Araştırma Makalesi

Digital Games Industry and Game Developers in Turkey: Problems and Possibilities

Cilt: 5 Sayı: 2 15 Aralık 2018
PDF İndir
EN TR

Digital Games Industry and Game Developers in Turkey: Problems and Possibilities

Öz

This study aims to understand the games industry’s problems in Turkey and the relation of those problems with game developers, their working practices and the ecosystem. Adopting an ethnographic approach, in-depth interviews were conducted with 20 game developers, who work in digital games industry, mostly in one of the most important creative clustering examples in Turkey, METU Teknokent. According to the findings of the field research, main problems are defined as the lack of know-how and human capital. It is understood that those problems aggravate adverse working conditions for game developers by causing working without getting paid or underpaid and the self-teaching process that generates excessive working hours. In this regard, the potentiality of creating a culture in the game ecosystem based on solidarity, collective learning and sharing information is argued to improve Turkey’s games industry and game developers’ working conditions.

Anahtar Kelimeler

digital game,game industry,culture,creative clusters,ecosystem

Kaynakça

  1. Ankara Kalkınma Ajansı. (2016). Dijital Oyun Sektörü Raporu. Ankara Kalkınma Ajansı, Ankara.
  2. Bilgi Toplumu Dairesi. (2015). 2015-2018 Bilgi Toplumu Stratejisi ve Eylem Planı. T.C. Kalkınma Bakanlığı, Ankara.
  3. Binark, M. ve Bayraktutan-Sütçü, G. (2008). Kültür Endüstrisi Ürünü Olarak Dijital Oyun. İstanbul: Kalkedon.
  4. Binark, M. Bayraktutan-Sütçü, G., Fidaner, I. B. (Der.), (2009). Dijital Oyun Rehberi. İstanbul: Kalkedon.
  5. Binark, M., Bayraktutan G., Sezgin, S. (2018). “107k039 no'lu Tübitak Sobag destekli araştırma projesinin akademik sonuç ve önerilerin değerlendirilmesi: 10 yıllık bilanço”, Hacettepe Üniversitesi Bilimsel Araştırma Projesi (Yayımlanmamış Rapor), Ankara.
  6. Bulut, E. (2015). Playboring in the Tester Pit: The Convergence of Precarity and the Degradation of Fun in Video Game Testing. Television & New Media, 16(3), 240- 258.
  7. Bulut, E. (2016). Dramın Ardındaki Emek: Dizi Sektöründe Reyting Sistemi, Çalışma Koşulları ve Sendikalaşma Faaliyetleri. Galatasaray Üniversitesi İletişim Dergisi, 24, 79- 100.
  8. Flew, T. (2012). The Creative Industries Culture and Policy. London: Sage.
  9. Frasca, G. (2001). Videogames of The Oppressed: Videogames as A Means for Critical Thinking And Debate. (Masters Thesis), Georgia Institute of Technology, Atlanta.
  10. Gill, R., Pratt, A. (2008). Precarity and Cultural Work In the Social Factory? Immaterial Labour, Precariousness and Cultural Work. Theory, Culture & Society, 25(7- 8), 1- 30.

Kaynak Göster

APA
Sezgin, S. (2018). Digital Games Industry and Game Developers in Turkey: Problems and Possibilities. Moment Dergi, 5(2), 238-254. https://doi.org/10.17572/mj2018.2.238254
AMA
1.Sezgin S. Digital Games Industry and Game Developers in Turkey: Problems and Possibilities. MOMENT. 2018;5(2):238-254. doi:10.17572/mj2018.2.238254
Chicago
Sezgin, Serra. 2018. “Digital Games Industry and Game Developers in Turkey: Problems and Possibilities”. Moment Dergi 5 (2): 238-54. https://doi.org/10.17572/mj2018.2.238254.
EndNote
Sezgin S (01 Aralık 2018) Digital Games Industry and Game Developers in Turkey: Problems and Possibilities. Moment Dergi 5 2 238–254.
IEEE
[1]S. Sezgin, “Digital Games Industry and Game Developers in Turkey: Problems and Possibilities”, MOMENT, c. 5, sy 2, ss. 238–254, Ara. 2018, doi: 10.17572/mj2018.2.238254.
ISNAD
Sezgin, Serra. “Digital Games Industry and Game Developers in Turkey: Problems and Possibilities”. Moment Dergi 5/2 (01 Aralık 2018): 238-254. https://doi.org/10.17572/mj2018.2.238254.
JAMA
1.Sezgin S. Digital Games Industry and Game Developers in Turkey: Problems and Possibilities. MOMENT. 2018;5:238–254.
MLA
Sezgin, Serra. “Digital Games Industry and Game Developers in Turkey: Problems and Possibilities”. Moment Dergi, c. 5, sy 2, Aralık 2018, ss. 238-54, doi:10.17572/mj2018.2.238254.
Vancouver
1.Serra Sezgin. Digital Games Industry and Game Developers in Turkey: Problems and Possibilities. MOMENT. 01 Aralık 2018;5(2):238-54. doi:10.17572/mj2018.2.238254