Article Template (The article template should not include information about the author and authors)
Author and Article Information Form (Title Page)
WRITING RULES
Single author
Parenthetical citation: (Özkul, 2021, p. 47) or (Özkul, 2021)
Narrative citation: Gençtürk (2003) or Gençtürk (2003, p. 248)
Two authors
Parenthetical citation: (Çarıkçı and Yıldırım, 2020, p. 306) or (Çarıkçı and Yıldırım, 2020)
Narrative citation: Çarıkçı and Yıldırım (2020) or Çarıkçı and Yıldırım (2020, p. 306)
Three or more authors
Parenthetical citation: (Öztürk et al., 2019, p. 94)
Narrative citation: Öztürk et al. (2019) or Öztürk et al. (2019, p. 94)
Citation to more than one source
(Gençtürk 2003; Çarıkçı and Yıldırım, 2020, p. 306; Özkul, 2021, p. 47)
Citation to secondary source
(Atkinson, 1964, cited in Chen, 2023).
Citing more than one work of an author published in the same year
(Cartwright, 1954a, Cartwright, 1954b, p. 12)
Work with no publication date
(Yılmaz, n.d.)
Internet sources, legislation/journal etc. and references to works with access date
Parenthetical citation: (Bailey, 2023, September 4)
Narrative citation: Bailey (2023, September 4)
a) Single author book
Tracy, L. (1989). The living organization: systems of behavior. Praeger Publishers.
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution (1st ed.). Arcade Publishing.
b) Book with two authors
Schumacker, R., & Lomax, R. (2015). A beginner's guide to structural equation modeling (4th ed.). Routledge.
Ülgen, H., & Mirze, K. (2020). İşletmelerde stratejik yönetim. Beta Yayınları.
c) Book with three or more authors
Hinton, P., McMurray, I., & Brownlow, C. (2014). SPSS explained (2nd ed.). Routledge.
ARTICLES
a) Single author article
Gençtürk, M. (2003). Finansal kriz dönemlerinde işletmelerin hisse yoğunluklarının performanslarına etkisi. Süleyman Demirel Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi, 8(2), 231-251.
Teng, C. I. (2008). Personality differences between online game players and nonplayers in a student sample. Cyberpsychology & Behavior, 11(2), 232-234. https://doi.org/10.1089/cpb.2007.0064
b) Article with two authors
Çarıkçı, O., & Yıldırım, A. (2020). Risk odaklı iç denetimin stratejik yönetim anlayışı açısından değerlendirilmesi. Süleyman Demirel Üniversitesi Vizyoner Dergisi, 11(26), 302-313. https://doi.org/10.21076/vizyoner.635421
Holden, R. R., & Fekken, G. C. (1994). The NEO five-factor ınventory in a Canadian context: Psychometric properties for a sample of university women. Personality and Individual Differences, 17(3), 441-444. https://doi.org/10.1016/0191-8869(94)90291-7
c) Article with three or more authors
Öztürk, M. S., Çarıkçı, O., Yaman, B., & Ağaç, S. (2019). Bir konaklama işletmesinde kaynak tüketim muhasebesi uygulaması. Mali Çözüm, 29(153), 89-107.
Keith, M. J., Anderson, G., Gaskin, J., & Dean, D. L. (2018). Team video gaming for team building: Effects on team performance. AIS Transactions on Human-Computer Interaction, 10(4), 205-231. https://doi.org/10.17705/1thci.00110
a) Dissertations in institutional databases
Özkul, R. F. (2021). Dijital oyun oynayanların kişilik ve değerleri: Z kuşağı üzerine bir araştırma [Yüksek Lisans Tezi]. Süleyman Demirel Üniversitesi.
Andrus, K. H. (2018). Personality & game design preference: Towards understanding player engagement and behavior [Master’s Thesis]. Lund University.
b) Dissertations accessed from other databases
Parmer, T. (1987). A descriptive study of the career dreams, career decisiveness and career choice of urban black male and female athlete and nonathlete high school students [Publication No. 8721437] [Doctoral dissertation, The University of Iowa]. ProQuest Dissertations Publishing.
Krieger, W. D. (1995). Career activism: The role of individual activity in career management [Publication No. 9609214] [Doctoral dissertation, New York University]. ProQuest Dissertations Publishing.
Translated Book
Huizinga, J. (1995). Homo ludens-oyunun toplumsal işlevi üzerine bir deneme (1. Baskı). (M. A. Kılıçbay, Çev.), Ayrıntı Yayınları.
Book Chapter
Haddon, L. (1993). Interactive games. In P. Hayward, & T. Wollen (Ed.), Future visions: New technologies of the screen (p. 123-147). British Film Institute.
Proceedings
Eryılmaz, İ., Uzunbacak, H. H., & Akçakanat, T. (2022). Sağlık çalışanlarında tükenmişlik: Covid-19 öncesinde ve sırasında kıyaslamalı bir araştırma (s. 344-349). 30. Yönetim ve Organizasyon Kongresi. Isparta, Türkiye.
Internet Resources
Eddy, M., & Buzzi, M. (2019). The most niche simulation pc games we could find. https://www.pcmag.com/news/the-most-niche-simulation-pc-games-we-could-find retrieved on March 22, 2020.
Bilgi ve İletişim Teknolojileri Kurumu. (2023). Faturalara ilişkin usul ve esaslar. https://www.btk.gov.tr/uploads/boarddecisions/elektronik-haberlesme-sektorunde-faturalara-iliskin-usul-ve-esaslar.pdf adresinden 22 Haziran 2023 tarihinde alınmıştır.
Media Resources (Movie/Video etc.):
Darabont, F. (Yönetmen). (1994). The Shawshank Redemption [Film]. Castle Rock Entertainment.
Frampton, S. (2023, Haziran). What did people do before anesthesia? [Video]. https://www.ted.com/talks/sally_frampton_what_did_people_do_before_anesthesia
Newspaper Articles
Bailey, J. M. (2023, 4 Eylül). 12 video games releasing this fall. The New York Times.
Law/Regulation/International Convention/Court Decisions:
Toplu İş Sözleşmesi, Grev ve Lokavt Kanunu. (1963, 24 Temmuz). https://www.resmigazete.gov.tr/arsiv/11462.pdf
Dış Ticarette Teknik Düzenlemeler Yönetmeliği. (2023, 9 Ağustos). https://www.resmigazete.gov.tr/eskiler/2023/08/20230816-1.htm