Research Article

An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach

Number: 1 January 14, 2026

An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach

Abstract

Background: Virtual reality (VR) technology offers an innovative learning environment that enriches user experience in education. However, there is limited research on the impact of physical environmental components within VR-supported educational spaces on user perception and satisfaction. Objectives: This study aims to evaluate user experience and satisfaction levels in VR-supported educational environments through a mixed-methods approach, focusing on the influence of physical environmental components. Methodology/Approach: Four distinct VR platforms (Mozilla Hubs, Engage, Meta Horizon, and MeetinVR) were selected as experimental settings. Twenty participants, comprising ten interior architecture students and ten faculty members from Istanbul Gelisim University, received orientation sessions to familiarize themselves with the VR equipment and platforms. Each participant engaged in 10-minute sessions on each platform, experiencing four different virtual environments in total. Following each session, participants completed structured experience questionnaires and open-ended feedback forms addressing physical environmental elements such as material, texture, lighting, form, color, size, and scale. The collected data were analyzed using IBM SPSS and MAXQDA software. Findings and Discussion: The results demonstrate that the design elements of VR-based learning spaces have a direct effect on user perception and satisfaction. In particular, material, lighting, and scale components play a significant role in enhancing users’ sense of realism and educational effectiveness. The study offers practical recommendations for the user-centered design of VR-supported educational environments, contributing to the advancement of virtual learning spaces within interior architecture education.

Keywords

Virtual Reality, User Experience, Virtual Learning Environment, Vr Educational Platforms, Vr-Based Education

Supporting Institution

This study was not supported by any institution or organization.

Ethical Statement

Ethical approval for this study was obtained from the Executive Board of the Graduate School of Science at Mimar Sinan Fine Arts University with the decision dated 26.01.2024 and numbered 3/5-c, based on the Scientific Research Ethics Declaration Form registered under number 148835.

Thanks

I would like to sincerely thank the students and faculty members of the Interior Architecture Department at Istanbul Gelisim University for their voluntary participation and valuable contributions to this study.

References

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APA
Kurtuluş, M., & Tekin, Ç. (2026). An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach. Journal of Learning and Teaching in Digital Age, 1, 84-100. https://doi.org/10.53850/joltida.1745019
AMA
1.Kurtuluş M, Tekin Ç. An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach. JOLTIDA. 2026;(1):84-100. doi:10.53850/joltida.1745019
Chicago
Kurtuluş, Minel, and Çiğdem Tekin. 2026. “An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach”. Journal of Learning and Teaching in Digital Age, no. 1: 84-100. https://doi.org/10.53850/joltida.1745019.
EndNote
Kurtuluş M, Tekin Ç (January 1, 2026) An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach. Journal of Learning and Teaching in Digital Age 1 84–100.
IEEE
[1]M. Kurtuluş and Ç. Tekin, “An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach”, JOLTIDA, no. 1, pp. 84–100, Jan. 2026, doi: 10.53850/joltida.1745019.
ISNAD
Kurtuluş, Minel - Tekin, Çiğdem. “An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach”. Journal of Learning and Teaching in Digital Age. 1 (January 1, 2026): 84-100. https://doi.org/10.53850/joltida.1745019.
JAMA
1.Kurtuluş M, Tekin Ç. An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach. JOLTIDA. 2026;:84–100.
MLA
Kurtuluş, Minel, and Çiğdem Tekin. “An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach”. Journal of Learning and Teaching in Digital Age, no. 1, Jan. 2026, pp. 84-100, doi:10.53850/joltida.1745019.
Vancouver
1.Minel Kurtuluş, Çiğdem Tekin. An Analysis of User Experience Based on Physical Environmental Components in VR-Supported Educational Spaces Using a Mixed-Methods Approach. JOLTIDA. 2026 Jan. 1;(1):84-100. doi:10.53850/joltida.1745019