Research Article
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Oyunlaştırma Etkinliklerinin Biyoçeşitlilik Okuryazarlığı Üzerindeki Etkisi

Year 2025, Volume: 24 Issue: 4, 1490 - 1506
https://doi.org/10.17755/esosder.1643203

Abstract

Bu çalışma, oyunlaştırma ile zenginleştirilmiş öğrenme etkinliklerinin biyoçeşitlilik öğrenimini başarı, tutumlar ve fen öğrenme becerileri açısından nasıl etkilediğini araştırmaktadır. Beş haftalık bir süre boyunca oyunlaştırma etkinlikleri yoluyla biyoçeşitlilik eğitimi alan bir deney grubuyla yarı deneysel bir yaklaşımın kullanıldığı araştırmaya elli altı 5. sınıf öğrencisi katılmıştır. Veri toplamak için “Biyoçeşitlilik Okuryazarlığı Değerlendirme Ölçeği” kullanılmıştır. Sonuçlar, oyunlaştırılmış öğrenmenin öğrencilerin biyoçeşitlilik başarısını önemli ölçüde artırdığını göstermiştir. Ayrıca, deney grubunda biyoçeşitliliğin korunması, sürdürülebilirlik ve türlerin korunmasının öneminin yanı sıra biyoçeşitlilikle ilgili etik hususların anlaşılması da dahil olmak üzere biyoçeşitlilik okuryazarlığının çeşitli boyutlarında kayda değer gelişmeler gözlenmiştir. Çalışmada, oyunlaştırmanın ortaokul düzeyinde biyoçeşitlilik eğitim stratejilerine dahil edilmesi önerilmektedir.

References

  • Ardoin, N. M., Bowers, A. W., & Gaillard, E. (2020). Environmental education outcomes for conservation: A systematic review. Biological Conservation, 241, 108224. https://doi.org/10.1016/j.biocon.2019.108224
  • Aslan Efe, H. & Efe, R. (2022). Biodiversity literacy assessment instrument adaptation study for middle school students. Journal of Computer and Education Research, 10(20), 672-692. https://doi.org/10.18009/Jcer.1 135421.
  • Babaandaç, B. (2013). The effect of teaching via games in "human and environment" unit on academic achievement and retention of students (Master’s Thesis, Niğde University Institutes of Education Sciences, Niğde). UCL Discovery. https://acikerisim.ohu.edu.tr/xmlui/handle/11480/7393 .
  • Balmford, A., Bruner, A., Cooper, P., Costanza, R., Farber, S., Green, R.E., Jenkins, M., Jefferiss, P., Jessamy, V., Madden, J., Munro, K., Myers, N., Naeem, S., Paavola, J., Rayment, M., Rosendo, S., Roughgarden, J., Trumper, K. & Turner, R.K., (2002). Economic reasons for conserving wild nature. Science, 297(5583), 950-953.
  • Barker, S. & P. Elliot. (2000). Planning a skills-based resource for biodiversity education. Journal of Biological Education, 34(3), 123–27.
  • Black, P. & Wiliam, D. (1998). Inside the black box: Raising standards through classroom assessment. Phi Delta Kappan, 80 (2): 139-148.
  • Can, İ. (2010). The effect of using games in primary school science and technology education on the success and attitude towards the unit of structure and properties of a substance (Master’s Thesis, Gazi University Institutes of Education Sciences, Ankara). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=_wvtJpFE8orijFQ60yyo_Q&no=hWjNR1nQGfU8Cd-zPgyL1g.
  • Cömert H., (2011). The effects of cooperative learning activities related to environmental problems and its effects on students’ knowledge, attitudes and behaviour (Master’s Thesis, Istanbul University Graduate School of Natural and Applied Sciences, Istanbul). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=V8YvC2m9BVPTOL2iDH5gRQ&no=i_4xpGH5Bz61daSVoqw9vg.
  • Dervişoğlu, S., Menzel, S., Soran, H. & Bögehol, S. (2009). Influence of values, beliefs and problem perception on personal norms for biodiversity protection. H. U. Journal of Education, 37, 50-59.
  • Dinçer, S. (2019, April 12-14). The effect of analogies integrated into digital games on students’ academic success in science education [Oral presentation]. International Conference on Science, Mathematics, Entrepreneurship and Technology Education, Izmir, 39-42. https://www.researchgate.net/publication/338232614_Dijital_Oyunlar_Icine_Yerlestirilen_Analojilerin_Fen_Egitimi_Basarisina_Etkisi
  • Dumlu Güler, T. (2011). The effect of teaching through educational game of ‘cell and organelles’ topic in 6th grade science education course on academic achievement of students (Master’s Thesis, Atatürk University Institutes of Education Sciences, Erzurum). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=kE1DJVemoUHKDiXMExJcpQ&no=dM7V_5oxexnjLzPuZylsPQ
  • Dunning, J. B., (1997). The missing awareness, Part 2: Teaching students what a billion people looks like. Conservation Biology, 11 (1), 6-10.
  • Dursun, A. & Fent, M. (2022). Türkiye’de dağılım gösteren istilacı heteroptera (Insecta: Hemıptera) türlerinin ekonomik önemi. G. Kaçar(Ed.) İstilacı zararlı türler ve mücadelesinde yeni yaklaşımlar (pp.1-36). Paradigma Akademi.
  • Erdoğan, M. (2011). The effects of ecology-based summer nature education program on primary school students’ environmental knowledge, environmental affect and responsible environmental behavior. Educational Sciences: Theory & Practice, 11(4), 2233-2237. Erten, S. (2003). By the study of a teaching model on development of awareness on "garbage reduction" for the fifth class students. H. U. Journal of Education, 25(25), 94-103.
  • Gee, J. P. (2005). Good video games and good learning. Phi Kappa Phi Forum, 85 (2), 33–37.
  • Gülhan, F. & Yurdatapan, M. (2014). The effects of inquiry based activities that are convenient for 5e model on the environment-related attitudes and behaviours of 5th grade students. Mustafa Kemal University Journal of Graduate School of Social Sciences, 11(27), 237-258.
  • Huizenga, J., Admiraal, W., Ten Dam, G., & Voogt, J. (2019). Mobile game-based learning in secondary education: students’ immersion, game activities, team performance and learning outcomes. Computers in Human Behaviour, 99, 137-143.
  • Huotari, K., & Hamari, J. (2017). A definition for gamification: Anchoring gamification in the service marketing literature. Electronic Markets, 27 (1), 21- 31.
  • IPBES (2019). Summary for Policymakers
  • https://files.ipbes.net/ipbes-web-prod-public files/inline/files/ipbes_global_assessment_report_summary_for_policymakers.pdf
  • Karayılan, M., Çakmak, G. & Güzel, R. (2018). The effect of gamification activity on the students' success in science course used in the evaluation process of “plant and animal reproduction, growth and development” unit. Dicle University Journal of Ziya Gökalp Faculty of Education, (34), 60-69.
  • Kassas, M. (2002). Environmental education: Biodiversity. The Environmentalist, 22, 345–351. doi:10.1023/A:1020766914456.
  • Kaya, S. & Elgün, A. (2015). The influence of instructional games in science teaching on primary students’ achievement. Kastamonu Education Journal, 23(1), 329- 342.
  • Lee, J. J. & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic Exchange Quarterly, 15 (2), 146.
  • Mayer, J. (1996). Education and communication for biodiversity: Key concepts, strategies and case studies: Using the Delphi-technique to identify and prioritize concepts for biodiversity education. (D. Elcome, Ed). IUCN workshop on bio held in Valsain, Spain (Gland: International Union for the Conservation of Nature (IUCN)), 81–88.
  • Menzel, S. & Bögeholz, S. (2006). Vorstellungen und argumentationsstrukturen von schüler(inne)n der elften jahrgangstufe zur biodiversität, deren gefährdung und erhaltung. Zeitschrift für Didaktik der Naturwissenschaften,12, 199-217.
  • Menzel, S.& Bogeholz, S. (2010). Values, beliefs and norms that foster chilean and german pupils' commitment to protect biodiversity. International Journal of Environmental & Science Education, 5(1), 31-49.
  • Monroe, M. C., Plate, R. R., Oxarart, A., Bowers, A., & Chaves, W. A. (2019). Identifying effective climate change education strategies: A systematic review of the research. Environmental Education Research, 25(6), 791–812. https://doi.org/10.1080/13504622.2017.1360842
  • Nuraeni, H., Rustaman, N. Y., & Hidayat, T. (2017). Teacher's understanding of biodiversity, conservation and hotspots biodiversity concepts. In International Conference on Mathematics and Science Education. Atlantis Press. 252-256.
  • Saleem, A. N., Noori, N. M., & Ozdamli, F. (2021). Gamification applications in e-learning: A literature review. Technology, Knowledge and Learning, 1-21.
  • Schaal, S., Schaal, S., & Lude, A. (2015). Digital geogames to foster local biodiversity. International Journal for Transformative Research, 3(1), 16-29.
  • Schneiderhan-Opel, J., & Bogner, F. X. (2019). Between environmental utilization and protection: Adolescent conceptions of biodiversity. Sustainability, 11(17), 4517.
  • Soner, Y. (2006). Evaluation of the effect of project-based learning model on chemistry education students’ environmental knowledge and attitudes towards environment (Doctoral Dissertation, Hacettepe University Graduate School of Natural and Applied Sciences, Ankara). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=QiDac1JeW6xiY-JQI0z1JQ&no=9Kw_df- XA2MIy4RA2u1kuw https://polen.itu.edu.tr/bitstreams/a808fd14-39e3-4349-aa78 8c35e5a2cdac/download
  • Susi, T., Johannesson, M., & Backlund, P. (2007). Serious games: An overview. Technical Report HS‐IKI‐TR‐01‐0012007; School of Humanities and Informatics, University of Skovde, Sweden.
  • Şenel, T. (2015). Analysis of university students’ perception of and attitudes towards biodiversity (Master’s Thesis, Istanbul Technical University Eurasia Institute of Earth Sciences, İstanbul). UCL Discovery.
  • Upadhyay, N. (2006). M-Learning–A new paradigm in education. International Journal of Instructional Technology and Distance Learning, 3(2), 27-34.
  • Yıldırım, N. (2008). Effect of designed environmental education lectures on environmental attitudes of primary school students (Master’s Thesis, Graduate School of Social Sciences of Middle East Technical University, Ankara). UCL Discovery.
  • Werbach, K. & Hunter, D. (2012). For the win: How game thinking can revolutionize your business. Wharton Digital Press.
  • World Wildlife Fund (2018). Living Planet Report 2018: Aiming Higher. https://c402277.ssl.cf1.rackcdn.com/publications/1187/files/original/LPR2018_Full_Report_Spreads.pdf
  • WRI, IUCN, UNEP (1992). Global Biodiversity Strategy. http://pdf.wri.org/globalbiodiversitystrategy_bw.pdf
  • Zelezny, L. C., Chua, P. P., & Aldrich, C. (2000). Elaborating on gender differences in environmentalism. Journal of Social Issues, 56(3), 443–457. https://doi.org/10.1111/0022-4537.00177
  • Zicherman, G. & Cunningham, C. (2011). Gamification by design: implementing game mechanics in web and mobile apps (1st Ed.). O'Reilly Media.

The Effect of Gamification Activities on Biodiversity Literacy

Year 2025, Volume: 24 Issue: 4, 1490 - 1506
https://doi.org/10.17755/esosder.1643203

Abstract

This study explores how gamification enriched learning activities affect biodiversity learning in terms of achievement, attitudes and science learning skills. Fifty-six year- 5 pupils participated in the research that utilized a quasi-experimental approach with an intervention group receiving biodiversity education through gamification activities over a five-week period. The "Biodiversity Literacy Assessment Scale" was utilized to collect data. Results demonstrated gamified learning significantly increases students’ biodiversity achievement. Additionally, notable improvements were observed in the experimental group across various dimensions of biodiversity literacy, including understanding the importance of biodiversity conservation, sustainability, and species conservation, as well as ethical considerations related to biodiversity. Including gamification in biodiversity education strategies at the middle school level is recommended in the study.

References

  • Ardoin, N. M., Bowers, A. W., & Gaillard, E. (2020). Environmental education outcomes for conservation: A systematic review. Biological Conservation, 241, 108224. https://doi.org/10.1016/j.biocon.2019.108224
  • Aslan Efe, H. & Efe, R. (2022). Biodiversity literacy assessment instrument adaptation study for middle school students. Journal of Computer and Education Research, 10(20), 672-692. https://doi.org/10.18009/Jcer.1 135421.
  • Babaandaç, B. (2013). The effect of teaching via games in "human and environment" unit on academic achievement and retention of students (Master’s Thesis, Niğde University Institutes of Education Sciences, Niğde). UCL Discovery. https://acikerisim.ohu.edu.tr/xmlui/handle/11480/7393 .
  • Balmford, A., Bruner, A., Cooper, P., Costanza, R., Farber, S., Green, R.E., Jenkins, M., Jefferiss, P., Jessamy, V., Madden, J., Munro, K., Myers, N., Naeem, S., Paavola, J., Rayment, M., Rosendo, S., Roughgarden, J., Trumper, K. & Turner, R.K., (2002). Economic reasons for conserving wild nature. Science, 297(5583), 950-953.
  • Barker, S. & P. Elliot. (2000). Planning a skills-based resource for biodiversity education. Journal of Biological Education, 34(3), 123–27.
  • Black, P. & Wiliam, D. (1998). Inside the black box: Raising standards through classroom assessment. Phi Delta Kappan, 80 (2): 139-148.
  • Can, İ. (2010). The effect of using games in primary school science and technology education on the success and attitude towards the unit of structure and properties of a substance (Master’s Thesis, Gazi University Institutes of Education Sciences, Ankara). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=_wvtJpFE8orijFQ60yyo_Q&no=hWjNR1nQGfU8Cd-zPgyL1g.
  • Cömert H., (2011). The effects of cooperative learning activities related to environmental problems and its effects on students’ knowledge, attitudes and behaviour (Master’s Thesis, Istanbul University Graduate School of Natural and Applied Sciences, Istanbul). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=V8YvC2m9BVPTOL2iDH5gRQ&no=i_4xpGH5Bz61daSVoqw9vg.
  • Dervişoğlu, S., Menzel, S., Soran, H. & Bögehol, S. (2009). Influence of values, beliefs and problem perception on personal norms for biodiversity protection. H. U. Journal of Education, 37, 50-59.
  • Dinçer, S. (2019, April 12-14). The effect of analogies integrated into digital games on students’ academic success in science education [Oral presentation]. International Conference on Science, Mathematics, Entrepreneurship and Technology Education, Izmir, 39-42. https://www.researchgate.net/publication/338232614_Dijital_Oyunlar_Icine_Yerlestirilen_Analojilerin_Fen_Egitimi_Basarisina_Etkisi
  • Dumlu Güler, T. (2011). The effect of teaching through educational game of ‘cell and organelles’ topic in 6th grade science education course on academic achievement of students (Master’s Thesis, Atatürk University Institutes of Education Sciences, Erzurum). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=kE1DJVemoUHKDiXMExJcpQ&no=dM7V_5oxexnjLzPuZylsPQ
  • Dunning, J. B., (1997). The missing awareness, Part 2: Teaching students what a billion people looks like. Conservation Biology, 11 (1), 6-10.
  • Dursun, A. & Fent, M. (2022). Türkiye’de dağılım gösteren istilacı heteroptera (Insecta: Hemıptera) türlerinin ekonomik önemi. G. Kaçar(Ed.) İstilacı zararlı türler ve mücadelesinde yeni yaklaşımlar (pp.1-36). Paradigma Akademi.
  • Erdoğan, M. (2011). The effects of ecology-based summer nature education program on primary school students’ environmental knowledge, environmental affect and responsible environmental behavior. Educational Sciences: Theory & Practice, 11(4), 2233-2237. Erten, S. (2003). By the study of a teaching model on development of awareness on "garbage reduction" for the fifth class students. H. U. Journal of Education, 25(25), 94-103.
  • Gee, J. P. (2005). Good video games and good learning. Phi Kappa Phi Forum, 85 (2), 33–37.
  • Gülhan, F. & Yurdatapan, M. (2014). The effects of inquiry based activities that are convenient for 5e model on the environment-related attitudes and behaviours of 5th grade students. Mustafa Kemal University Journal of Graduate School of Social Sciences, 11(27), 237-258.
  • Huizenga, J., Admiraal, W., Ten Dam, G., & Voogt, J. (2019). Mobile game-based learning in secondary education: students’ immersion, game activities, team performance and learning outcomes. Computers in Human Behaviour, 99, 137-143.
  • Huotari, K., & Hamari, J. (2017). A definition for gamification: Anchoring gamification in the service marketing literature. Electronic Markets, 27 (1), 21- 31.
  • IPBES (2019). Summary for Policymakers
  • https://files.ipbes.net/ipbes-web-prod-public files/inline/files/ipbes_global_assessment_report_summary_for_policymakers.pdf
  • Karayılan, M., Çakmak, G. & Güzel, R. (2018). The effect of gamification activity on the students' success in science course used in the evaluation process of “plant and animal reproduction, growth and development” unit. Dicle University Journal of Ziya Gökalp Faculty of Education, (34), 60-69.
  • Kassas, M. (2002). Environmental education: Biodiversity. The Environmentalist, 22, 345–351. doi:10.1023/A:1020766914456.
  • Kaya, S. & Elgün, A. (2015). The influence of instructional games in science teaching on primary students’ achievement. Kastamonu Education Journal, 23(1), 329- 342.
  • Lee, J. J. & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic Exchange Quarterly, 15 (2), 146.
  • Mayer, J. (1996). Education and communication for biodiversity: Key concepts, strategies and case studies: Using the Delphi-technique to identify and prioritize concepts for biodiversity education. (D. Elcome, Ed). IUCN workshop on bio held in Valsain, Spain (Gland: International Union for the Conservation of Nature (IUCN)), 81–88.
  • Menzel, S. & Bögeholz, S. (2006). Vorstellungen und argumentationsstrukturen von schüler(inne)n der elften jahrgangstufe zur biodiversität, deren gefährdung und erhaltung. Zeitschrift für Didaktik der Naturwissenschaften,12, 199-217.
  • Menzel, S.& Bogeholz, S. (2010). Values, beliefs and norms that foster chilean and german pupils' commitment to protect biodiversity. International Journal of Environmental & Science Education, 5(1), 31-49.
  • Monroe, M. C., Plate, R. R., Oxarart, A., Bowers, A., & Chaves, W. A. (2019). Identifying effective climate change education strategies: A systematic review of the research. Environmental Education Research, 25(6), 791–812. https://doi.org/10.1080/13504622.2017.1360842
  • Nuraeni, H., Rustaman, N. Y., & Hidayat, T. (2017). Teacher's understanding of biodiversity, conservation and hotspots biodiversity concepts. In International Conference on Mathematics and Science Education. Atlantis Press. 252-256.
  • Saleem, A. N., Noori, N. M., & Ozdamli, F. (2021). Gamification applications in e-learning: A literature review. Technology, Knowledge and Learning, 1-21.
  • Schaal, S., Schaal, S., & Lude, A. (2015). Digital geogames to foster local biodiversity. International Journal for Transformative Research, 3(1), 16-29.
  • Schneiderhan-Opel, J., & Bogner, F. X. (2019). Between environmental utilization and protection: Adolescent conceptions of biodiversity. Sustainability, 11(17), 4517.
  • Soner, Y. (2006). Evaluation of the effect of project-based learning model on chemistry education students’ environmental knowledge and attitudes towards environment (Doctoral Dissertation, Hacettepe University Graduate School of Natural and Applied Sciences, Ankara). UCL Discovery. https://tez.yok.gov.tr/UlusalTezMerkezi/tezDetay.jsp?id=QiDac1JeW6xiY-JQI0z1JQ&no=9Kw_df- XA2MIy4RA2u1kuw https://polen.itu.edu.tr/bitstreams/a808fd14-39e3-4349-aa78 8c35e5a2cdac/download
  • Susi, T., Johannesson, M., & Backlund, P. (2007). Serious games: An overview. Technical Report HS‐IKI‐TR‐01‐0012007; School of Humanities and Informatics, University of Skovde, Sweden.
  • Şenel, T. (2015). Analysis of university students’ perception of and attitudes towards biodiversity (Master’s Thesis, Istanbul Technical University Eurasia Institute of Earth Sciences, İstanbul). UCL Discovery.
  • Upadhyay, N. (2006). M-Learning–A new paradigm in education. International Journal of Instructional Technology and Distance Learning, 3(2), 27-34.
  • Yıldırım, N. (2008). Effect of designed environmental education lectures on environmental attitudes of primary school students (Master’s Thesis, Graduate School of Social Sciences of Middle East Technical University, Ankara). UCL Discovery.
  • Werbach, K. & Hunter, D. (2012). For the win: How game thinking can revolutionize your business. Wharton Digital Press.
  • World Wildlife Fund (2018). Living Planet Report 2018: Aiming Higher. https://c402277.ssl.cf1.rackcdn.com/publications/1187/files/original/LPR2018_Full_Report_Spreads.pdf
  • WRI, IUCN, UNEP (1992). Global Biodiversity Strategy. http://pdf.wri.org/globalbiodiversitystrategy_bw.pdf
  • Zelezny, L. C., Chua, P. P., & Aldrich, C. (2000). Elaborating on gender differences in environmentalism. Journal of Social Issues, 56(3), 443–457. https://doi.org/10.1111/0022-4537.00177
  • Zicherman, G. & Cunningham, C. (2011). Gamification by design: implementing game mechanics in web and mobile apps (1st Ed.). O'Reilly Media.
There are 42 citations in total.

Details

Primary Language English
Subjects Science and Mathematics Education (Other)
Journal Section Research Article
Authors

Hülya Aslan Efe 0000-0002-0042-4546

Sümeyye Süren 0009-0007-0894-1592

Early Pub Date October 19, 2025
Publication Date October 24, 2025
Submission Date February 19, 2025
Acceptance Date September 11, 2025
Published in Issue Year 2025 Volume: 24 Issue: 4

Cite

APA Aslan Efe, H., & Süren, S. (2025). The Effect of Gamification Activities on Biodiversity Literacy. Elektronik Sosyal Bilimler Dergisi, 24(4), 1490-1506. https://doi.org/10.17755/esosder.1643203