Araştırma Makalesi

Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate

Cilt: 12 Sayı: 1 20 Eylül 2026
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Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate

Öz

Extramural digital gameplay is now a routine part of exposure to English, yet it typically remains sealed off from the classroom. This study tests a transmural design in which out-of-school play of a commercial off-the-shelf narrative game (Firewatch) is deliberately bridged with in-class discussion conducted predominantly in the first language, and asks whether that bridge raises learners’ willingness to communicate (WTC) in English. An explanatory sequential mixed-methods design was used; in the quantitative phase a quasi-experimental pre-test/post-test control group design was applied with 41 B1–B2 preparatory-class students (18 experimental, 23 control) at a state university. Over eight weeks the experimental group played the game outside class and analysed it in classroom discussion conducted predominantly in the first language under an explicit translanguaging policy, while the control group completed time-matched communicative tasks. The experimental group’s total WTC rose from 53.73 to 63.86 (t(17) = 4.82, p < .001, d = 1.14), whereas the control group did not change significantly (p = .134). The advantage survived baseline adjustment (ANCOVA F(1, 38) = 16.61, p < .001, ηp² = .304) and was strongest in extramural WTC (ηp² = .322). The intramural benefit was moderated by initial WTC, concentrating among the most reticent learners (r = −.75). Qualitative findings identified permission to use the first language as the mechanism that made participation possible, while showing that this permission was necessary but not sufficient.

Anahtar Kelimeler

Kaynakça

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  5. Campo Santo. (2016). Firewatch [Video game]. Panic.
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  7. Chik, A. (2014). Digital gaming and language learning: Autonomy and community. Language Learning & Technology, 18(2), 85–100. https://doi.org/10.64152/10125/44371
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Ayrıntılar

Birincil Dil

İngilizce

Konular

İkinci Bir Dil Olarak İngilizce, Dil Edinimi, Dil Çalışmaları (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

20 Eylül 2026

Gönderilme Tarihi

29 Temmuz 2026

Kabul Tarihi

20 Ağustos 2026

Yayımlandığı Sayı

Yıl 2026 Cilt: 12 Sayı: 1

Kaynak Göster

APA
Erdin, Y., & Uzun, L. (2026). Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate. Dil Eğitimi ve Araştırmaları Dergisi, 12(1), 887-905. https://doi.org/10.31464/jlere.2006429
AMA
1.Erdin Y, Uzun L. Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate. JLERE. 2026;12(1):887-905. doi:10.31464/jlere.2006429
Chicago
Erdin, Yaşar, ve Levent Uzun. 2026. “Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate”. Dil Eğitimi ve Araştırmaları Dergisi 12 (1): 887-905. https://doi.org/10.31464/jlere.2006429.
EndNote
Erdin Y, Uzun L (01 Eylül 2026) Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate. Dil Eğitimi ve Araştırmaları Dergisi 12 1 887–905.
IEEE
[1]Y. Erdin ve L. Uzun, “Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate”, JLERE, c. 12, sy 1, ss. 887–905, Eyl. 2026, doi: 10.31464/jlere.2006429.
ISNAD
Erdin, Yaşar - Uzun, Levent. “Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate”. Dil Eğitimi ve Araştırmaları Dergisi 12/1 (01 Eylül 2026): 887-905. https://doi.org/10.31464/jlere.2006429.
JAMA
1.Erdin Y, Uzun L. Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate. JLERE. 2026;12:887–905.
MLA
Erdin, Yaşar, ve Levent Uzun. “Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate”. Dil Eğitimi ve Araştırmaları Dergisi, c. 12, sy 1, Eylül 2026, ss. 887-05, doi:10.31464/jlere.2006429.
Vancouver
1.Yaşar Erdin, Levent Uzun. Bridging the Wall: The Effect of Transmural Digital Game-Based Learning on Turkish EFL Learners’ Willingness to Communicate. JLERE. 01 Eylül 2026;12(1):887-905. doi:10.31464/jlere.2006429

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Journal of Language Education and Research (JLERE)
Dil Eğitimi ve Araştırmaları Dergisi

https://dergipark.org.tr/en/pub/jlere

ISSN: 2149-5602
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