Araştırma Makalesi

Investigation of Middle School Students' Opinions on Educational DigitalGames- Scale Development and Implementation Study

Cilt: 4 Sayı: 1 27 Haziran 2025
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Investigation of Middle School Students' Opinions on Educational DigitalGames- Scale Development and Implementation Study

Öz

The purpose of the research is to examine the opinions of secondary school students about educational digital games. The research was conducted using a mixed research method. In the quantitative part of the study, a scale was developed with 300 middle school students, and the developed scale was re-applied with the participation of 186 students. Scale development and scale application phases were carried out in online portals by the survey method. In the qualitative part of the study, a case study was conducted. In this context, an online semi-structured interview form was conducted with 35 participants out of 186 students to whom the scale was applied. The quantitative data collection tool of the study is the "Use of Educational Digital Games Scale", which was developed by the researchers and consists of 20 items. The scale, developed in a four-point Likert type, includes 14 positive and 6 negative items and consists of 2 factors. In the analysis of the data, frequencies and response percentages were determined for each of the 20 items in the scale, and their average scores were calculated. The qualitative data source of the study is the interview form. The data obtained from the interview form was subjected to qualitative analysis. According to the results obtained, students stated that educational digital games enriched their learning experiences, made lessons exciting and enjoyable, were useful in reinforcing what was learned, offered interesting and creative ways to learning experiences, supported socialization, and developed their imagination. The results of the study were compared with the results of similar studies in the literature, discussed, and suggestions were presented.

Anahtar Kelimeler

Kaynakça

  1. Ağirgöl, M. (2020). Fen bilgisi öğretiminde eğitsel dijital oyun kullanımının öğrenci akademik başarısına, bilgi kalıcılığına ve tutumuna etkisi (Master's thesis, Fen Bilimleri Enstitüsü).
  2. Ağirgöl, M. (2020). Fen bilgisi öğretiminde eğitsel dijital oyun kullanımının öğrenci akademik başarısına, bilgi kalıcılığına ve tutumuna etkisi (Master's thesis, Fen Bilimleri Enstitüsü).
  3. Aygün, H. A. (2019). Fen Öğretiminde Eğitsel Oyun Kullanımının Öğrencilerin Akademik Başarısına Ve Kavram Yanılgılarının Giderilmesine Etkisi, [Unpublished master’s thesis], Adıyaman.
  4. Aygün, H. A. (2019). Fen Öğretiminde Eğitsel Oyun Kullanımının Öğrencilerin Akademik Başarısına Ve Kavram Yanılgılarının Giderilmesine Etkisi, [Unpublished master’s thesis], Adıyaman.
  5. Basak, C, Boot, W. R, Voss, M. W. & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults?. Psychology and Aging, 23(4): 765-777. DOI: https://doi.org/ 10.1037/a0013494
  6. Basak, C, Boot, W. R, Voss, M. W. & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults?. Psychology and Aging, 23(4): 765-777. DOI: https://doi.org/ 10.1037/a0013494
  7. Bayırtepe, E. & Tüzün, H. (2007). Oyun-tabanlı öğrenme ortamlarının öğrencilerin bilgisayar dersindeki başarıları ve öz-yeterlik algıları üzerine etkileri. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 33(33): 41-54.
  8. Bayırtepe, E. & Tüzün, H. (2007). Oyun-tabanlı öğrenme ortamlarının öğrencilerin bilgisayar dersindeki başarıları ve öz-yeterlik algıları üzerine etkileri. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 33(33): 41-54.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Fen Bilgisi Eğitimi

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

27 Haziran 2025

Yayımlanma Tarihi

27 Haziran 2025

Gönderilme Tarihi

8 Temmuz 2024

Kabul Tarihi

12 Mayıs 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 4 Sayı: 1

Kaynak Göster

APA
Karabulut, H., Tenekecigil, E., & Kariper, İ. A. (2025). Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study. EDUCATIONE, 4(1), 36-52. https://doi.org/10.58650/educatione.1512221
AMA
1.Karabulut H, Tenekecigil E, Kariper İA. Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study. EDUCATIONE. 2025;4(1):36-52. doi:10.58650/educatione.1512221
Chicago
Karabulut, Hilal, Emine Tenekecigil, ve İshak Afşin Kariper. 2025. “Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study”. EDUCATIONE 4 (1): 36-52. https://doi.org/10.58650/educatione.1512221.
EndNote
Karabulut H, Tenekecigil E, Kariper İA (01 Haziran 2025) Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study. EDUCATIONE 4 1 36–52.
IEEE
[1]H. Karabulut, E. Tenekecigil, ve İ. A. Kariper, “Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study”, EDUCATIONE, c. 4, sy 1, ss. 36–52, Haz. 2025, doi: 10.58650/educatione.1512221.
ISNAD
Karabulut, Hilal - Tenekecigil, Emine - Kariper, İshak Afşin. “Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study”. EDUCATIONE 4/1 (01 Haziran 2025): 36-52. https://doi.org/10.58650/educatione.1512221.
JAMA
1.Karabulut H, Tenekecigil E, Kariper İA. Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study. EDUCATIONE. 2025;4:36–52.
MLA
Karabulut, Hilal, vd. “Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study”. EDUCATIONE, c. 4, sy 1, Haziran 2025, ss. 36-52, doi:10.58650/educatione.1512221.
Vancouver
1.Hilal Karabulut, Emine Tenekecigil, İshak Afşin Kariper. Investigation of Middle School Students’ Opinions on Educational DigitalGames- Scale Development and Implementation Study. EDUCATIONE. 01 Haziran 2025;4(1):36-52. doi:10.58650/educatione.1512221