Araştırma Makalesi

Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL

Cilt: 9 Sayı: 18 21 Aralık 2021
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Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL

Öz

This study aims to reveal the effect of the gamified response system, Kahoot!, on attitude towards the EFL course, motivation and exam anxiety. For this purpose, an embedded mixed design, in which quantitative and qualitative methods used together, was preferred. The study group consist of 88 ninth grade vocational high school students. Before the experiment, attitude, motivation and exam anxiety scales were applied to the experimental and control groups as pre-test. At the end of the experiment process; attitude, motivation and exam anxiety scales were conducted as post-tests to the experimental and control groups. In addition, the views of randomly selected students from the experimental group on Kahoot! application was examined. The results revealed that Kahoot! significantly increased the attitude towards the EFL course. Kahoot! increased EFL learning motivation and decreased exam anxiety, but this was not significant. Finally, it was revealed that the students thought Kahoot! as funny.

Anahtar Kelimeler

Kahoot, Gamification, EFL, Motivation, Anxiety

Kaynakça

  1. Akın, A., Demirci, İ., & Arslan, S. (2012). Revize edilmiş sınav kaygısı ölçeği: Geçerlik ve güvenirlik çalışması [Revised test anxiety scale: The validity and reliability study]. Journal of Educational Sciences & Practices, 11(21), 103–118.
  2. Al-Hadithy, T., & Ali, S. (2018, March). Gamification in learning English for academic purposes: Designing assessment for language using Kahoot with UAE undergraduate law students. 110th IASTEM International Conference. Toronto, Canada.
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  4. Atalay-Mazlum, A., & Balcı, A. (2018). Meslek lisesi öğretmen ve öğrencilerine göre okul: Bir metafor çalışması [The school concept according to vocational high school teachers and students: a metaphor study]. Mehmet Akif Ersoy University Journal of Education Faculty, 47, 1–26. https://doi.org/10.21764/maeuefd.339901
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  6. Bolat, Y. İ., Şimşek, Ö., & Ülker, Ü. (2017). Oyunlaştırılmış çevrimiçi sınıf yanıtlama sisteminin akademik başarıya etkisi ve sisteme yönelik görüşler [The impact of gamified online classroom response system on academic achievement and views about this system]. Abant İzzet Baysal University Journal of Education Faculty, 17(4), 1741–1761.
  7. Budiati, B. (2017, May). ICT (Information and communication technology) use: kahoot program for english students' learning booster. Education and Language International Conference. http://jurnal.unissula.ac.id/index.php/ELIC/article/view/1225/934
  8. Bury, B. (2017, November). Testing goes mobile – Web 2.0 formative assessment tools. ICT4LL 2017: International Conference ICT for Language Learning. Florence/Italy.
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  10. Chun, D., Kern, R., & Smith, B. (2016). Technology in language use, language teaching, and language learning. The Modern Language Journal, 100(S1), 64–80.

Kaynak Göster

APA
Sercanoğlu Öden, M., Bolat, Y. İ., & Goksu, İ. (2021). Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL. Journal of Computer and Education Research, 9(18), 682-701. https://doi.org/10.18009/jcer.924882
AMA
1.Sercanoğlu Öden M, Bolat Yİ, Goksu İ. Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL. JCER. 2021;9(18):682-701. doi:10.18009/jcer.924882
Chicago
Sercanoğlu Öden, Merve, Yusuf İslam Bolat, ve İdris Goksu. 2021. “Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL”. Journal of Computer and Education Research 9 (18): 682-701. https://doi.org/10.18009/jcer.924882.
EndNote
Sercanoğlu Öden M, Bolat Yİ, Goksu İ (01 Aralık 2021) Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL. Journal of Computer and Education Research 9 18 682–701.
IEEE
[1]M. Sercanoğlu Öden, Y. İ. Bolat, ve İ. Goksu, “Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL”, JCER, c. 9, sy 18, ss. 682–701, Ara. 2021, doi: 10.18009/jcer.924882.
ISNAD
Sercanoğlu Öden, Merve - Bolat, Yusuf İslam - Goksu, İdris. “Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL”. Journal of Computer and Education Research 9/18 (01 Aralık 2021): 682-701. https://doi.org/10.18009/jcer.924882.
JAMA
1.Sercanoğlu Öden M, Bolat Yİ, Goksu İ. Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL. JCER. 2021;9:682–701.
MLA
Sercanoğlu Öden, Merve, vd. “Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL”. Journal of Computer and Education Research, c. 9, sy 18, Aralık 2021, ss. 682-01, doi:10.18009/jcer.924882.
Vancouver
1.Merve Sercanoğlu Öden, Yusuf İslam Bolat, İdris Goksu. Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL. JCER. 01 Aralık 2021;9(18):682-701. doi:10.18009/jcer.924882

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