Research Article
BibTex RIS Cite

Comparative Study of Handheld and Head-Mounted Displays in Early Phases of Design Using Spatial Computing Environment for Mass Study

Year 2026, Issue: 6, 41 - 56, 08.01.2026
https://doi.org/10.57019/jmv.1703771

Abstract

This research investigates the ergonomics and effectiveness of spatial computing (SC) systems in the early stages of architectural design. SC encompasses advanced digital tools such as augmented reality (AR), mixed reality (MR), and extended reality (XR), facilitating interaction with both physical and digital environments. We developed an SC application serving as a spatial interface, enabling designers to access and manipulate virtual and physical design models simultaneously. Our study involved twelve experiments comparing two types of SC systems: handheld interfaces (Samsung tablet) and head-mounted displays (Magic Leap). The findings revealed that architects using head-mounted displays and controllers experienced greater control and more precise perception of their designs compared to those using handheld devices. Additionally, architects reported higher engagement levels with head-mounted displays. The study highlights the potential of SC technologies to enhance architectural design processes, emphasizing the advantages of head-mounted displays in improving interaction, control, and engagement in hybrid design environments. This research fills a gap in the literature by providing a comparative analysis of handheld and head-mounted SC technologies, offering insights into their impact on designer behavior and the efficacy of spatial interfaces during the early design phases. The results underscore the importance of integrating advanced SC technologies to bridge the gap between abstract concepts and tangible architectural solutions, ultimately enhancing the design process and stakeholder communication.

Ethical Statement

Regarding the data collection process, the ethics committee approval was taken from ITU, Social and Human Sciences Research Ethics Committee (Decision number: İTU SB-INAREK PN:134).

Supporting Institution

This study was funded by İstanbul Technical University. The project number is MGA-2019-42289. The authors have no relevant financial or non-financial interests to disclose.

Project Number

MGA-2019-42289

References

  • Alizadehsalehi, S., Hadavi, A., & Huang, J. C. (2020). From BIM to extended reality in AEC industry. Automation in Construction, 116, 103254. https://doi.org/10.1016/j.autcon.2020.103254
  • Alp, N. C., Yazici, Y. E., & Oner, D. (2023). Augmented reality experience in an architectural design studio. Multimedia Tools and Applications, 82(29), 45639–45657. https://doi.org/10.1007/s11042-023-15476-w
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
  • Brown, D. C., & Blessing, L. (2005). The relationship between function and affordance. In Proceedings of the ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (Vol. 5, pp. 155–160). American Society of Mechanical Engineers. https://doi.org/10.1115/DETC2005-85017
  • Çağıltay, K. (2011). Human–Computer Interaction and Usability Engineering: From Theory to Practice. ODTU Vakfı Yayıncılık, Ankara. Çağıltay, K. (2011). Human–computer interaction and usability engineering: From theory to practice. ODTÜ Vakfı Yayıncılık.
  • Chandrasekera, T., & Yoon, S. Y. (2018). Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process. Design and Technology Education: An International Journal, 23(1). https://doi.org/10.24377/DTEIJ.article1521
  • Chun Hin Fong, J., Poon, A. L. W., Sze Ngan, W., Hei Ho, C., Goepel, G., & Crolla, K. (2023). Augmenting craft with mixed reality. In Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) (pp. 436–444). https://doi.org/10.52842/conf.acadia.2020.1.436
  • Cutolo, F., Meola, A., Carbone, M., Sinceri, S., Cagnazzo, F., Denaro, E., Esposito, N., Ferrari, M., & Ferrari, V. (2017). A new head-mounted display-based augmented reality system in neurosurgical oncology: A study on phantom. Computer Assisted Surgery, 22(1), 39–53. https://doi.org/10.1080/24699322.2017.1358400
  • Cutting, J. E. (1997). How the eye measures reality and virtual reality. Behavior Research Methods, Instruments, & Computers, 29(1), 27–36. https://doi.org/10.3758/BF03200563
  • Das, A., Fich, L. B., & Madsen, C. B. (2023). A comparative analysis of architectural experience in the reality continuum based on embodiment, tactility and affordance. In Human Centric: Proceedings of the 28th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) (pp. 69-78). https://doi.org/10.52842/conf.caadria.2023.2.069
  • Delikanlı, B. (2020). The role of digital model-making for design education. In Architectural models as learning tools (Chapter 2, pp. 15–22). Caleidoscópio.
  • Donath, D., & Regenbrecht, H. (1995). VRAD (Virtual Reality Aided Design) in the early phases of the architectural design process. In Proceedings of the Sixth International Conference on Computer-Aided Architectural Design Futures (pp. 313–322). https://doi.org/10.52842/conf.ecaade.2000.235
  • Donath, D. (1999). Using immersive virtual reality systems for spatial design in architecture. In AVOCAAD: 2nd International Conference (pp. 307–318). https://papers.cumincad.org/cgi-bin/works/paper/fd35
  • Dunn, N. (2014). Architectural modelmaking (2nd ed.). Laurence King.
  • El-Jarn, H., & Southern, G. (2020). Can co-creation in extended reality technologies facilitate the design process? Journal of Work-Applied Management, 12(2), 191–205. https://doi.org/10.1108/JWAM-04-2020-0022
  • Evans, J. S. B. & Stanovich, K. E. (2013). Dual-Process Theories of Higher Cognition: Advancing the Debate. Perspectives on Psychological Science, 8(3):223–241. https://doi.org/10.1177/1745691612460685
  • Gibson, J. J. (1986). The Ecological Approach to Visual Perception. The Psychology Press Classic Editions.
  • Greenwold, S. (2003). Spatial computing (PhD thesis). MIT.
  • Hajirasouli, A., Banihashemi, S., Drogemuller, R., Fazeli, A., & Mohandes, S. R. (2022). Augmented reality in design and construction: Thematic analysis and conceptual frameworks. Construction Innovation, 22(3), 412–443. https://doi.org/10.1108/CI-01-2022-0007
  • Hoang, D., Naderi, E., Cheng, R., & Aryana, B. (2019). Adopting immersive technologies for design practice: The internal and external barriers. In Proceedings of the International Conference on Engineering Design (ICED) (pp. 1903–1912). doi:10.1017/dsi.2019.196
  • Ihara, K., Faridan, M., Ichikawa, A., Kawaguchi, I., & Suzuki, R. (2023). Holobots: Augmenting holographic telepresence with mobile robots for tangible remote collaboration in mixed reality. In Proceedings of the 36th annual ACM symposium on user interface software and technology (pp. 1-12). https://doi.org/10.1145/3586183.3606727
  • Kent, L., Snider, C., Gopsill, J., & Hicks, B. (2021). Mixed reality in design prototyping: A systematic review. Design Studies, 77, 101046. https://doi.org/10.1016/j.destud.2021.101046
  • Kharvari, F., & Kaiser, L. E. (2022). Impact of extended reality on architectural education and the design process. Automation in Construction, 141, 104393. https://doi.org/10.1016/j.autcon.2022.104393
  • Kim, M. J., & Maher, M. L. (2008). The impact of tangible user interfaces on spatial cognition during collaborative design. Design Studies, 29(3), 222–253. https://doi.org/10.1016/j.destud.2007.12.006
  • Kruijff, E., Swan, J., & Feiner, S. (2010). Perceptual issues in augmented reality revisited. In IEEE International Symposium on Mixed and Augmented Reality (pp. 3–12). IEEE. https://doi.org/10.1109/ISMAR.2010.5643530
  • Law, T., Lam, D., Endang, J., & Chan, M. (2020). How rad(-ical) is VRAD (Virtual Reality-Aided Design)? In Proceedings of the International Conference on Information Visualisation (IV) (pp. 751–756). doi: 10.1109/IV51561.2020.00133.
  • Lee, B., Sedlmair, M., & Schmalstieg, D. (2024). Design patterns for situated visualization in augmented reality. IEEE Transactions on Visualization and Computer Graphics, 30(1), 1324–1335. doi: 10.1109/TVCG.2023.3327398
  • Letter, M., Kurzweg, M., & Wolf, K. (2023). Comparing screen-based version control to augmented artifact version control for physical objects. In Lecture Notes in Computer Science (Vol. 14142, pp. 391–415). Springer. https://doi.org/10.1007/978-3-031-42280-5_25
  • Luo, J., Mastrokalou, E., Aldabous, R., Aldaboos, S., & Lopez Rodriguez, A. (2023). Fabrication of complex clay structures through an augmented reality assisted platform. In Proceedings of the 28th Conference on Computer Aided Architectural Design Research in Asia (CAADRIA), Volume 1 (pp. 413–422). https://doi.org/10.52842/conf.caadria.2023.1.413
  • Maier, J. R., & Fadel, G. M. (2003). Affordance-based methods for design. In Proceedings of the ASME Design Engineering Technical Conference (Vol. 3, pp. 785–794). https://doi.org/10.1115/DETC2003/DTM-48673
  • Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329. https://globals.ieice.org/en_transactions/information/10.1587/e77-d_12_1321/_p
  • Milovanovic, J., & Moreau, G. (2017). Virtual and augmented reality in architectural design and education: An immersive multimodal platform to support architectural pedagogy. In G. Çağdaş, M. Özkar, L. F. Gül, & E. Gürer (Eds.), CAAD Futures 2017: 17th International Conference on Computer-Aided Architectural Design Futures (pp. 1–14). https://papers.cumincad.org/cgi-bin/works/Show?cf2017_513
  • Narin, Z. S., & Ünal, F. C. (2023). An evaluation of sketching processes in physical and immersive environments. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) (Vol. 1, pp. 201–210). https://doi.org/10.52842/conf.ecaade.2023.1.201
  • Nielsen, J. (1994). Usability engineering. Morgan Kaufmann.
  • Nielsen, J. (2005). Ten Usability Heuristics. Technical report.
  • Nielsen, J. (2012). How many test users in a usability?
  • Nielsen, J., & Landauer, T. (1993). A mathematical model of the finding of usability problems. In Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (pp. 206–213). ACM Press. https://doi.org/10.1145/169059.169166
  • Robertson, B. F., & Radcliffe, D. F. (2009). Impact of CAD tools on creative problem solving in engineering design. Computer-Aided Design, 41(3), 136–146. https://doi.org/10.1016/j.cad.2008.06.007
  • Samancı, B., Taşpınar, O., Karcı, Y. E., Cengiz, B., Ozdogan, S., Yıldız, D., & Bittermann, M. S. (2023). Mock-up versus CAD modeling preferences of architecture students in the early design phase. Journal of Computational Design, 4(2), 245–272. https://doi.org/10.53710/jcode.1307294
  • Santos, M., Polvi, J., & Taketomi, T. (2015). Toward standard usability questionnaires for handheld augmented reality. IEEE Computer Graphics and Applications, 35(5), 66–75. doi: 10.1109/MCG.2015.94.
  • Seeliger, A., Netland, T., & Feuerriegel, S. (2022). Augmented reality for machine setups: Task performance and usability evaluation in a field test. Procedia CIRP, 107, 570–575. https://doi.org/10.1016/j.procir.2022.05.027
  • Shneiderman, B., Plaisant, C., Cohen, M., & Jacobs, S. (2016). Designing the user interface: Strategies for effective human–computer interaction (6th ed.). Pearson.
  • Shouman, B., Othman, A. A. E., & Marzouk, M. (2022). Enhancing users’ involvement in architectural design using mobile augmented reality. Engineering, Construction and Architectural Management, 29(6), 2514–2534. https://doi.org/10.1108/ECAM-02-2021-0124
  • Song, Y., Agkathidis, A., & Koeck, R. (2023). HoloBrick: A contextual design and analysis workflow for parametric masonry façade utilizing augmented reality. In SIGraDi 2023: Accelerated Landscapes (pp. 695–704). https://papers.cumincad.org/cgi-bin/works/Show?sigradi2023_2
  • Sun, L., Fukuda, T., Tokuhara, T., & Yabuki, N. (2013). Difference between a physical model and a virtual environment as regards perception of scale. In Open Systems - Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2013, pages 457–466. https://web.archive.org/web/20220609152815id_/http://papers.cumincad.org/data/works/att/caadria2013_129.content.pdf
  • Surwade, R., Khas, K. S., & Bangre, A. (2023). Model-making and its practices improve design process for beginner students of architecture product design. Journal for ReAttach Therapy and Developmental Diversities, 6(1), 1312–1319. https://doi.org/10.53555/jrtdd.v6i1.2602
  • Swan II, J. E., Hix, D., & Gabbard, J. L. (2003). Perceptual and ergonomic issues in mobile augmented reality for urban operations. U.S. Army Research Laboratory (Technical Report).
  • Tanaya, M., Yang, K. K., Christensen, T., Li, S., O’Keefe, M., Fridley, J., & Sung, K. (2017). A framework for analyzing AR/VR collaborations: An initial result. In 2017 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA) (pp. 111–116). IEEE. https://doi.org/10.1109/CIVEMSA.2017.7995311
  • Thompson, A. (2012). Architectural design procedures. Routledge.
  • Veas, E., & Kruijff, E. (2008). Vesp'R: Design and evaluation of a handheld AR device. In Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2008) (pp. 43–52). IEEE. https://doi.org/10.1109/ISMAR.2008.4637322
  • Vuletic, T., McTeague, C., Campbell, G., Hay, L., & Grealy, M. (2023). Effects of activity time limitation on gesture elicitation for form creation. Journal of Engineering Design, 34(11), 963–985. https://doi.org/10.1080/09544828.2023.2271773
  • Vyas, D., Chisalita, C. M., & Van der Veer, G. C. (2006). Affordance in interaction. In Proceedings of the 13th International Conference on Human-Computer Interaction (INTERACT 2006) (pp. 92–99). https://doi.org/10.1145/1274892.12749
  • Wang, X., Ong, S. K., & Nee, A. Y. (2016). A comprehensive survey of augmented reality assembly research. Advances in Manufacturing, 4(1), 1–22. https://doi.org/10.1007/s40436-015-0131-4
  • Wang, Y., & Lin, Y. S. (2023). Public participation in urban design with augmented reality technology based on indicator evaluation. Frontiers in Virtual Reality, 4, 1071355. https://doi.org/10.3389/frvir.2023.1071355
  • Willett, W., Jansen, Y., & Dragicevic, P. (2017). Embedded data representations. IEEE Transactions on Visualization and Computer Graphics, 23(1), 461–470. https://doi.org/10.1109/TVCG.2016.2598608.
  • Zhan, T., Yin, K., Xiong, J., He, Z., & Wu, S. T. (2020). Augmented reality and virtual reality displays: Perspectives and challenges. iScience, 23(8), 101397. https://doi.org/10.1016/j.isci.2020.101397
There are 56 citations in total.

Details

Primary Language English
Subjects Virtual and Mixed Reality, Information Technology in Design
Journal Section Research Article
Authors

Leman Figen Gül 0000-0001-9374-4620

Süheyla Müge Halıcı 0000-0002-3202-0562

Sema Alaçam 0000-0002-5979-3282

Project Number MGA-2019-42289
Submission Date May 22, 2025
Acceptance Date November 12, 2025
Early Pub Date December 16, 2025
Publication Date January 8, 2026
Published in Issue Year 2026 Issue: 6

Cite

APA Gül, L. F., Halıcı, S. M., & Alaçam, S. (2026). Comparative Study of Handheld and Head-Mounted Displays in Early Phases of Design Using Spatial Computing Environment for Mass Study. Journal of Metaverse(6), 41-56. https://doi.org/10.57019/jmv.1703771

Aim & Scope

Journal of Metaverse is a scientific,  double-blind, peer-reviewed, open-access international journal that publishes original, theoretical and/or practical articles. It aims to publish a wide range of articles in different disciplines about the metaverse and its research.

Journal of Metaverse intends to facilitate effective communication between scientists. It will reflect the significant advances that are currently ongoing in computer science. The multidisciplinary character of this field will be typified by providing readers with a broad range of articles. The articles will be original review articles, research papers written by individual researchers and research groups that appeal to the wider international community of academics and other professionals.

The journal aims to keep related researchers updated on the developments in a wide range of topics, reporting experiments, techniques, and ideas that advance the understanding of various areas of the metaverse.

  • Presents the latest developments in the metaverse,
  • Emphasizes emerging and multidisciplinary fields and international trends in research and development about the metaverse,
  • Covers special topics in line with the progression of worldwide scientists,
  • Journal of Metaverse accepts articles in English.


Journal of Metaverse started its publication life in 2021. Open access has adopted a double-blind and pre-review system.

It was published twice a year, in January and June (The first issue) and July and December (The second issue), until the end of 2025. Starting in 2026, it uses a continuous publishing model, so accepted articles are published online as soon as the publication process is complete. Under the continuous publishing model, only an issue number is used, and no volume number is assigned.

Journal of Metaverse aims to publish original research papers in all major branches of the Metaverse.  Articles that are not directly related to the Metaverse but are related to topics listed below can also be in our journal's scope. However, these publications should involve the development of new technology rather than the use of existing methods. Although a submission may be related to the topics listed, the Editorial Board of Journal of Metaverse reserves the right to desk-reject manuscripts if they are deemed unlikely to attract the interest of the journal’s readership, if they are considered to offer insufficient contribution to the field, if there is already a high volume of publications on the same subject, if so many similar studies are currently under review, or if there is an excessive number of submissions from the same country or geographic region. This policy aims to maintain a balanced geographic distribution and provide opportunities for researchers from diverse regions and research areas.

We invite submissions on a wide range of research topics, including, but not limited to:

  • Digital Twin
  • Digital Asset
  • Blockchain
  • Web 3
  • Digital Currency
  • Non-Fungible Token (NFT)
  • Marketplace /Digital Commerce
  • Metaverse Infrastructure
  • Gaming and Entertainment
  • Digital Humans
  • Virtual Reality
  • Augmented Reality
  • XR
  • Artificial Intelligence (ChatBots, Generative AI, and LLM-related papers)
  • Emerging Technologies and Applications for Metaverse
  • Decentralized Architectures for Metaverse
  • Al-driven Ecosystem in Metaverse
  • Cryptocurrency, Token Solutions for Metaverse
  • Data security and privacy mechanisms for Metaverse
  • Fraud-Detection in Metaverse
  • Cyber Security for Metaverse
  • Operations and Maintenance in Metaverse
  • Smart Contracts for Metaverse
  • Data Analytics to Identify Malicious Behaviors in Metaverse
  • Decentralized and Collaborative AI for Metaverse
  • Interoperability for Metaverse
  • Generative AI, ChatBots, and LLMs
  • Immersive Hologram Technology


 



 

Dear Authors,

Before submitting your manuscripts, please carefully review the Aim and Scope of our journal. Submissions that fall outside the journal's scope will be subject to immediate desk rejection.
Although our journal is indexed under the Scopus and WoS categories of Artificial Intelligence and Social Sciences (miscellaneous), we have additional specific scope requirements that all authors must follow. You can find these details at: https://dergipark.org.tr/en/pub/jmv/aim-and-scope

Paper Types:

1) Research Articles

2) Review Articles*

* Journal of Metaverse prioritizes publishing research articles. The proportion of research articles in an issue cannot be less than 80%. In other words, reviews, etc., articles cannot exceed 20%. Articles that do not comply with these rates may be returned to the author at the editor's discretion. Journal of Metaverse accepts review articles for peer review only in the cases listed below:

1) Articles sent upon invitation,
2) Articles submitted by a researcher of high reputation and influence at the international level (In determining scientists who meet this criterion, their publications in high-impact journals included in indexes such as WoS and Scopus, and the international impact of relevant publications is taken into account).

Limits and Constraints for Authors

  • An article that has been previously rejected for any reason is not taken into consideration and is rejected directly.
  • An author can publish a maximum of one article in the Journal of Metaverse within two years, regardless of the author's order in the article. Therefore, even if your first article is in peer review, your second article will not be accepted into the evaluation process. However, if the first article is rejected after the peer review process, you can submit your second(new) article. 
  • It is not possible for more than one article by an author to be peer-reviewed at the same time. The justification for this article and the previous article is to ensure author diversity and to provide opportunities for different authors.
  • The maximum number of authors in an article should be 3. In cases where more authors are required, a cover letter stating the reasons should be prepared for the editor and uploaded to the system at the time of submission.
  • Journal of Metaverse is an international journal. It strictly follows the geographical distribution of the authors of the articles published in the journal. In case of intense demand for article publication from a certain country or geography, the publisher or editor has the right to reject these papers or consider them for future issues to ensure geographical diversity.
  • In such cases, if the authors do not comply with the rules or upload the article to the system without stating the reasons, the editor/editorial board may reject the article without taking it into the evaluation process and giving a reason.

Articles will be DIRECTLY REJECTED WHEN the paper does not satisfy any of the following:

  • The article's relationship with the scope of the journal is NOT sufficient.
  • The purpose of the study and the research question are NOT given in the context, nor is NOT clear. The research question should be given in sufficient detail to understand it clearly
  • Methods - There should be a methods section that describes the approach clearly.
  • Contribution to the field - The paper should have a contribution to the field and clearly describe it.
  • Ethics - If there is any sign of plagiarism or a repeated/well-known study in the literature.
  • The findings/results are discussed sufficiently in a scientific cause-and-effect relationship for the purpose.

Manuscript Preparation

The manuscript should be written in clear, concise, and grammatically correct English. You should ask colleagues to read over your paper before submission to ensure it is of a high standard and conforms to a high level of scientific writing.

The maximum length is typically 15 pages for Papers and 20 pages for Surveys.

  • Journal of Metaverse is a TEMPLATE-FREE journal on submission.
  • As shared below, the accepted manuscript should be written in single-spaced, two-column, standard JMV format.

Download the Microsoft Word Template  by clicking or using the link https://dergipark.org.tr/tr/download/journal-file/24596

Download the JMv Latex Format Files by clicking or using the link https://drive.google.com/file/d/1astTbfcymnQjK7nExp-2Fx7_2pEZy_tr/view?usp=sharing 

Other Required Files:

Attention to Authors

It is the responsibility of the author to obtain permissions, including paying any fees, for your figures, diagrams, schemes, tables, and text. The author must also provide the appropriate acknowledgement text in the caption in the format prescribed by the copyright owner.

For example: Reprinted by permission from Macmillan Publishers Ltd: [JOURNAL NAME] (reference citation), copyright (year of publication).

Submission Steps on Dergipark

Order of Manuscript
The manuscript should be presented in the following order:

Title Page
This should contain the contribution's title and the authors' names and addresses. The author's full postal address, e-mail address, ORCIDs, affiliations, telephone, and facsimile number, who will receive correspondence and check the proofs, should be included. Please read the Authorship policy of JMv.


Running Head
The running head or short title is the shortened version of your manuscript title. Not only does this help to identify your manuscript during the evaluation process, but it also acts as the manuscript title on the journal homepage, providing information at a glance for people who are reading the journal.

Abstract
All manuscripts must include a brief but informative Abstract. It should not exceed 300 words and should describe the scope, hypothesis, or rationale for the work and the main findings. The abstract should allow the reader to quickly have a clear idea about the rationale for the work, the experiments conducted, and the results of those experiments before reading the rest of the manuscript. Both common and scientific names should be included; the authorities are not given if they appear in the title. References to the literature and mathematical symbols/equations should not be included.

Keywords
Keywords (3-5) should be provided below the Abstract to assist with indexing the article.

Introduction
The Introduction should briefly indicate the objectives of the study and provide enough background information to clarify why the study was undertaken and what hypotheses were tested.

Materials and Methods
This section should be concise but provide sufficient detail of the material used and equipment, and the procedure followed to allow the work to be repeated by others.

Results
Results should be presented in a logical sequence in the text, tables, and figures. Repetitive presentation of the same data in tables and figures should be avoided. The results should not contain material appropriate to the Discussion. All tables, graphs, statistical analyses, and sample calculations should be presented in this section.

Discussion
The results should be discussed concerning any hypotheses advanced in the Introduction. Comment on results and indicate possible sources of error. Place the study in the context of other work reported in the literature. Only in exceptional cases should the “Results and Discussion” sections be combined. Refer to graphs, tables, and figures by number. This helps tie the data into the text in a very effective manner. Authors should also take future research and limitations into account in the Discussion section.

Conclusion
The main conclusions of the experimental work should be presented. The contribution of the work to the scientific community and its economic implications should be emphasized.

Limitations of the Study
This section outlines the constraints or weaknesses that may have affected the study's results or generalizability.

Future Research Directions
This section suggests potential areas for further investigation based on the study’s findings and limitations.

Acknowledgement
The source of financial support must be acknowledged. Authors must declare any financial support or relationships that may pose a conflict of interest in the covering letter submitted with the manuscript. Technical assistance may also be acknowledged.

Funding Information
The authors should acknowledge the funders of this manuscript and provide all necessary funding information.

Author Contributions
Authors are required to include a statement of responsibility in the manuscript that specifies the contribution of every author. The level of detail varies; some disciplines produce manuscripts that comprise discrete efforts readily articulated in detail, whereas other fields operate as group efforts at all stages.

Conflict of Interest
A conflict of interest exists when judgment regarding the research is influenced by factors such as financial gain or personal relationships. All authors are required to disclose any financial, personal, or other associations that may influence or be perceived to influence their work.

Data Availability
All manuscripts must contain a 'Data Availability' statement. This statement should specify where the data and material supporting the study’s findings can be accessed, including hyperlinks to publicly archived datasets when applicable. The term "data" refers to the essential dataset required to interpret, replicate, and expand upon the study’s results. We acknowledge that sharing research data publicly may not always be feasible, particularly in cases where individual privacy is a concern. In such situations, the manuscript should still include a data availability statement, outlining any access restrictions or conditions.

Ethical Statement
Manuscripts detailing studies involving human participants, human data, or human tissue must:

  • Provide a statement on ethics approval and participant consent, even if approval was waived.
  • Specify the name of the approving ethics committee and, if applicable, include the committee’s reference number.

For studies involving animals, an ethics approval statement must be included. 

If the manuscript does not involve human or animal data, participants, or tissue, please indicate this by stating “Not applicable” in this section.

Declaration of AI Usage
Authors must provide a statement regarding the use of artificial intelligence (AI) in the preparation of their manuscript. If AI tools (such as ChatGPT, language models, or automated data analysis tools) were used in any part of the research process, such as writing, editing, data analysis, image generation, or coding,  this must be explicitly disclosed in the manuscript. The declaration should specify which AI tools were used and how they contributed to the work.
However, AI-generated content does not qualify for authorship, as AI tools cannot take responsibility for the manuscript’s integrity. Authors remain fully accountable for the accuracy, originality, and ethical considerations of their work.
If no AI tools were used in the research or writing process, authors should include a statement confirming that "No AI tools were used in the creation of this manuscript."

References
The Authors are responsible for ensuring that the information in each reference is complete and accurate. Only published and “in press” references should appear in the reference list. Do not use internet sources in your lists.  References should follow APA style and be numbered in brackets [ ]. They should appear in the order in which they are cited in the article. Given that the Metaverse and related topics are current and rapidly evolving, ensure that your references are up-to-date and cite high-impact sources, such as journals indexed in Scopus or Web of Science, or books published by reputable academic institutions, non-governmental organizations, or high-quality publishers.

Tables
Tables should be self-contained, and the data should not be duplicated in figures. Tables should be numbered consecutively. Each table should be presented on a separate page with a comprehensive but concise legend above the table. Tables should be double-spaced, and vertical lines should not be used to separate columns. Column headings should be brief, with units of measurement in parentheses. All abbreviations should be defined in footnotes. Use superscript letters (not numbers) for footnotes and keep footnotes to a minimum. *, **, *** should be reserved for P values.

Figures
Only necessary illustrations should be included. All illustrations (line drawings and photographs) are classified as figures. Figures should be cited in consecutive order in the text. Figures should be sized to fit within the column or the full text width. Line figures should be supplied as sharp, black and white or colour diagrams, drawn with a computer graphics package. Photographs should be sharp, and magnifications should be indicated on photographs using a scale bar. Graphics should be supplied as high-resolution (at least 300 DPI ) electronic files. Digital images supplied at low resolution cannot be used and will not be accepted. The legend should incorporate definitions of any symbols used, and all abbreviations and units of measurement should be explained so that the figure can be understood without reference to the text.

Abbreviations and Units
SI units, as outlined in the latest edition of Units, Symbols and Abbreviations: A Guide for Medical and Scientific Editors and Authors (Royal Society of Medicine Press, London), should be used wherever possible. Statistics and measurements should always be given in figures, except where the number begins the sentence. When the number does not refer to a unit measurement, it is spelled out, except where the number is greater than nine. Use only standard abbreviations. The word Figure should be shortened to Fig unless starting a sentence.

Online Submission
You can submit your prepared manuscript using our online submission system, which you can access using the link given below.

Submit your Article by clicking or using the link https://dergipark.org.tr/tr/journal/3720/submission/step/manuscript/new

Licensing Agreement
CC BY license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use.

You are free to:

Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.

Review Process
https://dergipark.org.tr/en/pub/jmv/page/14606

Post-Production Manuscript Revisions
https://dergipark.org.tr/en/pub/jmv/page/14603

Retractions
https://dergipark.org.tr/en/pub/jmv/page/14603

Policy - Generative AI usage key principles
https://dergipark.org.tr/tr/pub/jmv/page/15748

* There is no fees such as submission, page, coloured figures, article processing or open-access charges.
* All articles are freely available as early online and on the day of publication on the journal’s website.
* Journal of Metaverse articles are Open Access (OA) and fully compliant with funder OA mandates; they are free to read without a subscription.
* The reviewers, editors, and other board members work on a voluntary basis without any fee. If the publisher has an opportunity, it can give awards or make payments to the editors, reviewers, and other board members.
**********************************************************************************
LANGUAGE EDITING SERVICE FEE
* The responsibility for the grammar and language of the articles in the article belongs to the authors.
* Our journal, editors, or reviewers do not provide any paid services. If there is a need for language correction and proofreading, the author can have them done by independent organizations and individuals. Our journal has no responsibility for that process.
**********************************************************************************
FAST TRACK REVIEWING
Journal of Metaverse DOES NOT support fast-track review process. Sometimes, a rapid review or publication process is requested by authors who urgently need their manuscripts published for many reasons, including graduation and promotion dates. Journal of Metaverse DOES NOT support this type of urgent reviewing and publication process because it believes that it will cause serious problems and losses in terms of ethics and quality. Therefore, these types of services, paid or free, are NOT included and supported in the Journal of Metaverse.
**********************************************************************************

Publisher

Editor in Chief

Networking and Communications, Cyberphysical Systems and Internet of Things, Information Security and Cryptology, Data Security and Protection, Software and Application Security, Artificial Intelligence, Modelling and Simulation, Artificial Life and Complex Adaptive Systems

Editorial Board

Business Administration, Digital Marketing, Service Marketing, Customer Relationship Management, Marketing Theory, Social Marketing, Consumer Behaviour, Marketing (Other)
Networking and Communications, Cyberphysical Systems and Internet of Things, Information Security and Cryptology, Data Security and Protection, Software and Application Security, Artificial Intelligence, Modelling and Simulation, Artificial Life and Complex Adaptive Systems
Information Security and Cryptology, Data and Information Privacy
Management Information Systems, Bioinformatics, Machine Learning (Other), Cybersecurity and Privacy (Other), Modelling and Simulation
Information and Computing Sciences, Decision Support and Group Support Systems, Distributed Systems and Algorithms
Law and Legal Studies, Information and Technology Law, Commercial Law
Computer Vision, Machine Learning, Deep Learning, Machine Vision , Data Mining and Knowledge Discovery, Artificial Intelligence, Modelling and Simulation, Statistics, Applied Statistics
Computing Applications in Life Sciences, Computer System Software, Computer Software
Information and Computing Sciences, Distributed Systems and Algorithms, Edge Computing, High Performance Computing, Big Data, Natural Language Processing
Virtual and Mixed Reality, Graphics, Augmented Reality and Games (Other), Human-Computer Interaction, Information Security and Cryptology, Artificial Intelligence, Artificial Reality, Artificial Life and Complex Adaptive Systems, Digital Heritage, Cultural Heritage Tourism, Visitor and Audience Studies, Technology Management, Strategy, Hospitality Management, Tourism, Tourism Management, Tourism (Other)
Macroeconomic Theory, Microeconomic Theory
Computer Vision, Image Processing, Machine Vision , Artificial Intelligence (Other)
Machine Learning (Other), Data Security and Protection, Artificial Intelligence (Other), Electrical Energy Transmission, Networks and Systems

Scientific Board

Information and Computing Sciences, Distributed Systems and Algorithms, Intelligent Robotics, Modelling and Simulation, Autonomous Agents and Multiagent Systems, Planning and Decision Making, Empirical Software Engineering, Software Testing, Verification and Validation
Networking and Communications, Cyberphysical Systems and Internet of Things, Information Security and Cryptology, Data Security and Protection, Software and Application Security, Artificial Intelligence, Modelling and Simulation, Artificial Life and Complex Adaptive Systems
Decision Support and Group Support Systems, Artificial Intelligence, Natural Language Processing, Artificial Intelligence (Other), Communication and Media Studies, Social Media Studies, Social Media Applications and Analysis, Time-Series Analysis, Operations Research, Statistical Analysis, Quantitative Decision Methods , Operations Research İn Mathematics, Multiple Criteria Decision Making
Budget and Financial Planning
Virtual and Mixed Reality, Graphics, Augmented Reality and Games (Other), Human-Computer Interaction, Information Security and Cryptology, Artificial Intelligence, Artificial Reality, Artificial Life and Complex Adaptive Systems, Digital Heritage, Cultural Heritage Tourism, Visitor and Audience Studies, Technology Management, Strategy, Hospitality Management, Tourism, Tourism Management, Tourism (Other)
Artificial Intelligence, Intelligent Robotics, Autonomous Agents and Multiagent Systems, Intellectual Property Law, Conflict of Laws (Incl. Private International Law), Finance and Investment, Financial Law, Law of International Law
Information and Computing Sciences, Information Security Management, Information Systems Organisation and Management, Management Information Systems, Information Security and Cryptology, Artificial Intelligence, Operations Research, Information and Technology Law, Operations Research İn Mathematics
Law and Legal Studies, Information and Technology Law, Commercial Law
Information and Computing Sciences, Distributed Systems and Algorithms, Edge Computing, High Performance Computing, Big Data, Natural Language Processing
Tourism, Recreation Management, Tourist Behaviour and Visitor Experience, Tourism Marketing
Information Systems Development Methodologies and Practice, Decision Support and Group Support Systems, Management Information Systems, Pattern Recognition, Deep Learning, Neural Networks, Machine Learning Algorithms, Data Management and Data Science, Recommender Systems, Natural Language Processing, Business Information Systems
Collaborative and Social Computing, Artificial Intelligence (Other), Social Media Studies, Educational Technology and Computing
Information Systems Education, Decision Support and Group Support Systems, Management Information Systems, Information Systems (Other), Image Processing, Pattern Recognition, Operating Systems, Digitalization, Augmented Reality, Data Structures and Algorithms, Deep Learning, Adversarial Machine Learning, Supervised Learning, Machine Learning Algorithms, Extreme Learning Machines, Classification Algorithms, Machine Learning (Other), Data Security and Protection, Software and Application Security, Big Data, Data Mining and Knowledge Discovery, Data Engineering and Data Science, Data Management and Data Science (Other), Intelligent Robotics, Fuzzy Computation, Natural Language Processing, Modelling and Simulation, Planning and Decision Making, Artificial Intelligence (Other), Multiple Criteria Decision Making
Auditing and Accountability, Accounting, Auditing and Accountability (Other), Tourism (Other)
Information Security and Cryptology, Data Security and Protection, Engineering
Information Modelling, Management and Ontologies, E-State, Image Processing, Energy-Efficient Computing
Intelligent Robotics, Natural Language Processing, Artificial Reality, Business Information Systems, Technology Management, Digital Marketing, Entrepreneurship, Innovation Management

JMv Advisory Board

Big Data, Database Systems, Knowledge Representation and Reasoning, Philosophy of Artificial Intelligence
Metaverse, Business Information Systems, Innovation Management, Supply Chain Management
Computer Vision, Image Processing, Deep Learning, Machine Vision , Supervised Learning, Machine Learning Algorithms, Evolutionary Computation, Artificial Intelligence (Other), Engineering
Computer Software
Artificial Intelligence

Journal of Metaverse
is indexed and abstracted by
Scopus, ESCI and DOAJ

Publisher
Izmir Academy Association
www.izmirakademi.org