The Connection Between Gamification and Intrinsic Motivation: An Analysis from the Perspective of Self-Determination Theory
Öz
Anahtar Kelimeler
Kaynakça
- Aldemir, T., Çelik, B., & Kaplan, G. (2018). A qualitative investigation of student perceptions of game elements in a gamified course. Computers in Human Behavior, 78, 235-254. https://doi.org/10.1016/j.chb.2017.10.001
- Anuradhani, N., Yatigammana, K., & Wijayarathna, G. (2024). Defining gamification: a systematic literature review for developing a process-oriented definition. Journal of Multidisciplinary & Translational Research, 9(1).
- Arkün Kocadere, S. & Çağlar, Ş. (2018). Gamification from player type perspective: A case study. Educational Technology & Society, 21(3): 12-22.
- Bandhu, D., Mohan, M. M., Nittala, N. A. P., Jadhav, P., Bhadauria, A., & Saxena, K. K. (2024). Theories of motivation: A comprehensive analysis of human behavior drivers. Acta Psychologica, 244, 104177.
- Comrey, A. L., & Lee, H. B. (1992). A First Course in Factor Analysis (2nd ed.). Lawrence Erlbaum.
- Deci, E. L., Koestner, R., & Ryan, R. M. (1999). A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. Psychological Bulletin, 125(6), 627-668. https://doi.org/10.1037/0033-2909.125.6.627
- Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227-268. https://doi.org/10.1207/S15327965PLI1104_01
- Deterding, S., Sicart, M., Nacke, L., O'hara, K., & Dixon, D. (2011). Gamification. using game- design elements in non-gaming contexts. In CHI'11 extended abstracts on human factors in computing systems (pp. 2425-2428).
Ayrıntılar
Birincil Dil
İngilizce
Konular
Alan Eğitimleri (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Merve Özakşehir
Bu kişi benim
0000-0003-4226-9094
Türkiye
Yayımlanma Tarihi
22 Aralık 2025
Gönderilme Tarihi
21 Ocak 2025
Kabul Tarihi
6 Ekim 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 22 Sayı: 3