Araştırma Makalesi

The Effect of Gamification Activities on Biodiversity Literacy

Cilt: 24 Sayı: 4 25 Ekim 2025
PDF İndir
TR EN

The Effect of Gamification Activities on Biodiversity Literacy

Öz

This study explores how gamification enriched learning activities affect biodiversity learning in terms of achievement, attitudes and science learning skills. Fifty-six year- 5 pupils participated in the research that utilized a quasi-experimental approach with an intervention group receiving biodiversity education through gamification activities over a five-week period. The "Biodiversity Literacy Assessment Scale" was utilized to collect data. Results demonstrated gamified learning significantly increases students’ biodiversity achievement. Additionally, notable improvements were observed in the experimental group across various dimensions of biodiversity literacy, including understanding the importance of biodiversity conservation, sustainability, and species conservation, as well as ethical considerations related to biodiversity. Including gamification in biodiversity education strategies at the middle school level is recommended in the study.

Anahtar Kelimeler

Kaynakça

  1. Ardoin, N. M., Bowers, A. W., & Gaillard, E. (2020). Environmental education outcomes for conservation: A systematic review. Biological Conservation, 241, 108224. https://doi.org/10.1016/j.biocon.2019.108224
  2. Aslan Efe, H. & Efe, R. (2022). Biodiversity literacy assessment instrument adaptation study for middle school students. Journal of Computer and Education Research, 10(20), 672-692. https://doi.org/10.18009/Jcer.1 135421.
  3. Babaandaç, B. (2013). The effect of teaching via games in "human and environment" unit on academic achievement and retention of students (Master’s Thesis, Niğde University Institutes of Education Sciences, Niğde). UCL Discovery. https://acikerisim.ohu.edu.tr/xmlui/handle/11480/7393 .
  4. Balmford, A., Bruner, A., Cooper, P., Costanza, R., Farber, S., Green, R.E., Jenkins, M., Jefferiss, P., Jessamy, V., Madden, J., Munro, K., Myers, N., Naeem, S., Paavola, J., Rayment, M., Rosendo, S., Roughgarden, J., Trumper, K. & Turner, R.K., (2002). Economic reasons for conserving wild nature. Science, 297(5583), 950-953.
  5. Barker, S. & P. Elliot. (2000). Planning a skills-based resource for biodiversity education. Journal of Biological Education, 34(3), 123–27.
  6. Black, P. & Wiliam, D. (1998). Inside the black box: Raising standards through classroom assessment. Phi Delta Kappan, 80 (2): 139-148.
  7. Can, İ. (2010). The effect of using games in primary school science and technology education on the success and attitude towards the unit of structure and properties of a substance (Master’s Thesis, Gazi University Institutes of Education Sciences, Ankara). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=_wvtJpFE8orijFQ60yyo_Q&no=hWjNR1nQGfU8Cd-zPgyL1g.
  8. Cömert H., (2011). The effects of cooperative learning activities related to environmental problems and its effects on students’ knowledge, attitudes and behaviour (Master’s Thesis, Istanbul University Graduate School of Natural and Applied Sciences, Istanbul). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=V8YvC2m9BVPTOL2iDH5gRQ&no=i_4xpGH5Bz61daSVoqw9vg.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Fen ve Matematik Alanları Eğitimi (Diğer)

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

19 Ekim 2025

Yayımlanma Tarihi

25 Ekim 2025

Gönderilme Tarihi

19 Şubat 2025

Kabul Tarihi

11 Eylül 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 24 Sayı: 4

Kaynak Göster

APA
Aslan Efe, H., & Süren, S. (2025). The Effect of Gamification Activities on Biodiversity Literacy. Elektronik Sosyal Bilimler Dergisi, 24(4), 1490-1506. https://doi.org/10.17755/esosder.1643203
AMA
1.Aslan Efe H, Süren S. The Effect of Gamification Activities on Biodiversity Literacy. esosder. 2025;24(4):1490-1506. doi:10.17755/esosder.1643203
Chicago
Aslan Efe, Hülya, ve Sümeyye Süren. 2025. “The Effect of Gamification Activities on Biodiversity Literacy”. Elektronik Sosyal Bilimler Dergisi 24 (4): 1490-1506. https://doi.org/10.17755/esosder.1643203.
EndNote
Aslan Efe H, Süren S (01 Ekim 2025) The Effect of Gamification Activities on Biodiversity Literacy. Elektronik Sosyal Bilimler Dergisi 24 4 1490–1506.
IEEE
[1]H. Aslan Efe ve S. Süren, “The Effect of Gamification Activities on Biodiversity Literacy”, esosder, c. 24, sy 4, ss. 1490–1506, Eki. 2025, doi: 10.17755/esosder.1643203.
ISNAD
Aslan Efe, Hülya - Süren, Sümeyye. “The Effect of Gamification Activities on Biodiversity Literacy”. Elektronik Sosyal Bilimler Dergisi 24/4 (01 Ekim 2025): 1490-1506. https://doi.org/10.17755/esosder.1643203.
JAMA
1.Aslan Efe H, Süren S. The Effect of Gamification Activities on Biodiversity Literacy. esosder. 2025;24:1490–1506.
MLA
Aslan Efe, Hülya, ve Sümeyye Süren. “The Effect of Gamification Activities on Biodiversity Literacy”. Elektronik Sosyal Bilimler Dergisi, c. 24, sy 4, Ekim 2025, ss. 1490-06, doi:10.17755/esosder.1643203.
Vancouver
1.Hülya Aslan Efe, Sümeyye Süren. The Effect of Gamification Activities on Biodiversity Literacy. esosder. 01 Ekim 2025;24(4):1490-506. doi:10.17755/esosder.1643203

   21765     

Elektronik Sosyal Bilimler Dergisi (Electronic Journal of Social Sciences), Creative Commons Atıf-GayriTicari 4.0 Uluslararası Lisansı ile lisanslanmıştır.

ESBD Elektronik Sosyal Bilimler Dergisi (Electronic Journal of Social Sciences), Türk Patent ve Marka Kurumu tarafından tescil edilmiştir. Marka No:2011/119849.