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The Effect of Digital Stories on Fifth-Grade Students’ Motivation

Yıl 2018, Sayı: 13, 65 - 78, 25.01.2018

Öz

Social studies
is a discipline which includes mainly the subjects related to abstract
concepts. Digital stories have an important role in materialising abstract
thinking. Storytelling, story listening, story reading improve creative
thinking and story provides permanent learning when combined with education.
Digital storytelling is a method that can be used to develop students’ skills
appropriate to the age we live in, to arouse their perceptions, to encourage
them, and to increase their motivation to learn. Presenting the effect size of
using digital stories on training individuals in the digital age on motivation
will reveal the importance and requirement of using digital stories appropriate
to the current age. The purpose of this study is to examine the effect of using
digital stories while lecturing about subjects in the “Realizing Dreams” unit
of the Social Studies course on students’ motivation. The study group includes
72 fifth-grade students in two different classes of Makbule Suleyman Alkan
Secondary School, located in Izmir. In this study, an experimental model was
used. Also, Turkish version (Kutu & Sözbilir, 2011) of the ARCS motivation
survey developed by Keller (1987)

was
used to measure the motivation.  As a
result of the research, a significant difference was found in support of the
experimental group which digital stories were used in terms of general
motivations and sub-dimensions (attention-compliance and trust-satisfaction).
In this context, it can be said that the student group in which digital stories
are used as material is more motivated in terms of general motivation and
sub-dimensions than the student group in which the videos in Eba are used as
material.

Kaynakça

  • Aktas, E., & Yurt, S. U. (2017). Effects of Digital Story on Academic Achievement, Learning Motivation and Retention among University Students. International Journal of Higher Education, 6(1), 180.
  • Baki, Y., & Feyzioğlu, N. (2017). Dijital Öykülerin 6. Sınıf Öğrencilerinin Öykü Yazma Becerilerine Etkisi. International Online Journal of Educational Sciences, 9(3), 686-704.
  • Baker, E. L., Gearhart, M., & Herman, J. L. (1990). Apple classrooms of tomorrow (ACOT) evaluation study, first-and second-year findings. Apple Classrooms of Tomorrow Research Report. Retrieved: January, 9, 2003.
  • Büyüköztürk, Ş., Akgün, Ö. E., Özkahveci, Ö. & Demirel, F. (2004). Güdülenme ve Öğrenme Stratejileri Ölçeğinin Türkçe Formunun Geçerlik ve Güvenirlik Çalışması. [The Validity and Reliability Study of the Turkish Version of the Motivated Strategies for Learning Questionnaire] Educational Sciences: Theory & Practice, 4(2), 207-239.
  • Bybee, R. W., Taylor, J. A., Gardner, A., Van Scotter, P., Carlson Powell, J., Westbrook, A., & Landes, N. (2006). The BSCS 5E Instructional Model: Origins, Effectiveness and Applications. (p.1-65) Retrieved from: www.bscs.org/bscs-5Einstructional-model on 25.04.2016
  • Çakır, R., Solak, E., & Tan, S. S. (2016). Artirilmiş Gerçeklik Teknolojisi İle İngilizce Kelime Öğretiminin Öğrenci Performansina Etkisi. Gazi Eğitim Bilimleri Dergisi, 1(1).
  • Demirer, V. (2013). Use of e-storytelling in primary education and its effects. (Unpublished PhD dissertation), Necmettin Erbakan University, Institute of Educational Sciences, Konya.
  • Di Serio, A., Ibáñez, M., & Kloos, C. (2013). Impact of an augmented reality system on students’ motivation for a visual art course, Computers & Education, 68, 586–596.
  • Dinçer, S., & Doğanay, A. (2016). Öğretim Materyali’ne İlişkin Motivasyon Ölçeği (ÖMMÖ) Türkçe Uyarlama Çalışması. İlköğretim Online, 15(4).
  • Duveskog, M., Tedre, M., Sedano, C. I., & Sutinen, E. (2012). Life planning by digital storytelling in a primary school in rural Tanzania. Journal of Educational Technology & Society, 15(4), 225.
  • Dwyer, D. C., Ringstaff, C., Haymore, J., & Sandholtz, P. D. (1994). Apple classrooms of tomorrow. Educational leadership, 51(7), 4-10.
  • Erdem, A. (2017). Educational Importance of Augmented Reality Application. Educational Research and Practice (eds: Koleva, I. Duman G.), St. Kliment Ohridski University Press, 448-458.
  • Erkan, H.(1998). Bilgi Toplumu ve Ekonomik Gelişme.4b, Türkiye İş Bankası Yay. No: 326. Bilim Dizisi, No: 8, Ankara.
  • Ersoy, H., Duman, E. & Öncü, S. (2016). Artırılmış Gerçeklik ile Motivasyon ve Başarı: Deneysel Bir Çalışma. Journal of Instructional Technologies & Teacher Education, 5(1).
  • Gakhar, S., & Thompson, A. (2007). Digital storytelling: Engaging, communicating, and collaborating. In Society for Information Technology & Teacher Education International Conference, 1, 607-612.
  • Gardner, R. C. (2004). Attitude/motivation test battery: International AMTB research project. Canada: The University of Western Ontario, Web: Retrieved from: http://hyxy.nankai.edu.cn/jingpinke/buchongyuedu/Motivation%20measurement-AMTB.pdf on 10.09.2017.
  • Hung, C. M., Hwang, G. J., & Huang, I. (2012). A Project-based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem -Solving Competence and Learning Achievement. Journal of Educational Technology & Society, 15(4), 368.
  • İşman, A. (2011). Öğretim teknolojileri ve materyal tasarımı. Ankara: Pegema.
  • Karasar, N. (2005). Scientific research method. Ankara: Nobel.
  • Keller, J. M. (1984). The use of the ARCS model of motivation in teacher training. Aspects of educational technology, 17, 140-145.
  • Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of instructional development, 10(3), 2-10.
  • Keller, J. M. (2010). The Arcs model of motivational design. In Motivational Design for Learning and Performance (pp. 43-74). Springer US.
  • Keller, J.M., & Sang H.S. (2001). Effectivenes of motivanionally adaptive computer- assisted ınstruction on the dynamic aspects of motivation. Educational technology, Research and development, 49(2) 5-22.
  • Kutu, H., & Sözbilir, M. (2011). Öğretim Materyalleri Motivasyon Anketinin Türkçe’ye Uyarlanması: Güvenirlik ve Geçerlik Çalışması. Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi, 5(1).
  • Lambert, J. (2002). Digital storytelling: Capturing lives, creating community. Berkeley, CA: Center for Digital Storytelling.
  • Liu, T. Y., & Chu, Y. L. (2010). Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. Computers & Education, 55(2), 630-643.
  • Malita, L., & Martin, C. (2010). Digital storytelling as web passport to success in the 21st century. Procedia-Social and Behavioral Sciences, 2(2), 3060-3064. https://doi.org/10.1016/j.sbspro.2010.03.465
  • Miller, E. A. (2009). Digital storytelling. University of Iowa.
  • Ohler, J. (2008). Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity. Thousand Oaks, CA: Corwin Press
  • Ohler, J. B. (2013). Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity. Corwin Press. Retrieved from: https://doi.org/10.4135/9781452277479 on 07.08.2017.
  • Prensky, M. (2001). Digital natives, digital immigrants part 1. On the horizon, 9(5), 1-6.
  • Reisoglu, I., Yilmaz, R., Çoban, M., Topu, F. B., Karkus, T., & Göktas, Y. (2015). Üç boyutlu sanal dünyalardaki tasarim ögelerinin motivasyon boyutlari açısından ıncelenmesi. Pegem Egitim ve Öğretim Dergisi (Pegem Journal of Education and Instruction), 5(3), 257.
  • Robin, B. R. (2008). Digital storytelling: A powerful technology tool for the 21st century classroom. Theory into practice, 47(3), 220-228.
  • Sarıtepeci, M. (2017). Ortaokul düzeyinde dijital hikâye anlatımının yansıtıcı düşünme becerisi üzerindeki etkisinin incelenmesine yönelik deneysel bir çalışma. Journal of Faculty of Education, 6(3), 1367-1384.
  • Seefeldt, C., Castle, S., & Falconer, R. C. (2015). Social studies for the preschool/primary child. Sevgi Çoskun-Keskin (Eds.) Ankara: Nobel.
  • Sever, T. (2014). An Investigation into the Impact of Digital Storytelling On The Motivation Level of Students. (Unpublished MA thesis), Çanakkale Onsekiz Mart University, Institute of Educational Sciences, Çanakkale.
  • Shih, Y. E., & Mills D. (2007). Setting the new standard with mobile computing in online learning. The International Review of Research in Open and Distributed Learning, 8(2).
  • Şimşek, H. (1997). Paradigmalar Savaşı Kaostaki Türkiye, İstanbul: Sistem.
  • Theall, M. (1999). Motivation from within: encouraging faculty and students to excel. New Directions for Teaching and Learning, N. 78. San Francisco: Jossey-Bass.
  • Van Gils, F. (2005). Potential applications of digital storytelling in education. In 3rd twente student conference on IT (Vol. 7). University of Twente, Faculty of Electrical Engineering, Mathematics and Computer Science Enschede.
  • Y.T. Yang & W.C. Wu (2011). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: a year-long experimental study. Computers & Education, 59 (2), 339-352.
  • Yalçın-Akçam,İ., & İzgi, Ü. (2014). Levels of Providing the OECD New Millennium Learner Criteria of the Prospective Teachers Studying in Primary School Teaching Undergraduate Program. Procedia-Social and Behavioral Sciences, 116, 1258-1262.
  • Yang, Y. T. C., & Wu, W. C. I. (2012). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study. Computers & Education, 59 (2), 339-352. Retrieved from: https://doi.org/10.1016/j.compedu on 2011.12.012
Yıl 2018, Sayı: 13, 65 - 78, 25.01.2018

Öz

Kaynakça

  • Aktas, E., & Yurt, S. U. (2017). Effects of Digital Story on Academic Achievement, Learning Motivation and Retention among University Students. International Journal of Higher Education, 6(1), 180.
  • Baki, Y., & Feyzioğlu, N. (2017). Dijital Öykülerin 6. Sınıf Öğrencilerinin Öykü Yazma Becerilerine Etkisi. International Online Journal of Educational Sciences, 9(3), 686-704.
  • Baker, E. L., Gearhart, M., & Herman, J. L. (1990). Apple classrooms of tomorrow (ACOT) evaluation study, first-and second-year findings. Apple Classrooms of Tomorrow Research Report. Retrieved: January, 9, 2003.
  • Büyüköztürk, Ş., Akgün, Ö. E., Özkahveci, Ö. & Demirel, F. (2004). Güdülenme ve Öğrenme Stratejileri Ölçeğinin Türkçe Formunun Geçerlik ve Güvenirlik Çalışması. [The Validity and Reliability Study of the Turkish Version of the Motivated Strategies for Learning Questionnaire] Educational Sciences: Theory & Practice, 4(2), 207-239.
  • Bybee, R. W., Taylor, J. A., Gardner, A., Van Scotter, P., Carlson Powell, J., Westbrook, A., & Landes, N. (2006). The BSCS 5E Instructional Model: Origins, Effectiveness and Applications. (p.1-65) Retrieved from: www.bscs.org/bscs-5Einstructional-model on 25.04.2016
  • Çakır, R., Solak, E., & Tan, S. S. (2016). Artirilmiş Gerçeklik Teknolojisi İle İngilizce Kelime Öğretiminin Öğrenci Performansina Etkisi. Gazi Eğitim Bilimleri Dergisi, 1(1).
  • Demirer, V. (2013). Use of e-storytelling in primary education and its effects. (Unpublished PhD dissertation), Necmettin Erbakan University, Institute of Educational Sciences, Konya.
  • Di Serio, A., Ibáñez, M., & Kloos, C. (2013). Impact of an augmented reality system on students’ motivation for a visual art course, Computers & Education, 68, 586–596.
  • Dinçer, S., & Doğanay, A. (2016). Öğretim Materyali’ne İlişkin Motivasyon Ölçeği (ÖMMÖ) Türkçe Uyarlama Çalışması. İlköğretim Online, 15(4).
  • Duveskog, M., Tedre, M., Sedano, C. I., & Sutinen, E. (2012). Life planning by digital storytelling in a primary school in rural Tanzania. Journal of Educational Technology & Society, 15(4), 225.
  • Dwyer, D. C., Ringstaff, C., Haymore, J., & Sandholtz, P. D. (1994). Apple classrooms of tomorrow. Educational leadership, 51(7), 4-10.
  • Erdem, A. (2017). Educational Importance of Augmented Reality Application. Educational Research and Practice (eds: Koleva, I. Duman G.), St. Kliment Ohridski University Press, 448-458.
  • Erkan, H.(1998). Bilgi Toplumu ve Ekonomik Gelişme.4b, Türkiye İş Bankası Yay. No: 326. Bilim Dizisi, No: 8, Ankara.
  • Ersoy, H., Duman, E. & Öncü, S. (2016). Artırılmış Gerçeklik ile Motivasyon ve Başarı: Deneysel Bir Çalışma. Journal of Instructional Technologies & Teacher Education, 5(1).
  • Gakhar, S., & Thompson, A. (2007). Digital storytelling: Engaging, communicating, and collaborating. In Society for Information Technology & Teacher Education International Conference, 1, 607-612.
  • Gardner, R. C. (2004). Attitude/motivation test battery: International AMTB research project. Canada: The University of Western Ontario, Web: Retrieved from: http://hyxy.nankai.edu.cn/jingpinke/buchongyuedu/Motivation%20measurement-AMTB.pdf on 10.09.2017.
  • Hung, C. M., Hwang, G. J., & Huang, I. (2012). A Project-based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem -Solving Competence and Learning Achievement. Journal of Educational Technology & Society, 15(4), 368.
  • İşman, A. (2011). Öğretim teknolojileri ve materyal tasarımı. Ankara: Pegema.
  • Karasar, N. (2005). Scientific research method. Ankara: Nobel.
  • Keller, J. M. (1984). The use of the ARCS model of motivation in teacher training. Aspects of educational technology, 17, 140-145.
  • Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of instructional development, 10(3), 2-10.
  • Keller, J. M. (2010). The Arcs model of motivational design. In Motivational Design for Learning and Performance (pp. 43-74). Springer US.
  • Keller, J.M., & Sang H.S. (2001). Effectivenes of motivanionally adaptive computer- assisted ınstruction on the dynamic aspects of motivation. Educational technology, Research and development, 49(2) 5-22.
  • Kutu, H., & Sözbilir, M. (2011). Öğretim Materyalleri Motivasyon Anketinin Türkçe’ye Uyarlanması: Güvenirlik ve Geçerlik Çalışması. Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi, 5(1).
  • Lambert, J. (2002). Digital storytelling: Capturing lives, creating community. Berkeley, CA: Center for Digital Storytelling.
  • Liu, T. Y., & Chu, Y. L. (2010). Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. Computers & Education, 55(2), 630-643.
  • Malita, L., & Martin, C. (2010). Digital storytelling as web passport to success in the 21st century. Procedia-Social and Behavioral Sciences, 2(2), 3060-3064. https://doi.org/10.1016/j.sbspro.2010.03.465
  • Miller, E. A. (2009). Digital storytelling. University of Iowa.
  • Ohler, J. (2008). Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity. Thousand Oaks, CA: Corwin Press
  • Ohler, J. B. (2013). Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity. Corwin Press. Retrieved from: https://doi.org/10.4135/9781452277479 on 07.08.2017.
  • Prensky, M. (2001). Digital natives, digital immigrants part 1. On the horizon, 9(5), 1-6.
  • Reisoglu, I., Yilmaz, R., Çoban, M., Topu, F. B., Karkus, T., & Göktas, Y. (2015). Üç boyutlu sanal dünyalardaki tasarim ögelerinin motivasyon boyutlari açısından ıncelenmesi. Pegem Egitim ve Öğretim Dergisi (Pegem Journal of Education and Instruction), 5(3), 257.
  • Robin, B. R. (2008). Digital storytelling: A powerful technology tool for the 21st century classroom. Theory into practice, 47(3), 220-228.
  • Sarıtepeci, M. (2017). Ortaokul düzeyinde dijital hikâye anlatımının yansıtıcı düşünme becerisi üzerindeki etkisinin incelenmesine yönelik deneysel bir çalışma. Journal of Faculty of Education, 6(3), 1367-1384.
  • Seefeldt, C., Castle, S., & Falconer, R. C. (2015). Social studies for the preschool/primary child. Sevgi Çoskun-Keskin (Eds.) Ankara: Nobel.
  • Sever, T. (2014). An Investigation into the Impact of Digital Storytelling On The Motivation Level of Students. (Unpublished MA thesis), Çanakkale Onsekiz Mart University, Institute of Educational Sciences, Çanakkale.
  • Shih, Y. E., & Mills D. (2007). Setting the new standard with mobile computing in online learning. The International Review of Research in Open and Distributed Learning, 8(2).
  • Şimşek, H. (1997). Paradigmalar Savaşı Kaostaki Türkiye, İstanbul: Sistem.
  • Theall, M. (1999). Motivation from within: encouraging faculty and students to excel. New Directions for Teaching and Learning, N. 78. San Francisco: Jossey-Bass.
  • Van Gils, F. (2005). Potential applications of digital storytelling in education. In 3rd twente student conference on IT (Vol. 7). University of Twente, Faculty of Electrical Engineering, Mathematics and Computer Science Enschede.
  • Y.T. Yang & W.C. Wu (2011). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: a year-long experimental study. Computers & Education, 59 (2), 339-352.
  • Yalçın-Akçam,İ., & İzgi, Ü. (2014). Levels of Providing the OECD New Millennium Learner Criteria of the Prospective Teachers Studying in Primary School Teaching Undergraduate Program. Procedia-Social and Behavioral Sciences, 116, 1258-1262.
  • Yang, Y. T. C., & Wu, W. C. I. (2012). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study. Computers & Education, 59 (2), 339-352. Retrieved from: https://doi.org/10.1016/j.compedu on 2011.12.012
Toplam 43 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Makaleler
Yazarlar

Tuğba Turan Bu kişi benim

Burcu Sezginsoy Şeker

Yayımlanma Tarihi 25 Ocak 2018
Yayımlandığı Sayı Yıl 2018 Sayı: 13

Kaynak Göster

APA Turan, T., & Sezginsoy Şeker, B. (2018). The Effect of Digital Stories on Fifth-Grade Students’ Motivation. Journal of Education and Future(13), 65-78.
AMA Turan T, Sezginsoy Şeker B. The Effect of Digital Stories on Fifth-Grade Students’ Motivation. JEF. Ocak 2018;(13):65-78.
Chicago Turan, Tuğba, ve Burcu Sezginsoy Şeker. “The Effect of Digital Stories on Fifth-Grade Students’ Motivation”. Journal of Education and Future, sy. 13 (Ocak 2018): 65-78.
EndNote Turan T, Sezginsoy Şeker B (01 Ocak 2018) The Effect of Digital Stories on Fifth-Grade Students’ Motivation. Journal of Education and Future 13 65–78.
IEEE T. Turan ve B. Sezginsoy Şeker, “The Effect of Digital Stories on Fifth-Grade Students’ Motivation”, JEF, sy. 13, ss. 65–78, Ocak 2018.
ISNAD Turan, Tuğba - Sezginsoy Şeker, Burcu. “The Effect of Digital Stories on Fifth-Grade Students’ Motivation”. Journal of Education and Future 13 (Ocak 2018), 65-78.
JAMA Turan T, Sezginsoy Şeker B. The Effect of Digital Stories on Fifth-Grade Students’ Motivation. JEF. 2018;:65–78.
MLA Turan, Tuğba ve Burcu Sezginsoy Şeker. “The Effect of Digital Stories on Fifth-Grade Students’ Motivation”. Journal of Education and Future, sy. 13, 2018, ss. 65-78.
Vancouver Turan T, Sezginsoy Şeker B. The Effect of Digital Stories on Fifth-Grade Students’ Motivation. JEF. 2018(13):65-78.