Araştırma Makalesi

Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers' Opinions

Cilt: 5 Sayı: 1 30 Haziran 2022
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Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers' Opinions

Öz

The purpose of this study is to assess teachers’ opinions about coding-based entertainment applications in the context of 21st-century skills. Teachers' opinions were analyzed using the Many facet Rasch measurement model. The study group of the research consists of 14 teachers working in different regions of Turkey. According to the Rasch measurement model, the study has three facets. The first of these facets is the teachers as 14 raters (judges). The other facet is six entertainment applications based on coding. The third facet consists of 11 items (criteria) established for these applications. In this study, coding-based applications such as Scratch, Code.org, CodeMonkey, CodeCombat, Mobil Kod (EBA), and mBlock were examined based on teachers' opinions. The analysis showed that the Scratch and mBlock applications had the highest quality while the Mobil Kod application had the lowest quality. In addition, it was found that through the use of coding-based applications, it may be difficult to develop students' understanding of solidarity and benevolence. On the other hand, teachers indicated that these applications arouse students' curiosity and interest in new developments and enable them to learn by doing. As a result of the analysis, it was also found that judges differ in terms of their severity and leniency. It is expected that the results of the study will contribute to this area.

Anahtar Kelimeler

Kaynakça

  1. Akpınar, Y., & Altun, Y. (2014). Bilgi toplumu okullarında programlama eğitimi gereksinimi. Elementary Education Online, 13(1), 1-4.
  2. Aksu, F. N. (2019). Robotic coding and robotic competitions from the perspective of the information and communication technology teachers. Master Thesis, Balikesir University, Balıkesir, Turkey.
  3. Anılan, H., & Gezer, B. (2020). Investigation of classroom teachers' views about coding activities and analytical thinking skills. Anadolu Üniversitesi Eğitim Fakültesi Dergisi (AUJEF), 4(4), 307-324.
  4. Aytekin, A., Sönmez Çakır, F., Yücel, Y. B., & Kulaözü, İ. (2018). Coding science directed to future and some methods to be available and coding learned. Eurasian Journal of Researches in Social and Economics (EJRSE), 5(5), 24-41.
  5. Bağra, A., & Kılınç, H. H. (2021). Secondary school students’ views on coding education. Maarif Mektepleri International Journal of Social and Humanistic Sciences, 4(1), 36-51. DOI: 10.47155/mamusbbd.946241.
  6. Baştürk, R. (2010). Bilimsel araştırma ödevlerinin çok yüzeyli Rasch ölçme modeli ile değerlendirilmesi. Journal of Measurement and Evaluation in Education and Psychology, 1(1), 51-57.
  7. Batdı, V. (2014). Ortaöğretim matematik öğretim programı içeriğinin Rasch ölçme modeli ve NVIVO ile analizi. Turkish Studies, 9(11), 93-109.
  8. Baz, F. Ç. (2018). A comparative analysis of coding software for children. Curr Res Educ, 4(1), 36-47.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Eğitim Üzerine Çalışmalar

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Haziran 2022

Gönderilme Tarihi

4 Nisan 2022

Kabul Tarihi

24 Mayıs 2022

Yayımlandığı Sayı

Yıl 2022 Cilt: 5 Sayı: 1

Kaynak Göster

APA
Talan, T., & Batdı, V. (2022). Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions. International Journal of Scholars in Education, 5(1), 14-24. https://doi.org/10.52134/ueader.1098111
AMA
1.Talan T, Batdı V. Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions. IJSE. 2022;5(1):14-24. doi:10.52134/ueader.1098111
Chicago
Talan, Tarık, ve Veli Batdı. 2022. “Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions”. International Journal of Scholars in Education 5 (1): 14-24. https://doi.org/10.52134/ueader.1098111.
EndNote
Talan T, Batdı V (01 Haziran 2022) Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions. International Journal of Scholars in Education 5 1 14–24.
IEEE
[1]T. Talan ve V. Batdı, “Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions”, IJSE, c. 5, sy 1, ss. 14–24, Haz. 2022, doi: 10.52134/ueader.1098111.
ISNAD
Talan, Tarık - Batdı, Veli. “Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions”. International Journal of Scholars in Education 5/1 (01 Haziran 2022): 14-24. https://doi.org/10.52134/ueader.1098111.
JAMA
1.Talan T, Batdı V. Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions. IJSE. 2022;5:14–24.
MLA
Talan, Tarık, ve Veli Batdı. “Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions”. International Journal of Scholars in Education, c. 5, sy 1, Haziran 2022, ss. 14-24, doi:10.52134/ueader.1098111.
Vancouver
1.Tarık Talan, Veli Batdı. Evaluating Coding-Based Entertainment Applications in the Context of 21st Century Skills According to Teachers’ Opinions. IJSE. 01 Haziran 2022;5(1):14-2. doi:10.52134/ueader.1098111

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