Araştırma Makalesi

Biyoloji Öğretiminde Oyunlaştırma: Kahoot Uygulaması Örneği

Cilt: 8 Sayı: 4 31 Ekim 2017
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Gamification in Biology Teaching: A Sample of Kahoot Application

Abstract

The aim of the study is to examine the views of preservice biology teachers about the use of Kahoot in biology teaching and the effect of Kahoot use on preservice biology teachers’ motivation levels. In the study, the mixed model was used. The study group included 15 sophomore pre-service teachers attending the Department of Biology Education in the Spring Term of 2015-2016. As the data collection tools, an interview form and the motivation scale were used in the study. According to the findings in the study, it could be stated that the preservice biology teachers’ motivation levels increased after the application process and that they mostly reported positive opinion about the Kahoot applications. In addition, the preservice teachers said they wanted to use Kahoot in future because it resulted in more enjoyable lessons, active participation and more permanence. On the other hand, some preservice teachers stated that their failure in scoreboard during the application process was demoralizing and that the students’ insufficient technological skills might have affected the process negatively.

Keywords

Kaynakça

  1. Akbaba, S. (2006). Eğitimde motivasyon. Kazım Karabekir Eğitim Fakültesi Dergisi, 13, 343–361.
  2. Ar, N.A. (2016). Oyunlaştırmayla öğrenmenin meslek lisesi öğrencilerinin akademik başarı ve öğrenme stratejileri kullanımı üzerine etkisi (Unpublished Master’s Thesis). Sakarya University, Institute of Educational Sciences, Sakarya.
  3. Arabacı, İ. B. & Polat, M. (2013). Dijital yerliler, dijital göçmenler ve sınıf yönetimi. Elektronik Sosyal Bilimler Dergisi, 12 (47), 11–20.
  4. Barata, G., Gama, S., Jorge, J., & Goncalves, D. (2013). Engaging Engineering Students with Gamification. Paper presented at 5th International Conference on Games and Virtual Worlds for Serious Applications, Bournemouth University, UK.
  5. Başaran, İ.E. (1991). Eğitim Yönetimi. Ankara: Gül Yayınevi.
  6. Brophy, J.E. (2004). Motivating students to learn. Mahwah NJ: Lawrence Erlbaum Assoc., Inc.
  7. Byrne, R. (2013). Free technology for teachers: Kahoot! - create quizzes and surveys your students can answer on any device. Retrieved from http://www.freetech4teachers.com/2013/11/kahoot-create-quizzes-and-surveys your.html#.VLnc78buzuU.
  8. Creswell, J. W. (2003). Research design: Qualitative, quantitative, and mixed methods approaches (2nd ed.). Thousand Oaks, CA: Sage.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yazarlar

İ.ümit Yapıcı
DİCLE ÜNİVERSİTESİ
Türkiye

Ferit Karakoyun
DİCLE ÜNİVERSİTESİ
Türkiye

Yayımlanma Tarihi

31 Ekim 2017

Gönderilme Tarihi

24 Ağustos 2017

Kabul Tarihi

30 Ekim 2017

Yayımlandığı Sayı

Yıl 2017 Cilt: 8 Sayı: 4

Kaynak Göster

APA
Yapıcı, İ., & Karakoyun, F. (2017). Gamification in Biology Teaching: A Sample of Kahoot Application. Turkish Online Journal of Qualitative Inquiry, 8(4), 396-414. https://doi.org/10.17569/tojqi.335956
AMA
1.Yapıcı İ, Karakoyun F. Gamification in Biology Teaching: A Sample of Kahoot Application. TOJQI. 2017;8(4):396-414. doi:10.17569/tojqi.335956
Chicago
Yapıcı, İ.ümit, ve Ferit Karakoyun. 2017. “Gamification in Biology Teaching: A Sample of Kahoot Application”. Turkish Online Journal of Qualitative Inquiry 8 (4): 396-414. https://doi.org/10.17569/tojqi.335956.
EndNote
Yapıcı İ, Karakoyun F (01 Ekim 2017) Gamification in Biology Teaching: A Sample of Kahoot Application. Turkish Online Journal of Qualitative Inquiry 8 4 396–414.
IEEE
[1]İ. Yapıcı ve F. Karakoyun, “Gamification in Biology Teaching: A Sample of Kahoot Application”, TOJQI, c. 8, sy 4, ss. 396–414, Eki. 2017, doi: 10.17569/tojqi.335956.
ISNAD
Yapıcı, İ.ümit - Karakoyun, Ferit. “Gamification in Biology Teaching: A Sample of Kahoot Application”. Turkish Online Journal of Qualitative Inquiry 8/4 (01 Ekim 2017): 396-414. https://doi.org/10.17569/tojqi.335956.
JAMA
1.Yapıcı İ, Karakoyun F. Gamification in Biology Teaching: A Sample of Kahoot Application. TOJQI. 2017;8:396–414.
MLA
Yapıcı, İ.ümit, ve Ferit Karakoyun. “Gamification in Biology Teaching: A Sample of Kahoot Application”. Turkish Online Journal of Qualitative Inquiry, c. 8, sy 4, Ekim 2017, ss. 396-14, doi:10.17569/tojqi.335956.
Vancouver
1.İ.ümit Yapıcı, Ferit Karakoyun. Gamification in Biology Teaching: A Sample of Kahoot Application. TOJQI. 01 Ekim 2017;8(4):396-414. doi:10.17569/tojqi.335956

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