Araştırma Makalesi
BibTex RIS Kaynak Göster

Üniversite Öğrencilerinde Çevrimiçi Kumar Eğilimlerini Keşfetmek: Yeni Medya Okuryazarlığı Perspektifinden Bir Değerlendirme

Yıl 2025, Sayı: 49, 172 - 195, 31.08.2025

Öz

Çevrimiçi kumar, mobil cihaz kullanımının yaygınlaşması ve yeni medya teknolojilerinin entegrasyonu ile hızla büyüyen küresel bir endüstri haline gelmiştir. İnternet üzerinden kolay erişim, anonimlik ve oyunlaştırma unsurlarının etkisiyle, çevrimiçi kumar giderek daha fazla birey tarafından tercih edilmekte ve sosyal, finansal, psikolojik etkileriyle dikkat çekmektedir. Bu araştırma, üniversite öğrencilerinin çevrimiçi kumar davranışlarını ve bu davranışların arkasındaki motivasyonel ve sosyal dinamikleri incelemeyi amaçlamaktadır. Çalışmanın temel problemi, çevrimiçi kumarın genç yetişkinler üzerindeki etkilerini anlamak ve yeni medya okuryazarlığının bu etkilerle nasıl başa çıkılabileceğini keşfetmektir. Araştırmada, çevrimiçi kumar oyunlarına başlama motivasyonları, oyun tercihleri, kazanç veya kayıp sonrası duygusal tepkiler, sosyal ve finansal yaşam üzerindeki etkiler ve kumar alışkanlıklarının sürdürülebilirliği gibi sorulara yanıt aranmaktadır. Araştırma, nitel bir yöntem olan fenomenolojik araştırma deseniyle gerçekleştirilmiş ve 12 üniversite öğrencisi ile derinlemesine mülakatlar yapılmıştır. Mülakatlar, MAXQDA 24 yazılımı ile analiz edilerek tematik bir inceleme yapılmıştır. Temel bulgular, çevrimiçi kumara başlama motivasyonlarında arkadaş tavsiyesi ve sosyal medyanın etkili olduğunu, slot oyunlarının ise kullanıcıları uzun süre platformda tutma potansiyeline sahip olduğunu ortaya koymaktadır. Ayrıca, çevrimiçi kumarın bireyler üzerindeki sosyal, finansal ve duygusal etkilerinin dinamik ve çok boyutlu olduğu anlaşılmıştır. Yeni medya okuryazarlığı, çevrimiçi kumar içerikleriyle ilgili farkındalık yaratma ve bu içeriklerin olumsuz etkilerini minimize etme açısından kritik öneme sahiptir.

Etik Beyan

Bu çalışma, Iğdır Üniversitesi Bilimsel Araştırma ve Yayın Etik Kurulu Başkanlığı’nın 02.01.2025 tarihli ve E-37077861-900-159542 sayılı onayı ile gerçekleştirilmiştir.

Destekleyen Kurum

-

Teşekkür

-

Kaynakça

  • Albarrán-Torres, C. (2018). Digital gambling. Routledge. https://doi.org/10.4324/9780203730690
  • Ata, F., & Karakuyu, A. (2021). Yeni medya okuryazarlığı: Üniversite öğrencileri üzerine bir değerlendirme. Journal of Academic Social Resources, 6(30), 1524-1532. https://doi.org/10.31569/ASRJOURNAL.332
  • Başkale, H. (2016). Nitel araştırmalarda geçerlik, güvenirlik ve örneklem büyüklüğünün belirlenmesi. Dokuz Eylül Üniversitesi Hemşirelik Fakültesi Elektronik Dergisi, 9(1), 23-28. https://dergipark.org.tr/tr/pub/deuhfed/issue/46796/586804
  • Bedford, K. (2024). An affordable wager: The wider implications of regulatory innovations to address vulnerability in online gambling. Critical Gambling Studies, 4(2), 31-50. https://doi.org/10.29173/cgs158
  • Berg, B. L., & Lune, H. (2015). Sosyal bilimlerde nitel araştırma yöntemleri. Eğitim Yayınevi.
  • Blanchard, A. L., & Henle, C. A. (2008). Correlates of different forms of cyberloafing: The role of norms and external locus of control. Computers in Human Behavior, 24(3), 1067-1084. https://doi.org/10.1016/j.chb.2007.03.008
  • Blaszczynski, A., & Nower, L. (2002). A pathways model of problem and pathological gambling. Addiction, 97(5), 487-499. https://doi.org/10.1046/j.1360-0443.2002.00015.x
  • Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77-101. https://doi.org/10.1191/1478088706qp063oa
  • Catania, M., & Griffiths, M. D. (2021). Applying the DSM-5 criteria for gambling disorder to online gambling account-based tracking data: An empirical study utilizing cluster analysis. Journal of Gambling Studies, 38(4), 1289-1306. https://doi.org/10.1007/s10899-021-10080-9
  • Chen, D.-T., Wu, J., & Wang, Y.-M. (2011). Unpacking new media literacy. Journal of Systemics, Cybernetics and Informatics, 9(2), 84-88. http://www.iiisci.org/journal/sci/FullText.asp?var=&id=OL508KR
  • Chóliz, M. (2016). The challenge of online gambling: The effect of legalization on the increase in online gambling addiction. Journal of Gambling Studies, 32(2), 749-756. https://doi.org/10.1007/s10899-015-9558-6
  • Clemens, F., Hanewinkel, R., & Morgenstern, M. (2017). Exposure to gambling advertisements and gambling behavior in young people. Journal of Gambling Studies, 33(1), 1-13. https://doi.org/10.1007/s10899-016-9606-x
  • Cosgrave, J. F. (2010). Embedded addiction: The social production of gambling knowledge and the development of gambling markets. Source: The Canadian Journal of Sociology / Cahiers canadiens de sociologie, 35(1), 113-134. https://doi.org/10.2307/canajsocicahican.35.1.113
  • Costes, J.-M., Kairouz, S., Fiedler, I., Bartczuk, R. P., Lelonkek-Kuleta, B., Minutillo, A., & Notari, L. (2023). Online gambling practices and related problems in five European countries: Findings from the electronic gam(bl)ing multinational empirical survey (E-GAMES) project. Journal of Gambling Studies. https://doi.org/10.1007/s10899-023-10229-8
  • Cotte, J., & Latour, K. A. (2009). Blackjack in the kitchen: Understanding online versus casino gambling. Journal of Consumer Research, 35(5), 742-758. https://doi.org/10.1086/592945
  • Drakeford, B. P., & Hudson-Smith, M. (2015). Mobile gambling: Implications of accessibility. Journal of Research Studies in Business & Management, 1(1), 3-28.
  • Effertz, T., Bischof, A., Rumpf, H. J., Meyer, C., & John, U. (2018). The effect of online gambling on gambling problems and resulting economic health costs in Germany. European Journal of Health Economics, 19(7), 967-978. https://doi.org/10.1007/s10198-017-0945-z
  • Elton-Marshall, T., Leatherdale, S. T., & Turner, N. E. (2016). An examination of internet and land-based gambling among adolescents in three Canadian provinces: Results from the youth gambling survey (YGS). BMC Public Health, 16(1), 277. https://doi.org/10.1186/s12889-016-2933-0
  • Fiedler, I. (2018). Regulation of online gambling. Economics and Business Letters, 7(4), 162-168. https://doi.org/https://doi.org/10.17811/ebl.7.4.2018.162-168
  • Gainsbury, S. M. (2015). Online gambling addiction: The relationship between internet gambling and disordered gambling. Current Addiction Reports, 2(2), 185-193. https://doi.org/10.1007/s40429-015-0057-8
  • Gainsbury, S. M., Angus, D. J., Procter, L., & Blaszczynski, A. (2020). Use of consumer protection tools on internet gambling sites: Customer perceptions, motivators, and barriers to use. Journal of Gambling Studies, 36(1), 259-276. https://doi.org/10.1007/s10899-019-09859-8
  • Gainsbury, S. M., Delfabbro, P., King, D. L., & Hing, N. (2016). An exploratory study of gambling operators’ use of social media and the latent messages conveyed. Journal of Gambling Studies, 32(1), 125-141. https://doi.org/10.1007/s10899-015-9525-2
  • Gainsbury, S., Wood, R., Russell, A., Hing, N., & Blaszczynski, A. (2012). A digital revolution: Comparison of demographic profiles, attitudes and gambling behavior of Internet and non-Internet gamblers. Computers in Human Behavior, 28(4), 1388-1398. https://doi.org/10.1016/j.chb.2012.02.024
  • Ghaharian, K., Abarbanel, B., Kraus, S. W., Singh, A., & Bernhard, B. (2023). Players gonna pay: Characterizing gamblers and gambling-related harm with payments transaction data. Computers in Human Behavior, 143, 107717. https://doi.org/10.1016/j.chb.2023.107717
  • Goldstein, A. L., Vilhena-Churchill, N., Stewart, S. H., Hoaken, P. N. S., & Flett, G. L. (2016). Mood, motives, and money: An examination of factors that differentiate online and non-online young adult gamblers. Journal of Behavioral Addictions, 5(1), 68-76. https://doi.org/10.1556/2006.5.2016.003
  • Griffiths, M. D., & Parke, J. (2002). The social impact of internet gambling. Social Science Computer Review, 20(3), 312-320. https://doi.org/10.1177/089443930202000308
  • Håkansson, A., Mårdhed, E., & Zaar, M. (2017). Who seeks treatment when medicine opens the door to pathological gambling patients-psychiatric comorbidity and heavy predominance of online gambling. Frontiers in Psychiatry, 8. https://doi.org/10.3389/fpsyt.2017.00255
  • Håkansson, A., & Widinghoff, C. (2019). Television gambling advertisements: Extent and content of gambling advertisements with a focus on potential high-risk commercial messages. Addictive Behaviors Reports, 9, 100182. https://doi.org/10.1016/j.abrep.2019.100182
  • Hennink, M., & Kaiser, B. N. (2022). Sample sizes for saturation in qualitative research: A systematic review of empirical tests. Social Science & Medicine, 292, 114523. https://doi.org/10.1016/j.socscimed.2021.114523
  • Hing, N., Russell, A. M., & Browne, M. (2017). Risk factors for gambling problems on online electronic gaming machines, race betting and sports betting. Frontiers in Psychology, 8. https://doi.org/10.3389/fpsyg.2017.00779
  • Hing, N., Smith, M., Rockloff, M., Thorne, H., Russell, A. M. T., Dowling, N. A., & Breen, H. (2022). How structural changes in online gambling are shaping the contemporary experiences and behaviours of online gamblers: An interview study. BMC Public Health, 22(1), 1620. https://doi.org/10.1186/s12889-022-14019-6
  • Humphreys, A., & Latour, K. A. (2013). Framing the game: Assessing the impact of cultural representations on consumer perceptions of legitimacy. Journal of Consumer Research, 40(4), 773-795. https://doi.org/10.1086/672358
  • İli, B. (2024). Çevrimiçi kumarın sosyal medyada tehlikeli yükselişi: YouTube videoları üzerine bir inceleme. Gümüşhane Üniversitesi İletişim Fakültesi Elektronik Dergisi, 12(2), 793-815. https://doi.org/doi:10.19145/e-gifder.1407240
  • James, R. J. E., O’Malley, C., & Tunney, R. J. (2019). Gambling on smartphones: A study of a potentially addictive behaviour in a naturalistic setting. European Addiction Research, 25(1), 30-40. https://doi.org/10.1159/000495663
  • Jeannot, E., Dickson, C., Zumwald, C., & Simon, O. (2023). 18 years of changing trends: Swiss data on the clinical characteristics and game types associated with problem gambling. Healthcare, 11(2), 166. https://doi.org/10.3390/healthcare11020166
  • Judijanto, L., & Tehedi, T. (2024). Gambling in the digital age: A systematic review of the literature on the phenomenon of online gambling. International Journal of Financial Economics, 1(1), 180-187.
  • King, D., Delfabbro, P., & Griffiths, M. (2010). The convergence of gambling and digital media: Implications for gambling in young people. Journal of Gambling Studies, 26(2), 175-187. https://doi.org/10.1007/s10899-009-9153-9
  • Koc, M., & Barut, E. (2016). Development and validation of New Media Literacy Scale (NMLS) for university students. Computers in Human Behavior, 63, 834-843. https://doi.org/10.1016/j.chb.2016.06.035
  • Kuss, D. J., Kristensen, A. M., & Lopez-Fernandez, O. (2021). Internet addictions outside of Europe: A systematic literature review. Computers in Human Behavior, 115, 106621. https://doi.org/10.1016/j.chb.2020.106621
  • LaPlante, D. A., Kleschinsky, J. H., LaBrie, R. A., Nelson, S. E., & Shaffer, H. J. (2009). Sitting at the virtual poker table: A prospective epidemiological study of actual Internet poker gambling behavior. Computers in Human Behavior, 25(3), 711-717. https://doi.org/10.1016/j.chb.2008.12.027
  • Lelonek-Kuleta, B., & Bartczuk, R. P. (2021). Online gambling activity, pay-to-win payments, motivation to gamble and coping strategies as predictors of gambling disorder among e-sports bettors. Journal of Gambling Studies, 37(4), 1079-1098. https://doi.org/10.1007/s10899-021-10015-4
  • Leslie, R. D., & McGrath, D. S. (2024). A comparative profile of online, offline, and mixed-mode problematic gamblers’ gambling involvement, motives, and HEXACO personality traits. Journal of Gambling Studies, 40(1), 237-253. https://doi.org/10.1007/s10899-023-10193-3
  • Levy, D. (2006). Qualitative methodology and grounded theory in property research. Pacific Rim Property Research Journal, 12(4), 369-388. https://doi.org/10.1080/14445921.2006.11104216
  • Lin, T.-B., Li, J.-Y., Deng, F., & Lee, L. (2013). Understanding new media literacy: An explorative theoretical framework. Journal of Educational Technology & Society, 16(4), 160-170.
  • Lin, W., & Wang, P. (2024). The social order of illegal markets in cyberspace: extralegal governance and online gambling in China. Humanities and Social Sciences Communications, 11(1), 1643. https://doi.org/10.1057/s41599-024-04166-z
  • Livingstone, S., Couvering, E. Van, & Thumim, N. (2004). Adult media literacy: A review of the research literature on behalf of Ofcom. www.ofcom.org.uk.
  • Lowe, A., Norris, A. C., Farris, A. J., & Babbage, D. R. (2018). Quantifying thematic saturation in qualitative data analysis. Field Methods, 30(3), 191-207. https://doi.org/10.1177/1525822X17749386
  • Luan, L., Liang, J.-C., Chai, C. S., Lin, T.-B., & Dong, Y. (2023). Development of the new media literacy scale for EFL learners in China: A validation study. Interactive Learning Environments, 31(1), 244-257. https://doi.org/10.1080/10494820.2020.1774396
  • Marmet, S., Studer, J., Wicki, M., Khazaal, Y., & Gmel, G. (2021). Online gambling’s associations with gambling disorder and related problems in a representative sample of young Swiss men. Frontiers in Psychiatry, 12, 703118. https://doi.org/10.3389/fpsyt.2021.703118
  • Masaeli, N., & Farhadi, H. (2021). Prevalence of Internet-based addictive behaviors during COVID-19 pandemic: a systematic review. Journal of Addictive Diseases, 39(4), 468-488. https://doi.org/10.1080/10550887.2021.1895962
  • McCormack, A., & Griffiths, M. D. (2012). Motivating and inhibiting factors in online gambling behaviour: A grounded theory study. International Journal of Mental Health and Addiction, 10(1), 39-53. https://doi.org/10.1007/s11469-010-9300-7
  • Merriam, S. B. (2009). Qualitative research: A guide to design and implementation. John Wiley & Sons.
  • Mora-Salgueiro, J., García-Estela, A., Hogg, B., Angarita-Osorio, N., Amann, B. L., Carlbring, P., Jiménez-Murcia, S., Pérez-Sola, V., & Colom, F. (2021). The prevalence and clinical and sociodemographic factors of problem online gambling: A systematic review. Journal of Gambling Studies, 37(3), 899-926. https://doi.org/10.1007/s10899-021-09999-w
  • Moustakas, C. (1994). Phenomenological research methods. Sage Publications. https://doi.org/10.4135/9781412995658
  • Murch, W. S., Kairouz, S., & French, M. (2024). Establishing the temporal stability of machine learning models that detect online gambling-related harms. Computers in Human Behavior Reports, 14, 100427. https://doi.org/10.1016/j.chbr.2024.100427
  • Özmen, Ş. Y. (2018). Dijital şiddet, siber zorbalık ve yeni medya okuryazarlığı üzerine bir değerlendirme. Journal of International Social Research, 11(61), 958-966. https://doi.org/10.17719/jisr.2018.2989
  • Park, S., Kim, E., & Na, E.-Y. (2015). Online activities, digital media literacy, and networked individualism of Korean youth. Youth & Society, 47(6), 829-849. https://doi.org/10.1177/0044118X14561008
  • Parker, C., Albarrán-Torres, C., Briggs, C., Burgess, J., Carah, N., Andrejevic, M., Angus, D., & Obeid, A. (2024). Addressing the accountability gap: Gambling advertising and social media platform responsibilities. Addiction Research and Theory, 32(4), 312-318. https://doi.org/10.1080/16066359.2023.2269852
  • Patton, M. Q. (2001). Qualitative research and evaluation methods. Sage Publications.
  • Rangchian, M., Nezami, S., Jafari Seresht, D., & Larki-Harchegani, A. (2020). Pharmacy students’ level of financial literacy and its differences among students with various career intentions. Currents in Pharmacy Teaching and Learning, 12(6), 671-679. https://doi.org/10.1016/j.cptl.2019.10.008
  • Reith, G. (2005). The Age of Chance. Routledge. https://doi.org/10.4324/9780203978306
  • Savolainen, I., Sirola, A., Vuorinen, I., Mantere, E., & Oksanen, A. (2022). Online communities and gambling behaviors - A systematic review. Current Addiction Reports, 9(4), 400-409. https://doi.org/10.1007/s40429-022-00430-x
  • Sharma, S. (2022). Enablers to financial literacy: A DEMATEL approach. Procedia Computer Science, 214, 520-527. https://doi.org/10.1016/j.procs.2022.11.207
  • Siomos, K., Floros, G., Fisoun, V., Evaggelia, D., Farkonas, N., Sergentani, E., Lamprou, M., & Geroukalis, D. (2012). Evolution of Internet addiction in Greek adolescent students over a two-year period: The impact of parental bonding. European Child and Adolescent Psychiatry, 21(4), 211-219. https://doi.org/10.1007/s00787-012-0254-0
  • Tessier, S., Romo, L., & Zerhouni, O. (2024). Emotional dysregulation, shame and guilt predict severity of gambling among a population of gamblers. Journal of Gambling Studies, 40(2), 793-807. https://doi.org/10.1007/s10899-023-10248-5
  • Zhang, J. (2023). Skin gambling in mainland China: Survival of online gambling companies. Cogent Social Sciences, 9(2). https://doi.org/10.1080/23311886.2023.2265209

Exploring Online Gambling Tendencies among University Students: An Evaluation from the Perspective of New Media Literacy

Yıl 2025, Sayı: 49, 172 - 195, 31.08.2025

Öz

Online gambling has become a rapidly growing global industry with the widespread use of mobile devices and the integration of new media technologies. Facilitated access via the Internet, anonymity, and elements of gamification have led to an increasing preference for online gambling among individuals, drawing attention to its social, financial, and psychological impacts. This study aims to examine the online gambling behaviors of university students, and the motivational and social dynamics behind these behaviors. The primary research problem is to understand the impacts of online gambling on young adults and explore how new media literacy can address these effects. The study addresses questions related to motivations for engaging in online gambling, game preferences, emotional responses following wins or losses, impacts on social and financial lives, and the sustainability of gambling habits. The research was conducted using qualitative phenomenological research design, and in-depth interviews were conducted with 12 university students. Thematic analysis was performed on the interview data, using MAXQDA 24 software. The key findings indicate that peer recommendations and social media play significant roles in motivating individuals to start online gambling, and that slot games have the potential to keep users engaged on the platform for extended periods. Additionally, the study reveals that the social, financial, and emotional impacts of online gambling on individuals are dynamic and multifaceted. New media literacy is critically important in raising awareness about online gambling content and minimizing its negative effects.

Kaynakça

  • Albarrán-Torres, C. (2018). Digital gambling. Routledge. https://doi.org/10.4324/9780203730690
  • Ata, F., & Karakuyu, A. (2021). Yeni medya okuryazarlığı: Üniversite öğrencileri üzerine bir değerlendirme. Journal of Academic Social Resources, 6(30), 1524-1532. https://doi.org/10.31569/ASRJOURNAL.332
  • Başkale, H. (2016). Nitel araştırmalarda geçerlik, güvenirlik ve örneklem büyüklüğünün belirlenmesi. Dokuz Eylül Üniversitesi Hemşirelik Fakültesi Elektronik Dergisi, 9(1), 23-28. https://dergipark.org.tr/tr/pub/deuhfed/issue/46796/586804
  • Bedford, K. (2024). An affordable wager: The wider implications of regulatory innovations to address vulnerability in online gambling. Critical Gambling Studies, 4(2), 31-50. https://doi.org/10.29173/cgs158
  • Berg, B. L., & Lune, H. (2015). Sosyal bilimlerde nitel araştırma yöntemleri. Eğitim Yayınevi.
  • Blanchard, A. L., & Henle, C. A. (2008). Correlates of different forms of cyberloafing: The role of norms and external locus of control. Computers in Human Behavior, 24(3), 1067-1084. https://doi.org/10.1016/j.chb.2007.03.008
  • Blaszczynski, A., & Nower, L. (2002). A pathways model of problem and pathological gambling. Addiction, 97(5), 487-499. https://doi.org/10.1046/j.1360-0443.2002.00015.x
  • Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77-101. https://doi.org/10.1191/1478088706qp063oa
  • Catania, M., & Griffiths, M. D. (2021). Applying the DSM-5 criteria for gambling disorder to online gambling account-based tracking data: An empirical study utilizing cluster analysis. Journal of Gambling Studies, 38(4), 1289-1306. https://doi.org/10.1007/s10899-021-10080-9
  • Chen, D.-T., Wu, J., & Wang, Y.-M. (2011). Unpacking new media literacy. Journal of Systemics, Cybernetics and Informatics, 9(2), 84-88. http://www.iiisci.org/journal/sci/FullText.asp?var=&id=OL508KR
  • Chóliz, M. (2016). The challenge of online gambling: The effect of legalization on the increase in online gambling addiction. Journal of Gambling Studies, 32(2), 749-756. https://doi.org/10.1007/s10899-015-9558-6
  • Clemens, F., Hanewinkel, R., & Morgenstern, M. (2017). Exposure to gambling advertisements and gambling behavior in young people. Journal of Gambling Studies, 33(1), 1-13. https://doi.org/10.1007/s10899-016-9606-x
  • Cosgrave, J. F. (2010). Embedded addiction: The social production of gambling knowledge and the development of gambling markets. Source: The Canadian Journal of Sociology / Cahiers canadiens de sociologie, 35(1), 113-134. https://doi.org/10.2307/canajsocicahican.35.1.113
  • Costes, J.-M., Kairouz, S., Fiedler, I., Bartczuk, R. P., Lelonkek-Kuleta, B., Minutillo, A., & Notari, L. (2023). Online gambling practices and related problems in five European countries: Findings from the electronic gam(bl)ing multinational empirical survey (E-GAMES) project. Journal of Gambling Studies. https://doi.org/10.1007/s10899-023-10229-8
  • Cotte, J., & Latour, K. A. (2009). Blackjack in the kitchen: Understanding online versus casino gambling. Journal of Consumer Research, 35(5), 742-758. https://doi.org/10.1086/592945
  • Drakeford, B. P., & Hudson-Smith, M. (2015). Mobile gambling: Implications of accessibility. Journal of Research Studies in Business & Management, 1(1), 3-28.
  • Effertz, T., Bischof, A., Rumpf, H. J., Meyer, C., & John, U. (2018). The effect of online gambling on gambling problems and resulting economic health costs in Germany. European Journal of Health Economics, 19(7), 967-978. https://doi.org/10.1007/s10198-017-0945-z
  • Elton-Marshall, T., Leatherdale, S. T., & Turner, N. E. (2016). An examination of internet and land-based gambling among adolescents in three Canadian provinces: Results from the youth gambling survey (YGS). BMC Public Health, 16(1), 277. https://doi.org/10.1186/s12889-016-2933-0
  • Fiedler, I. (2018). Regulation of online gambling. Economics and Business Letters, 7(4), 162-168. https://doi.org/https://doi.org/10.17811/ebl.7.4.2018.162-168
  • Gainsbury, S. M. (2015). Online gambling addiction: The relationship between internet gambling and disordered gambling. Current Addiction Reports, 2(2), 185-193. https://doi.org/10.1007/s40429-015-0057-8
  • Gainsbury, S. M., Angus, D. J., Procter, L., & Blaszczynski, A. (2020). Use of consumer protection tools on internet gambling sites: Customer perceptions, motivators, and barriers to use. Journal of Gambling Studies, 36(1), 259-276. https://doi.org/10.1007/s10899-019-09859-8
  • Gainsbury, S. M., Delfabbro, P., King, D. L., & Hing, N. (2016). An exploratory study of gambling operators’ use of social media and the latent messages conveyed. Journal of Gambling Studies, 32(1), 125-141. https://doi.org/10.1007/s10899-015-9525-2
  • Gainsbury, S., Wood, R., Russell, A., Hing, N., & Blaszczynski, A. (2012). A digital revolution: Comparison of demographic profiles, attitudes and gambling behavior of Internet and non-Internet gamblers. Computers in Human Behavior, 28(4), 1388-1398. https://doi.org/10.1016/j.chb.2012.02.024
  • Ghaharian, K., Abarbanel, B., Kraus, S. W., Singh, A., & Bernhard, B. (2023). Players gonna pay: Characterizing gamblers and gambling-related harm with payments transaction data. Computers in Human Behavior, 143, 107717. https://doi.org/10.1016/j.chb.2023.107717
  • Goldstein, A. L., Vilhena-Churchill, N., Stewart, S. H., Hoaken, P. N. S., & Flett, G. L. (2016). Mood, motives, and money: An examination of factors that differentiate online and non-online young adult gamblers. Journal of Behavioral Addictions, 5(1), 68-76. https://doi.org/10.1556/2006.5.2016.003
  • Griffiths, M. D., & Parke, J. (2002). The social impact of internet gambling. Social Science Computer Review, 20(3), 312-320. https://doi.org/10.1177/089443930202000308
  • Håkansson, A., Mårdhed, E., & Zaar, M. (2017). Who seeks treatment when medicine opens the door to pathological gambling patients-psychiatric comorbidity and heavy predominance of online gambling. Frontiers in Psychiatry, 8. https://doi.org/10.3389/fpsyt.2017.00255
  • Håkansson, A., & Widinghoff, C. (2019). Television gambling advertisements: Extent and content of gambling advertisements with a focus on potential high-risk commercial messages. Addictive Behaviors Reports, 9, 100182. https://doi.org/10.1016/j.abrep.2019.100182
  • Hennink, M., & Kaiser, B. N. (2022). Sample sizes for saturation in qualitative research: A systematic review of empirical tests. Social Science & Medicine, 292, 114523. https://doi.org/10.1016/j.socscimed.2021.114523
  • Hing, N., Russell, A. M., & Browne, M. (2017). Risk factors for gambling problems on online electronic gaming machines, race betting and sports betting. Frontiers in Psychology, 8. https://doi.org/10.3389/fpsyg.2017.00779
  • Hing, N., Smith, M., Rockloff, M., Thorne, H., Russell, A. M. T., Dowling, N. A., & Breen, H. (2022). How structural changes in online gambling are shaping the contemporary experiences and behaviours of online gamblers: An interview study. BMC Public Health, 22(1), 1620. https://doi.org/10.1186/s12889-022-14019-6
  • Humphreys, A., & Latour, K. A. (2013). Framing the game: Assessing the impact of cultural representations on consumer perceptions of legitimacy. Journal of Consumer Research, 40(4), 773-795. https://doi.org/10.1086/672358
  • İli, B. (2024). Çevrimiçi kumarın sosyal medyada tehlikeli yükselişi: YouTube videoları üzerine bir inceleme. Gümüşhane Üniversitesi İletişim Fakültesi Elektronik Dergisi, 12(2), 793-815. https://doi.org/doi:10.19145/e-gifder.1407240
  • James, R. J. E., O’Malley, C., & Tunney, R. J. (2019). Gambling on smartphones: A study of a potentially addictive behaviour in a naturalistic setting. European Addiction Research, 25(1), 30-40. https://doi.org/10.1159/000495663
  • Jeannot, E., Dickson, C., Zumwald, C., & Simon, O. (2023). 18 years of changing trends: Swiss data on the clinical characteristics and game types associated with problem gambling. Healthcare, 11(2), 166. https://doi.org/10.3390/healthcare11020166
  • Judijanto, L., & Tehedi, T. (2024). Gambling in the digital age: A systematic review of the literature on the phenomenon of online gambling. International Journal of Financial Economics, 1(1), 180-187.
  • King, D., Delfabbro, P., & Griffiths, M. (2010). The convergence of gambling and digital media: Implications for gambling in young people. Journal of Gambling Studies, 26(2), 175-187. https://doi.org/10.1007/s10899-009-9153-9
  • Koc, M., & Barut, E. (2016). Development and validation of New Media Literacy Scale (NMLS) for university students. Computers in Human Behavior, 63, 834-843. https://doi.org/10.1016/j.chb.2016.06.035
  • Kuss, D. J., Kristensen, A. M., & Lopez-Fernandez, O. (2021). Internet addictions outside of Europe: A systematic literature review. Computers in Human Behavior, 115, 106621. https://doi.org/10.1016/j.chb.2020.106621
  • LaPlante, D. A., Kleschinsky, J. H., LaBrie, R. A., Nelson, S. E., & Shaffer, H. J. (2009). Sitting at the virtual poker table: A prospective epidemiological study of actual Internet poker gambling behavior. Computers in Human Behavior, 25(3), 711-717. https://doi.org/10.1016/j.chb.2008.12.027
  • Lelonek-Kuleta, B., & Bartczuk, R. P. (2021). Online gambling activity, pay-to-win payments, motivation to gamble and coping strategies as predictors of gambling disorder among e-sports bettors. Journal of Gambling Studies, 37(4), 1079-1098. https://doi.org/10.1007/s10899-021-10015-4
  • Leslie, R. D., & McGrath, D. S. (2024). A comparative profile of online, offline, and mixed-mode problematic gamblers’ gambling involvement, motives, and HEXACO personality traits. Journal of Gambling Studies, 40(1), 237-253. https://doi.org/10.1007/s10899-023-10193-3
  • Levy, D. (2006). Qualitative methodology and grounded theory in property research. Pacific Rim Property Research Journal, 12(4), 369-388. https://doi.org/10.1080/14445921.2006.11104216
  • Lin, T.-B., Li, J.-Y., Deng, F., & Lee, L. (2013). Understanding new media literacy: An explorative theoretical framework. Journal of Educational Technology & Society, 16(4), 160-170.
  • Lin, W., & Wang, P. (2024). The social order of illegal markets in cyberspace: extralegal governance and online gambling in China. Humanities and Social Sciences Communications, 11(1), 1643. https://doi.org/10.1057/s41599-024-04166-z
  • Livingstone, S., Couvering, E. Van, & Thumim, N. (2004). Adult media literacy: A review of the research literature on behalf of Ofcom. www.ofcom.org.uk.
  • Lowe, A., Norris, A. C., Farris, A. J., & Babbage, D. R. (2018). Quantifying thematic saturation in qualitative data analysis. Field Methods, 30(3), 191-207. https://doi.org/10.1177/1525822X17749386
  • Luan, L., Liang, J.-C., Chai, C. S., Lin, T.-B., & Dong, Y. (2023). Development of the new media literacy scale for EFL learners in China: A validation study. Interactive Learning Environments, 31(1), 244-257. https://doi.org/10.1080/10494820.2020.1774396
  • Marmet, S., Studer, J., Wicki, M., Khazaal, Y., & Gmel, G. (2021). Online gambling’s associations with gambling disorder and related problems in a representative sample of young Swiss men. Frontiers in Psychiatry, 12, 703118. https://doi.org/10.3389/fpsyt.2021.703118
  • Masaeli, N., & Farhadi, H. (2021). Prevalence of Internet-based addictive behaviors during COVID-19 pandemic: a systematic review. Journal of Addictive Diseases, 39(4), 468-488. https://doi.org/10.1080/10550887.2021.1895962
  • McCormack, A., & Griffiths, M. D. (2012). Motivating and inhibiting factors in online gambling behaviour: A grounded theory study. International Journal of Mental Health and Addiction, 10(1), 39-53. https://doi.org/10.1007/s11469-010-9300-7
  • Merriam, S. B. (2009). Qualitative research: A guide to design and implementation. John Wiley & Sons.
  • Mora-Salgueiro, J., García-Estela, A., Hogg, B., Angarita-Osorio, N., Amann, B. L., Carlbring, P., Jiménez-Murcia, S., Pérez-Sola, V., & Colom, F. (2021). The prevalence and clinical and sociodemographic factors of problem online gambling: A systematic review. Journal of Gambling Studies, 37(3), 899-926. https://doi.org/10.1007/s10899-021-09999-w
  • Moustakas, C. (1994). Phenomenological research methods. Sage Publications. https://doi.org/10.4135/9781412995658
  • Murch, W. S., Kairouz, S., & French, M. (2024). Establishing the temporal stability of machine learning models that detect online gambling-related harms. Computers in Human Behavior Reports, 14, 100427. https://doi.org/10.1016/j.chbr.2024.100427
  • Özmen, Ş. Y. (2018). Dijital şiddet, siber zorbalık ve yeni medya okuryazarlığı üzerine bir değerlendirme. Journal of International Social Research, 11(61), 958-966. https://doi.org/10.17719/jisr.2018.2989
  • Park, S., Kim, E., & Na, E.-Y. (2015). Online activities, digital media literacy, and networked individualism of Korean youth. Youth & Society, 47(6), 829-849. https://doi.org/10.1177/0044118X14561008
  • Parker, C., Albarrán-Torres, C., Briggs, C., Burgess, J., Carah, N., Andrejevic, M., Angus, D., & Obeid, A. (2024). Addressing the accountability gap: Gambling advertising and social media platform responsibilities. Addiction Research and Theory, 32(4), 312-318. https://doi.org/10.1080/16066359.2023.2269852
  • Patton, M. Q. (2001). Qualitative research and evaluation methods. Sage Publications.
  • Rangchian, M., Nezami, S., Jafari Seresht, D., & Larki-Harchegani, A. (2020). Pharmacy students’ level of financial literacy and its differences among students with various career intentions. Currents in Pharmacy Teaching and Learning, 12(6), 671-679. https://doi.org/10.1016/j.cptl.2019.10.008
  • Reith, G. (2005). The Age of Chance. Routledge. https://doi.org/10.4324/9780203978306
  • Savolainen, I., Sirola, A., Vuorinen, I., Mantere, E., & Oksanen, A. (2022). Online communities and gambling behaviors - A systematic review. Current Addiction Reports, 9(4), 400-409. https://doi.org/10.1007/s40429-022-00430-x
  • Sharma, S. (2022). Enablers to financial literacy: A DEMATEL approach. Procedia Computer Science, 214, 520-527. https://doi.org/10.1016/j.procs.2022.11.207
  • Siomos, K., Floros, G., Fisoun, V., Evaggelia, D., Farkonas, N., Sergentani, E., Lamprou, M., & Geroukalis, D. (2012). Evolution of Internet addiction in Greek adolescent students over a two-year period: The impact of parental bonding. European Child and Adolescent Psychiatry, 21(4), 211-219. https://doi.org/10.1007/s00787-012-0254-0
  • Tessier, S., Romo, L., & Zerhouni, O. (2024). Emotional dysregulation, shame and guilt predict severity of gambling among a population of gamblers. Journal of Gambling Studies, 40(2), 793-807. https://doi.org/10.1007/s10899-023-10248-5
  • Zhang, J. (2023). Skin gambling in mainland China: Survival of online gambling companies. Cogent Social Sciences, 9(2). https://doi.org/10.1080/23311886.2023.2265209
Toplam 66 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular İletişim ve Medya Çalışmaları (Diğer)
Bölüm Araştırma Makalesi
Yazarlar

Burak İli 0000-0003-2816-101X

Erken Görünüm Tarihi 31 Ağustos 2025
Yayımlanma Tarihi 31 Ağustos 2025
Gönderilme Tarihi 23 Ocak 2025
Kabul Tarihi 23 Mayıs 2025
Yayımlandığı Sayı Yıl 2025 Sayı: 49

Kaynak Göster

APA İli, B. (2025). Üniversite Öğrencilerinde Çevrimiçi Kumar Eğilimlerini Keşfetmek: Yeni Medya Okuryazarlığı Perspektifinden Bir Değerlendirme. Akdeniz Üniversitesi İletişim Fakültesi Dergisi(49), 172-195. https://doi.org/10.31123/akil.1625433

3328033281
Akdeniz Üniversitesi İletişim Fakültesi Dergisi Creative Commons Atıf-Gayriticari 4.0 Uluslararası Lisansı ile lisanslanmıştır.