3B Tasarım Uygulamalarının Uzamsal Beceriye Etkisi: Hackidhon Örneği
Yıl 2019,
, 341 - 371, 20.03.2019
Bilal Atasoy
,
Akça Okan Yüksel
Selçuk Özdemir
Öz
Bu çalışmanın amacı Hackidhon etkinliklerinin bir
parçası olan 3 Boyutlu tasarım uygulamalarının öğrencilerin uzamsal
becerilerine etkisini incelemektir. Araştırmada açıklayıcı durum yöntemi
kullanılarak gerçekleştirilmiştir. Öğrencilerin uzamsal becerilerin belirlemek
için “MGMP Uzamsal Yetenek Testi” kullanılmıştır. Etkinliğin ilkokul kısmına 53
devlet okulu, 53 öğretmen ve 159 öğrenci katılmıştır. Etkinlikte yer alan
öğretmen ve öğrencilerin katıldığı tanıtım toplantısı, ardından çevrimiçi eğitim
ve yarışmanın gerçekleştirildiği etkinlik olmak üzere toplamda 8 hafta
sürmüştür. Çalışmaların bulguları etkinliğin öğrencilerin uzamsal becerilerinde
anlamlı düzeyde artışa sebep olduğunu göstermiştir. Cinsiyet farklılığı ve “3
boyutlu nesneler ve hacim hesaplama” konusunu işleme durumu uzamsal beceri
gelişimi açısından anlamlı bir farklılığa sebep olmazken öğrenme yönetim
sistemini kullanma durumunun uzamsal beceri gelişimi açısından anlamlı bir
farklılığa sebep olduğu belirlenmiştir. Öğrenci görüşmelerinden elde edilen
veriler ışığında yapılan içerik analizinde eğitsel katkı, kişisel gelişme katkı
ve etkinliğin değerlendirilmesi kategorilerinde çeşitli temalara ulaşılmıştır.
Yine öğretmen görüşlerinin analizinden öz/alana kazanımları, öğrenci
kazanımları ve süreç/etkinlik değerlendirmesi kategorilerinde bazı temalara
ulaşılmıştır.
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