Araştırma Makalesi
BibTex RIS Kaynak Göster

Yıl 2025, Sayı: 104, 420 - 432
https://doi.org/10.17753/sosekev.1773813

Öz

Kaynakça

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
  • AlNajdi, S. M. (2022). The effectiveness of augmented reality on students’ achievement and motivation in science education. Journal of Education and Learning, 11(2), 23–35.
  • Altınkaynak, Ş., & Özel, S. (2024). Piaget kuramı ışığında somut işlemlerden soyut işlemlere geçişte fen öğretimi. Eğitim Bilimleri Araştırmaları Dergisi, 14(1), 112–129.
  • Aygün, E. B., Sökmen, Y., Sarikaya, İ., & Nalçacı, A. (2025). Exploring the impact of flipped classroom model in primary school: A bibliometric and content analysis. Türk Akademik Yayınlar Dergisi (TAY Journal), 9(1), 141–169.
  • Büyüköztürk, Ş., Kılıç Çakmak, E., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2023). Bilimsel araştırma yöntemleri (31. baskı). Pegem Akademi.
  • Bybee, R. W. (2013). The case for STEM education: Challenges and opportunities. NSTA.
  • Cai, S. (2018). Case studies of augmented reality applications for authentic learning. In Authentic Learning Through Advances in Technologies (pp. 115–134). Springer.
  • Chang, H.-Y., Wu, H.-K., & Hsu, Y.-S. (2013). Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue. British Journal of Educational Technology, 44(3), E95–E99. https://doi.org/10.1111/j.1467-8535.2012.01379.x
  • Cheng, K. H., & Tsai, C. C. (2019). A case study of immersive virtual field trips in primary school science class. Educational Technology & Society, 22(4), 27–40.
  • Christensen, L. B., Johnson, R. B., & Turner, L. A. (2012). Research methods, design, and analysis (12th ed.). Pearson.
  • Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). Sage.
  • Çetin, H., & Türkan, A. (2022). The effect of augmented reality-based applications on achievement and attitude towards the science course in the distance education process. Education and Information Technologies, 27, 1397–1415. https://doi.org/10.1007/s10639-021-10625-w
  • Evans, J. D. (1996). Straightforward statistics for the behavioral sciences. Brooks/Cole.
  • Fearn, W., & Hook, J. (2023). A service design thinking approach: What are the barriers and opportunities of using augmented reality for primary science education? Journal of Technology and Science Education, 13(1), 329–351. https://doi.org/10.3926/jotse.1394
  • Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2012). How to design and evaluate research in education (8th ed.). McGraw-Hill.
  • Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–460. https://doi.org/10.1007/s10055-019-00379-9
  • Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
  • Küçük, S., Yılmaz, R. M., Baydaş, Ö., & Göktaş, Y. (2014). Augmented reality applications attitude scale: Validity and reliability study. Educational Sciences: Theory & Practice, 14(1), 297–322.
  • Lee, H. (2022). The role of augmented reality in fostering creativity and problem solving in science classes. Journal of Science Education and Technology, 31(4), 445–460.
  • Mayers, A. (2013). Introduction to statistics and SPSS in psychology. Pearson Education.
  • Millî Eğitim Bakanlığı [MEB]. (2025). Kuvvetin cisimler üzerindeki etkileri [EBA içerik ekran görüntüsü]. Eğitim Bilişim Ağı (EBA). https://www.eba.gov.tr adresinden 20 Nisan 2025 tarihinde erişilmiştir.
  • Na, H., & Yun, S. (2024). The effect of augmented reality on K–12 students’ motivation: A meta-analysis. Educational Technology Research and Development, 72(6), 2989–3020.
  • Nevrelova, N., Korenova, L., Lavicza, Z., Bruzkova, N., & Schmid, A. (2024). Enhancing digital literacy in primary education through augmented reality. Frontiers in Education, 9, Article 1390491. https://doi.org/10.3389/feduc.2024.1390491
  • Onbaşılı, Ü. İ. (2018). Artırılmış gerçeklik uygulamalarının ilkokul öğrencilerinin artırılmış gerçeklik uygulamalarına yönelik tutumlarına ve fen motivasyonlarına etkisi. Ege Eğitim Dergisi, 19(1), 320–337. https://doi.org/10.12984/egeefd.390018
  • Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533–1543. https://doi.org/10.1007/s00779-013-0747-y
  • Rakhimzhanova, L., Issabayeva, D., Kultan, J., Baimuldina, N., Issabayeva, Z., & Aituganova, Z. (2025). Using augmented reality to teach digital literacy course to primary school children with special educational needs. European Journal of Educational Research, 14(1), 55–71. https://doi.org/10.12973/eu-jer.14.1.55
  • Zhang, W., & Wang, Y. (2021). Augmented reality in STEM education: A review of empirical research. Journal of Science Education and Technology, 30(3), 283–298.

DÖRDÜNCÜ SINIF FEN BİLİMLERİ DERSİNDE ARTIRILMIŞ GERÇEKLİK UYGULAMALARININ AKADEMİK BAŞARIYA ETKİSİ VE ÖĞRENCİLERİN BU UYGULAMALARA KARŞI TUTUMLARI

Yıl 2025, Sayı: 104, 420 - 432
https://doi.org/10.17753/sosekev.1773813

Öz

Bu çalışmanın amacı, temel eğitim birinci kademe dördüncü sınıf fen bilimleri dersinde artırılmış gerçeklik (AG) uygulamalarının öğrencilerin akademik başarıları ile bu teknolojiye yönelik tutumları üzerindeki etkilerini incelemektir. Araştırma, nicel yöntemlerden biri olan yarı deneysel desen(ön test–son test kontrol gruplu) kapsamında yürütülmüştür. Verilerin toplanması sürecinde, çalışmayı yürüten kişi tarafından tasarlanan çoktan seçmeli bir başarı testi ile geçerliliği ve güvenirliği sağlanmış bir tutum ölçeği kullanılmıştır. Elde edilen veriler üzerinde bağımsız gruplar t-testi, bağımlı gruplar t-testi ve Spearmanrho korelasyon analizi uygulanmıştır. Analiz sonuçları, deney grubunda bulunan öğrencilerin başarı ortalamalarının kontrol grubuna göre anlamlı düzeyde daha yüksek olduğunu ortaya koymuştur(p<.05). Bulgular, AG destekli öğretimin öğrencilerin öğrenme çıktıları üzerinde olumlu katkılar sağladığını göstermektedir. Ayrıca, deney grubu öğrencilerinin AG uygulamalarına karşı tutumlarının yüksek olduğu ve bu tutumlarla akademik başarıları arasında anlamlı bir ilişki bulunduğu belirlenmiştir(r ≈ .50, p < .05). Fen öğretiminde hem kavramsal öğrenmeyi hem de öğrenci motivasyonunu güçlendiren yenilikçi bir yaklaşım olarak AG tabanlı öğrenme ortamlarının kullanılması önerilmektedir.

Kaynakça

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
  • AlNajdi, S. M. (2022). The effectiveness of augmented reality on students’ achievement and motivation in science education. Journal of Education and Learning, 11(2), 23–35.
  • Altınkaynak, Ş., & Özel, S. (2024). Piaget kuramı ışığında somut işlemlerden soyut işlemlere geçişte fen öğretimi. Eğitim Bilimleri Araştırmaları Dergisi, 14(1), 112–129.
  • Aygün, E. B., Sökmen, Y., Sarikaya, İ., & Nalçacı, A. (2025). Exploring the impact of flipped classroom model in primary school: A bibliometric and content analysis. Türk Akademik Yayınlar Dergisi (TAY Journal), 9(1), 141–169.
  • Büyüköztürk, Ş., Kılıç Çakmak, E., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2023). Bilimsel araştırma yöntemleri (31. baskı). Pegem Akademi.
  • Bybee, R. W. (2013). The case for STEM education: Challenges and opportunities. NSTA.
  • Cai, S. (2018). Case studies of augmented reality applications for authentic learning. In Authentic Learning Through Advances in Technologies (pp. 115–134). Springer.
  • Chang, H.-Y., Wu, H.-K., & Hsu, Y.-S. (2013). Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue. British Journal of Educational Technology, 44(3), E95–E99. https://doi.org/10.1111/j.1467-8535.2012.01379.x
  • Cheng, K. H., & Tsai, C. C. (2019). A case study of immersive virtual field trips in primary school science class. Educational Technology & Society, 22(4), 27–40.
  • Christensen, L. B., Johnson, R. B., & Turner, L. A. (2012). Research methods, design, and analysis (12th ed.). Pearson.
  • Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). Sage.
  • Çetin, H., & Türkan, A. (2022). The effect of augmented reality-based applications on achievement and attitude towards the science course in the distance education process. Education and Information Technologies, 27, 1397–1415. https://doi.org/10.1007/s10639-021-10625-w
  • Evans, J. D. (1996). Straightforward statistics for the behavioral sciences. Brooks/Cole.
  • Fearn, W., & Hook, J. (2023). A service design thinking approach: What are the barriers and opportunities of using augmented reality for primary science education? Journal of Technology and Science Education, 13(1), 329–351. https://doi.org/10.3926/jotse.1394
  • Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2012). How to design and evaluate research in education (8th ed.). McGraw-Hill.
  • Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–460. https://doi.org/10.1007/s10055-019-00379-9
  • Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
  • Küçük, S., Yılmaz, R. M., Baydaş, Ö., & Göktaş, Y. (2014). Augmented reality applications attitude scale: Validity and reliability study. Educational Sciences: Theory & Practice, 14(1), 297–322.
  • Lee, H. (2022). The role of augmented reality in fostering creativity and problem solving in science classes. Journal of Science Education and Technology, 31(4), 445–460.
  • Mayers, A. (2013). Introduction to statistics and SPSS in psychology. Pearson Education.
  • Millî Eğitim Bakanlığı [MEB]. (2025). Kuvvetin cisimler üzerindeki etkileri [EBA içerik ekran görüntüsü]. Eğitim Bilişim Ağı (EBA). https://www.eba.gov.tr adresinden 20 Nisan 2025 tarihinde erişilmiştir.
  • Na, H., & Yun, S. (2024). The effect of augmented reality on K–12 students’ motivation: A meta-analysis. Educational Technology Research and Development, 72(6), 2989–3020.
  • Nevrelova, N., Korenova, L., Lavicza, Z., Bruzkova, N., & Schmid, A. (2024). Enhancing digital literacy in primary education through augmented reality. Frontiers in Education, 9, Article 1390491. https://doi.org/10.3389/feduc.2024.1390491
  • Onbaşılı, Ü. İ. (2018). Artırılmış gerçeklik uygulamalarının ilkokul öğrencilerinin artırılmış gerçeklik uygulamalarına yönelik tutumlarına ve fen motivasyonlarına etkisi. Ege Eğitim Dergisi, 19(1), 320–337. https://doi.org/10.12984/egeefd.390018
  • Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533–1543. https://doi.org/10.1007/s00779-013-0747-y
  • Rakhimzhanova, L., Issabayeva, D., Kultan, J., Baimuldina, N., Issabayeva, Z., & Aituganova, Z. (2025). Using augmented reality to teach digital literacy course to primary school children with special educational needs. European Journal of Educational Research, 14(1), 55–71. https://doi.org/10.12973/eu-jer.14.1.55
  • Zhang, W., & Wang, Y. (2021). Augmented reality in STEM education: A review of empirical research. Journal of Science Education and Technology, 30(3), 283–298.

Investigating the Impact of Augmented Reality on Fourth-Grade Students’ Science Achievement and Attitudes

Yıl 2025, Sayı: 104, 420 - 432
https://doi.org/10.17753/sosekev.1773813

Öz

The purpose of this study is to examine the effects of augmented reality (AR) applications on fourth-grade primary school students’ academic achievement and their attitudes toward this technology in the science course. The research was carried out using a quasi-experimental design (pretest–posttest control group), which is one of the quantitative research methods. During the data collection process, a multiple-choice achievement test designed by the researcher and a validated, reliable attitude scale were employed. The collected data were analyzed through independent samples t-test, paired samples t-test, and Spearman’s rho correlation analysis. The analysis results revealed that the mean academic achievement scores of the experimental group were significantly higher than those of the control group (p < .05). The findings demonstrated that AR-supported instruction contributed positively to students’ learning outcomes. In addition, it was found that the experimental group students held highly positive attitudes toward AR applications and that there was a significant moderate positive relationship between these attitudes and their academic achievement (r ≈ .50, p < .05). As a conclusion, AR-based learning environments are recommended as an innovative approach in science education that strengthens both conceptual understanding and student motivation.

Kaynakça

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
  • AlNajdi, S. M. (2022). The effectiveness of augmented reality on students’ achievement and motivation in science education. Journal of Education and Learning, 11(2), 23–35.
  • Altınkaynak, Ş., & Özel, S. (2024). Piaget kuramı ışığında somut işlemlerden soyut işlemlere geçişte fen öğretimi. Eğitim Bilimleri Araştırmaları Dergisi, 14(1), 112–129.
  • Aygün, E. B., Sökmen, Y., Sarikaya, İ., & Nalçacı, A. (2025). Exploring the impact of flipped classroom model in primary school: A bibliometric and content analysis. Türk Akademik Yayınlar Dergisi (TAY Journal), 9(1), 141–169.
  • Büyüköztürk, Ş., Kılıç Çakmak, E., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2023). Bilimsel araştırma yöntemleri (31. baskı). Pegem Akademi.
  • Bybee, R. W. (2013). The case for STEM education: Challenges and opportunities. NSTA.
  • Cai, S. (2018). Case studies of augmented reality applications for authentic learning. In Authentic Learning Through Advances in Technologies (pp. 115–134). Springer.
  • Chang, H.-Y., Wu, H.-K., & Hsu, Y.-S. (2013). Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue. British Journal of Educational Technology, 44(3), E95–E99. https://doi.org/10.1111/j.1467-8535.2012.01379.x
  • Cheng, K. H., & Tsai, C. C. (2019). A case study of immersive virtual field trips in primary school science class. Educational Technology & Society, 22(4), 27–40.
  • Christensen, L. B., Johnson, R. B., & Turner, L. A. (2012). Research methods, design, and analysis (12th ed.). Pearson.
  • Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). Sage.
  • Çetin, H., & Türkan, A. (2022). The effect of augmented reality-based applications on achievement and attitude towards the science course in the distance education process. Education and Information Technologies, 27, 1397–1415. https://doi.org/10.1007/s10639-021-10625-w
  • Evans, J. D. (1996). Straightforward statistics for the behavioral sciences. Brooks/Cole.
  • Fearn, W., & Hook, J. (2023). A service design thinking approach: What are the barriers and opportunities of using augmented reality for primary science education? Journal of Technology and Science Education, 13(1), 329–351. https://doi.org/10.3926/jotse.1394
  • Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2012). How to design and evaluate research in education (8th ed.). McGraw-Hill.
  • Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–460. https://doi.org/10.1007/s10055-019-00379-9
  • Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
  • Küçük, S., Yılmaz, R. M., Baydaş, Ö., & Göktaş, Y. (2014). Augmented reality applications attitude scale: Validity and reliability study. Educational Sciences: Theory & Practice, 14(1), 297–322.
  • Lee, H. (2022). The role of augmented reality in fostering creativity and problem solving in science classes. Journal of Science Education and Technology, 31(4), 445–460.
  • Mayers, A. (2013). Introduction to statistics and SPSS in psychology. Pearson Education.
  • Millî Eğitim Bakanlığı [MEB]. (2025). Kuvvetin cisimler üzerindeki etkileri [EBA içerik ekran görüntüsü]. Eğitim Bilişim Ağı (EBA). https://www.eba.gov.tr adresinden 20 Nisan 2025 tarihinde erişilmiştir.
  • Na, H., & Yun, S. (2024). The effect of augmented reality on K–12 students’ motivation: A meta-analysis. Educational Technology Research and Development, 72(6), 2989–3020.
  • Nevrelova, N., Korenova, L., Lavicza, Z., Bruzkova, N., & Schmid, A. (2024). Enhancing digital literacy in primary education through augmented reality. Frontiers in Education, 9, Article 1390491. https://doi.org/10.3389/feduc.2024.1390491
  • Onbaşılı, Ü. İ. (2018). Artırılmış gerçeklik uygulamalarının ilkokul öğrencilerinin artırılmış gerçeklik uygulamalarına yönelik tutumlarına ve fen motivasyonlarına etkisi. Ege Eğitim Dergisi, 19(1), 320–337. https://doi.org/10.12984/egeefd.390018
  • Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533–1543. https://doi.org/10.1007/s00779-013-0747-y
  • Rakhimzhanova, L., Issabayeva, D., Kultan, J., Baimuldina, N., Issabayeva, Z., & Aituganova, Z. (2025). Using augmented reality to teach digital literacy course to primary school children with special educational needs. European Journal of Educational Research, 14(1), 55–71. https://doi.org/10.12973/eu-jer.14.1.55
  • Zhang, W., & Wang, Y. (2021). Augmented reality in STEM education: A review of empirical research. Journal of Science Education and Technology, 30(3), 283–298.
Toplam 27 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Sınıf Eğitimi
Bölüm Araştırma Makalesi
Yazarlar

Osman Kelepçe 0000-0001-8289-6362

Sevda Küçük 0000-0002-2679-5177

Ali Yıldız 0000-0001-6241-2316

Erken Görünüm Tarihi 28 Kasım 2025
Yayımlanma Tarihi 30 Kasım 2025
Gönderilme Tarihi 29 Ağustos 2025
Kabul Tarihi 8 Kasım 2025
Yayımlandığı Sayı Yıl 2025 Sayı: 104

Kaynak Göster

APA Kelepçe, O., Küçük, S., & Yıldız, A. (2025). DÖRDÜNCÜ SINIF FEN BİLİMLERİ DERSİNDE ARTIRILMIŞ GERÇEKLİK UYGULAMALARININ AKADEMİK BAŞARIYA ETKİSİ VE ÖĞRENCİLERİN BU UYGULAMALARA KARŞI TUTUMLARI. EKEV Akademi Dergisi(104), 420-432. https://doi.org/10.17753/sosekev.1773813