Augmented Reality Applications in Postgraduate Education Studies: 2010-2023 Türkiye Example
Öz
Anahtar Kelimeler
Augmented reality, postgraduate studies, Council of Higher Education, National Thesis Center
Etik Beyan
Kaynakça
- Adıgüzel, T., & Kırmızıoğlu, H.A. (2019). Ters yüz sınıf modelinin lise seviyesinde uygulanması: kimya dersi örneği [Implementation of the flipped classroom model at high school level: Chemistry course example]. Anı yayıncılık.
- Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.
- Akgündüz, D. (2019). Fen ve matematik eğitiminde teknolojik yaklaşımlar, öğrenme modelleri ve yöntemler [Technological approaches, learning models and methods in science and mathematics education]. Anı yayıncılık. AlNajdi, S.M., Alrashidi, M.Q., & Almohamadi, K.S. (2020). The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM). Interactive Learning Environments, 28(8), 964-990.
- Altınpulluk, H. (2018). Türkiye’de artırılmış gerçeklikle ilgili hazırlanan tezlerin bibliyometrik analiz yöntemiyle incelenmesi [Examination of theses on augmented reality in Turkey through bibliometric analysis method]. Eğitim Teknolojisi Kuram ve Uygulama, 8(1), 248-272. https://doi.org/10.17943/etku.337347
- Büyüköztürk, Ş., Çakmak, E.K., Akgün, Ö.E., Karadeniz, Ş., & Demirel, F. (2008). Bilimsel araştırma yöntemleri (2. Baskı) [Scientific research methods]. Pegem Akademi.
- Chiu, L.J., Dejeagher, L.J., & Chao, J. (2015). The effects of augmented virtual science laboratories on middle school students' understanding of gas properties. Computers and Education, 85, 59-73.
- Çetinkaya-Aydın, G., & Çakıroğlu, J. (2019). Fen bilimleri öğretiminde teknoloji kullanımı [Use of technology in science teaching]. Anı yayıncılık.
- Diamante, R.E.J. (2023). Landmark and tourist spots using augmented reality. American Journal of Agricultural Science, Engineering, and Technology, 7(2), 64-71.
- Doskarayev, B., Omarov, N., Omarov, B., Ismagulova, Z., Kozhamkulova, Z., Nurlybaeva, E., & Kasimova, G. (2023). Development of computer vision-enabled augmented reality games to increase motivation for sports. International Journal of Advanced Computer Science and Applications, 14(4).
- Erbaş, Ç., & Demirer, V. (2015). Eğitimde sanal ve artırılmış gerçeklik uygulamaları [Virtual and augmented reality applications in education]. B. Akkoyunlu, A. İşman ve H. F. Odabaşı (Eds.), Eğitim teknolojileri okumaları [Educational Technology Readings]. 131-148.
