Using Virtual Reality in the Classroom: Reflections of STEM Teachers on the Use of Teaching and Learning Tools
Abstract
Keywords
References
- Aktepe, V. (2011). The classroom teachers’ views on computer use in their courses. Ahi Evran University Journal of Faculty of Education, 12(3), 75-92.
- Allcoat, D., & A Von Mühlenen, A. (2018). Learning in virtual reality: Effects on performance, emotion and engagement. Research in Learning Technology, (26). - http://dx.doi.org/10.25304/rlt.v26.2140
- Aslan, R. (2017). Uluslararası Rekabette Yeni İmkanlar Sanal Gerçeklik, Artırılmış Gerçeklik ve Hologram. Göller Bölgesi Aylık Hakemli Ekonomi ve Kültür Dergisi, 5(49), 21-28.
- Aoki, H., Ohno, R., & Yamaguchi, T. (2005). The effect of the configuration and the interior design of a virtual weightless space station on human spatial orientation. Acta Astronautica, 56, 1005-1016. https://doi.org/10.1016/j.actaastro.2005.01.028
- Arıcı, V. A. (2013). A study on 3D-virtual reality in science education programs: `Solar system and beyond: Space puzzle’ unit sample. (Unpublished master thesis). Menderes University: Aydın.
- Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and virtual environments, 6(4), 355-385.
- Bakas, C., & Mikropoulos, T. A. (2003). Design of virtual environments for the comprehension of planetary phenomena based on students’ ideas. International Journal of Science Education, 25, 949-467. https://doi.org/10.1080/09500690305027
- Banks, F., & Barlex, D. (2014). Teaching STEM in the secondary school: How teachers and schools can meet the challenge. London: Routledge.
Details
Primary Language
English
Subjects
Special Education and Disabled Education
Journal Section
Research Article
Authors
Bekir Yıldırım
*
Türkiye
Emine Sahin Topalcengiz
Türkiye
Gökhan Arıkan
Türkiye
Serkan Timur
Türkiye
Publication Date
July 1, 2020
Submission Date
January 15, 2020
Acceptance Date
April 6, 2020
Published in Issue
Year 2020 Volume: 6 Number: 3
Cited By
Exploring the Effectiveness of Two Types of Virtual Reality Headsets for Teaching High School Mathematics
Eurasia Journal of Mathematics, Science and Technology Education
https://doi.org/10.29333/ejmste/10996How Prior Knowledge Affects Visual Attention of Japanese Mimicry and Onomatopoeia and Learning Outcomes: Evidence from Virtual Reality Eye Tracking
Sustainability
https://doi.org/10.3390/su131911058The Effects of Immersive Virtual Reality Environments on Students' Academic Achievement: A Meta-analytical and Meta-thematic Study
Participatory Educational Research
https://doi.org/10.17275/per.22.57.9.3Listening for Integrated STEM Discourse: Power and Positioning in a Teacher Professional Development Dataset Activity
Education Sciences
https://doi.org/10.3390/educsci12020084“In the shoes of another”: immersive technology for social and emotional learning
Education and Information Technologies
https://doi.org/10.1007/s10639-022-10938-4