gamification in biodiversity education strategies at the middle school level is recommended in the study.

Keywords

References

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Details

Primary Language

English

Subjects

Science and Mathematics Education (Other)

Journal Section

Research Article

Early Pub Date

October 19, 2025

Publication Date

October 25, 2025

Submission Date

February 19, 2025

Acceptance Date

September 11, 2025

Published in Issue

Year 2025 Volume: 24 Number: 4

APA
Aslan Efe, H., & Süren, S. (2025). The Effect of Gamification Activities on Biodiversity Literacy. Elektronik Sosyal Bilimler Dergisi, 24(4), 1490-1506. https://doi.org/10.17755/esosder.1643203
AMA
1.Aslan Efe H, Süren S. The Effect of Gamification Activities on Biodiversity Literacy. esosder. 2025;24(4):1490-1506. doi:10.17755/esosder.1643203
Chicago
Aslan Efe, Hülya, and Sümeyye Süren. 2025. “The Effect of Gamification Activities on Biodiversity Literacy”. Elektronik Sosyal Bilimler Dergisi 24 (4): 1490-1506. https://doi.org/10.17755/esosder.1643203.
EndNote
Aslan Efe H, Süren S (October 1, 2025) The Effect of Gamification Activities on Biodiversity Literacy. Elektronik Sosyal Bilimler Dergisi 24 4 1490–1506.
IEEE
[1]H. Aslan Efe and S. Süren, “The Effect of Gamification Activities on Biodiversity Literacy”, esosder, vol. 24, no. 4, pp. 1490–1506, Oct. 2025, doi: 10.17755/esosder.1643203.
ISNAD
Aslan Efe, Hülya - Süren, Sümeyye. “The Effect of Gamification Activities on Biodiversity Literacy”. Elektronik Sosyal Bilimler Dergisi 24/4 (October 1, 2025): 1490-1506. https://doi.org/10.17755/esosder.1643203.
JAMA
1.Aslan Efe H, Süren S. The Effect of Gamification Activities on Biodiversity Literacy. esosder. 2025;24:1490–1506.
MLA
Aslan Efe, Hülya, and Sümeyye Süren. “The Effect of Gamification Activities on Biodiversity Literacy”. Elektronik Sosyal Bilimler Dergisi, vol. 24, no. 4, Oct. 2025, pp. 1490-06, doi:10.17755/esosder.1643203.
Vancouver
1.Hülya Aslan Efe, Sümeyye Süren. The Effect of Gamification Activities on Biodiversity Literacy. esosder. 2025 Oct. 1;24(4):1490-506. doi:10.17755/esosder.1643203